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Rec.Autos.Simulators Archive

history of force feedback?

2 posts by 2 people · 20 Jan 2005 09:15 UTC - 23 Jan 2005 01:25 UTC

magnulus 20 Jan 2005 09:15 UTC#26467
What is the history of force feedback controllers, specificly wheels and for PC games? The earliest force feedback I remember was a game called Hard Driving that I played in the mid 90's in an arcade, though it was probably created earlier (my guess would be late 80's, early 90's?). I've only been playing PC racing games for a few years, so I don't know too much early history. I would never have thought about using a force feedback joystick, but I wouldn't want to use anything but a force feedback racing wheel. So that's why force feedback really didn't enter the picture until I got into racing games.
Lots of old posts to this group about the history of Hard Drivin' (and Race Drivin') and other details. Search Google Groups -- this line seemed to find a lot of them, but there are probably more: (force OR drivin') group:rec.autos.simulators author:milliken Also see Jed Margolin's site. Jed is the wizard who designed the hardware for both games (and a lot of other great Atari arcade games) -- read the whole page, there are lots of good stories: http://www.jmargolin.com/schem/schems.htm -- Doug Milliken www.millikenresearch.com On Thu, 20 Jan 2005, Magnulus wrote: > What is the history of force feedback controllers, specificly wheels and > for PC games? > > The earliest force feedback I remember was a game called Hard Driving that > I played in the mid 90's in an arcade, though it was probably created > earlier (my guess would be late 80's, early 90's?).

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