Apparantley from official sources (go to www.gamespot.co.uk to read the
article) comes the news that GP3 will have force-feedback afterall, and
there's a quote from GC there to back it up, so it looks genuine enough.
Also www.alphaf1.com/gp3 have a load of new screenshots which look well
impressive, from Hungaroring. Also Microprose say July 28th is definite and
they will start printing the CD's before the end of the month.
At last GP3 is within reach.
WWWWWWWWWEEEEEEEEEEEEEEEEEEEEE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
>Yeah, especially since they have announced that the will add things like FF.
Ah, but take a look at http://www.alphaf1.com/gp3 and look at the news
item "updated feature list". Scroll down and see "what's to come in
future versions"
They've had 4 years to put some of this stuff in and just haven't
bothered...
--
Cheers!
Graeme Nash
>Ah, but take a look at http://www.alphaf1.com/gp3 and look at the news
>item "updated feature list". Scroll down and see "what's to come in
>future versions"
There's something amusing about the way they phrased this:
"Ability to look left or right from cockpit view just like in many other sims"
This would be an interesting feature:
"Starting driving career as a test driver and then moving to better teams"
Because I've been wondering which team a rookie scrub would be
most likely to get a car with. In F1 2000 I've been driving the Prost as
Alesi's teamate. It just doesn't feel realistic to kick Schumacher
out of his Ferrari. From the manual comments I suppose I should
start with Minardi.
Tom
GP3 sounds like another Crammond half a game
Simon Brown <[email hidden]> wrote in message
news:BNTZ4.2049$[email hidden]...
> Apparantley from official sources (go to www.gamespot.co.uk to read the
> article) comes the news that GP3 will have force-feedback afterall, and
> there's a quote from GC there to back it up, so it looks genuine enough.
> Also www.alphaf1.com/gp3 have a load of new screenshots which look well
> impressive, from Hungaroring. Also Microprose say July 28th is definiteand
> they will start printing the CD's before the end of the month.
> At last GP3 is within reach.
> WWWWWWWWWEEEEEEEEEEEEEEEEEEEEE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
>
>
Carlo <[email hidden]> wrote in message
news:8hajga$dqh$[email hidden]...
> GP3 sounds like another Crammond half a game
<g>
Yeah, especially since they have announced that the will add things like FF.
GP3 sounds like another Crammond half a game
From what I've read recently it seems that GP3 has very few people working
on it. Simergy is apparently only four people, with a further 20 people
from Microprose helping with the periphery of the game. Simergy is doing
the whole simulation and 3d engine themselves, and that means Geoff Crammond
is basically writing the "core simulation" himself (maybe someone can
correct this if it's wrong).
Compare this with the credits for GPL and you'll see why GP3 has taken so
long. Personally, in Geoff's position, I would have used the profits from
GP2 to expand Simergy because it's just taking too long to get products onto
the market. We will only see on July 28th whether GP3 is still up with the
competition, but Geoff risks falling behind in the future if he continues to
insist on being a loan coder on the physics and 3d engine. As the GP series
continues to increase in sophistication and realism, the projects will take
more and more man hours to complete. I hope Geoff has this in mind.
Simon.
Simon Brown wrote:
How many of those in the GPL credits were programmers (physics or
graphics)?
Believe me, one or two guys are often more productive than 20+ in
developing
a medium sized project, esp. if they can concentrate on the e.g. the
physics
engine.
--
l8er
ronny
Your mouse has moved. Windows must be restarted for the change
to take effect. Reboot now?
|\ _,,,---,,_ I want to die like my Grandfather,
ZZZzz /,`.-'`' -. ;-;;,_ in his sleep.
|,4- ) )-,_. ,\ ( `'-' Not like the people in his car,
'---''(_/--' `-'\_) screaming their heads off!
Quoted text (11 lines)
> > From what I've read recently it seems that GP3 has very few people working > on it. Simergy is apparently only four people, with a further 20 people > from Microprose helping with the periphery of the game. Simergy is doing > the whole simulation and 3d engine themselves, and that means Geoff Crammond > is basically writing the "core simulation" himself (maybe someone can > correct this if it's wrong). > Compare this with the credits for GPL and you'll see why GP3 has taken so > long. Personally, in Geoff's position, I would have used the profits from > GP2 to expand Simergy because it's just taking too long to get products onto > the market. We will only see on July 28th whether GP3 is still up with theI tried to do that too, but talks with the new team during the silly season
broke down. I wanted too much money, & sole use of the spare car, etc., and
I simply couldn't see eye-to-eye with myself. "I'm asking wayyyyy too much
for a guy who's still wet behind the ears," I thought, as I looked, steely
eyed, across the table at myself.
Things were a bit sour around the house for a few days after that--I and
myself weren't on speaking terms, and took to avoiding each other at social
functions.
--DK
PS: Then I flung the cat. (Sorry Unc.!)
"Bruce Kennewell" <[email hidden]> wrote in message
news:[email hidden]...
[snip] . . .started with a back-marker and
> after completed a season, promoted myself to a better team![snip]
Sheer Brilliance! ;0)
David Karr <[email hidden]> wrote in message
news:8hc98s$9p0$[email hidden]...
> I tried to do that too, but talks with the new team during the sillyseason
> broke down. I wanted too much money, & sole use of the spare car, etc.,and
> I simply couldn't see eye-to-eye with myself. "I'm asking wayyyyy toomuch
> for a guy who's still wet behind the ears," I thought, as I looked, steely
> eyed, across the table at myself.
>
> Things were a bit sour around the house for a few days after that--I and
> myself weren't on speaking terms, and took to avoiding each other atsocial
Quoted text (18 lines)
> functions. > > --DK > > PS: Then I flung the cat. (Sorry Unc.!) > > > > > "Bruce Kennewell" <[email hidden]> wrote in message > news:[email hidden]... > [snip] . . .started with a back-marker and > > after completed a season, promoted myself to a better team! > [snip] > > > >I did this with the original Grand Prix....started with a back-marker and
after completed a season, promoted myself to a better team!
If I recall correctly, there was "talk" leading up to the release of GP2
that such a career mode would be included, but it was not to be.
I will be delighted if such a feature forms part of GP3....a nice little
piece of "icing" on the cake.
--
Regards,
Bruce Kennewell,
Canberra, Australia.
---------------------------
TToommLL <[email hidden]> wrote in message
news:[email hidden]...
> >Ah, but take a look at http://www.alphaf1.com/gp3 and look at the news
> >item "updated feature list". Scroll down and see "what's to come in
> >future versions"
>
> There's something amusing about the way they phrased this:
> "Ability to look left or right from cockpit view just like in many other
sims"
>
> This would be an interesting feature:
> "Starting driving career as a test driver and then moving to better teams"
>
> Because I've been wondering which team a rookie scrub would be
> most likely to get a car with. In F1 2000 I've been driving the Prost as
> Alesi's teamate. It just doesn't feel realistic to kick Schumacher
> out of his Ferrari. From the manual comments I suppose I should
> start with Minardi.
>
> Tom
Rather than concern myself about falling behind in the future, if I were
Crammond Esq. I'd be concerning myself about which Caribbean island I would
be relocating to.
There I could poke away at GP4, GP5, to my heart's content, happy in the
knowledge that anyhing with the words "GPx" and "Geoff Crammond" attached to
them would continue to make my existence pretty damn comfortable! :-)
Let someone else worry about staffing levels!
--
Regards,
Bruce Kennewell,
Canberra, Australia.
---------------------------
Simon Brown <[email hidden]> wrote in message
news:rBd_4.3935$[email hidden]...
> From what I've read recently it seems that GP3 has very few people working
> on it. Simergy is apparently only four people, with a further 20 people
> from Microprose helping with the periphery of the game. Simergy is doing
> the whole simulation and 3d engine themselves, and that means Geoff
Crammond
> is basically writing the "core simulation" himself (maybe someone can
> correct this if it's wrong).
> Compare this with the credits for GPL and you'll see why GP3 has taken so
> long. Personally, in Geoff's position, I would have used the profits from
> GP2 to expand Simergy because it's just taking too long to get products
onto
> the market. We will only see on July 28th whether GP3 is still up with
the
> competition, but Geoff risks falling behind in the future if he continues
to
> insist on being a loan coder on the physics and 3d engine. As the GP
series
> continues to increase in sophistication and realism, the projects will
take
> more and more man hours to complete. I hope Geoff has this in mind.
> Simon.
>
>
On Sun, 4 Jun 2000 08:21:15 +1000 Bruce Kennewell <[email hidden]> wrote:
% I did this with the original Grand Prix....started with a back-marker and
% after completed a season, promoted myself to a better team!
% If I recall correctly, there was "talk" leading up to the release of GP2
% that such a career mode would be included, but it was not to be.
% I will be delighted if such a feature forms part of GP3....a nice little
% piece of "icing" on the cake.
But GP3 is just like GP2 in that any marque the player choses will
perform the same. So joining the "dog-team" of F1 will provide you as
the player with the same car as the "top-dog-team".
--
**************************** Michael E. Carver *************************
Upside out, or inside down...False alarm the only game in town.
[email hidden] http://www.teleport.com/~mcarver
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
Graeme Nash <[email hidden]> wrote in message
news:[email hidden]...
>
> >Yeah, especially since they have announced that the will add things likeFF.
>
> Ah, but take a look at http://www.alphaf1.com/gp3 and look at the news
> item "updated feature list". Scroll down and see "what's to come in
> future versions"
> They've had 4 years to put some of this stuff in and just haven't
> bothered...
Alpha F1, I wouldn't exactly choose that as my first port of call when
learnig about GP3, Graeme
LOL!
I know what it's like, David. These conversations I keep having with myself
are just SO predictable.
--
Regards,
Bruce Kennewell,
Canberra, Australia.
---------------------------
David Karr <[email hidden]> wrote in message
news:8hc98s$9p0$[email hidden]...
> I tried to do that too, but talks with the new team during the silly
season
> broke down. I wanted too much money, & sole use of the spare car, etc.,
and
> I simply couldn't see eye-to-eye with myself. "I'm asking wayyyyy too
much
> for a guy who's still wet behind the ears," I thought, as I looked, steely
> eyed, across the table at myself.
>
> Things were a bit sour around the house for a few days after that--I and
> myself weren't on speaking terms, and took to avoiding each other at
social
> functions.
>
> --DK
>
> PS: Then I flung the cat. (Sorry Unc.!)
>
>
>
>
> "Bruce Kennewell" <[email hidden]> wrote in message
> news:[email hidden]...
> [snip] . . .started with a back-marker and
> > after completed a season, promoted myself to a better team!
> [snip]
>
>
>
>
David Karr wrote:
You're in trouble mate ! :-)
Beers and cheers
(uncle) Goy
"Team Mirage" http://www.teammirage.com/
"The Pits" http://www.theuspits.com/
* Spam is for losers who can't get business any other way *
"Spamkiller" http://www.spamkiller.com
Quoted text (14 lines)
> > I tried to do that too, but talks with the new team during the silly season > broke down. I wanted too much money, & sole use of the spare car, etc., and > I simply couldn't see eye-to-eye with myself. "I'm asking wayyyyy too much > for a guy who's still wet behind the ears," I thought, as I looked, steely > eyed, across the table at myself. > > Things were a bit sour around the house for a few days after that--I and > myself weren't on speaking terms, and took to avoiding each other at social > functions. > > --DK > > PS: Then I flung the cat. (Sorry Unc.!)For me, that is immaterial, Michael.
If I start with a lowly-ranked team, irrespective of the fact that all cars
are the same, and I fail to deliver the goods then I do not "promote"
myself.
It is no different to racing in a one-class situation no matter what the
sport is, be it motor-racing or yacht racing.
Besides that fact, my imagination takes care of the rest.
--
Regards,
Bruce Kennewell,
Canberra, Australia.
---------------------------
Michael E. Carver <[email hidden]> wrote in message
news:TQs_4.8358$[email hidden]...
> On Sun, 4 Jun 2000 08:21:15 +1000 Bruce Kennewell <[email hidden]>
wrote:
> % I did this with the original Grand Prix....started with a back-marker
and
> % after completed a season, promoted myself to a better team!
> % If I recall correctly, there was "talk" leading up to the release of GP2
> % that such a career mode would be included, but it was not to be.
> % I will be delighted if such a feature forms part of GP3....a nice little
> % piece of "icing" on the cake.
>
> But GP3 is just like GP2 in that any marque the player choses will
> perform the same. So joining the "dog-team" of F1 will provide you as
> the player with the same car as the "top-dog-team".
>
> --
> **************************** Michael E. Carver *************************
> Upside out, or inside down...False alarm the only game in town.
> [email hidden] http://www.teleport.com/~mcarver
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=


































