What is the history of force feedback controllers, specificly wheels and
for PC games?
The earliest force feedback I remember was a game called Hard Driving that
I played in the mid 90's in an arcade, though it was probably created
earlier (my guess would be late 80's, early 90's?).
I've only been playing PC racing games for a few years, so I don't know
too much early history. I would never have thought about using a force
feedback joystick, but I wouldn't want to use anything but a force feedback
racing wheel. So that's why force feedback really didn't enter the picture
until I got into racing games.
Lots of old posts to this group about the history of Hard Drivin' (and Race
Drivin') and other details. Search Google Groups -- this line seemed to
find a lot of them, but there are probably more:
(force OR drivin') group:rec.autos.simulators author:milliken
Also see Jed Margolin's site. Jed is the wizard who designed the hardware
for both games (and a lot of other great Atari arcade games) -- read the
whole page, there are lots of good stories:
http://www.jmargolin.com/schem/schems.htm
-- Doug Milliken
www.millikenresearch.com
On Thu, 20 Jan 2005, Magnulus wrote:
> What is the history of force feedback controllers, specificly wheels and
> for PC games?
>
> The earliest force feedback I remember was a game called Hard Driving that
> I played in the mid 90's in an arcade, though it was probably created
> earlier (my guess would be late 80's, early 90's?).


































