I really hope its even half of what they're describing. It'll sure as
hell beat GP3's sticky walls, crappy black flag system, and the fact
that all the cars are the same for the player (when i drive an Arrows, i
want to drive a damn Arrows...).
To bad they didn't mention anything about a demo any time soon :(
Thomas Heineman wrote:
World Sports Cars feature list impresses fans
A feature list for World Sports Cars posted on BHMotorsports, citing five years of physics work and a dynamic centre of gravity, excited readers. Shaun Robinson contrasted it with GP3, where every car handles the same for the player. Most replies were jokes about Arrows cars and over-excited fans.
Automated summary.
Taken from http://www.bhmotorsports.com/
There are a new preview there aswell
"Additional Features Include:
Physics model for WSC has been worked on for over 5 years
Developed to help the driver compensate for the lack of feeling due to no
sensory feedback from any sims to date
Dynamic Center of Gravity, the mass and the distribution of the mass changes
during the race affecting the car behavior
Unprecedented work for the tyre model
Modeling of the suspension, A-arms movement , camber of the tyre change
while car in movement, dynamic roll centers change all of which effects the
feel of the car
Fuel level during a race changes the Center of Gravity and thus the handling
In high performance cars the suspension doesn't move a great distance so the
roll center wont change much, but it does change and how this changes
greatly affects the handling characteristic of a car
The size of the contact patch ot the tire is modelled, again affecting the
slip angles from the tire model.
Vehicles body panels and components are implemented and allows to easily
dislodge and lose relevant body panels during impacts
Car modelled can be deformed to various degrees, to allow for damage which
is not enough to dislodge panels but enough to bend them.
Difference between aluminium and carbon fibre body: Aluminium will have a
tendency to bend more and carbon fibre will tend to fail more.
Abuses of the transmission, engine, tyres will increase the chances of
failures as the race progress
Tyre failure is part of the driving model: Slow punctures, blowouts,
delamination and flat spots could happen.
Suspension geometry setups: bumpstops, spring rates, A-arm lengths and
positioning, rollbar rates, dampers, ride height
Engine and transmission setups: gear ratios, drive ratios, torque and power
curves.
LAN and Internet play will be fully optimized, with consideration of latency
inherent from current connection speed / bandwidth
The host of a race will have the option to set a sliding scale for the frame
rate (maximum cap)
Host of a race will have the options to set different parameters, like race
length, categories etc..
WSC will be a demanding game running with full details, it has plenty of
scalable options to make it playable on a wide a range of hardware
The game uses DirectInput and the game will allow you to use any input
DirectInput you can enumerate, even custom made controller
Clutch will be fully implemented, ability to stall the car, slip the clutch,
burn it out etc...
WSC is highly editable, with scripts included to make tweaking easy for 3rd
party developers
These scripts will enable you to add new classes, championships and
eventually even new cars.
Range of weather effects is planned, including effect of the wind on the
car.
Variable weather will be implemented affecting car behavior as track gets
wets or drier.
A screenshot feature will enable to select a moment in the race and be able
to select an angle to take pictures
Full multi monitor (2 video cards in WIN98), linked (1 monitor on each PC
via a LAN) are implemented
Brake modeling including friction glow Smoke and Fire Effects
Effect of dirt in the game : as the game progress the car will become more
and more covert with dirt, oil, rubber, carbon dust, bugs...
Driving using the cockpit view : the windscreen/visor will become harder and
harder to see through.
Uses A3d to get full 3d positional sound and for the sound to be affected by
the environment
The use of the latest technology from Staccato for simulating the engine
sounds is a possibility "
"Myk" <[email hidden]> wrote in message
news:[email hidden]...
For Bruce's benefit, I should point out that Robinson Crusoe can be found
over on Isle 2...
Stephen
Quoted text (11 lines)
> On 30 May 2000 09:28:10 GMT, [email hidden] (Juha Kallioinen) > wrote: > > >In article <PyBY4.2447$[email hidden]>, > >Thomas Heineman <[email hidden]> wrote: > >>Taken from http://www.bhmotorsports.com/ > ><snip> > > > >Holy MOLY! I just went me pants! :-( > > "Depends" are over on Isle 3! <grin>Because Jos drives an Arrows! (being a bit nationalistic here)
Andre
On Tue, 30 May 2000 17:04:14 +1000, "Bruce Kennewell"
<[email hidden]> wrote:
Quoted text (8 lines)
>Why on earth would you *WANT* to drive an Arrows? :-) > >-- >Regards, >Bruce Kennewell, >Canberra, Australia. >--------------------------- >In article <PyBY4.2447$[email hidden]>,
Thomas Heineman <[email hidden]> wrote:
>Taken from http://www.bhmotorsports.com/<snip>
Holy MOLY! I just went me pants! :-(
-Juha
--
//[email hidden]
<snip>
Holy MOLY! I just went me pants! :-(
-Juha
--
I don't get this one...
Andre
In article <[email hidden]>,
Bruce Kennewell <[email hidden]> wrote:
>Where did you went them to?
>Perhaps you should gone and got them back, Juha? :-)
Doh! Well that just shows you how excited I was :-)
I tried to wet me pants, but they're dry now again.
-Juha
--
//[email hidden]
That one was very low Bruce :)
Andre
On Tue, 30 May 2000 21:37:29 +1000, "Bruce Kennewell"
<[email hidden]> wrote:
Quoted text (29 lines)
>Oh....I see. >That's fine but do you think Jos would be driving an Arrows by choice? :-) > >-- >Regards, >Bruce Kennewell, >Canberra, Australia. >--------------------------- > >Andre Warringa <[email hidden]> wrote in message >news:[email hidden]... >> Because Jos drives an Arrows! (being a bit nationalistic here) >> >> Andre >> >> On Tue, 30 May 2000 17:04:14 +1000, "Bruce Kennewell" >> <[email hidden]> wrote: >> >> >Why on earth would you *WANT* to drive an Arrows? :-) >> > >> >-- >> >Regards, >> >Bruce Kennewell, >> >Canberra, Australia. >> >--------------------------- >> > >> > >I don't get this one...
Andre
On Tue, 30 May 2000 13:01:39 GMT, "Tim Vanhee" <[email hidden]>
wrote:
>You will be driving an Arrows, no matter what car you'll pick, you'll be
>racing the Arrows.
On 30 May 2000 09:28:10 GMT, [email hidden] (Juha Kallioinen)
wrote:
>In article <PyBY4.2447$[email hidden]>,
>Thomas Heineman <[email hidden]> wrote:
>>Taken from http://www.bhmotorsports.com/
><snip>
>
>Holy MOLY! I just went me pants! :-(
"Depends" are over on Isle 3! <grin>
You will be driving an Arrows, no matter what car you'll pick, you'll be
racing the Arrows.
Shaun Robinson <[email hidden]> schreef in berichtnieuws
[email hidden]...
no
> > sensory feedback from any sims to date
> >
> > Dynamic Center of Gravity, the mass and the distribution of the masschanges
> > during the race affecting the car behavior
> >
> > Unprecedented work for the tyre model
> >
> > Modeling of the suspension, A-arms movement , camber of the tyre change
> > while car in movement, dynamic roll centers change all of which effectsthe
> > feel of the car
> >
> > Fuel level during a race changes the Center of Gravity and thus thehandling
> > In high performance cars the suspension doesn't move a great distance sothe
> > roll center wont change much, but it does change and how this changes
> > greatly affects the handling characteristic of a car
> >
> > The size of the contact patch ot the tire is modelled, again affectingthe
> > slip angles from the tire model.
> >
> > Vehicles body panels and components are implemented and allows to easily
> > dislodge and lose relevant body panels during impacts
> >
> > Car modelled can be deformed to various degrees, to allow for damagewhich
> > is not enough to dislodge panels but enough to bend them.
> >
> > Difference between aluminium and carbon fibre body: Aluminium will havea
power
> > curves.
> > LAN and Internet play will be fully optimized, with consideration oflatency
> > inherent from current connection speed / bandwidth
> >
> > The host of a race will have the option to set a sliding scale for theframe
> > rate (maximum cap)
> >
> > Host of a race will have the options to set different parameters, likerace
clutch,
> > burn it out etc...
> >
> > WSC is highly editable, with scripts included to make tweaking easy for3rd
gets
> > wets or drier.
> >
> > A screenshot feature will enable to select a moment in the race and beable
> > to select an angle to take pictures
> >
> > Full multi monitor (2 video cards in WIN98), linked (1 monitor on eachPC
> > via a LAN) are implemented
> >
> > Brake modeling including friction glow Smoke and Fire Effects
> >
> > Effect of dirt in the game : as the game progress the car will becomemore
> > and more covert with dirt, oil, rubber, carbon dust, bugs...
> >
> > Driving using the cockpit view : the windscreen/visor will become harderand
> > harder to see through.
> >
> > Uses A3d to get full 3d positional sound and for the sound to beaffected by
> > the environment
> >
> > The use of the latest technology from Staccato for simulating the engine
> > sounds is a possibility "
Quoted text (16 lines)
> I really hope its even half of what they're describing. It'll sure as > hell beat GP3's sticky walls, crappy black flag system, and the fact > that all the cars are the same for the player (when i drive an Arrows, i > want to drive a damn Arrows...). > To bad they didn't mention anything about a demo any time soon :( > > Thomas Heineman wrote: > > > > Taken from http://www.bhmotorsports.com/ > > > > There are a new preview there aswell > > > > "Additional Features Include: > > > > Physics model for WSC has been worked on for over 5 years > > Developed to help the driver compensate for the lack of feeling due toQuoted text (12 lines)
> > tendency to bend more and carbon fibre will tend to fail more. > > > > Abuses of the transmission, engine, tyres will increase the chances of > > failures as the race progress > > > > Tyre failure is part of the driving model: Slow punctures, blowouts, > > delamination and flat spots could happen. > > > > Suspension geometry setups: bumpstops, spring rates, A-arm lengths and > > positioning, rollbar rates, dampers, ride height > > > > Engine and transmission setups: gear ratios, drive ratios, torque andQuoted text (9 lines)
> > length, categories etc.. > > > > WSC will be a demanding game running with full details, it has plenty of > > scalable options to make it playable on a wide a range of hardware > > > > The game uses DirectInput and the game will allow you to use any input > > DirectInput you can enumerate, even custom made controller > > > > Clutch will be fully implemented, ability to stall the car, slip theQuoted text (7 lines)
> > party developers > > These scripts will enable you to add new classes, championships and > > eventually even new cars. > > > > Range of weather effects is planned, including effect of the wind on the > > car. > > Variable weather will be implemented affecting car behavior as trackYou know what i mean. I don't want to drive an Arrows with the power and
handling of a Mclaren.
Tim Vanhee wrote:
Quoted text (128 lines)
> > You will be driving an Arrows, no matter what car you'll pick, you'll be > racing the Arrows. > > Shaun Robinson <[email hidden]> schreef in berichtnieuws > [email hidden]... > > I really hope its even half of what they're describing. It'll sure as > > hell beat GP3's sticky walls, crappy black flag system, and the fact > > that all the cars are the same for the player (when i drive an Arrows, i > > want to drive a damn Arrows...). > > To bad they didn't mention anything about a demo any time soon :( > > > > Thomas Heineman wrote: > > > > > > Taken from http://www.bhmotorsports.com/ > > > > > > There are a new preview there aswell > > > > > > "Additional Features Include: > > > > > > Physics model for WSC has been worked on for over 5 years > > > Developed to help the driver compensate for the lack of feeling due to > no > > > sensory feedback from any sims to date > > > > > > Dynamic Center of Gravity, the mass and the distribution of the mass > changes > > > during the race affecting the car behavior > > > > > > Unprecedented work for the tyre model > > > > > > Modeling of the suspension, A-arms movement , camber of the tyre change > > > while car in movement, dynamic roll centers change all of which effects > the > > > feel of the car > > > > > > Fuel level during a race changes the Center of Gravity and thus the > handling > > > In high performance cars the suspension doesn't move a great distance so > the > > > roll center wont change much, but it does change and how this changes > > > greatly affects the handling characteristic of a car > > > > > > The size of the contact patch ot the tire is modelled, again affecting > the > > > slip angles from the tire model. > > > > > > Vehicles body panels and components are implemented and allows to easily > > > dislodge and lose relevant body panels during impacts > > > > > > Car modelled can be deformed to various degrees, to allow for damage > which > > > is not enough to dislodge panels but enough to bend them. > > > > > > Difference between aluminium and carbon fibre body: Aluminium will have > a > > > tendency to bend more and carbon fibre will tend to fail more. > > > > > > Abuses of the transmission, engine, tyres will increase the chances of > > > failures as the race progress > > > > > > Tyre failure is part of the driving model: Slow punctures, blowouts, > > > delamination and flat spots could happen. > > > > > > Suspension geometry setups: bumpstops, spring rates, A-arm lengths and > > > positioning, rollbar rates, dampers, ride height > > > > > > Engine and transmission setups: gear ratios, drive ratios, torque and > power > > > curves. > > > LAN and Internet play will be fully optimized, with consideration of > latency > > > inherent from current connection speed / bandwidth > > > > > > The host of a race will have the option to set a sliding scale for the > frame > > > rate (maximum cap) > > > > > > Host of a race will have the options to set different parameters, like > race > > > length, categories etc.. > > > > > > WSC will be a demanding game running with full details, it has plenty of > > > scalable options to make it playable on a wide a range of hardware > > > > > > The game uses DirectInput and the game will allow you to use any input > > > DirectInput you can enumerate, even custom made controller > > > > > > Clutch will be fully implemented, ability to stall the car, slip the > clutch, > > > burn it out etc... > > > > > > WSC is highly editable, with scripts included to make tweaking easy for > 3rd > > > party developers > > > These scripts will enable you to add new classes, championships and > > > eventually even new cars. > > > > > > Range of weather effects is planned, including effect of the wind on the > > > car. > > > Variable weather will be implemented affecting car behavior as track > gets > > > wets or drier. > > > > > > A screenshot feature will enable to select a moment in the race and be > able > > > to select an angle to take pictures > > > > > > Full multi monitor (2 video cards in WIN98), linked (1 monitor on each > PC > > > via a LAN) are implemented > > > > > > Brake modeling including friction glow Smoke and Fire Effects > > > > > > Effect of dirt in the game : as the game progress the car will become > more > > > and more covert with dirt, oil, rubber, carbon dust, bugs... > > > > > > Driving using the cockpit view : the windscreen/visor will become harder > and > > > harder to see through. > > > > > > Uses A3d to get full 3d positional sound and for the sound to be > affected by > > > the environment > > > > > > The use of the latest technology from Staccato for simulating the engine > > > sounds is a possibility "Shaun Robinson <[email hidden]> writes:
Who said that it wont be a McLaren with the characteristics of an
Arrows :)
--
Olav K. Malmin
remove spam when replying
Quoted text (7 lines)
> Tim Vanhee wrote: > > > > You will be driving an Arrows, no matter what car you'll pick, you'll be > > racing the Arrows. > > You know what i mean. I don't want to drive an Arrows with the power and > handling of a Mclaren.Why on earth would you *WANT* to drive an Arrows? :-)
--
Regards,
Bruce Kennewell,
Canberra, Australia.
---------------------------
Shaun Robinson <[email hidden]> wrote in message
news:[email hidden]...
> I really hope its even half of what they're describing. It'll sure as
> hell beat GP3's sticky walls, crappy black flag system, and the fact
> that all the cars are the same for the player (when i drive an Arrows, i
> want to drive a damn Arrows...).
> To bad they didn't mention anything about a demo any time soon :(
>
> Thomas Heineman wrote:
> >
> > Taken from http://www.bhmotorsports.com/
> >
> > There are a new preview there aswell
> >
> > "Additional Features Include:
> >
> > Physics model for WSC has been worked on for over 5 years
> > Developed to help the driver compensate for the lack of feeling due to
no
> > sensory feedback from any sims to date
> >
> > Dynamic Center of Gravity, the mass and the distribution of the mass
changes
> > during the race affecting the car behavior
> >
> > Unprecedented work for the tyre model
> >
> > Modeling of the suspension, A-arms movement , camber of the tyre change
> > while car in movement, dynamic roll centers change all of which effects
the
> > feel of the car
> >
> > Fuel level during a race changes the Center of Gravity and thus the
handling
> > In high performance cars the suspension doesn't move a great distance so
the
> > roll center wont change much, but it does change and how this changes
> > greatly affects the handling characteristic of a car
> >
> > The size of the contact patch ot the tire is modelled, again affecting
the
> > slip angles from the tire model.
> >
> > Vehicles body panels and components are implemented and allows to easily
> > dislodge and lose relevant body panels during impacts
> >
> > Car modelled can be deformed to various degrees, to allow for damage
which
> > is not enough to dislodge panels but enough to bend them.
> >
> > Difference between aluminium and carbon fibre body: Aluminium will have
a
> > tendency to bend more and carbon fibre will tend to fail more.
> >
> > Abuses of the transmission, engine, tyres will increase the chances of
> > failures as the race progress
> >
> > Tyre failure is part of the driving model: Slow punctures, blowouts,
> > delamination and flat spots could happen.
> >
> > Suspension geometry setups: bumpstops, spring rates, A-arm lengths and
> > positioning, rollbar rates, dampers, ride height
> >
> > Engine and transmission setups: gear ratios, drive ratios, torque and
power
> > curves.
> > LAN and Internet play will be fully optimized, with consideration of
latency
> > inherent from current connection speed / bandwidth
> >
> > The host of a race will have the option to set a sliding scale for the
frame
> > rate (maximum cap)
> >
> > Host of a race will have the options to set different parameters, like
race
> > length, categories etc..
> >
> > WSC will be a demanding game running with full details, it has plenty of
> > scalable options to make it playable on a wide a range of hardware
> >
> > The game uses DirectInput and the game will allow you to use any input
> > DirectInput you can enumerate, even custom made controller
> >
> > Clutch will be fully implemented, ability to stall the car, slip the
clutch,
> > burn it out etc...
> >
> > WSC is highly editable, with scripts included to make tweaking easy for
3rd
> > party developers
> > These scripts will enable you to add new classes, championships and
> > eventually even new cars.
> >
> > Range of weather effects is planned, including effect of the wind on the
> > car.
> > Variable weather will be implemented affecting car behavior as track
gets
> > wets or drier.
> >
> > A screenshot feature will enable to select a moment in the race and be
able
> > to select an angle to take pictures
> >
> > Full multi monitor (2 video cards in WIN98), linked (1 monitor on each
PC
> > via a LAN) are implemented
> >
> > Brake modeling including friction glow Smoke and Fire Effects
> >
> > Effect of dirt in the game : as the game progress the car will become
more
> > and more covert with dirt, oil, rubber, carbon dust, bugs...
> >
> > Driving using the cockpit view : the windscreen/visor will become harder
and
> > harder to see through.
> >
> > Uses A3d to get full 3d positional sound and for the sound to be
affected by
> > the environment
> >
> > The use of the latest technology from Staccato for simulating the engine
> > sounds is a possibility "
Quoted text (14 lines)
>Not in public, surely?!! > >-- >Regards, >Bruce Kennewell, >Canberra, Australia. >--------------------------- > >EldredP <[email hidden]> wrote in message >news:[email hidden]... >> > >> Uh...the challenge...? Some people are just masochists... :) >> >In article <[email hidden]>, "Bruce Kennewell" <[email hidden]>
writes:
>Why on earth would you *WANT* to drive an Arrows? :-)
>
Uh...the challenge...? Some people are just masochists... :)
Eldred
--
Tiger Stadium R.I.P. 1912-1999
Own Grand Prix Legends? Goto http://gpl.gamestats.com/vroc
Never argue with an idiot. He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.
Oh....I see.
That's fine but do you think Jos would be driving an Arrows by choice? :-)
--
Regards,
Bruce Kennewell,
Canberra, Australia.
---------------------------
Andre Warringa <[email hidden]> wrote in message
news:[email hidden]...
> Because Jos drives an Arrows! (being a bit nationalistic here)
>
> Andre
>
> On Tue, 30 May 2000 17:04:14 +1000, "Bruce Kennewell"
> <[email hidden]> wrote:
>
> >Why on earth would you *WANT* to drive an Arrows? :-)
> >
> >--
> >Regards,
> >Bruce Kennewell,
> >Canberra, Australia.
> >---------------------------
> >
>
Where did you went them to?
Perhaps you should gone and got them back, Juha? :-)
--
Regards,
Bruce Kennewell,
Canberra, Australia.
---------------------------
Juha Kallioinen <[email hidden]> wrote in message
news:8h01ja$65he3$[email hidden]...
> In article <PyBY4.2447$[email hidden]>,
> Thomas Heineman <[email hidden]> wrote:
> >Taken from http://www.bhmotorsports.com/
> <snip>
>
> Holy MOLY! I just went me pants! :-(
>
> -Juha
> --
> file://[email hidden]
Perhaps he wants to bring Arrows back to the glory days of . . . of . . . um
. . . er . . .
nevermind . . .
--DK
"Bruce Kennewell" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (7 lines)
> Why on earth would you *WANT* to drive an Arrows? :-) > > -- > Regards, > Bruce Kennewell, > Canberra, Australia. > ---------------------------You really WERE e***d, weren't you? :-)
--
Regards,
Bruce Kennewell,
Canberra, Australia.
---------------------------
> >Where did you went them to?
> >Perhaps you should gone and got them back, Juha? :-)
> Doh! Well that just shows you how e***d I was :-)
> I tried to wet me pants, but they're dry now again.
> -Juha
> --
Quoted text (13 lines)
>Not in public, surely?!! >-- >Regards, >Bruce Kennewell, >Canberra, Australia. >--------------------------- >> Uh...the challenge...? Some people are just ***s... :)LOL!
Sorry, Andre, but I couldn't help myself. :-)
--
Regards,
Bruce Kennewell,
Canberra, Australia.
---------------------------
Andre Warringa <[email hidden]> wrote in message
news:[email hidden]...
> That one was very low Bruce :)
>
> Andre
>
>
> On Tue, 30 May 2000 21:37:29 +1000, "Bruce Kennewell"
> <[email hidden]> wrote:
>
> >Oh....I see.
> >That's fine but do you think Jos would be driving an Arrows by choice?
:-)
> >
> >--
> >Regards,
> >Bruce Kennewell,
> >Canberra, Australia.
> >---------------------------
> >
> >Andre Warringa <[email hidden]> wrote in message
> >news:[email hidden]...
> >> Because Jos drives an Arrows! (being a bit nationalistic here)
> >>
> >> Andre
> >>
> >> On Tue, 30 May 2000 17:04:14 +1000, "Bruce Kennewell"
> >> <[email hidden]> wrote:
> >>
> >> >Why on earth would you *WANT* to drive an Arrows? :-)
> >> >
> >> >--
> >> >Regards,
> >> >Bruce Kennewell,
> >> >Canberra, Australia.
> >> >---------------------------
> >> >
> >>
> >
> >
>
You really WERE excited, weren't you? :-)
--
Regards,
Bruce Kennewell,
Canberra, Australia.
---------------------------
Juha Kallioinen <[email hidden]> wrote in message
news:8h0bia$66ip4$[email hidden]...
> In article <[email hidden]>,
> Bruce Kennewell <[email hidden]> wrote:
> >Where did you went them to?
> >Perhaps you should gone and got them back, Juha? :-)
>
> Doh! Well that just shows you how excited I was :-)
> I tried to wet me pants, but they're dry now again.
>
> -Juha
> --
> file://[email hidden]
LOL!!!
I saw it, but backed off, Stephen :-)
--
Regards,
Bruce Kennewell,
Canberra, Australia.
---------------------------
Stephen Ferguson <[email hidden]> wrote in message
news:3933e08f$[email hidden]...
> "Myk" <[email hidden]> wrote in message
> news:[email hidden]...
> > On 30 May 2000 09:28:10 GMT, [email hidden] (Juha Kallioinen)
> > wrote:
> >
> > >In article <PyBY4.2447$[email hidden]>,
> > >Thomas Heineman <[email hidden]> wrote:
> > >>Taken from http://www.bhmotorsports.com/
> > ><snip>
> > >
> > >Holy MOLY! I just went me pants! :-(
> >
> > "Depends" are over on Isle 3! <grin>
>
> For Bruce's benefit, I should point out that Robinson Crusoe can be found
> over on Isle 2...
>
> Stephen
>
>
>
Not in public, surely?!!
--
Regards,
Bruce Kennewell,
Canberra, Australia.
---------------------------
EldredP <[email hidden]> wrote in message
news:[email hidden]...
> >
> Uh...the challenge...? Some people are just masochists... :)
>
Quoted text (16 lines)
>>Not in public, surely?!! >> >>-- >>Regards, >>Bruce Kennewell, >>Canberra, Australia. >>--------------------------- >> >>EldredP <[email hidden]> wrote in message >>news:[email hidden]... >>> > >>> Uh...the challenge...? Some people are just masochists... :) >>> >> > >You never know, Bruce...:-)
--
Regards,
Bruce Kennewell,
Canberra, Australia.
---------------------------
> >Not in public, surely?!!
> >--
> >Regards,
> >Bruce Kennewell,
> >Canberra, Australia.
> >---------------------------
> >> Uh...the challenge...? Some people are just ***s... :)
> You never know, Bruce...
> Eldred
> --
> Tiger Stadium R.I.P. 1912-1999
> Own Grand Prix Legends? Goto http://gpl.gamestats.com/vroc
> Never argue with an idiot. He brings you down to his level, then beats
you
> with experience...
> Remove SPAM-OFF to reply.
Yes....of course! That must be it, David.
The glory days of Jackie Oliver!!
The splendour of which is only exceeded by the glory days of Arthur
Barnstaple. :-)
--
Regards,
Bruce Kennewell,
Canberra, Australia.
---------------------------
David Karr <[email hidden]> wrote in message
news:8h2tuh$r67$[email hidden]...
> Perhaps he wants to bring Arrows back to the glory days of . . . of . . .
um
> . . . er . . .
>
> nevermind . . .
>
> --DK
>
>
> "Bruce Kennewell" <[email hidden]> wrote in message
> news:[email hidden]...
> > Why on earth would you *WANT* to drive an Arrows? :-)
> >
> > --
> > Regards,
> > Bruce Kennewell,
> > Canberra, Australia.
> > ---------------------------
>
>
>
:-)
--
Regards,
Bruce Kennewell,
Canberra, Australia.
---------------------------
EldredP <[email hidden]> wrote in message
news:[email hidden]...
> >Not in public, surely?!!
> >
> >--
> >Regards,
> >Bruce Kennewell,
> >Canberra, Australia.
> >---------------------------
> >
> >EldredP <[email hidden]> wrote in message
> >news:[email hidden]...
> >> >
> >> Uh...the challenge...? Some people are just masochists... :)
> >>
> >
>
> You never know, Bruce...
>
> Eldred
> --
> Tiger Stadium R.I.P. 1912-1999
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>
> Never argue with an idiot. He brings you down to his level, then beats
you
> with experience...
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