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Xbox2: NFS: Most Wanted + Burnout 4 details

3 posts by 3 people · 17 Jan 2005 23:51 UTC - 24 Jan 2005 23:17 UTC

(unknown) 17 Jan 2005 23:51 UTC#26641
http://www.thenextbox.com/ Xbox 2 Dated? EA Confirms Titles SPOnG reports that EA has sent them a letter detailing the next game in the Need for Speed franchise, titled Need For Speed: Most Wanted. The game will apparently be very similar to the Underground series, but this time around will include cops, and police chases, similar to those found in the previous games. What's really interesting about this is that, according to SPOnG, EA has listed the following platforms for release: PS2, Gamecube, PC, Xbox, and Xbox 2. The game is slated for a simultaneous release on all platforms sometime between September and November 2005. Now, if SPOnG is correct, this could mean several things. The console might be officially called Xbox 2 It will release this falll It will have EA's full support. (which is kind of a given anyway) However, the point of interest for me personally is the part that states that Burnout 4 will be a launch title for the Xbox 2. http://spong.com/detail/news.asp?prid=8229 SPOnG can today exclusively blow the lid on Electronic Arts' next Need for Speed game, detailing the company's thinking on the leading franchise update for the first time. The series will ditch the Underground moniker, with the new game carrying the title Need for Speed: Most Wanted. The document, leaked to us last week, states that the multi-platform offering will ship across the world in September. Most Wanted will be available for Xbox 2, Xbox, PlayStation 2, GameCube, PC, PSP and "Game Boy Advance or Nintendo DS." A pleasant added value news snippet details a "...simultaneous ship, with the Xbox2 platform launching between September and November of 2005." As to whether the machine will be called 'Xbox2' is unclear, though the launch period, as dated by the world's leading third-party publisher, can now be penned in. The ten-page document SPOnG received details a game that is not really too different from the Underground duo, with one key difference: Most Wanted takes the series back to its roots, with police chases making up the body of the gameplay. The product sheet reads: Outwit cops Visual customisation to manage your 'heat meter' Epic Hollywood-style police pursuits with up to 15 cop cars on screen Skill-based cop evasion and upgradable evasion technology Interactive environments conducive to eluding cops There is also a rap-sheet system, in which a player's notoriety is upped by performing more dangerous manoeuvres in the view of following police. Eight game modes are promised: Multiple point races Toll booth races Speed trap photos Outrun Outrun best route Circuit Sprint Knockout - Cost to state, pursuit milestones and headlines Milestones Four 'distinct regions' will be offered, along with real time weather and an evolving environment. There will be no racing during the nighttime, with all the action taking place between sun up and sunset. Online play will be included with what is described as a 'similar feature set to NFSU2' though this time, world-wide play will be included with no conflict between the North American and European versions. Around 100 motors will be on offer. 'Asian import (tuners), exotics, American muscle and Euro imports," as detailed by EA. The game will take on the new black in videogame and movie aesthetics, using a bleach bypass filter. The look of NFSMW will see a simple colour palette with high contrast, with more silver and darker blacks, all avoiding de-saturation. This new graphical twist will form part of the key sales message for the game. And that's about all for now. There is detailed marketing information which simply isn't relevant so we'll leave all that (rather embarrassing) stuff out. Oh one more thing. Burnout 4 is slated for Xbox 2 launch, as mentioned in the marketing considerations section from EA. We'll post screens, hopefully of a higher quality than scans from our hard-copy document, if and when they arise.
Awesome> Thanks for that update. <[email hidden]> wrote in message news:[email hidden]...
Quoted text (107 lines)> http://www.thenextbox.com/ > > Xbox 2 Dated? EA Confirms Titles > > SPOnG reports that EA has sent them a letter detailing the next game in > the Need for Speed franchise, titled Need For Speed: Most Wanted. The > game will apparently be very similar to the Underground series, but > this time around will include cops, and police chases, similar to those > found in the previous games. > > What's really interesting about this is that, according to SPOnG, EA > has listed the following platforms for release: PS2, Gamecube, PC, > Xbox, and Xbox 2. The game is slated for a simultaneous release on all > platforms sometime between September and November 2005. Now, if SPOnG > is correct, this could mean several things. > > The console might be officially called Xbox 2 > > It will release this falll > > It will have EA's full support. (which is kind of a given anyway) > > > However, the point of interest for me personally is the part that > states that Burnout 4 will be a launch title for the Xbox 2. > > > > > > > http://spong.com/detail/news.asp?prid=8229 > > SPOnG can today exclusively blow the lid on Electronic Arts' next > Need for Speed game, detailing the company's thinking on the leading > franchise update for the first time. > > The series will ditch the Underground moniker, with the new game > carrying the title Need for Speed: Most Wanted. The document, leaked to > us last week, states that the multi-platform offering will ship across > the world in September. > > Most Wanted will be available for Xbox 2, Xbox, PlayStation 2, > GameCube, PC, PSP and "Game Boy Advance or Nintendo DS." A pleasant > added value news snippet details a "...simultaneous ship, with the > Xbox2 platform launching between September and November of 2005." As > to whether the machine will be called 'Xbox2' is unclear, though > the launch period, as dated by the world's leading third-party > publisher, can now be penned in. > > The ten-page document SPOnG received details a game that is not really > too different from the Underground duo, with one key difference: Most > Wanted takes the series back to its roots, with police chases making up > the body of the gameplay. > > The product sheet reads: > > Outwit cops > Visual customisation to manage your 'heat meter' > Epic Hollywood-style police pursuits with up to 15 cop cars on screen > Skill-based cop evasion and upgradable evasion technology > Interactive environments conducive to eluding cops > > There is also a rap-sheet system, in which a player's notoriety is > upped by performing more dangerous manoeuvres in the view of following > police. > > Eight game modes are promised: > > Multiple point races > Toll booth races > Speed trap photos > Outrun > Outrun best route > Circuit > Sprint > Knockout - Cost to state, pursuit milestones and headlines > Milestones > > Four 'distinct regions' will be offered, along with real time > weather and an evolving environment. There will be no racing during the > nighttime, with all the action taking place between sun up and sunset. > > Online play will be included with what is described as a 'similar > feature set to NFSU2' though this time, world-wide play will be > included with no conflict between the North American and European > versions. > > Around 100 motors will be on offer. 'Asian import (tuners), exotics, > American muscle and Euro imports," as detailed by EA. > > The game will take on the new black in videogame and movie aesthetics, > using a bleach bypass filter. The look of NFSMW will see a simple > colour palette with high contrast, with more silver and darker blacks, > all avoiding de-saturation. This new graphical twist will form part of > the key sales message for the game. > > And that's about all for now. There is detailed marketing information > which simply isn't relevant so we'll leave all that (rather > embarrassing) stuff out. > > Oh one more thing. Burnout 4 is slated for Xbox 2 launch, as mentioned > in the marketing considerations section from EA. > > We'll post screens, hopefully of a higher quality than scans from our > hard-copy document, if and when they arise. >

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