Race Sim Central
Rec.Autos.Simulators Archive

Re: New N4 Tally shot at papy.com

9 posts by 7 people · 07 Jun 2000 - 09 Jun 2000

Walk Walker 07 Jun 2000#264568
Maybe true, but they are realistic. Look at a real picture of Talladega and you will see the "repetitive" tar stripes. -/-Walk Walker "Marc Collins" <[email hidden]> wrote in message news:F5A%4.38234$[email hidden]... > Looks nice, but the deeply grained tar strips are going to be a bit > repetitive at speed, I think. You could get away with the level of > repetitiveness evident in the shot when the repeating item was fairlyfaint
Quoted text (7 lines)> (e.g., in N3), but I guess we'll have to wait to see it in action. I was > hoping for a more varied track texture capability in N4. > > Marc. > > -- >
**************************************************************************** > Marc Collins > [email hidden] > > Your mouse has moved. Windows must be restarted for the change > to take effect. Reboot now? >**************************************************************************** > > >
Marc Collins 07 Jun 2000 22:34 UTC#264562
Looks nice, but the deeply grained tar strips are going to be a bit repetitive at speed, I think. You could get away with the level of repetitiveness evident in the shot when the repeating item was fairly faint (e.g., in N3), but I guess we'll have to wait to see it in action. I was hoping for a more varied track texture capability in N4. Marc. -- **************************************************************************** Marc Collins [email hidden] Your mouse has moved. Windows must be restarted for the change to take effect. Reboot now? ****************************************************************************
Walk Walker 08 Jun 2000#264293
My bad. I stand corrected. I always seem to miss these kinds of things. Good eye Marc! -/-WW "Marc Collins" <[email hidden]> wrote in message news:CjD%4.38547$[email hidden]... > The real tar strips do not repeat down to every last squiggle the waythese > do.
Marc Collins 08 Jun 2000 02:13 UTC#264517
The real tar strips do not repeat down to every last squiggle the way these do. When they are so detailed and so distinctive, is it much easier to see the repetition. It's not a huge deal, but it is definitely not realistic, either. Marc. "Walk Walker" <[email hidden]> wrote in message news:393ed308$[email hidden]... > Maybe true, but they are realistic. Look at a real picture of Talladegaand
Quoted text (11 lines)> you will see the "repetitive" tar stripes. > > -/-Walk Walker > > "Marc Collins" <[email hidden]> wrote in message > news:F5A%4.38234$[email hidden]... > > Looks nice, but the deeply grained tar strips are going to be a bit > > repetitive at speed, I think. You could get away with the level of > > repetitiveness evident in the shot when the repeating item was fairly > faint > > (e.g., in N3), but I guess we'll have to wait to see it in action. I
was
Quoted text (7 lines)> > hoping for a more varied track texture capability in N4. > > > > Marc. > > > > -- > > >
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Quoted text (7 lines)> > Marc Collins > > [email hidden] > > > > Your mouse has moved. Windows must be restarted for the change > > to take effect. Reboot now? > > >
**************************************************************************** > > > > > > > >
David L. Cook 08 Jun 2000 02:59 UTC#264494
Good eye man! I didn't notice that before. I suspect Papy didn't think we would either... --David Cook In article <CjD%4.38547$[email hidden]>, [email hidden] wrote... > The real tar strips do not repeat down to every last squiggle the way these > do.
Vintook 08 Jun 2000 03:01 UTC#264528
well it's more realistic then if they weren't there! Vintook "Marc Collins" <[email hidden]> wrote in message news:CjD%4.38547$[email hidden]... > The real tar strips do not repeat down to every last squiggle the waythese > do. When they are so detailed and so distinctive, is it much easier tosee
Quoted text (29 lines)> the repetition. It's not a huge deal, but it is definitely not realistic, > either. > > Marc. > > "Walk Walker" <[email hidden]> wrote in message > news:393ed308$[email hidden]... > > Maybe true, but they are realistic. Look at a real picture of Talladega > and > > you will see the "repetitive" tar stripes. > > > > -/-Walk Walker > > > > "Marc Collins" <[email hidden]> wrote in message > > news:F5A%4.38234$[email hidden]... > > > Looks nice, but the deeply grained tar strips are going to be a bit > > > repetitive at speed, I think. You could get away with the level of > > > repetitiveness evident in the shot when the repeating item was fairly > > faint > > > (e.g., in N3), but I guess we'll have to wait to see it in action. I > was > > > hoping for a more varied track texture capability in N4. > > > > > > Marc. > > > > > > -- > > > > > >
****************************************************************************
Quoted text (8 lines)> > > Marc Collins > > > [email hidden] > > > > > > Your mouse has moved. Windows must be restarted for the change > > > to take effect. Reboot now? > > > > > >
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Quoted text (7 lines)> > > > > > > > > > > > > > >
ymenard 08 Jun 2000 18:56 UTC#264340
"Walk Walker" <[email hidden]> wrote > My bad. I stand corrected. Papyrus needs to create a fractal system for cracks at Talladega. If they don't I WON'T BUY N4. Actually a fractal system would benefit for many things in computer games. Trees, road textures, grass textures, sky, etc.. ;-) -- sarcasm -- Fran�ois M�nard <ymenard> -- May the Downforce be with you... -- http://www.WeRace.net -- People think it must be fun to be a super genius, but they don't realise how hard it is to put up with all the idiots in the world.
Q 09 Jun 2000 04:05 UTC#264194
What's a fractal system?

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