MaXX <[email hidden]> wrote in message
news:[email hidden]...
GPL, without a doubt. However...and I'll probably get flamed for this one,
NFS Porsche Unleashed doesn't suck IMO (except from the cockpit view...).
--
don
New Programmes for Converted GPL Tracks
http://www.ianparker1.clara.co.uk/clara.net/i/a/n/ianparker1/webspace/gpl/
Which racing sim has the best engine sounds
A poster asked which racing game had engine sounds that really stirred the senses. Most replies named Grand Prix Legends, especially the Ferrari in-car and replacement sound packs, while others nominated NFS Porsche Unleashed, Sports Car GT, NASCAR Racing 3 and Dirt Track Racing. The thread drifted into swapping custom .wav files for fun and a tangent about 1970s rock concert sound systems.
Automated summary.
"Gregor Veble" <[email hidden]> wrote in message
news:[email hidden]...
[DISCLAIMER - Yes, I admit I'm a Ferrari fan anyway ;) ]
The original Ferrari noise is certainly the best noise I've ever heard in a
sim, shame it's not accurate (or seem accurate).
I remember playing the demo of GPL and thought "Hey, pretty I may buy". I
then visited some mates who had brought GPL that day. I went into there
house and heard this wailing noise. I had a blast around Zandy with the
Ferrari, tail out everywhere, feathering the throttle for the sheer hell of
it. Strangely enough, I brought GPL the next day. ;)
At the moment, I've got some new sounds from the net. The Ferrari is still
my fav (based on the actual V12 sound), though my Honda and Lotus sounds are
quite nice.
The engine noise was quite good in GP2, but better ones became available on
the net. F1RS and MGPRS defiantly had the worst original engine noises,
thank good someone fixed those!
Gavin
[email hidden]
[Old website, www.sharknose.freeserve.co.uk - New one on BT Internet account
in development]
Quoted text (11 lines)
> LL wrote: > > > > GPL, in car, Ferrari, > > > > Yes, definitely the only hair raising experience I ever had with a sim. > A friend of mine wanted to try GPL, so I put him in the Ferrari at > Kyalami, and once the engine hit the big revs down the straight he could > only grin and go, 'Whoa!' > > -Gregor
Graphics are getting better and better, physics and AI are generally
improving, but I don't think I've played a racing game, F1/Rallying/
Saloons/Sports Cars, where the engine sound has done anything for
me.
You know what I mean, that sound that makes the hairs on the back
of your neck stand up. Is this so difficult.
Interested to hear what readers of this newsgroup think as I have
not tried all games of this genre ?
Maxx
GPL, in car, Ferrari,
MaXX <[email hidden]> a �crit dans le message :
[email hidden]...
Quoted text (13 lines)
> > Graphics are getting better and better, physics and AI are generally > improving, but I don't think I've played a racing game, F1/Rallying/ > Saloons/Sports Cars, where the engine sound has done anything for > me. > > You know what I mean, that sound that makes the hairs on the back > of your neck stand up. Is this so difficult. > > Interested to hear what readers of this newsgroup think as I have > not tried all games of this genre ? > > MaxxIn article <[email hidden]>, [email hidden]
says...
GPL of course. I can�t remember how the original sounds were like but I
think they were pretty hairlifting. Now i have found my own personal
soundstyle for the Eagle, Lotus, Ferrari.....WROOOM Not just hairlifting
but also headtearingoff sounds. You won�t find better simsounds than
this. Enginsound is more important for a good sim than sidetrack grafics
IMO.
Johan N
Quoted text (14 lines)
> > Graphics are getting better and better, physics and AI are generally > improving, but I don't think I've played a racing game, F1/Rallying/ > Saloons/Sports Cars, where the engine sound has done anything for > me. > > You know what I mean, that sound that makes the hairs on the back > of your neck stand up. Is this so difficult. > > Interested to hear what readers of this newsgroup think as I have > not tried all games of this genre ? > > Maxx >
I think that GPL definately has the best stock engine sounds, but both GPL
and SCGT make it easy to insert any .wav file you want. GPL is bit easier,
but only because the small number of cars make the file naming convention
easier to deal with.
If you ever start feeling silly you can have an hour or so of fun with this
power.
LL wrote:
>
> GPL, in car, Ferrari,
>
Yes, definitely the only hair raising experience I ever had with a sim.
A friend of mine wanted to try GPL, so I put him in the Ferrari at
Kyalami, and once the engine hit the big revs down the straight he could
only grin and go, 'Whoa!'
-Gregor
GPL, in car, Ferrari,
Imo, GPL and N3 have about the best racing sound, especially the updated
sound packs folks have come out with for GPL.
--
Don Burnette
Dburn in N3 and Legends
ICQ# 74084566
"MaXX" <[email hidden]> wrote in message
news:[email hidden]...
>
> Graphics are getting better and better, physics and AI are generally
> improving, but I don't think I've played a racing game, F1/Rallying/
> Saloons/Sports Cars, where the engine sound has done anything for
> me.
>
> You know what I mean, that sound that makes the hairs on the back
> of your neck stand up. Is this so difficult.
>
> Interested to hear what readers of this newsgroup think as I have
> not tried all games of this genre ?
>
> Maxx
"Don Burnette" <[email hidden]> wrote in message
news:BkPZ4.27560$[email hidden]...
> Imo, GPL and N3 have about the best racing sound, especially the updated
> sound packs folks have come out with for GPL.
>
Best motor sounds is Barry Clays version for Dirt Track Racing..
DW
On Fri, 2 Jun 2000 08:56:00 -0700 don hodgdon <[email hidden]> wrote:
% GPL, without a doubt. However...and I'll probably get flamed for this one,
% NFS Porsche Unleashed doesn't suck IMO (except from the cockpit view...).
Roll down the windows or put the top down..... why do you think dogs
love sticking their heads out the window? nah just joking, I agree
that there should be a little more juice to the in car sounds in
NFS:PU.
--
**************************** Michael E. Carver *************************
Upside out, or inside down...False alarm the only game in town.
[email hidden] http://www.teleport.com/~mcarver
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
The first time I ran NFSPU, I thought there was something wrong with my
sound card configuration until I watched my first race replay. LOL I only
race in-car and didn't realize the sounds were so good until I accidentally
hit external view <VBG>
Scott
PowerSims.com
Michael E. Carver <[email hidden]> wrote in message
news:PITZ4.4564$[email hidden]...
> On Fri, 2 Jun 2000 08:56:00 -0700 don hodgdon <[email hidden]>wrote:
>
> % GPL, without a doubt. However...and I'll probably get flamed for thisone,
> % NFS Porsche Unleashed doesn't suck IMO (except from the cockpitview...).
Quoted text (11 lines)
> > Roll down the windows or put the top down..... why do you think dogs > love sticking their heads out the window? nah just joking, I agree > that there should be a little more juice to the in car sounds in > NFS:PU. > > -- > **************************** Michael E. Carver ************************* > Upside out, or inside down...False alarm the only game in town. > [email hidden] http://www.teleport.com/~mcarver > =-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
> GPL, without a doubt. However...and I'll probably get flamed for this one,
> NFS Porsche Unleashed doesn't suck IMO (except from the cockpit view...).
> --
> don
>
Ya know, I've taken the demo off my HD, and don't plan on buying this title
until I can get it for $15 or less, but..... I do love that Porsche Wooooom!
when the program starts up.
Are the 356 sounds just as good? First car was a '58 356.
"Kevin Gavitt" <[email hidden]> wrote
> If you ever start feeling silly you can have an hour or so of fun withthis
> power.
Just an hour? Geeze you can have DAYS of fun by tweaking the sound ;-)
Nothing as funny as 19 AI revving to the "D'oh!" of Homer Simpsons ;)
--
-- Fran�ois M�nard <ymenard>
-- May the Downforce be with you...
-- http://www.WeRace.net
-- People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world.
"Kevin Gavitt" <[email hidden]> wrote in message
news:G2UZ4.5808$[email hidden]...
>
> > GPL, without a doubt. However...and I'll probably get flamed for thisone,
> > NFS Porsche Unleashed doesn't suck IMO (except from the cockpitview...).
> > --
> > don
> >
>
> Ya know, I've taken the demo off my HD, and don't plan on buying thistitle
> until I can get it for $15 or less, but..... I do love that PorscheWooooom!
> when the program starts up.
>
> Are the 356 sounds just as good? First car was a '58 356.
>You're kidding? My second car was a '58 A Coupe! Silver with red leather,
man I loved that car. I built the engine myself, slightly overbored with a
mild cam, but with the stock Zeniths. It would easily pull a Super 90 and
most SCs I ran across. I sold it when my daughter was born to someone who
had it very well restored and I still see it occasionally, some 24 years
later.
To answer your question, the first thing I did when I loaded up NFSPU was
jump in an A coupe just to see how close it was to what I remembered. Except
for the in-car sounds, I was very impressed with the handling, braking and
acceleration (except the ability to spin the tires under acceleration in any
356 in second gear, it just isn't going to happen!) but I was also impressed
with how good the engine sounded, from outside the car anyway. The sound
from in the car is like driving with ear plugs in place. I use the bumper
cam which has a pretty decent sense of speed.
One of my favorite sounds in the world is an un-muffled flat-6 Porsche
engine under full acceleration. The shriek it makes sounds like someone
tearing a giant sheet in half over the Dead's PA system. Some of the 911s
in NFSPU come close, thankfully I haven't had neighbors for the last 3
months.<beg>
--
don
New GPL Program Covers for Converted Tracks:
http://www.ianparker1.clara.co.uk/clara.net/i/a/n/ianparker1/webspace/gpl/
"ymenard" <[email hidden]> wrote in message
news:5QVZ4.9301$[email hidden]...
I like the guard's song from The Wizard of Oz. Oh eh oh, Yooo oh. At
10,000 revs.
Quoted text (10 lines)
> "Kevin Gavitt" <[email hidden]> wrote > > If you ever start feeling silly you can have an hour or so of fun with > this > > power. > > > Just an hour? Geeze you can have DAYS of fun by tweaking the sound ;-) > > Nothing as funny as 19 AI revving to the "D'oh!" of Homer Simpsons ;) >The sound of the GT2 is the best of all. The in-car is great (better
than the external view, which is good for me because I hate driving
from behind the car just to hear the better sounds.)
Another game with great sounds -- NHRA Drag Racing. I know, the game
totally sucked. It was one of the most pathetic sims ever produced,
but the sounds were EXTREMELY accurate and when the volume was
increased adequately, my subwoofer would make stuff start falling off
my desk. The sounds are the only reason to even consider playing this
game.
TW
On Fri, 02 Jun 2000 19:29:45 GMT, "Scott B. Husted"
<[email hidden]> wrote:
Todd Walker
twalker294 at earthlink.net
Quoted text (29 lines)
>The first time I ran NFSPU, I thought there was something wrong with my >sound card configuration until I watched my first race replay. LOL I only >race in-car and didn't realize the sounds were so good until I accidentally >hit external view <VBG> > >Scott >PowerSims.com > >Michael E. Carver <[email hidden]> wrote in message >news:PITZ4.4564$[email hidden]... >> On Fri, 2 Jun 2000 08:56:00 -0700 don hodgdon <[email hidden]> >wrote: >> >> % GPL, without a doubt. However...and I'll probably get flamed for this >one, >> % NFS Porsche Unleashed doesn't suck IMO (except from the cockpit >view...). >> >> Roll down the windows or put the top down..... why do you think dogs >> love sticking their heads out the window? nah just joking, I agree >> that there should be a little more juice to the in car sounds in >> NFS:PU. >> >> -- >> **************************** Michael E. Carver ************************* >> Upside out, or inside down...False alarm the only game in town. >> [email hidden] http://www.teleport.com/~mcarver >> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-= >On Sat, 3 Jun 2000 01:19:17 -0700 don hodgdon <[email hidden]> wrote:
<snip>
% One of my favorite sounds in the world is an un-muffled flat-6 Porsche
% engine under full acceleration. The shriek it makes sounds like someone
% tearing a giant sheet in half over the Dead's PA system. Some of the 911s
% in NFSPU come close, thankfully I haven't had neighbors for the last 3
% months.<beg>
Ah yes! The Grateful Dead had the best ever sound system from the
1970's on......
--
**************************** Michael E. Carver *************************
Upside out, or inside down...False alarm the only game in town.
[email hidden] http://www.teleport.com/~mcarver
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
"Michael E. Carver" <[email hidden]> wrote
> Ah yes! The Grateful Dead had the best ever sound system from the
> 1970's on......
Blah. Pink Floyd had a better sound system! The Azimuth Coordinator was as
equally as good than GD's in the 70's.
<ahhh the eternal debate GD vs PF's quadraphonic sound system>
<ahhh the eternal debate of British psych. vs. American psych.>
--
-- Fran�ois M�nard <ymenard>
-- May the Downforce be with you...
-- http://www.WeRace.net
-- People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world.
In ICR2, I had once replaced the pacecar's voice with a clip from the movie
"Aliens"...Hit the pacecar, and Bill Paxton's voice would say "Game over,
man...Game over!" ;o)
Cheers!
Marc
Kevin Gavitt wrote:
Quoted text (15 lines)
> "ymenard" <[email hidden]> wrote in message > news:5QVZ4.9301$[email hidden]... > > "Kevin Gavitt" <[email hidden]> wrote > > > If you ever start feeling silly you can have an hour or so of fun with > > this > > > power. > > > > > > Just an hour? Geeze you can have DAYS of fun by tweaking the sound ;-) > > > > Nothing as funny as 19 AI revving to the "D'oh!" of Homer Simpsons ;) > > > > I like the guard's song from The Wizard of Oz. Oh eh oh, Yooo oh. At > 10,000 revs.On Sun, 04 Jun 2000 07:05:01 GMT ymenard <[email hidden]> wrote:
% "Michael E. Carver" <[email hidden]> wrote
% > Ah yes! The Grateful Dead had the best ever sound system from the
% > 1970's on......
% Blah. Pink Floyd had a better sound system! The Azimuth Coordinator was as
% equally as good than GD's in the 70's.
Now that you mention it, Pink's sound system was a very clean and
powerful in the 70's..... But come on, The Wall of Sound looked and
sounded impressive. <G>
--
**************************** Michael E. Carver *************************
Upside out, or inside down...False alarm the only game in town.
[email hidden] http://www.teleport.com/~mcarver
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=


































