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GTP mod - Phillip Park AI

4 posts by 3 people · 21 Jan 2005 03:46 UTC - 21 Jan 2005 17:08 UTC

Peter 21 Jan 2005 03:46 UTC#26530
Hi all, Has anyone else noticed the AI at Phillip Park sliding off at about turn 6 or 7. The part just before you take the fast right-hander. I set the AI to 90% in order to get used to this mod, dropped to the back for some overtaking practise, only for most of the cars to come a cropper around that area at some time or another. Out of 21 other cars I only overtook about 3 to get to first place. -- Pete Ives Remove All_stRESS before sending me an email
Larry 21 Jan 2005 13:42 UTC↳ reply to Peter#26538
AI cars in NR2003 have never played well together :) Look at Bristol. The AI there is like a group of children fighting in a mud puddle. -Larry "Peter" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (12 lines)> Hi all, > > Has anyone else noticed the AI at Phillip Park sliding off at about turn > 6 or 7. The part just before you take the fast right-hander. I set the > AI to 90% in order to get used to this mod, dropped to the back for some > overtaking practise, only for most of the cars to come a cropper around > that area at some time or another. Out of 21 other cars I only overtook > about 3 to get to first place. > > -- > Pete Ives > Remove All_stRESS before sending me an email
Peter 21 Jan 2005 14:06 UTC↳ reply to Larry#26294
In article <VE7Id.32227$jn.17597@lakeread06>, [email hidden] says... > AI cars in NR2003 have never played well together :) Look at Bristol. The > AI there is like a group of children fighting in a mud puddle. > > -Larry > Yeah, but these cars just drive off the same bit of road on their own. :( Btw, I think it should be Phillip Island, not Park. Whoops!!
Quoted text (17 lines)> "Peter" <[email hidden]> wrote in message > news:[email hidden]... > > Hi all, > > > > Has anyone else noticed the AI at Phillip Park sliding off at about turn > > 6 or 7. The part just before you take the fast right-hander. I set the > > AI to 90% in order to get used to this mod, dropped to the back for some > > overtaking practise, only for most of the cars to come a cropper around > > that area at some time or another. Out of 21 other cars I only overtook > > about 3 to get to first place. > > > > -- > > Pete Ives > > Remove All_stRESS before sending me an email > > >
-- Pete Ives Remove All_stRESS before sending me an email
Otis 21 Jan 2005 17:08 UTC↳ reply to Larry#26298
"Larry" wrote > AI cars in NR2003 have never played well together :) Look at Bristol.The > AI there is like a group of children fighting in a mud puddle. I thought they were supposed to do that. Trying to prepare us for all those online open races on the Papy servers.

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