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Rec.Autos.Simulators Archive

SCGT SP30 Patch Problem

6 posts by 5 people · 02 Jun 2000 03:40 UTC - 06 Jun 2000 13:53 UTC

Sal V. 02 Jun 2000 03:40 UTC#265974
I've successfully patched SCGT with the SP30 patch but I have no engine sound for my car(s). I can hear all of the othe sound effects and other cars but not my own! Anyone know how to fix this? Thanks, Sal V.
David 02 Jun 2000 03:43 UTC#265979
Some sounds I guess were not included with Gunslingers patch. I never downloaded it since its really too large for my taste, but I have heard many ask the same questions. Its an easy fix with GTVE or V Edit I think, You just change the sound to something you have in your sounds folder. Dave Sal V. <[email hidden]> wrote in article <e1GZ4.228572$[email hidden]>... > I've successfully patched SCGT with the SP30 patch but I have no engine > sound for my car(s). I can hear all of the othe sound effects and othercars
Quoted text (8 lines)> but not my own! Anyone know how to fix this? > > Thanks, > > Sal V. > > >
Cuda 03 Jun 2000 01:10 UTC#265659
Another question. Anyone have a problem with night racing. NO LIGHT on the first track for starters. I noticed in the game without the SP30 patch the night lighting was not as good as one could hope at some tracks. But after installing the patch, the first race I try I have no projection from the lights. If not better lights how do I disable night races. Any help would be greatly appreciated. Cuda Sal V. wrote in message ... >I've successfully patched SCGT with the SP30 patch but I have no engine >sound for my car(s). I can hear all of the othe sound effects and othercars
Quoted text (7 lines)>but not my own! Anyone know how to fix this? > >Thanks, > >Sal V. > >
Dave Henrie 03 Jun 2000 01:51 UTC#265667
There are NO in car lights for scgt. If you go to the outside view, you'll see the lights are on...but they just don't do anygood when you are in the cockpit. 2 choices. Turn the in-game GAMMA settings all the way up. b) edit out the night and rain races from your calendar. The problem stems back to the original decision NOT to include a cockpit view in the sim. From what I have heard, Beta testers convinced them to at least add a 2d generic dash...but they didn't have the time or the hook in the current code to enable the lights while inthe cockpit. dave henrie oh, I didn't read your whole post...sorry...there is a file called, matrix.mc in the dat folder of scgt. (this is in the sp3.0 readme if anyone has it...) here are some of the lines to look for SPCAR_SEASON_GTZ ="Road Atlanta Night/60/90/180/360" SPCAR_SEASON_GTZ ="Road Atlanta Night Wet/60/90/180/360" SPCAR_SEASON_GTZ ="Road Atlanta Wet/60/90/180/360" SPCAR_SEASON_GTZ ="Road Atlanta/60/90/180/360" SPCAR_SEASON_GTZ ="Chatham/60/90/180/360" SPCAR_SEASON_GTZ ="Chatham Wet/60/90/180/360" SPCAR_SEASON_GTZ ="Chatham Night/60/90/180/360" SPCAR_SEASON_GTZ ="Chatham Night/60/90/180/360" SPCAR_SEASON_GTZ ="Donington Long/60/90/180/360" SPCAR_SEASON_GTZ ="Donington Long Night/60/90/180/360" SPCAR_SEASON_GTZ ="Donington Long Night/60/90/180/360" SPCAR_SEASON_GTZ ="Donington Long/60/90/180/360" SPCAR_SEASON_GTZ ="Donington Short/60/90/180/360" SPCAR_SEASON_GTZ ="Donington Short/60/90/180/360" SPCAR_SEASON_GTZ ="Donington Short Night Wet/60/90/180/360" SPCAR_SEASON_GTZ ="Donington Short Night Wet/60/90/180/360" SPCAR_SEASON_GTZ ="Hockenheim Night/60/90/180/360" to get rid of the rain races do the following: SPCAR_SEASON_GTZ ="Road Atlanta Night/60/90/180/360" // SPCAR_SEASON_GTZ ="Road Atlanta Night Wet/60/90/180/360" SPCAR_SEASON_GTZ ="Road Atlanta Wet/60/90/180/360" SPCAR_SEASON_GTZ ="Road Atlanta/60/90/180/360" SPCAR_SEASON_GTZ ="Chatham/60/90/180/360" // SPCAR_SEASON_GTZ ="Chatham Wet/60/90/180/360" SPCAR_SEASON_GTZ ="Chatham Night/60/90/180/360" SPCAR_SEASON_GTZ ="Chatham Night/60/90/180/360" SPCAR_SEASON_GTZ ="Donington Long/60/90/180/360" SPCAR_SEASON_GTZ ="Donington Long Night/60/90/180/360" SPCAR_SEASON_GTZ ="Donington Long Night/60/90/180/360" SPCAR_SEASON_GTZ ="Donington Long/60/90/180/360" SPCAR_SEASON_GTZ ="Donington Short/60/90/180/360" SPCAR_SEASON_GTZ ="Donington Short/60/90/180/360" // SPCAR_SEASON_GTZ ="Donington Short Night Wet/60/90/180/360" // SPCAR_SEASON_GTZ ="Donington Short Night Wet/60/90/180/360" SPCAR_SEASON_GTZ ="Hockenheim Night/60/90/180/360" puting the // at the front of the line is like using a REM statement. the program will ignore anything that follows // on that line. if you want all the night races gone...then put the // in front of lines that have night comments in them. one word of warning. Use a text editor...but Notepad will probably fill up and not be able to edit the whole file. There are some better text editors out there on the web.. If you use wordpad or something, you'll end up with a file like this : matrix.mc.doc and the game can't read that. dave henrie Cuda wrote:
Quoted text (21 lines)> > Another question. Anyone have a problem with night racing. NO LIGHT on > the first track for starters. I noticed in the game without the SP30 patch > the night lighting was not as good as one could hope at some tracks. But > after installing the patch, the first race I try I have no projection from > the lights. If not better lights how do I disable night races. Any help > would be greatly appreciated. > > Cuda > > Sal V. wrote in message ... > >I've successfully patched SCGT with the SP30 patch but I have no engine > >sound for my car(s). I can hear all of the othe sound effects and other > cars > >but not my own! Anyone know how to fix this? > > > >Thanks, > > > >Sal V. > > > >
Cuda 03 Jun 2000 03:35 UTC#265672
Thank you very much. And the matrix.mc does fit into notepad. Some tracks are just pitch black and no amount of gamma helped on them. Cuda Dave Henrie wrote in message <[email hidden]>...
Quoted text (66 lines)> There are NO in car lights for scgt. If you go to the outside view, >you'll see the lights are on...but they just don't do anygood when you >are in the cockpit. > 2 choices. Turn the in-game GAMMA settings all the way up. > b) edit out the night and rain races from your calendar. > > The problem stems back to the original decision NOT to include a >cockpit view in the sim. From what I have heard, Beta testers convinced >them to at least add a 2d generic dash...but they didn't have the time >or the hook in the current code to enable the lights while inthe >cockpit. >dave henrie > oh, I didn't read your whole post...sorry...there is a file called, >matrix.mc in the dat folder of scgt. (this is in the sp3.0 readme if >anyone has it...) >here are some of the lines to look for > >SPCAR_SEASON_GTZ ="Road Atlanta Night/60/90/180/360" >SPCAR_SEASON_GTZ ="Road Atlanta Night Wet/60/90/180/360" >SPCAR_SEASON_GTZ ="Road Atlanta Wet/60/90/180/360" >SPCAR_SEASON_GTZ ="Road Atlanta/60/90/180/360" >SPCAR_SEASON_GTZ ="Chatham/60/90/180/360" >SPCAR_SEASON_GTZ ="Chatham Wet/60/90/180/360" >SPCAR_SEASON_GTZ ="Chatham Night/60/90/180/360" >SPCAR_SEASON_GTZ ="Chatham Night/60/90/180/360" >SPCAR_SEASON_GTZ ="Donington Long/60/90/180/360" >SPCAR_SEASON_GTZ ="Donington Long Night/60/90/180/360" >SPCAR_SEASON_GTZ ="Donington Long Night/60/90/180/360" >SPCAR_SEASON_GTZ ="Donington Long/60/90/180/360" >SPCAR_SEASON_GTZ ="Donington Short/60/90/180/360" >SPCAR_SEASON_GTZ ="Donington Short/60/90/180/360" >SPCAR_SEASON_GTZ ="Donington Short Night Wet/60/90/180/360" >SPCAR_SEASON_GTZ ="Donington Short Night Wet/60/90/180/360" >SPCAR_SEASON_GTZ ="Hockenheim Night/60/90/180/360" > >to get rid of the rain races do the following: > >SPCAR_SEASON_GTZ ="Road Atlanta Night/60/90/180/360" >// SPCAR_SEASON_GTZ ="Road Atlanta Night Wet/60/90/180/360" >SPCAR_SEASON_GTZ ="Road Atlanta Wet/60/90/180/360" >SPCAR_SEASON_GTZ ="Road Atlanta/60/90/180/360" >SPCAR_SEASON_GTZ ="Chatham/60/90/180/360" >// SPCAR_SEASON_GTZ ="Chatham Wet/60/90/180/360" >SPCAR_SEASON_GTZ ="Chatham Night/60/90/180/360" >SPCAR_SEASON_GTZ ="Chatham Night/60/90/180/360" >SPCAR_SEASON_GTZ ="Donington Long/60/90/180/360" >SPCAR_SEASON_GTZ ="Donington Long Night/60/90/180/360" >SPCAR_SEASON_GTZ ="Donington Long Night/60/90/180/360" >SPCAR_SEASON_GTZ ="Donington Long/60/90/180/360" >SPCAR_SEASON_GTZ ="Donington Short/60/90/180/360" >SPCAR_SEASON_GTZ ="Donington Short/60/90/180/360" >// SPCAR_SEASON_GTZ ="Donington Short Night Wet/60/90/180/360" >// SPCAR_SEASON_GTZ ="Donington Short Night Wet/60/90/180/360" >SPCAR_SEASON_GTZ ="Hockenheim Night/60/90/180/360" > >puting the // at the front of the line is like using a REM statement. >the program will ignore anything that follows // on that line. if you >want all the night races gone...then put the // in front of lines that >have night comments in them. > >one word of warning. Use a text editor...but Notepad will probably fill >up and not be able to edit the whole file. There are some better text >editors out there on the web.. If you use wordpad or something, you'll >end up with a file like this : matrix.mc.doc and the game can't read >that. >dave henrie
Teijo Santala 06 Jun 2000 13:53 UTC#264915
David <[email hidden]> wrote in message news:01bfcc1c$529c7880$41d4fc3f@packardbell...
Quoted text (20 lines)> > Some sounds I guess were not included with Gunslingers patch. I never > downloaded it since its really too large for my taste, but I have heard > many ask the same questions. > > Its an easy fix with GTVE or V Edit I think, You just change the sound to > something you have in your sounds folder. > > Dave > > Sal V. <[email hidden]> wrote in article > <e1GZ4.228572$[email hidden]>... > > I've successfully patched SCGT with the SP30 patch but I have no engine > > sound for my car(s). I can hear all of the othe sound effects and other > cars > > but not my own! Anyone know how to fix this? > > > > Thanks, > > > > Sal V.
The sounds are defined in the *.veh files. You can edit them or try to hunt down the needed sound files. Check the following section of the veh-file [SOUNDS] CSINSIDE_idle_rpm=800.0 CSINSIDE_ENGINE_IDLE=IDLEID.WAV CSOUTSIDE_idle_rpm=800.0 CSOUTSIDE_ENGINE_IDLE=IDLEED.WAV CSINSIDE_revved_rpm=4600.0 CSINSIDE_ENGINE_REVVED=Eng2ia.WAV CSOUTSIDE_revved_rpm=4700.0 CSOUTSIDE_ENGINE_REVVED=Eng2ea.WAV -Teijo Santala

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