>Anyone know if they intend to purchase an up-to-date license for this
>sim? If they do, there isn't much time to implement tracks, cars etc. for
>the proposed Q4 2000 release. I hope they know what they're doing...
From reading the bhmotorsports.com preview it seems the game will
include loads of cars from historics right through to modern cars, and
loads of tracks have already been made. They're just waiting for
licenses to see which ones will be in?
--
Cheers!
Graeme Nash
World Sports Cars: licensing, editors and paid add-ons
MichaelJP worried that World Sports Cars' older prototypes and GT1 cars might hurt its appeal. Others expected modders to add cars quickly, although Ed Solheim quoted Chris West saying the car and track editor would come later as an add-on. Kevin Gavitt and Bruce Kennewell then debated whether selling new seasons or car sets as full games is fair.
Automated summary.
I must admit the previews of WSC look incredible, and if the game lives
up to the graphics, it might be the first game to contend with GPL since
its release.
However, I'm a bit worried about the graphics showing older sports
prototypes and GT1 cars such as the Maclaren F1, and the Mercedes
prototype from some years ago.
I wouldn't bother me buying an early 90's sportscar sim, but I'd have
thought this would kill the sim for the mass market.
Anyone know if they intend to purchase an up-to-date license for this
sim? If they do, there isn't much time to implement tracks, cars etc. for
the proposed Q4 2000 release. I hope they know what they're doing...
- Michael
On Tue, 30 May 2000 16:52:41 +0100, MichaelJP <[email hidden]> wrote:
>Anyone know if they intend to purchase an up-to-date license for this
>sim? If they do, there isn't much time to implement tracks, cars etc. for
>the proposed Q4 2000 release. I hope they know what they're doing...
A license for what? The current crop of wimpy GT2-3 cars they race in
the FIA GT? I don't even know if there are any proper GT1 series going
on at the moment (ALMS is really more about prototypes, then those
would be neat as well).
Well, there is also a Ferrari 333SP, which is still pretty new (won the
championship last year), so...
--
Kenneth Verburg
Editor-in-Chief, High Gear
http://www.simracingnews.com
As I understand things, included in the package will be a car and track
editor. The source code is also of an open nature so as to make add ons and
modifications very easy.
I'm sure we will not have to wait too long for the more creative and
industrious amongst us to work things out and come up with a multitude of
goodies.
MS
"MichaelJP" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (16 lines)
> I must admit the previews of WSC look incredible, and if the game lives > up to the graphics, it might be the first game to contend with GPL since > its release. > > However, I'm a bit worried about the graphics showing older sports > prototypes and GT1 cars such as the Maclaren F1, and the Mercedes > prototype from some years ago. > > I wouldn't bother me buying an early 90's sportscar sim, but I'd have > thought this would kill the sim for the mass market. > > Anyone know if they intend to purchase an up-to-date license for this > sim? If they do, there isn't much time to implement tracks, cars etc. for > the proposed Q4 2000 release. I hope they know what they're doing... > > - Michaelhmm, I've seen a Panoz, 333SP, (still going) Sintura, and who knows what
the Wests have up their sleeve?
Anyway, have there been any great sportscars since? Of course I'm hoping for
as many prototypes as possible (BMW, Audi, Lola, Caddillac et al) but the
GTs racing today are a bore compared (Viper, Porsche 9something, Lister).
Anyways, I don't need Need For Speed with a proper physics engine - I want
racecars! Not boulevard cruisers....:)
But most of all I cross my fingers for a nice car editor:-D
Matt
(still drooling)
MichaelJP <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (16 lines)
> I must admit the previews of WSC look incredible, and if the game lives > up to the graphics, it might be the first game to contend with GPL since > its release. > > However, I'm a bit worried about the graphics showing older sports > prototypes and GT1 cars such as the Maclaren F1, and the Mercedes > prototype from some years ago. > > I wouldn't bother me buying an early 90's sportscar sim, but I'd have > thought this would kill the sim for the mass market. > > Anyone know if they intend to purchase an up-to-date license for this > sim? If they do, there isn't much time to implement tracks, cars etc. for > the proposed Q4 2000 release. I hope they know what they're doing... > > - MichaelOK Ed.
I heard it on heresay anyway so I was just repeating a rumour I guess.
Still, If all else is true, as stated in another post here, I'd be happy to
be driving stock cars towing caravans <G>
MS
"Ed Solheim" <ed_solheim[SPAM-GUARD]@c2i.net> wrote in message
news:k1TY4.2648$[email hidden]...
on."
Quoted text (15 lines)
> > m.seery wrote: > > > As I understand things, included in the package will be a car and track > > editor. The source code is also of an open nature so as to make add ons > and > > modifications very easy. > > Sorry to disappoint you here Mark... but this is what Chris posed on the > High Gear forum a day or so ago: > > Originally posted by West Racing: > "Hi There > Just to save some confusion later on, the Track and Car editor will not be > in the first release of the game. We plan to do that as an add on laterQuoted text (10 lines)
> > Chris > > -- > All the best, > Ed Solheim > ** Proud member of the GPLEA ** > (Remove SPAM-GUARD in address to reply) > > From the sound of it...WSC will be just as easily modified as SCGT.
If so...it will only take a few months before the new cars show up. In
fact, if you buy say a 2000 season sim, then it will be old by
xmas...the private car builders can update much faster than a company
that must remake the sim every year or two...
It is still too early to get giddy about this title, but it certainly
is looking promising.
dave henrie
MichaelJP wrote:
>
> I must admit the previews of WSC look incredible, and if the game lives
> up to the graphics, it might be the first game to contend with GPL since
> its release.
>
> However, I
If the West brothers are smart they forget about the mass market and charge
us poor slavering fools $500 for the game. ;-))
Jan.
=---
MichaelJP wrote...
<snip>
Quoted text (8 lines)
> I wouldn't bother me buying an early 90's sportscar sim, but I'd have > thought this would kill the sim for the mass market. > > Anyone know if they intend to purchase an up-to-date license for this > sim? If they do, there isn't much time to implement tracks, cars etc. for > the proposed Q4 2000 release. I hope they know what they're doing... > > - MichaelJan Verschueren wrote:
> If the West brothers are smart they forget about the mass market andcharge
> us poor slavering fools $500 for the game. ;-))
If the sim is as good as it sounds... I'll gladly pay that price for a
copy!
And I bet I'm not alone!
Terrifying tought - isn't it!
:))
--
All the best,
Ed Solheim
** Proud member of the GPLEA **
(Remove SPAM-GUARD in address to reply)
On Tue, 30 May 2000 16:45:30 GMT, [email hidden] (Toni
Lassila) wrote:
>A license for what? The current crop of wimpy GT2-3 cars they race in
>the FIA GT? I don't even know if there are any proper GT1 series going
>on at the moment (ALMS is really more about prototypes, then those
>would be neat as well).
Oddly enough there was a 993 GT-3 car at Sebring last weekend. It
wasn't the fastest car out there as a supercharged NSX and a Trans Am
(not the Pontiac but the tube-framed racing car) ate it for breakfast.
It was, however, by far the loudest car out there! Come to think of
it, even the Formula Mazda was putting down times that I think beat
the GT3..
"m.seery" <[email hidden]> wrote in message
news:JQSY4.663$[email hidden]...
> As I understand things, included in the package will be a car and track
> editor. The source code is also of an open nature so as to make add onsand
> modifications very easy.
>
> I'm sure we will not have to wait too long for the more creative and
> industrious amongst us to work things out and come up with a multitude of
> goodies.
>Not only is it unlikely that the car and track editor will appear in a later
release or as an add on, (this is just plain good marketing, ain't it? but
it will help them get the game out the door, and people hooked on it, at the
earliest possible time),BUT.....
you are confused as to the nature of the core of the game. The structure of
the game will be "open" in the sense that it won't be locked up in a way to
PREVENT the end user from modifying it. The source code will be just as
closed as any other commercial release. It will be designed so that cars and
tracks "plug in" and all performance parameters will be user editable,
perhaps with plain text files. This is what would be called an open
structure, unlike, say, F1RS. This is a far cry from open source. It is,
none the less, the way a sim OUGHT to be made from the standpoint of being a
good program and a good tool. There is no reason whatso ever that N3/NL and
GPL couldn't be just one single sim with plug in add ons. Only marketing.
This is not neccessarily to say that people won't be modifying it right off
the bat, look at what is done with other sims without the express ablility
and permissions of the authors built into it. Official car and track editor
be damned I'll bet it's going to be a damn sight easier to monkey with than,
say, SCGT or GPL are.
"Kevin Gavitt" <[email hidden]> writes:
It looks like this will be to program we will all be waiting for. A
core sim where we can put in whatever car and track we like. They say
that a script-language to define series will also be in the sim. <Pure
Speculation> One reason they make is a sportscar sim first ? A
sportscar contains all the elements that needs to be modeled in any
other car </Pure Speculation>
Can anyone say CART ? 80's F1 ? 30's F1 ?
I really hope they make a rock solid multiplayer system to not allow
people showing up with 2000 HP homemade cars :) But then again, it
would be interesting with a league with some limitations on engine and
measurments, and then up to the driver to make the car himself.
> This is not neccessarily to say that people won't be modifying it right off
> the bat, look at what is done with other sims without the express ablility
> and permissions of the authors built into it. Official car and track editor
> be damned I'll bet it's going to be a damn sight easier to monkey with than,
> say, SCGT or GPL are.
My only fear is the good old quote "If it's too good to be true, it
probably is"
--
Olav K. Malmin
remove spam when replying
Quoted text (26 lines)
> "m.seery" <[email hidden]> wrote in message > news:JQSY4.663$[email hidden]... > > As I understand things, included in the package will be a car and track > > editor. The source code is also of an open nature so as to make add ons > and > > modifications very easy. > > > > I'm sure we will not have to wait too long for the more creative and > > industrious amongst us to work things out and come up with a multitude of > > goodies. > > > Not only is it unlikely that the car and track editor will appear in a later > release or as an add on, (this is just plain good marketing, ain't it? but > it will help them get the game out the door, and people hooked on it, at the > earliest possible time),BUT..... > > you are confused as to the nature of the core of the game. The structure of > the game will be "open" in the sense that it won't be locked up in a way to > PREVENT the end user from modifying it. The source code will be just as > closed as any other commercial release. It will be designed so that cars and > tracks "plug in" and all performance parameters will be user editable, > perhaps with plain text files. This is what would be called an open > structure, unlike, say, F1RS. This is a far cry from open source. It is, > none the less, the way a sim OUGHT to be made from the standpoint of being a > good program and a good tool. There is no reason whatso ever that N3/NL and > GPL couldn't be just one single sim with plug in add ons. Only marketing.
m.seery wrote:
> As I understand things, included in the package will be a car and track
> editor. The source code is also of an open nature so as to make add onsand
> modifications very easy.
Sorry to disappoint you here Mark... but this is what Chris posed on the
High Gear forum a day or so ago:
Originally posted by West Racing:
"Hi There
Just to save some confusion later on, the Track and Car editor will not be
in the first release of the game. We plan to do that as an add on later on."
Chris
--
All the best,
Ed Solheim
** Proud member of the GPLEA **
(Remove SPAM-GUARD in address to reply)
A scripting system to put in different series is no harder to impliment for
the original coder than a carset manager is.
The only reason every sim dosn't have one is that authors don't want us to
have one. They want to sell us every series seperately.
Even in GPL to write an "aftermarket" series scripter would be no more
difficult to impliment than GPLSeason was.
A season is defined in a plain text file. Simply write a vbs that takes the
text for each track, inserts it into a new document, and renumbers the
tracks. Then replace the existing tracks document with the newly generated
one.A programing newbie could tackle it as a first project with every
expectation of succeding. With all the tracks currently available I'm
surprised noone has done it already.
I've been figuring on doing it myself if I ever get around to starting a
USAC oval league.
Anyway, the things that the West Bros. say they are going to give us are
great. I look forward to them and sincerly hope they deliver, but the fact
is they arn't doing anything revolutionary, we'll only be getting the user
support that FPS and RPG players have enjoyed for years, including actual
open source code, but the auto sim companies have been denying us.
You know the Vipers and Porsche 911's aren't the top of the line GT1 cars.
They're like GT2's from SCGT, at least in the ALMS the Vipers are a class
down from the open-top supercars.
I personally am looking forward to the "Boulevard cruisers" I like driving
cars that are more stock that super cars.
Matthew B.Knutsen <[email hidden]> wrote in message
news:q2SY4.16146$[email hidden]...
> hmm, I've seen a Panoz, 333SP, (still going) Sintura, and who knows what
> the Wests have up their sleeve?
>
> Anyway, have there been any great sportscars since? Of course I'm hopingfor
for
> > the proposed Q4 2000 release. I hope they know what they're doing...
> >
> > - Michael
>
>
Quoted text (27 lines)
> as many prototypes as possible (BMW, Audi, Lola, Caddillac et al) but the > GTs racing today are a bore compared (Viper, Porsche 9something, Lister). > Anyways, I don't need Need For Speed with a proper physics engine - I want > racecars! Not boulevard cruisers....:) > > But most of all I cross my fingers for a nice car editor:-D > > Matt > (still drooling) > > > > MichaelJP <[email hidden]> wrote in message > news:[email hidden]... > > I must admit the previews of WSC look incredible, and if the game lives > > up to the graphics, it might be the first game to contend with GPL since > > its release. > > > > However, I'm a bit worried about the graphics showing older sports > > prototypes and GT1 cars such as the Maclaren F1, and the Mercedes > > prototype from some years ago. > > > > I wouldn't bother me buying an early 90's sportscar sim, but I'd have > > thought this would kill the sim for the mass market. > > > > Anyone know if they intend to purchase an up-to-date license for this > > sim? If they do, there isn't much time to implement tracks, cars etc.In article <3934733e$[email hidden]>, [email hidden] says...
> Well, he HAS had a "cooler" image, actually....when he was alive and doing
> the likes of The Sand Pebbles, Bullit, The Great Escape, The Getaway (the
> ONLY version!) etc.
>
> Yep....he was certainly cool back then.
>
I know what you mean - but celebrities always gain popularity after
death. cf. James Dean, Marilyn Monroe etc.
The Ford motor company had his image used in a recent advertisement here
in the UK driving a Ford Puma round San Francisco in scenes from Bullit.
Pretty seamless compositing job, but I bet SMcQ was spinning in his
grave:-)
- Michael
"Olav K. Malmin" <[email hidden]> wrote in message
news:[email hidden]...
> I really hope they make a rock solid multiplayer system to not allow
> people showing up with 2000 HP homemade cars :) But then again, it
> would be interesting with a league with some limitations on engine and
> measurments, and then up to the driver to make the car himself.
"Formula Zero" and a proper "X-Car" rolled into one. Fun, fun, fun. I'll
allow the 2000hp engines, as long as they burn tons of fuel and grenade on
the second lap.
Stephen
In article <[email hidden]>,
[email hidden] says...
Exactly - that's what I'm worried about!
- Michael
Quoted text (9 lines)
> On Tue, 30 May 2000 16:52:41 +0100, MichaelJP <[email hidden]> wrote: > >Anyone know if they intend to purchase an up-to-date license for this > >sim? If they do, there isn't much time to implement tracks, cars etc. for > >the proposed Q4 2000 release. I hope they know what they're doing... > > A license for what? The current crop of wimpy GT2-3 cars they race in > the FIA GT? I don't even know if there are any proper GT1 series going > on at the moment (ALMS is really more about prototypes, then those > would be neat as well).In article <[email hidden]>, [email hidden] says...
> The mass market?
> I doubt very sincerely whether the mass market would have the faintest idea
> of the difference between a 1998 model and a 2000 model! It is a non-issue,
> Michael.
>
Maybe you're right, Bruce - but usually racing games only do really well
if they are either a big-name license such as F1 or NASCAR, or they are
arcarde-style games such as NFS.
If it was down to me it would be 1970's sportscars like the Porsche 917
and tracks like the Ring, Spa and Le Mans. Probably no-one else would buy
it though! (This newsgroup excepted:-)
That gives me an idea - maybe that would work if they could get the Steve
McQueen Le Mans movie licence and hook the game off that for a
sportscar series - he's never had a cooler image than now. Die-hards
could always change the names back to the correct ones.
- Michael
You are quite welcome sir.
"Bruce Kennewell" <[email hidden]> wrote in message
news:[email hidden]...
> Kevin, I am somewhat bemused by what, exactly, it is that forms the coreof
Be as bemused as you want. Yes that is the core of my "complaint." It's a
charge really though. Small but subtle difference.
Who said anything about no charge? A hell of a lot less than the original
game yes, say $10 for an add on.
How about the '57 season for GPL? Some new tracks, some new cars, and
tweaked physics. This would take Papy a matter of a few months compared to
the years it took to develop GPL in the first place. Done mostly by the
lower echelon of "programers." Maybe even in odd moments they arn't working
on N4. $10 would be a perfectly fair price.
I'd pay $10. I'd pay ANOTHER $10 for the '55 season, and the '72 season,
and the '37 season. We havn't even gotten to the sporty cars yet.
Another $40 for the end user track and car editor.
Papy could do ok here, just on the installed base of GPL.
I certainly don't see how letting the end user have easy access to modifying
the game as they like could hurt them in the long run. In the specific case
of GPL it might actually generate sales!
I'm a physicist, programer, and businessman. I know what's involved in
writing a game of this nature. I also know what's involved in making a
profit off your work. I'm no pie in the sky gimme gimme gimme little kid.
My charge still stands. It's valid. Played Doom lately? Is id doing ok? You
can download the source code for Quake and by a level editor from id. None
of this seems to have hurt their sales any. In face it is generally
aknowledged that this is the key factor that put, and kept them, on top of
the FPS field.
Quoted text (16 lines)
> your complaint. > > I get the impression, and please correct me if I'm coming at this from a > completely wrong tack, that the essence of your complaint is that the > software companies charge us for "new games" (my quotes) when, in fact, > these should be available as add-ons (I assume at little or no additional > expense) to an original game. > > Is that correct? > > -- > Regards, > Bruce Kennewell, > Canberra, Australia. > --------------------------- >The mass market?
I doubt very sincerely whether the mass market would have the faintest idea
of the difference between a 1998 model and a 2000 model! It is a non-issue,
Michael.
The mass market are interested in (a) easy, trouble-free installation, (b)
easy, trouble free operation, (c) easy, trouble free driving experience and
(d) the ability to save a race in progress.
Take it from an ex-retailer, mate!
--
Regards,
Bruce Kennewell,
Canberra, Australia.
---------------------------
MichaelJP <[email hidden]> wrote in message
news:[email hidden]...
> I must admit the previews of WSC look incredible, and if the game lives
> up to the graphics, it might be the first game to contend with GPL since
> its release.
>
> However, I'm a bit worried about the graphics showing older sports
> prototypes and GT1 cars such as the Maclaren F1, and the Mercedes
> prototype from some years ago.
>
> I wouldn't bother me buying an early 90's sportscar sim, but I'd have
> thought this would kill the sim for the mass market.
>
> Anyone know if they intend to purchase an up-to-date license for this
> sim? If they do, there isn't much time to implement tracks, cars etc. for
> the proposed Q4 2000 release. I hope they know what they're doing...
>
> - Michael
"Bruce Kennewell" <[email hidden]> wrote in message
news:[email hidden]...
You are quite welcome sir.
Quoted text (7 lines)
> Thanks. > -- > Regards, > Bruce Kennewell, > Canberra, Australia. > --------------------------- >Kevin, I am somewhat bemused by what, exactly, it is that forms the core of
your complaint.
I get the impression, and please correct me if I'm coming at this from a
completely wrong tack, that the essence of your complaint is that the
software companies charge us for "new games" (my quotes) when, in fact,
these should be available as add-ons (I assume at little or no additional
expense) to an original game.
Is that correct?
--
Regards,
Bruce Kennewell,
Canberra, Australia.
---------------------------
Kevin Gavitt <[email hidden]> wrote in message
news:UDVY4.9951$[email hidden]...
> A scripting system to put in different series is no harder to impliment
for
> the original coder than a carset manager is.
>
> The only reason every sim dosn't have one is that authors don't want us
to
> have one. They want to sell us every series seperately.
>
> Even in GPL to write an "aftermarket" series scripter would be no more
> difficult to impliment than GPLSeason was.
>
> A season is defined in a plain text file. Simply write a vbs that takes
the
> text for each track, inserts it into a new document, and renumbers the
> tracks. Then replace the existing tracks document with the newly generated
> one.A programing newbie could tackle it as a first project with every
> expectation of succeding. With all the tracks currently available I'm
> surprised noone has done it already.
>
> I've been figuring on doing it myself if I ever get around to starting a
> USAC oval league.
>
> Anyway, the things that the West Bros. say they are going to give us are
> great. I look forward to them and sincerly hope they deliver, but the fact
> is they arn't doing anything revolutionary, we'll only be getting the user
> support that FPS and RPG players have enjoyed for years, including actual
> open source code, but the auto sim companies have been denying us.
>
>
(snip)
he's never had a cooler image than now.
(unsnip)
Well, he HAS had a "cooler" image, actually....when he was alive and doing
the likes of The Sand Pebbles, Bullit, The Great Escape, The Getaway (the
ONLY version!) etc.
Yep....he was certainly cool back then.
--
Regards,
Bruce Kennewell,
Canberra, Australia.
---------------------------
MichaelJP <[email hidden]> wrote in message
news:[email hidden]...
> In article <[email hidden]>, [email hidden] says...
> > The mass market?
> > I doubt very sincerely whether the mass market would have the faintest
idea
> > of the difference between a 1998 model and a 2000 model! It is a
non-issue,
> > Michael.
> >
>
> Maybe you're right, Bruce - but usually racing games only do really well
> if they are either a big-name license such as F1 or NASCAR, or they are
> arcarde-style games such as NFS.
>
> If it was down to me it would be 1970's sportscars like the Porsche 917
> and tracks like the Ring, Spa and Le Mans. Probably no-one else would buy
> it though! (This newsgroup excepted:-)
>
> That gives me an idea - maybe that would work if they could get the Steve
> McQueen Le Mans movie licence and hook the game off that for a
> sportscar series - he's never had a cooler image than now. Die-hards
> could always change the names back to the correct ones.
>
> - Michael
There was also a computer-generated advert on TV here where he talked about
the evils of smoking and how, if he were still alive, he'd have quit. I
believe (from what heard) that his son gave permission for that with little
hesitation when approached by the Australian Medical Assc. The commercial
was very well put together and was startling in how real it was.
--
Regards,
Bruce Kennewell,
Canberra, Australia.
---------------------------
MichaelJP <[email hidden]> wrote in message
news:[email hidden]...
> In article <3934733e$[email hidden]>, [email hidden] says...
> > Well, he HAS had a "cooler" image, actually....when he was alive and
doing
> > the likes of The Sand Pebbles, Bullit, The Great Escape, The Getaway
(the
> > ONLY version!) etc.
> >
> > Yep....he was certainly cool back then.
> >
>
> I know what you mean - but celebrities always gain popularity after
> death. cf. James Dean, Marilyn Monroe etc.
>
> The Ford motor company had his image used in a recent advertisement here
> in the UK driving a Ford Puma round San Francisco in scenes from Bullit.
> Pretty seamless compositing job, but I bet SMcQ was spinning in his
> grave:-)
>
> - Michael
Thanks.
--
Regards,
Bruce Kennewell,
Canberra, Australia.
---------------------------
Kevin Gavitt <[email hidden]> wrote in message
news:nZ7Z4.10877$[email hidden]...
>
> "Bruce Kennewell" <[email hidden]> wrote in message
> news:[email hidden]...
> > Kevin, I am somewhat bemused by what, exactly, it is that forms the core
> of
> > your complaint.
> >
> > I get the impression, and please correct me if I'm coming at this from a
> > completely wrong tack, that the essence of your complaint is that the
> > software companies charge us for "new games" (my quotes) when, in fact,
> > these should be available as add-ons (I assume at little or no
additional
> > expense) to an original game.
> >
> > Is that correct?
> >
> > --
> > Regards,
> > Bruce Kennewell,
> > Canberra, Australia.
> > ---------------------------
> >
> Be as bemused as you want. Yes that is the core of my "complaint." It's a
> charge really though. Small but subtle difference.
>
> Who said anything about no charge? A hell of a lot less than the original
> game yes, say $10 for an add on.
>
> How about the '57 season for GPL? Some new tracks, some new cars, and
> tweaked physics. This would take Papy a matter of a few months compared to
> the years it took to develop GPL in the first place. Done mostly by the
> lower echelon of "programers." Maybe even in odd moments they arn't
working
> on N4. $10 would be a perfectly fair price.
>
> I'd pay $10. I'd pay ANOTHER $10 for the '55 season, and the '72 season,
> and the '37 season. We havn't even gotten to the sporty cars yet.
>
> Another $40 for the end user track and car editor.
>
> Papy could do ok here, just on the installed base of GPL.
>
> I certainly don't see how letting the end user have easy access to
modifying
> the game as they like could hurt them in the long run. In the specific
case
> of GPL it might actually generate sales!
>
> I'm a physicist, programer, and businessman. I know what's involved in
> writing a game of this nature. I also know what's involved in making a
> profit off your work. I'm no pie in the sky gimme gimme gimme little kid.
>
> My charge still stands. It's valid. Played Doom lately? Is id doing ok?
You
> can download the source code for Quake and by a level editor from id. None
> of this seems to have hurt their sales any. In face it is generally
> aknowledged that this is the key factor that put, and kept them, on top of
> the FPS field.
>
>
>
Just one thing that, as a businessman, puzzles me:
You say that you don't agree with the way in which add-ons (or what should
be treated as such) are marketed as new games or new products yet I would
have thought that, as you are a businessman, you would have considered that
this makes extremely good marketing sense.
You see, as a businessman, I have no axe to grind with those who market
"add-ons" as new packages because the mass market doesn't have the faintest
bloody clue and will continue to buy....so long as the add-on is packaged
and promoted as either a major enhancement to the original or a significant
improvement to the original. I know this from my entertainement-software
retailing experiences.
I also have no problems with this philosophy as it supports the case (put
forward by a book-selling acquaintance) that when an author writes a new
book yet includes the character and background from the previous book(s) the
new book(s) should be sold at a cheaper rate than the original because we
already know about the character and something of his/her background! She
went on to use movies as another example...sequels should be cheaper to get
into than the original!! I suppose "prequels" (dreadful word!) should be
*more* expensive!
Cheers!
--
Regards,
Bruce Kennewell,
Canberra, Australia.
---------------------------
Kevin Gavitt <[email hidden]> wrote in message
news:lHgZ4.434$[email hidden]...
>
> "Bruce Kennewell" <[email hidden]> wrote in message
> news:[email hidden]...
> > Thanks.
> > --
> > Regards,
> > Bruce Kennewell,
> > Canberra, Australia.
> > ---------------------------
> >
>
> You are quite welcome sir.
>
>
A second book and a second movie cost just as much to make and promote as
the first. Maybe more.
A carset dosn't.
Perhaps I'm an odd business man, and yes, I have extensive experience at the
retail trade and have even owned my own store, but... I've never believed
that getting the most pennies in the shortest possible period of time is the
best way to do business. I strive to build a relationship with my customers
based on mutually perceive value of the product and services rendered. I
like my customers to feel as if they were in charge of the transaction.
I have kept rabidly loyal customers for decades by this policy.
Again, in the software gaming industry I would refer you to id.
If GPL, which has to be considered a "failed" product were suppurted the way
id supports its older games, and its customers, it could continue to be a
revenue source for relatively little time, effort, and expense. What's more
it would keep Papyrus as the flagship label of the sim community.
Did you know that every Porsche 959 was sold at a LOSS? Why did they do it?
Because it sold a lot of 911s. Plus they reaped the R&D benifits which they
recouped at a later time, they got a lot of press they couldn't have bought
for any amount of money for free, and they got to promote themselves as the
makers of the ultimate car.
There are a lot of ways that selling things for less, or even giving them
away, can result in overall greater profits for a company that knows how to
go about it.
In the history of computing all open architechtures have beaten out all
closed architectures in the marketplace. How many Apples have you bought
lately? Microsoft used to know a bit about this, now they have forgotten.
Microsoft became dominant in the market when they were more open, and
now...well, time will tell. I know that if I could buy GPL for Linux I
wouldn't have a Windows box anymore.
One word, Betamax.
In the mass market $10 is a magic number. People will by 10 things for $10
before they will buy one thing for $50.
Two words, Proctor & Gamble. Now THOSE people know how to market. The
software industry could buy itself a clue here.
And, as always, if you don't do it, some new and hungry competitor will.
Sure Papy is generating maximum cash for their products NOW, but the West
Bros. are looming on the horizon. They are going where Papy could have been
a year ago. Papy left the door open for it. Now maybe they'll lose both
market share and market perception. If the English boys deliver I may never
buy another Papy product again and I think the folks at Papy are Gods. I'd
rather have bought from them, but I can't.
They left the door open for Noonan too. Why didn't they get my $20? Or $10
for a graphics upgrade to ICR2? Sure, the market's small here, but the
customer loyalty to be generated isn't anything to piss away. The software
industry is too young to fully understand the value of this. The very fact
that I could get a graphics upgrade to ICR2 would make me more likely to buy
N4. If N4 has an open architecture it will make me more likely to buy N5.
Of course, as I've mentioned, id seems to have a clue here. Too bad FPSs
bore the hell out of me.


































