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Re: WSC - Updated Feature List ! Damn, this looks good!

30 posts by 11 people · 29 May 2000 22:59 UTC - 01 Jun 2000 12:47 UTC

World Sports Cars feature list impresses fans

A feature list for World Sports Cars posted on BHMotorsports, citing five years of physics work and a dynamic centre of gravity, excited readers. Shaun Robinson contrasted it with GP3, where every car handles the same for the player. Most replies were jokes about Arrows cars and over-excited fans.

release/newshumourWorld Sports CarsGrand Prix 3

Automated summary.

Shaun Robinson 29 May 2000 22:59 UTC#266785
I really hope its even half of what they're describing. It'll sure as hell beat GP3's sticky walls, crappy black flag system, and the fact that all the cars are the same for the player (when i drive an Arrows, i want to drive a damn Arrows...). To bad they didn't mention anything about a demo any time soon :( Thomas Heineman wrote:
Quoted text (95 lines)> > Taken from http://www.bhmotorsports.com/ > > There are a new preview there aswell > > "Additional Features Include: > > Physics model for WSC has been worked on for over 5 years > Developed to help the driver compensate for the lack of feeling due to no > sensory feedback from any sims to date > > Dynamic Center of Gravity, the mass and the distribution of the mass changes > during the race affecting the car behavior > > Unprecedented work for the tyre model > > Modeling of the suspension, A-arms movement , camber of the tyre change > while car in movement, dynamic roll centers change all of which effects the > feel of the car > > Fuel level during a race changes the Center of Gravity and thus the handling > In high performance cars the suspension doesn't move a great distance so the > roll center wont change much, but it does change and how this changes > greatly affects the handling characteristic of a car > > The size of the contact patch ot the tire is modelled, again affecting the > slip angles from the tire model. > > Vehicles body panels and components are implemented and allows to easily > dislodge and lose relevant body panels during impacts > > Car modelled can be deformed to various degrees, to allow for damage which > is not enough to dislodge panels but enough to bend them. > > Difference between aluminium and carbon fibre body: Aluminium will have a > tendency to bend more and carbon fibre will tend to fail more. > > Abuses of the transmission, engine, tyres will increase the chances of > failures as the race progress > > Tyre failure is part of the driving model: Slow punctures, blowouts, > delamination and flat spots could happen. > > Suspension geometry setups: bumpstops, spring rates, A-arm lengths and > positioning, rollbar rates, dampers, ride height > > Engine and transmission setups: gear ratios, drive ratios, torque and power > curves. > LAN and Internet play will be fully optimized, with consideration of latency > inherent from current connection speed / bandwidth > > The host of a race will have the option to set a sliding scale for the frame > rate (maximum cap) > > Host of a race will have the options to set different parameters, like race > length, categories etc.. > > WSC will be a demanding game running with full details, it has plenty of > scalable options to make it playable on a wide a range of hardware > > The game uses DirectInput and the game will allow you to use any input > DirectInput you can enumerate, even custom made controller > > Clutch will be fully implemented, ability to stall the car, slip the clutch, > burn it out etc... > > WSC is highly editable, with scripts included to make tweaking easy for 3rd > party developers > These scripts will enable you to add new classes, championships and > eventually even new cars. > > Range of weather effects is planned, including effect of the wind on the > car. > Variable weather will be implemented affecting car behavior as track gets > wets or drier. > > A screenshot feature will enable to select a moment in the race and be able > to select an angle to take pictures > > Full multi monitor (2 video cards in WIN98), linked (1 monitor on each PC > via a LAN) are implemented > > Brake modeling including friction glow Smoke and Fire Effects > > Effect of dirt in the game : as the game progress the car will become more > and more covert with dirt, oil, rubber, carbon dust, bugs... > > Driving using the cockpit view : the windscreen/visor will become harder and > harder to see through. > > Uses A3d to get full 3d positional sound and for the sound to be affected by > the environment > > The use of the latest technology from Staccato for simulating the engine > sounds is a possibility "
Thomas Heineman 29 May 2000 23:46 UTC#266775
Taken from http://www.bhmotorsports.com/ There are a new preview there aswell "Additional Features Include: Physics model for WSC has been worked on for over 5 years Developed to help the driver compensate for the lack of feeling due to no sensory feedback from any sims to date Dynamic Center of Gravity, the mass and the distribution of the mass changes during the race affecting the car behavior Unprecedented work for the tyre model Modeling of the suspension, A-arms movement , camber of the tyre change while car in movement, dynamic roll centers change all of which effects the feel of the car Fuel level during a race changes the Center of Gravity and thus the handling In high performance cars the suspension doesn't move a great distance so the roll center wont change much, but it does change and how this changes greatly affects the handling characteristic of a car The size of the contact patch ot the tire is modelled, again affecting the slip angles from the tire model. Vehicles body panels and components are implemented and allows to easily dislodge and lose relevant body panels during impacts Car modelled can be deformed to various degrees, to allow for damage which is not enough to dislodge panels but enough to bend them. Difference between aluminium and carbon fibre body: Aluminium will have a tendency to bend more and carbon fibre will tend to fail more. Abuses of the transmission, engine, tyres will increase the chances of failures as the race progress Tyre failure is part of the driving model: Slow punctures, blowouts, delamination and flat spots could happen. Suspension geometry setups: bumpstops, spring rates, A-arm lengths and positioning, rollbar rates, dampers, ride height Engine and transmission setups: gear ratios, drive ratios, torque and power curves. LAN and Internet play will be fully optimized, with consideration of latency inherent from current connection speed / bandwidth The host of a race will have the option to set a sliding scale for the frame rate (maximum cap) Host of a race will have the options to set different parameters, like race length, categories etc.. WSC will be a demanding game running with full details, it has plenty of scalable options to make it playable on a wide a range of hardware The game uses DirectInput and the game will allow you to use any input DirectInput you can enumerate, even custom made controller Clutch will be fully implemented, ability to stall the car, slip the clutch, burn it out etc... WSC is highly editable, with scripts included to make tweaking easy for 3rd party developers These scripts will enable you to add new classes, championships and eventually even new cars. Range of weather effects is planned, including effect of the wind on the car. Variable weather will be implemented affecting car behavior as track gets wets or drier. A screenshot feature will enable to select a moment in the race and be able to select an angle to take pictures Full multi monitor (2 video cards in WIN98), linked (1 monitor on each PC via a LAN) are implemented Brake modeling including friction glow Smoke and Fire Effects Effect of dirt in the game : as the game progress the car will become more and more covert with dirt, oil, rubber, carbon dust, bugs... Driving using the cockpit view : the windscreen/visor will become harder and harder to see through. Uses A3d to get full 3d positional sound and for the sound to be affected by the environment The use of the latest technology from Staccato for simulating the engine sounds is a possibility "
"Myk" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (11 lines)> On 30 May 2000 09:28:10 GMT, [email hidden] (Juha Kallioinen) > wrote: > > >In article <PyBY4.2447$[email hidden]>, > >Thomas Heineman <[email hidden]> wrote: > >>Taken from http://www.bhmotorsports.com/ > ><snip> > > > >Holy MOLY! I just went me pants! :-( > > "Depends" are over on Isle 3! <grin>
For Bruce's benefit, I should point out that Robinson Crusoe can be found over on Isle 2... Stephen
Andre Warringa 30 May 2000 07:56 UTC#266642
Because Jos drives an Arrows! (being a bit nationalistic here) Andre On Tue, 30 May 2000 17:04:14 +1000, "Bruce Kennewell" <[email hidden]> wrote:
Quoted text (8 lines)>Why on earth would you *WANT* to drive an Arrows? :-) > >-- >Regards, >Bruce Kennewell, >Canberra, Australia. >--------------------------- >
Juha Kallioinen 30 May 2000 12:18 UTC#266663
In article <[email hidden]>, Bruce Kennewell <[email hidden]> wrote: >Where did you went them to? >Perhaps you should gone and got them back, Juha? :-) Doh! Well that just shows you how excited I was :-) I tried to wet me pants, but they're dry now again. -Juha -- //[email hidden]
Andre Warringa 30 May 2000 13:23 UTC#266674
That one was very low Bruce :) Andre On Tue, 30 May 2000 21:37:29 +1000, "Bruce Kennewell" <[email hidden]> wrote:
Quoted text (29 lines)>Oh....I see. >That's fine but do you think Jos would be driving an Arrows by choice? :-) > >-- >Regards, >Bruce Kennewell, >Canberra, Australia. >--------------------------- > >Andre Warringa <[email hidden]> wrote in message >news:[email hidden]... >> Because Jos drives an Arrows! (being a bit nationalistic here) >> >> Andre >> >> On Tue, 30 May 2000 17:04:14 +1000, "Bruce Kennewell" >> <[email hidden]> wrote: >> >> >Why on earth would you *WANT* to drive an Arrows? :-) >> > >> >-- >> >Regards, >> >Bruce Kennewell, >> >Canberra, Australia. >> >--------------------------- >> > >> > >
Andre Warringa 30 May 2000 13:39 UTC#266675
I don't get this one... Andre On Tue, 30 May 2000 13:01:39 GMT, "Tim Vanhee" <[email hidden]> wrote: >You will be driving an Arrows, no matter what car you'll pick, you'll be >racing the Arrows.
Myk 30 May 2000 14:24 UTC#266682
On 30 May 2000 09:28:10 GMT, [email hidden] (Juha Kallioinen) wrote: >In article <PyBY4.2447$[email hidden]>, >Thomas Heineman <[email hidden]> wrote: >>Taken from http://www.bhmotorsports.com/ ><snip> > >Holy MOLY! I just went me pants! :-( "Depends" are over on Isle 3! <grin>
Tim Vanhee 30 May 2000 15:01 UTC#266673
You will be driving an Arrows, no matter what car you'll pick, you'll be racing the Arrows. Shaun Robinson <[email hidden]> schreef in berichtnieuws [email hidden]...
Quoted text (16 lines)> I really hope its even half of what they're describing. It'll sure as > hell beat GP3's sticky walls, crappy black flag system, and the fact > that all the cars are the same for the player (when i drive an Arrows, i > want to drive a damn Arrows...). > To bad they didn't mention anything about a demo any time soon :( > > Thomas Heineman wrote: > > > > Taken from http://www.bhmotorsports.com/ > > > > There are a new preview there aswell > > > > "Additional Features Include: > > > > Physics model for WSC has been worked on for over 5 years > > Developed to help the driver compensate for the lack of feeling due to
no > > sensory feedback from any sims to date > > > > Dynamic Center of Gravity, the mass and the distribution of the masschanges > > during the race affecting the car behavior > > > > Unprecedented work for the tyre model > > > > Modeling of the suspension, A-arms movement , camber of the tyre change > > while car in movement, dynamic roll centers change all of which effectsthe > > feel of the car > > > > Fuel level during a race changes the Center of Gravity and thus thehandling > > In high performance cars the suspension doesn't move a great distance sothe > > roll center wont change much, but it does change and how this changes > > greatly affects the handling characteristic of a car > > > > The size of the contact patch ot the tire is modelled, again affectingthe > > slip angles from the tire model. > > > > Vehicles body panels and components are implemented and allows to easily > > dislodge and lose relevant body panels during impacts > > > > Car modelled can be deformed to various degrees, to allow for damagewhich > > is not enough to dislodge panels but enough to bend them. > > > > Difference between aluminium and carbon fibre body: Aluminium will havea
Quoted text (12 lines)> > tendency to bend more and carbon fibre will tend to fail more. > > > > Abuses of the transmission, engine, tyres will increase the chances of > > failures as the race progress > > > > Tyre failure is part of the driving model: Slow punctures, blowouts, > > delamination and flat spots could happen. > > > > Suspension geometry setups: bumpstops, spring rates, A-arm lengths and > > positioning, rollbar rates, dampers, ride height > > > > Engine and transmission setups: gear ratios, drive ratios, torque and
power > > curves. > > LAN and Internet play will be fully optimized, with consideration oflatency > > inherent from current connection speed / bandwidth > > > > The host of a race will have the option to set a sliding scale for theframe > > rate (maximum cap) > > > > Host of a race will have the options to set different parameters, likerace
Quoted text (9 lines)> > length, categories etc.. > > > > WSC will be a demanding game running with full details, it has plenty of > > scalable options to make it playable on a wide a range of hardware > > > > The game uses DirectInput and the game will allow you to use any input > > DirectInput you can enumerate, even custom made controller > > > > Clutch will be fully implemented, ability to stall the car, slip the
clutch, > > burn it out etc... > > > > WSC is highly editable, with scripts included to make tweaking easy for3rd
Quoted text (7 lines)> > party developers > > These scripts will enable you to add new classes, championships and > > eventually even new cars. > > > > Range of weather effects is planned, including effect of the wind on the > > car. > > Variable weather will be implemented affecting car behavior as track
gets > > wets or drier. > > > > A screenshot feature will enable to select a moment in the race and beable > > to select an angle to take pictures > > > > Full multi monitor (2 video cards in WIN98), linked (1 monitor on eachPC > > via a LAN) are implemented > > > > Brake modeling including friction glow Smoke and Fire Effects > > > > Effect of dirt in the game : as the game progress the car will becomemore > > and more covert with dirt, oil, rubber, carbon dust, bugs... > > > > Driving using the cockpit view : the windscreen/visor will become harderand > > harder to see through. > > > > Uses A3d to get full 3d positional sound and for the sound to beaffected by > > the environment > > > > The use of the latest technology from Staccato for simulating the engine > > sounds is a possibility "
Shaun Robinson 30 May 2000 18:57 UTC#266562
You know what i mean. I don't want to drive an Arrows with the power and handling of a Mclaren. Tim Vanhee wrote:
Quoted text (128 lines)> > You will be driving an Arrows, no matter what car you'll pick, you'll be > racing the Arrows. > > Shaun Robinson <[email hidden]> schreef in berichtnieuws > [email hidden]... > > I really hope its even half of what they're describing. It'll sure as > > hell beat GP3's sticky walls, crappy black flag system, and the fact > > that all the cars are the same for the player (when i drive an Arrows, i > > want to drive a damn Arrows...). > > To bad they didn't mention anything about a demo any time soon :( > > > > Thomas Heineman wrote: > > > > > > Taken from http://www.bhmotorsports.com/ > > > > > > There are a new preview there aswell > > > > > > "Additional Features Include: > > > > > > Physics model for WSC has been worked on for over 5 years > > > Developed to help the driver compensate for the lack of feeling due to > no > > > sensory feedback from any sims to date > > > > > > Dynamic Center of Gravity, the mass and the distribution of the mass > changes > > > during the race affecting the car behavior > > > > > > Unprecedented work for the tyre model > > > > > > Modeling of the suspension, A-arms movement , camber of the tyre change > > > while car in movement, dynamic roll centers change all of which effects > the > > > feel of the car > > > > > > Fuel level during a race changes the Center of Gravity and thus the > handling > > > In high performance cars the suspension doesn't move a great distance so > the > > > roll center wont change much, but it does change and how this changes > > > greatly affects the handling characteristic of a car > > > > > > The size of the contact patch ot the tire is modelled, again affecting > the > > > slip angles from the tire model. > > > > > > Vehicles body panels and components are implemented and allows to easily > > > dislodge and lose relevant body panels during impacts > > > > > > Car modelled can be deformed to various degrees, to allow for damage > which > > > is not enough to dislodge panels but enough to bend them. > > > > > > Difference between aluminium and carbon fibre body: Aluminium will have > a > > > tendency to bend more and carbon fibre will tend to fail more. > > > > > > Abuses of the transmission, engine, tyres will increase the chances of > > > failures as the race progress > > > > > > Tyre failure is part of the driving model: Slow punctures, blowouts, > > > delamination and flat spots could happen. > > > > > > Suspension geometry setups: bumpstops, spring rates, A-arm lengths and > > > positioning, rollbar rates, dampers, ride height > > > > > > Engine and transmission setups: gear ratios, drive ratios, torque and > power > > > curves. > > > LAN and Internet play will be fully optimized, with consideration of > latency > > > inherent from current connection speed / bandwidth > > > > > > The host of a race will have the option to set a sliding scale for the > frame > > > rate (maximum cap) > > > > > > Host of a race will have the options to set different parameters, like > race > > > length, categories etc.. > > > > > > WSC will be a demanding game running with full details, it has plenty of > > > scalable options to make it playable on a wide a range of hardware > > > > > > The game uses DirectInput and the game will allow you to use any input > > > DirectInput you can enumerate, even custom made controller > > > > > > Clutch will be fully implemented, ability to stall the car, slip the > clutch, > > > burn it out etc... > > > > > > WSC is highly editable, with scripts included to make tweaking easy for > 3rd > > > party developers > > > These scripts will enable you to add new classes, championships and > > > eventually even new cars. > > > > > > Range of weather effects is planned, including effect of the wind on the > > > car. > > > Variable weather will be implemented affecting car behavior as track > gets > > > wets or drier. > > > > > > A screenshot feature will enable to select a moment in the race and be > able > > > to select an angle to take pictures > > > > > > Full multi monitor (2 video cards in WIN98), linked (1 monitor on each > PC > > > via a LAN) are implemented > > > > > > Brake modeling including friction glow Smoke and Fire Effects > > > > > > Effect of dirt in the game : as the game progress the car will become > more > > > and more covert with dirt, oil, rubber, carbon dust, bugs... > > > > > > Driving using the cockpit view : the windscreen/visor will become harder > and > > > harder to see through. > > > > > > Uses A3d to get full 3d positional sound and for the sound to be > affected by > > > the environment > > > > > > The use of the latest technology from Staccato for simulating the engine > > > sounds is a possibility "
Olav K. Malmin 30 May 2000 19:33 UTC#266572
Shaun Robinson <[email hidden]> writes:
Quoted text (7 lines)> Tim Vanhee wrote: > > > > You will be driving an Arrows, no matter what car you'll pick, you'll be > > racing the Arrows. > > You know what i mean. I don't want to drive an Arrows with the power and > handling of a Mclaren.
Who said that it wont be a McLaren with the characteristics of an Arrows :) -- Olav K. Malmin remove spam when replying
Bruce Kennewell 30 May 2000 21:59 UTC#266735
Why on earth would you *WANT* to drive an Arrows? :-) -- Regards, Bruce Kennewell, Canberra, Australia. --------------------------- Shaun Robinson <[email hidden]> wrote in message news:[email hidden]... > I really hope its even half of what they're describing. It'll sure as > hell beat GP3's sticky walls, crappy black flag system, and the fact > that all the cars are the same for the player (when i drive an Arrows, i > want to drive a damn Arrows...). > To bad they didn't mention anything about a demo any time soon :( > > Thomas Heineman wrote: > > > > Taken from http://www.bhmotorsports.com/ > > > > There are a new preview there aswell > > > > "Additional Features Include: > > > > Physics model for WSC has been worked on for over 5 years > > Developed to help the driver compensate for the lack of feeling due to no > > sensory feedback from any sims to date > > > > Dynamic Center of Gravity, the mass and the distribution of the mass changes > > during the race affecting the car behavior > > > > Unprecedented work for the tyre model > > > > Modeling of the suspension, A-arms movement , camber of the tyre change > > while car in movement, dynamic roll centers change all of which effects the > > feel of the car > > > > Fuel level during a race changes the Center of Gravity and thus the handling > > In high performance cars the suspension doesn't move a great distance so the > > roll center wont change much, but it does change and how this changes > > greatly affects the handling characteristic of a car > > > > The size of the contact patch ot the tire is modelled, again affecting the > > slip angles from the tire model. > > > > Vehicles body panels and components are implemented and allows to easily > > dislodge and lose relevant body panels during impacts > > > > Car modelled can be deformed to various degrees, to allow for damage which > > is not enough to dislodge panels but enough to bend them. > > > > Difference between aluminium and carbon fibre body: Aluminium will have a > > tendency to bend more and carbon fibre will tend to fail more. > > > > Abuses of the transmission, engine, tyres will increase the chances of > > failures as the race progress > > > > Tyre failure is part of the driving model: Slow punctures, blowouts, > > delamination and flat spots could happen. > > > > Suspension geometry setups: bumpstops, spring rates, A-arm lengths and > > positioning, rollbar rates, dampers, ride height > > > > Engine and transmission setups: gear ratios, drive ratios, torque and power > > curves. > > LAN and Internet play will be fully optimized, with consideration of latency > > inherent from current connection speed / bandwidth > > > > The host of a race will have the option to set a sliding scale for the frame > > rate (maximum cap) > > > > Host of a race will have the options to set different parameters, like race > > length, categories etc.. > > > > WSC will be a demanding game running with full details, it has plenty of > > scalable options to make it playable on a wide a range of hardware > > > > The game uses DirectInput and the game will allow you to use any input > > DirectInput you can enumerate, even custom made controller > > > > Clutch will be fully implemented, ability to stall the car, slip the clutch, > > burn it out etc... > > > > WSC is highly editable, with scripts included to make tweaking easy for 3rd > > party developers > > These scripts will enable you to add new classes, championships and > > eventually even new cars. > > > > Range of weather effects is planned, including effect of the wind on the > > car. > > Variable weather will be implemented affecting car behavior as track gets > > wets or drier. > > > > A screenshot feature will enable to select a moment in the race and be able > > to select an angle to take pictures > > > > Full multi monitor (2 video cards in WIN98), linked (1 monitor on each PC > > via a LAN) are implemented > > > > Brake modeling including friction glow Smoke and Fire Effects > > > > Effect of dirt in the game : as the game progress the car will become more > > and more covert with dirt, oil, rubber, carbon dust, bugs... > > > > Driving using the cockpit view : the windscreen/visor will become harder and > > harder to see through. > > > > Uses A3d to get full 3d positional sound and for the sound to be affected by > > the environment > > > > The use of the latest technology from Staccato for simulating the engine > > sounds is a possibility "
EldredP 31 May 2000#266257
Quoted text (14 lines)>Not in public, surely?!! > >-- >Regards, >Bruce Kennewell, >Canberra, Australia. >--------------------------- > >EldredP <[email hidden]> wrote in message >news:[email hidden]... >> > >> Uh...the challenge...? Some people are just masochists... :) >> >
You never know, Bruce... Eldred -- Tiger Stadium R.I.P. 1912-1999 Own Grand Prix Legends? Goto http://gpl.gamestats.com/vroc Never argue with an idiot. He brings you down to his level, then beats you with experience... Remove SPAM-OFF to reply.
EldredP 31 May 2000#266475
In article <[email hidden]>, "Bruce Kennewell" <[email hidden]> writes: >Why on earth would you *WANT* to drive an Arrows? :-) > Uh...the challenge...? Some people are just masochists... :) Eldred -- Tiger Stadium R.I.P. 1912-1999 Own Grand Prix Legends? Goto http://gpl.gamestats.com/vroc Never argue with an idiot. He brings you down to his level, then beats you with experience... Remove SPAM-OFF to reply.
Bruce Kennewell 31 May 2000 02:32 UTC#266658
Oh....I see. That's fine but do you think Jos would be driving an Arrows by choice? :-) -- Regards, Bruce Kennewell, Canberra, Australia. --------------------------- Andre Warringa <[email hidden]> wrote in message news:[email hidden]... > Because Jos drives an Arrows! (being a bit nationalistic here) > > Andre > > On Tue, 30 May 2000 17:04:14 +1000, "Bruce Kennewell" > <[email hidden]> wrote: > > >Why on earth would you *WANT* to drive an Arrows? :-) > > > >-- > >Regards, > >Bruce Kennewell, > >Canberra, Australia. > >--------------------------- > > >
Bruce Kennewell 31 May 2000 02:33 UTC#266659
Where did you went them to? Perhaps you should gone and got them back, Juha? :-) -- Regards, Bruce Kennewell, Canberra, Australia. --------------------------- Juha Kallioinen <[email hidden]> wrote in message news:8h01ja$65he3$[email hidden]... > In article <PyBY4.2447$[email hidden]>, > Thomas Heineman <[email hidden]> wrote: > >Taken from http://www.bhmotorsports.com/ > <snip> > > Holy MOLY! I just went me pants! :-( > > -Juha > -- > file://[email hidden]
David Karr 31 May 2000 11:44 UTC#266368
Perhaps he wants to bring Arrows back to the glory days of . . . of . . . um . . . er . . . nevermind . . . --DK "Bruce Kennewell" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (7 lines)> Why on earth would you *WANT* to drive an Arrows? :-) > > -- > Regards, > Bruce Kennewell, > Canberra, Australia. > ---------------------------
You really WERE e***d, weren't you? :-) -- Regards, Bruce Kennewell, Canberra, Australia. --------------------------- > >Where did you went them to? > >Perhaps you should gone and got them back, Juha? :-) > Doh! Well that just shows you how e***d I was :-) > I tried to wet me pants, but they're dry now again. > -Juha > --
EldredP 31 May 2000#525476
Quoted text (13 lines)>Not in public, surely?!! >-- >Regards, >Bruce Kennewell, >Canberra, Australia. >--------------------------- >> Uh...the challenge...? Some people are just ***s... :)
You never know, Bruce... Eldred -- Tiger Stadium R.I.P. 1912-1999 Own Grand Prix Legends? Goto http://gpl.gamestats.com/vroc Never argue with an idiot. He brings you down to his level, then beats you with experience... Remove SPAM-OFF to reply.
Bruce Kennewell 31 May 2000 12:39 UTC#266445
LOL! Sorry, Andre, but I couldn't help myself. :-) -- Regards, Bruce Kennewell, Canberra, Australia. --------------------------- Andre Warringa <[email hidden]> wrote in message news:[email hidden]... > That one was very low Bruce :) > > Andre > > > On Tue, 30 May 2000 21:37:29 +1000, "Bruce Kennewell" > <[email hidden]> wrote: > > >Oh....I see. > >That's fine but do you think Jos would be driving an Arrows by choice? :-) > > > >-- > >Regards, > >Bruce Kennewell, > >Canberra, Australia. > >--------------------------- > > > >Andre Warringa <[email hidden]> wrote in message > >news:[email hidden]... > >> Because Jos drives an Arrows! (being a bit nationalistic here) > >> > >> Andre > >> > >> On Tue, 30 May 2000 17:04:14 +1000, "Bruce Kennewell" > >> <[email hidden]> wrote: > >> > >> >Why on earth would you *WANT* to drive an Arrows? :-) > >> > > >> >-- > >> >Regards, > >> >Bruce Kennewell, > >> >Canberra, Australia. > >> >--------------------------- > >> > > >> > > > > >
Bruce Kennewell 31 May 2000 12:40 UTC#266446
You really WERE excited, weren't you? :-) -- Regards, Bruce Kennewell, Canberra, Australia. --------------------------- Juha Kallioinen <[email hidden]> wrote in message news:8h0bia$66ip4$[email hidden]... > In article <[email hidden]>, > Bruce Kennewell <[email hidden]> wrote: > >Where did you went them to? > >Perhaps you should gone and got them back, Juha? :-) > > Doh! Well that just shows you how excited I was :-) > I tried to wet me pants, but they're dry now again. > > -Juha > -- > file://[email hidden]
Bruce Kennewell 31 May 2000 22:21 UTC#266419
LOL!!! I saw it, but backed off, Stephen :-) -- Regards, Bruce Kennewell, Canberra, Australia. --------------------------- Stephen Ferguson <[email hidden]> wrote in message news:3933e08f$[email hidden]... > "Myk" <[email hidden]> wrote in message > news:[email hidden]... > > On 30 May 2000 09:28:10 GMT, [email hidden] (Juha Kallioinen) > > wrote: > > > > >In article <PyBY4.2447$[email hidden]>, > > >Thomas Heineman <[email hidden]> wrote: > > >>Taken from http://www.bhmotorsports.com/ > > ><snip> > > > > > >Holy MOLY! I just went me pants! :-( > > > > "Depends" are over on Isle 3! <grin> > > For Bruce's benefit, I should point out that Robinson Crusoe can be found > over on Isle 2... > > Stephen > > >
Bruce Kennewell 31 May 2000 23:05 UTC#266432
Not in public, surely?!! -- Regards, Bruce Kennewell, Canberra, Australia. --------------------------- EldredP <[email hidden]> wrote in message news:[email hidden]... > > > Uh...the challenge...? Some people are just masochists... :) >
EldredP 01 Jun 2000#266212
Quoted text (16 lines)>>Not in public, surely?!! >> >>-- >>Regards, >>Bruce Kennewell, >>Canberra, Australia. >>--------------------------- >> >>EldredP <[email hidden]> wrote in message >>news:[email hidden]... >>> > >>> Uh...the challenge...? Some people are just masochists... :) >>> >> > >You never know, Bruce...
...and don't call me Shirley...<g> Eldred -- Tiger Stadium R.I.P. 1912-1999 Own Grand Prix Legends? Goto http://gpl.gamestats.com/vroc Never argue with an idiot. He brings you down to his level, then beats you with experience... Remove SPAM-OFF to reply.
:-) -- Regards, Bruce Kennewell, Canberra, Australia. --------------------------- > >Not in public, surely?!! > >-- > >Regards, > >Bruce Kennewell, > >Canberra, Australia. > >--------------------------- > >> Uh...the challenge...? Some people are just ***s... :) > You never know, Bruce... > Eldred > -- > Tiger Stadium R.I.P. 1912-1999 > Own Grand Prix Legends? Goto http://gpl.gamestats.com/vroc > Never argue with an idiot. He brings you down to his level, then beats you > with experience... > Remove SPAM-OFF to reply.
Bruce Kennewell 01 Jun 2000 12:28 UTC#266176
Yes....of course! That must be it, David. The glory days of Jackie Oliver!! The splendour of which is only exceeded by the glory days of Arthur Barnstaple. :-) -- Regards, Bruce Kennewell, Canberra, Australia. --------------------------- David Karr <[email hidden]> wrote in message news:8h2tuh$r67$[email hidden]... > Perhaps he wants to bring Arrows back to the glory days of . . . of . . . um > . . . er . . . > > nevermind . . . > > --DK > > > "Bruce Kennewell" <[email hidden]> wrote in message > news:[email hidden]... > > Why on earth would you *WANT* to drive an Arrows? :-) > > > > -- > > Regards, > > Bruce Kennewell, > > Canberra, Australia. > > --------------------------- > > >
Bruce Kennewell 01 Jun 2000 12:47 UTC#266182
:-) -- Regards, Bruce Kennewell, Canberra, Australia. --------------------------- EldredP <[email hidden]> wrote in message news:[email hidden]... > >Not in public, surely?!! > > > >-- > >Regards, > >Bruce Kennewell, > >Canberra, Australia. > >--------------------------- > > > >EldredP <[email hidden]> wrote in message > >news:[email hidden]... > >> > > >> Uh...the challenge...? Some people are just masochists... :) > >> > > > > You never know, Bruce... > > Eldred > -- > Tiger Stadium R.I.P. 1912-1999 > Own Grand Prix Legends? Goto http://gpl.gamestats.com/vroc > > Never argue with an idiot. He brings you down to his level, then beats you > with experience... > Remove SPAM-OFF to reply.

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