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Re: Another GP3 preview!

13 posts by 12 people · 06 Jun 2000 - 09 Jun 2000 07:53 UTC

> Thanks this finally proves my point I was saying to myself : GP3 has yetto > give us a real 3d-accelerated picture!!! All of them have a section > non-accelerated. just because they aren't filtered doesn't mean they are not accelerated - you can of course have 3D Acceleration without filtering. cheers, Alex
David L. Cook 06 Jun 2000 16:17 UTC#264945
Is it me or does the blue car in this screenshot http://www.spelletjesgarnaal.be/previews/gp3deel2/images/pic_f.jpg look like it's about a foot off the ground? --David Cook In article <8b8%4.100278$[email hidden]>, [email hidden] wrote...
Quoted text (8 lines)> http://www.spelletjesgarnaal.be/previews/gp3deel2/index.html > It also has some previous released screenies, but at huge, as sharp as > they'll get, 1024x768 resolution. And a 6 minute movie of their trip to the > Hasbro studio's. (not really woth the download, as it contains more footage > of the airport and the food in the plane and at Hasbro than gameplay > footage. <g>) >
Tim Vanhee 06 Jun 2000 16:48 UTC#264931
http://www.spelletjesgarnaal.be/previews/gp3deel2/index.html It also has some previous released screenies, but at huge, as sharp as they'll get, 1024x768 resolution. And a 6 minute movie of their trip to the Hasbro studio's. (not really woth the download, as it contains more footage of the airport and the food in the plane and at Hasbro than gameplay footage. <g>) It's in dutch, so I'll try to translate the best - worst parts: ...graphics look amazing exept for the pitcrew, when they let the car go, they move away from the screen in South-Park style: they just slide away sideways... ...the only things they have to do is solve some bugs, make support the MSFF wheel, and finish weather effects. When it starts raining now it all comes very sudden, one moment you're bathing in the sun, the other moment storm breaks loose. They will fix that in the final version.... They are also fixing the pop-up of the trees in Hockenheim. According to Microprose that are just little bugs that will besolved in no-time. ... The reviewer noticed a bug when he entered the pits in Spa. The colours where all freaky and he was driving under the track for a moment. The developers where aware of that and would fix it. ...The fun part is that a total newbie can get in and drive thanks to the driving aids.... ...The developers thought that the car in the rain had too little grip, because whenever you blip the throttle the spins in no time. When the Arrows driver tested it they found the level of grip was just right. That's when I realised how insane F1 drivers where... There will be a multiplayer option, but only up to 4 player on a LAN-network. There will be no radio-messages during a race, something that gets down the realism. Anyway, GP3 will still be a bestseller. ...I was still impressed by the gameplay, especially by my triple summersault I managed to make. When I crashed hard at Monza my car just broke in 2. one time I hit another car. His wing broke and landed on the track, other cars ran into it and ended up in the graveltrap. I honestly never saw realistic crashes like this before. I'm no F1 fan but I need this game. To all F1-fans, if you have a PC, wait a month or 2 to buy a F1-game, they don't get any better than GP3. And if you don't have a PC, buy one. GP3 is worth it.
ymenard 06 Jun 2000 18:19 UTC#264968
"Tim Vanhee" <[email hidden]> wrote > http://www.spelletjesgarnaal.be/previews/gp3deel2/index.html<snip> Thanks this finally proves my point I was saying to myself : GP3 has yet to give us a real 3d-accelerated picture!!! All of them have a section non-accelerated. Sometimes it's armco, or the car graphics or trees, or it's the grass (that's obvious). It's obvious that the grass on the left side of the screen in this next URL is not accelerated, while the tarmac is. So is Gp3 really full-3d? What's Crammond trying to do? Why are some textures using anti-aliasing (or any other kind of blending method) while other parts of the game engine aren't? http://www.spelletjesgarnaal.be/previews/gp3deel2/images/pic_g.jpg Grass on the left http://www.spelletjesgarnaal.be/previews/gp3deel2/images/pic_i.jpg About everything is made of pixels non-blended here! Except the wheels? At least the track accuracy looks very, very good ;) -- -- Fran�ois M�nard <ymenard> -- May the Downforce be with you... -- http://www.WeRace.net -- People think it must be fun to be a super genius, but they don't realise how hard it is to put up with all the idiots in the world.
Ian P 06 Jun 2000 18:34 UTC#264970
Looks like they dont have car shadows working yet, that should make it look right. -- Ian P <E-mail address invalid due to spam> David L. Cook <[email hidden]> wrote in message news:[email hidden]... > Is it me or does the blue car in this screenshot > http://www.spelletjesgarnaal.be/previews/gp3deel2/images/pic_f.jpg look like it's > about a foot off the ground? > > --David Cook > > In article <8b8%4.100278$[email hidden]>, > [email hidden] wrote... > > http://www.spelletjesgarnaal.be/previews/gp3deel2/index.html > > It also has some previous released screenies, but at huge, as sharp as > > they'll get, 1024x768 resolution. And a 6 minute movie of their trip to the > > Hasbro studio's. (not really woth the download, as it contains more footage > > of the airport and the food in the plane and at Hasbro than gameplay > > footage. <g>) > > >
Toni Lassila 06 Jun 2000 18:37 UTC#264973
On Tue, 06 Jun 2000 18:19:40 GMT, "ymenard" <[email hidden]> wrote: >So is Gp3 really full-3d? What's Crammond trying to do? Why are some >textures using anti-aliasing (or any other kind of blending method) while >other parts of the game engine aren't? Maybe they just blended those parts with Paintshop to give it a 3D-accelerated look.
Hywel 06 Jun 2000 19:08 UTC#264964
> broke in 2. one time I hit another car. His wing broke and landed on the > track, other cars ran into it and ended up in the graveltrap. I honestly Now thats something I`ve been waiting for.... Debris from other cars, that can will do you damage if you do not avoid driving into it. Most (all?) games that I currently play, you can drive straight through debris without a scratch.
Harjan Brand 06 Jun 2000 22:21 UTC#264981
Is it possible that the lack of speed makes them look less blended than they are when moving? "ymenard" <[email hidden]> wrote in message news:0hb%4.34663$[email hidden]... > > "Tim Vanhee" <[email hidden]> wrote > > http://www.spelletjesgarnaal.be/previews/gp3deel2/index.html > <snip> > > Thanks this finally proves my point I was saying to myself : GP3 has yetto > give us a real 3d-accelerated picture!!! All of them have a section > non-accelerated. Sometimes it's armco, or the car graphics or trees, or > it's the grass (that's obvious). It's obvious that the grass on the left > side of the screen in this next URL is not accelerated, while the tarmacis. > So is Gp3 really full-3d? What's Crammond trying to do? Why are some > textures using anti-aliasing (or any other kind of blending method) while > other parts of the game engine aren't? > > http://www.spelletjesgarnaal.be/previews/gp3deel2/images/pic_g.jpg Grasson
Quoted text (14 lines)> the left > > http://www.spelletjesgarnaal.be/previews/gp3deel2/images/pic_i.jpg About > everything is made of pixels non-blended here! Except the wheels? > > At least the track accuracy looks very, very good ;) > > > > -- > -- Fran�ois M�nard <ymenard> > -- May the Downforce be with you... > -- http://www.WeRace.net > -- People think it must be fun to be a super genius, but they don't
realise > how hard it is to put up with all the idiots in the world. > > >
Simon Brown 06 Jun 2000 23:01 UTC#264848
The car is on the track, but it has no shadow. I wonder if that's because the track has a shadow map on it (from the trees, faked of course, as in all games) at this point and the game can't add two shadow maps to the same piece of track.
Simon Brown 06 Jun 2000 23:10 UTC#264850
Don't confuse 3d acceleration with filtering. Just because a texture doesn't include filtering it doesn't mean it hasn't been drawn by a 3d accelerator card. Plenty of other games deliberately leave bilinear filtering off certain objects because it gives a better overall look. Filtering automatically reduces the intensity of all colours by around 10-15% so it can ruin the impression of an object being in bright sunlight, and we all know how bright the colours in F1 are at times. It's up to the programmer whether he wants filtering on a particular object, it isn't compulsory. It can be switched on and off from one polygon to the next in D3D. It's clear on the first shot you linked to that there is filtering on the track, but not on the grass, so it's possible that this is how the final game will look, and Geoff has done this deliberately because he didn't like the faded look that filtering was giving on most objects (for comparison, see the colours in F1 2000).
Ian Jarvis 09 Jun 2000#264010
Its a Prost , it spends most of its time raised of the ground.............. broken down ! IJ Seeya <[email hidden]> wrote in message news:[email hidden]... > On Tue, 6 Jun 2000 12:16:48 -0400, David L. Cook <[email hidden]> > wrote: > > >Is it me or does the blue car in this screenshot > >http://www.spelletjesgarnaal.be/previews/gp3deel2/images/pic_f.jpg looklike it's
Quoted text (10 lines)> >about a foot off the ground? > > > >--David Cook > > It's not an optical illusion.....it just looks like one.... ;-) > > Just somebody waiting on GP3.... > > Seeya >

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