I'm new to SGCT - and I live in the UK.
First Question - Does the "desert speedway" track (first one on GT3)
actually
exist? I've been racing this track and it seems to be a complete death
trap. The
track has two banked sections, where high speeds are attained, but both
end
in sharp corners (one and S bend, the other a tight 180). These corners
are
surrounded by solid walls. No run off areas, and no count down markers,
or even obvious braking points. On top of all this, due to the walls,
you
cannot see through the S bend as you approach, so any spinners,
accidents etc
in there and you don't see till its too late.
I'm no good on this track, so its maybe just "sour grapes" but, if the
track
actually exists - does it kill drivers? - or is there no problem?
Second Question - I have a Logitech FF wheel and whilst driving (badly)
on Desert
Highway the force feedback just dissappeared entirely. Even leaving SCGT
and
using the Logitech test utility still didn't bring it back till I did a
complete reboot.
Anyone else experienced this? Any solutions? -- Its only happened once
so far,
and all the connections where tight on the wheel and PC.
Thanks,
--
Steven
I'll happily accept that my driving could do with improvement.
I'd would be interested to know whether my idea that the track (at least
in the configuration shown in SCGT) is dangerous, or at best, badly designed
holds up.
In particular:
No run off areas
Solid walls only placed near tight bends after a large braking area
Lack of visibility through turns
No countdown markers
For those interested,
I've found a web site for the track
http://www.lvms.com/Track_Info/track_info.html
Thanks
Simon Brown wrote:
--
Steven
Quoted text (9 lines)
> It is a real track, because i briefly saw some sports car racing round it on > Eurosport. I haven't got a clue what it's called though (it's not Daytona > infield section is it, the one they use for the Daytona 24 hrs?). As for > the force-feedback dissapearing, it's never happened to me (LWFF), but you > might want to check you've got up-to-date drivers and the Sport Car GT > patch. > If you are a bit gentler with the brake and pedal you should be abl to get > around Desert Speedway fairly easily, and don't try to take the chicane too > fast.It is a real track, because i briefly saw some sports car racing round it on
Eurosport. I haven't got a clue what it's called though (it's not Daytona
infield section is it, the one they use for the Daytona 24 hrs?). As for
the force-feedback dissapearing, it's never happened to me (LWFF), but you
might want to check you've got up-to-date drivers and the Sport Car GT
patch.
If you are a bit gentler with the brake and pedal you should be abl to get
around Desert Speedway fairly easily, and don't try to take the chicane too
fast.
On Thu, 01 Jun 2000 11:52:59 GMT, "Simon Brown"
<[email hidden]> wrote:
>It is a real track, because i briefly saw some sports car racing round it on
>Eurosport. I haven't got a clue what it's called though (it's not Daytona
>infield section is it, the one they use for the Daytona 24 hrs?).
It is definitely NOT the Daytona infield. Lord knows I worked that a
few times for the 24 Hours and such. :) In fact, I rather wish they
DID have it in there as it is far nicer a course (complete with run
off areas) than the Desert one. I'll second the original in that it's
not the most realistic nor is it even a fun track to run.
As you're found it is Las Vegas Raceway but the strange thing is that when they
raced there last November in the ALMS there weren't tyre walls at the end of the
straights. I'm surprised nobody's tried to edit them out.
Steven Crook-Dawkins wrote:
Quoted text (31 lines)
> I'll happily accept that my driving could do with improvement. > I'd would be interested to know whether my idea that the track (at least > in the configuration shown in SCGT) is dangerous, or at best, badly designed > holds up. > > In particular: > No run off areas > Solid walls only placed near tight bends after a large braking area > Lack of visibility through turns > No countdown markers > > For those interested, > I've found a web site for the track > http://www.lvms.com/Track_Info/track_info.html > > Thanks > > Simon Brown wrote: > > > It is a real track, because i briefly saw some sports car racing round it on > > Eurosport. I haven't got a clue what it's called though (it's not Daytona > > infield section is it, the one they use for the Daytona 24 hrs?). As for > > the force-feedback dissapearing, it's never happened to me (LWFF), but you > > might want to check you've got up-to-date drivers and the Sport Car GT > > patch. > > If you are a bit gentler with the brake and pedal you should be abl to get > > around Desert Speedway fairly easily, and don't try to take the chicane too > > fast. > > -- > StevenI agree with Cuda. Practise and get a good start position (ideally pole).
Then get a good start. There tends to be a pileup in the S-turn on the first
lap and it's best to be in front of it.
With a good setup this can be a really fun track. It's got lots of passing
zones and the fast banked section. Just make sure you don't cut the corner
after the 180 or you'll get black flagged for a stop&go.
"Cuda" <[email hidden]> wrote in message
news:4ZBZ4.74345$[email hidden]...
> HEHEHEHE.
>
> I really sucked at this track for a while to. Practice my boy and thingsdo
Quoted text (42 lines)
> get better. Now I do predy good at it. > > Cuda > > Steven Crook-Dawkins wrote in message <[email hidden]>... > >I'm new to SGCT - and I live in the UK. > > > >First Question - Does the "desert speedway" track (first one on GT3) > >actually > >exist? I've been racing this track and it seems to be a complete death > >trap. The > >track has two banked sections, where high speeds are attained, but both > >end > >in sharp corners (one and S bend, the other a tight 180). These corners > >are > >surrounded by solid walls. No run off areas, and no count down markers, > >or even obvious braking points. On top of all this, due to the walls, > >you > >cannot see through the S bend as you approach, so any spinners, > >accidents etc > >in there and you don't see till its too late. > > > >I'm no good on this track, so its maybe just "sour grapes" but, if the > >track > >actually exists - does it kill drivers? - or is there no problem? > > > >Second Question - I have a Logitech FF wheel and whilst driving (badly) > >on Desert > >Highway the force feedback just dissappeared entirely. Even leaving SCGT > >and > >using the Logitech test utility still didn't bring it back till I did a > >complete reboot. > >Anyone else experienced this? Any solutions? -- Its only happened once > >so far, > >and all the connections where tight on the wheel and PC. > > > >Thanks, > >-- > >Steven > > > >Now if I can consistantly get the carosell right at Laguna I'd be a real
happy camper. Can win every race in gt3 except that one due to lack of
consistance in one set of corners. AARRRRGGGG!
Rob wrote in message <[email hidden]>...
>I agree with Cuda. Practise and get a good start position (ideally pole).
>Then get a good start. There tends to be a pileup in the S-turn on thefirst
>lap and it's best to be in front of it.
>
>With a good setup this can be a really fun track. It's got lots of passing
>zones and the fast banked section. Just make sure you don't cut the corner
>after the 180 or you'll get black flagged for a stop&go.
>


































