Sure it looks better but at the cost of fogging to hid pop up. I use to love the
ability to see almost to the horizon in MCM1 but MCM2 adds fog and pop up. Ick.
Loosay2 wrote:
Motocross Madness 2 released to enthusiastic reviews
Players praised the newly released Motocross Madness 2 for its mix of realism and fun, more realistic Supercross tracks and online play. Discussion centred on the best controllers, with the Microsoft Freestyle Pro tilt pad widely recommended.
Automated summary.
If you like racing games of various kinds beyond just cars, then you must try
this game. It's inexpensive at $35, and it gives you a great mixture of realism
mixed with a bit of arcadishness, in a near perfect blend. The game has at
least 40 different tracks, and a track editor is due for internet release
shortly, so there will be lots of new tracks being created by the inventive
minds out there in cyberland. I played it for about 8 hours yesterday and
tonight , and I find it to be a definite improvement over the original version,
which was one of the best racing games ever made. The graphics are among the
very finest I have ever seen in a racing game, and the physics model is top
notch while being somewhat forgiving. Get this game, and I think that most of
you will like it.
On 27 May 2000 10:09:09 GMT, [email hidden] (Loosay2) wrote:
>If you like racing games of various kinds beyond just cars, then you must try
>this game. [snip]
I'll second that. I actually feel kind of lame for spending almost 7
hours on a Friday night playing online.
The National and Supercross tracks are now MUCH closer to the real
thing, and you can crash by casing (under-jumping) the doubles and
triples.
Excellent game.
Tim
On Sat, 27 May 2000 11:08:33 -0500, Destroy <[email hidden]> wrote:
>Sure it looks better but at the cost of fogging to hid pop up. I use to love the
>ability to see almost to the horizon in MCM1 but MCM2 adds fog and pop up. Ick.
Slide the visibility slider up if you have the machine to handle it.
It'll draw ahead just as far as the first game, but it's drawing a lot
more than the first game.
Tim
it rocks !!!!! i love this game
Loosay2 wrote:
Quoted text (11 lines)
> If you like racing games of various kinds beyond just cars, then you must try > this game. It's inexpensive at $35, and it gives you a great mixture of realism > mixed with a bit of arcadishness, in a near perfect blend. The game has at > least 40 different tracks, and a track editor is due for internet release > shortly, so there will be lots of new tracks being created by the inventive > minds out there in cyberland. I played it for about 8 hours yesterday and > tonight , and I find it to be a definite improvement over the original version, > which was one of the best racing games ever made. The graphics are among the > very finest I have ever seen in a racing game, and the physics model is top > notch while being somewhat forgiving. Get this game, and I think that most of > you will like it.I agree too. This game is a blast
I agree too. This game is a blast
On 27 May 2000 10:09:09 GMT, [email hidden] (Loosay2) wrote:
Quoted text (11 lines)
>If you like racing games of various kinds beyond just cars, then you must try >this game. It's inexpensive at $35, and it gives you a great mixture of realism >mixed with a bit of arcadishness, in a near perfect blend. The game has at >least 40 different tracks, and a track editor is due for internet release >shortly, so there will be lots of new tracks being created by the inventive >minds out there in cyberland. I played it for about 8 hours yesterday and >tonight , and I find it to be a definite improvement over the original version, >which was one of the best racing games ever made. The graphics are among the >very finest I have ever seen in a racing game, and the physics model is top >notch while being somewhat forgiving. Get this game, and I think that most of >you will like it.
It came out last Thursday. Got my copy at EB.
Tim
On Mon, 29 May 2000 02:45:16 GMT, "Chris Rogers" <[email hidden]>
wrote:
>Are you telling me that the game is finally out in stores already? Find
>that hard to believe but hope it is true.
>
>Chris
Are you telling me that the game is finally out in stores already? Find
that hard to believe but hope it is true.
Chris
"rdracer" <[email hidden]> wrote in message
news:[email hidden]...
> it rocks !!!!! i love this game
>
>
> Loosay2 wrote:
>
> > If you like racing games of various kinds beyond just cars, then youmust try
> > this game. It's inexpensive at $35, and it gives you a great mixture ofrealism
> > mixed with a bit of arcadishness, in a near perfect blend. The game hasat
> > least 40 different tracks, and a track editor is due for internetrelease
> > shortly, so there will be lots of new tracks being created by theinventive
> > minds out there in cyberland. I played it for about 8 hours yesterdayand
> > tonight , and I find it to be a definite improvement over the originalversion,
> > which was one of the best racing games ever made. The graphics are amongthe
> > very finest I have ever seen in a racing game, and the physics model istop
> > notch while being somewhat forgiving. Get this game, and I think thatmost of
> > you will like it.
>
It came out last Thursday. Got my copy at EB.
Tim
Microsoft's Freestyle game pad, the one with the gyrometer in it. You tilt
the pad to the left, and the bike turns left, tilt it backwards, and the
biker leans back. Definitely the best controller for MotoMadness...
-/-WW
"Eric Fesler" <[email hidden]> wrote in message
news:[email hidden]...
> So what is the best controller for this? definitely not a digital
> gamepad...analog gamepad? full sized flight stick? mini joystick like
> the old mach 3 (still have mine somewhere).
>
> Thanks,
> E
On Tue, 30 May 2000 19:20:08 GMT, "ymenard" <[email hidden]>
wrote:
>The Microsoft FreeStyle Pro gamepad was clearly the best product for the
>original MM, so I personally feel it would suit MM2 the best ;) It has
>motion sensing where you can tilt the gamepad. I speculate the controls of
>the bike are similar to the original (where you control the balance of the
>bike by tilting the gamepad forward or backward).
Thats what most of the fast guys in MCM use.
I'm pretty good with the keyboard (its not a bad control device for
this game), but you can always tell when a guy who's good with a
Freestyle Pro is running. They fly.
I have the Logitech version sitting here, called the Extreme, but I'm
having trouble getting used to it. I'll have to practice some offline
Tim (Dual_Sporter on the Zone)
So what is the best controller for this? definitely not a digital
gamepad...analog gamepad? full sized flight stick? mini joystick like
the old mach 3 (still have mine somewhere).
Thanks,
E
"Eric Fesler" <[email hidden]> wrote
> So what is the best controller for this? definitely not a digital
> gamepad...analog gamepad? full sized flight stick? mini joystick like
> the old mach 3 (still have mine somewhere).
The Microsoft FreeStyle Pro gamepad was clearly the best product for the
original MM, so I personally feel it would suit MM2 the best ;) It has
motion sensing where you can tilt the gamepad. I speculate the controls of
the bike are similar to the original (where you control the balance of the
bike by tilting the gamepad forward or backward).
--
-- Fran�ois M�nard <ymenard>
-- May the Downforce be with you...
-- http://www.WeRace.net
-- People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world.
Or maybe the Logitech Wingman Extreme gamepad, which offers the same sort of
"analog" mode you control by tilting the controller in any direction.
According to, umm, I think it was a review in Computer Gaming World, it was
about the same as the MS gamepad in analog mode, but had a better feel in
regular D-Pad mode.
...Klinn
"ymenard" <[email hidden]> wrote in message
news:IvUY4.39$[email hidden]...
>
> The Microsoft FreeStyle Pro gamepad was clearly the best product for the
> original MM, so I personally feel it would suit MM2 the best ;) It has
> motion sensing where you can tilt the gamepad. I speculate the controlsof
> the bike are similar to the original (where you control the balance of the
> bike by tilting the gamepad forward or backward).
>
I'm using my Gravis XTerminator and it works GREAT.
The analog pad is smooth and precise and there are plenty of buttons
to map all the commands too.
On Tue, 30 May 2000 19:04:14 GMT, [email hidden] (Eric
Fesler) wrote:
>So what is the best controller for this? definitely not a digital
>gamepad...analog gamepad? full sized flight stick? mini joystick like
>the old mach 3 (still have mine somewhere).
>
>Thanks,
>E
I use a analog controller from Interact called the ULTRARACER PC. It is a hand
held controler with a tiny rubber covered steering wheel or knob, and a trigger
switch uderneath it serves as an analog brake and accelerator. It works great
with this game and all other racing games, and it is compact compared to my
racing wheel.
I used to use full sized flight stick for MCM1.
When jumped and catching the ground, tilting stick was
simulate tilting ones body very well. =)
I once tried Freestyle game pad at a storefront, but It was felt
too loose for me.
Hmm, almost 2 years passed since the preceding one. I cannot
wait to get the successor! Could somebody tell me any
online shops that can deliver MCM2 for oversea?
EB is refusing to sell it except for US customers... boo... =(
Y.Minami
Eric Fesler <[email hidden]> wrote in message
news:[email hidden]...
> So what is the best controller for this? definitely not a digital
> gamepad...analog gamepad? full sized flight stick? mini joystick like
> the old mach 3 (still have mine somewhere).
>
> Thanks,
> E
For some strange reason, MS decided to include a 3 axis controller in
the setup, but you cannot use the throttle/brake together in one (Z)
axis. It's disappointing to me, since I use a modified USB thing that
plugs into a Playstation controller. Gives me 3 axis, analog, with
good control. Plus, you can also use the digital with all the
buttons. Fun for games like NFS when you don't feel like dragging out
the wheel.
On Tue, 30 May 2000 19:04:14 GMT, [email hidden] (Eric
Fesler) wrote:
>So what is the best controller for this? definitely not a digital
>gamepad...analog gamepad? full sized flight stick? mini joystick like
>the old mach 3 (still have mine somewhere).
>
>Thanks,
>E
[email hidden] (Loosay2) wrote:
>It's inexpensive at $35...
Warning to Canucks: In Canada it's $70 at EB. Think I'll wait until
Future Shop or somebody gets it.
Joe McGinn
_____________________
Radical Entertainment
I am using the MID for control in MCM2 and it is great. For those that
don't know what it is the MID is a full size Motorcycle Control Device. I
have a review of the MID on my website but the maker is not currently taking
orders for them. Maybe if we all bug him...
--
Sam Mancuso
Visit The Control Center for the latest PC and PlayStation game controller
news, reviews, informations and discussion.
www.joy-stick.net
"Eric Fesler" <[email hidden]> wrote in message
news:[email hidden]...
> So what is the best controller for this? definitely not a digital
> gamepad...analog gamepad? full sized flight stick? mini joystick like whehe old mach 3 (still have mine somewhere).
>
> Thanks,
> E
tox20 <[email hidden]> blathered:
> I use the keyboard and I think I kick ass, if I get a freestyle
> controller will I kick even more ass or is that just hype? I
> tried my friends USB game pad and I went back to losing races.
> Since my new computer someow didn't come with a joystick port, I
have been playing MM2 with the keyboard and I think the controls are fine
there. The only thing I don't like is that I am unable to do all the
tricks.
--
Brian Robinson
[email hidden]
Institute for Simulation and Training
I use the keyboard and I think I kick ass, if I get a freestyle
controller will I kick even more ass or is that just hype? I
tried my friends USB game pad and I went back to losing races.
-----------------------------------------------------------
Got questions? Get answers over the phone at Keen.com.
Up to 100 minutes free!
http://www.keen.com
I use an analog controller made by Interact called the Ultraracer PC. It works
great in all of my racing games.


































