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Rec.Autos.Simulators Archive

GPL's future and F1

13 posts by 10 people · 09 Jun 2000 07:36 UTC - 11 Jun 2000

Jcharm 09 Jun 2000 07:36 UTC#264224
We are well into the year 2000 and there still isn't a new contender to really touch GPL's dominance for racing sims. GP3 really isn't a contender because there will be no internet multiplayer. World Sports Cars will probably never be released in anybody's lifetime. I know it's slated for release at the end of the year but if you read the reports, nothing has been implemented in this game yet, they only have 1 track license and there are only 2 guys working on the most complex and ambitiuous sim ever. N4 looks promising if you like racing Talledega for the 8 zillionth time. And that's it. Skip Barber Racing? Puhlease. So here's my idea. What does everybody want? A F1 game. What sells beside Nascar? F1. Except we call it GPL 2000. Take the best parts of GPL and stir in the best parts of modern day F1. GPL and VROC are already 80% there. Introduce new cars that are F1 like. Imagine that Eagle and Lotus were still making F1 style cars today and use a little imagination to produce somthing that is very similar to current F1, but better. Start with GPL and spruce up the graphics engine - make it pretty. Make it compatible with D3D, glide and OpenGL. The physics engine is already there. Use the best sounds that technology can create - it doesn't have to be realistic, becuase it's Fantasy F1. Add telemetry, pit stops, commentary, radio communication, etc. Incorporate VROC into the game and dress it up along with the menus. Keep the tracks the way they are (of course make them look current, but don't change the layout) because who really likes the new tracks anyway. Keep all the drivers from GPL and insert them into the year 2000. Incorporate a worldwide ranking and record keeping system into the game. The important part is to cultivate a community within the game. The best part about this idea is that the tough stuff is already done it just needs to be repackaged and updated. Think about all the bulshit you had to do to get GPL and VROC running right - all the patches, tweaking and exploring. What if you could just plug in your wheel and GPL2000 would take you into a new world of multiplayer racing and community. I'm not saying to dumb it down, just make it easy to start racing. Some of you probably think this is heresy, but this idea isn't about rengineering the 1967 GP it's about rengineering modern F1. Of course Papyrus could just come out with an F1 sim, but that doesn't seem too likely so maybe they can make something better. Let the flames begin, Jcharm
Skotty Flynn 09 Jun 2000 08:51 UTC#264231
On Fri, 09 Jun 2000 07:36:19 GMT, "Jcharm" <[email hidden]> wrote: >World Sports Cars will >probably never be released in anybody's lifetime. I know it's slated for >release at the end of the year but if you read the reports, nothing has been >implemented in this game yet, they only have 1 track license and there are >only 2 guys working on the most complex and ambitiuous sim ever. Actually, it's been pushed to Q1/2001 >N4 looks promising if you like racing Talledega for the 8 zillionth time. Whatever you say! :) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Skotty Flynn "skotty20" Nascar-Racing-Sims.Com: http://www.nascar-racing-sims.com The Ultimate Sim Racing Directory: http://www.nascar-racing-sims.com/directory/ Member of The Sports Gaming Network: http://www.sports-gaming.com
Andre Warringa 09 Jun 2000 08:58 UTC#264138
On Fri, 09 Jun 2000 07:36:19 GMT, "Jcharm" <[email hidden]> wrote: >Let the flames begin, What flames? Excellent post!! Andre > >Jcharm > >
Andrew Turner 09 Jun 2000 11:44 UTC#264164
Actually, Jcharm, you're right. The best part about your idea is that the "tough stuff is already done". (Which isn't saying much.) Andrew Jcharm wrote:
Quoted text (15 lines)> What does everybody want? A F1 game. What sells beside > Nascar? F1. Except we call it GPL 2000. > ...it doesn't have to be realistic, > becuase it's Fantasy F1. > Keep the tracks the way they are (of course make them look > current, but don't change the layout) because who really likes the new > tracks anyway. > Keep all the drivers from GPL and insert them into the year > 2000. > > The best part about this idea is that the tough stuff is already done it > just needs to be repackaged and updated.
Jcharm <[email hidden]> schrieb in im Newsbeitrag: T7105.45764$[email hidden]... > snipped many good ideas< Maybe some additions: We have people here capable of designing new tracks for GPL, it should thus be possible to model all the current tracks of modern Formula One. Point is, it's a thrill to sit down on the actual race-weekend and simulate the Grand Prix, be it alone or as a league. I did that frequently when GP2 was new, really a challenge. Second point would be physics: To be realistic, the car model of GPL must be altered to correspond to modern Formula One cars, taking into account wings and power, just to name a few. Otherwise, what would be the sense of GPL2? Of course, on the other hand, we wouldn't be able to overtake anymore due to aerodynamic restrictions, but then again, every1 would *know* overtaking is not possible, thus racing online would produce less carnage :)) cya Maaki -- ________________________________ Check out my home once in a while: http://home.t-online.de/home/mstiepel/ ........still a lot of work to be done GPLRank -0.86 ________________________________
TRUSRS85 10 Jun 2000#263904
>What does everybody want? A F1 game. NOOO We want a CART sim There's tons of nascar and F1 stuff available We want a new CART sim damn it!!!!!!!
Chris Bloom 10 Jun 2000 15:02 UTC#263876
And what would you want in a CART sim? In article <[email hidden]>, [email hidden] (TRUSRS85) wrote:
Quoted text (8 lines)>>What does everybody want? A F1 game. > >NOOO >We want a CART sim >There's tons of nascar and F1 stuff available >We want a new CART sim damn it!!!!!!! > >
* Sent from RemarQ http://www.remarq.com The Internet's Discussion Network * The fastest and easiest way to search and participate in Usenet - Free!
Roger Walker 10 Jun 2000 16:30 UTC#263881
**Rendition** support? :) Chris Bloom <[email hidden]> wrote in message news:[email hidden]...
Quoted text (15 lines)> And what would you want in a CART sim? > > In article <[email hidden]>, > [email hidden] (TRUSRS85) wrote: > >>What does everybody want? A F1 game. > > > >NOOO > >We want a CART sim > >There's tons of nascar and F1 stuff available > >We want a new CART sim damn it!!!!!!! > > > > > > > * Sent from RemarQ http://www.remarq.com The Internet's Discussion
Network * > The fastest and easiest way to search and participate in Usenet -Free! >
(unknown) 11 Jun 2000#263803
You're proposing that someone use GPL -- the most realistic racing sim yet -- as the basis for a fantasy racer? Why?? Because it will "feel realistic," perhaps? Realistic as compared to what? Without actually simulating REAL cars, why waste all that physics modeling? Also, the GPL engine does not take into account ANY aerodynamics modeling, I don't believe, which means that the addition of wings would be purely cosmetic, so why bother modeling anything supposedly "modern" with the GPL engine as it currently stands? Also, you said: >>>Make it compatible with D3D, glide and OpenGL. The physics engineis already there. Use the best sounds that technology can create - it doesn't have to be realistic, becuase it's Fantasy F1. Add telemetry, pit stops, commentary, radio communication, etc.<<< GPL doesn't have D3D support built-in, and adding in D3D support is NOT a simple task, otherwise we would have already seen a D3D patch for GPL, I would imagine. Telemetry, pit stops, commentary, radio communications, etc., all represent similarly-difficult tasks -- if any of this were "simple," then EVERY sim/game would incorporate these things. There's a reason it's not already in GPL -- all of this represents a LOT of up-front programming, and if a game is already completed, I would imagine that it would be even MORE difficult to add it in as an afterthought. I still don't understand the "fantasy" racer angle, though -- F12K is taking it on the chin because several tracks seem too "unrealistic" (some have called Spa nigh unto a "fantasy" track because it's not accurate enough), yet I see you (and several others, judging by the follow-on posts) getting somewhat excited over the prospect of a fantasy racer based on GPL. Have any of you heard of "Powerslide" or "Ultim@te Race Pro"? Seems to me that this is what you're really talking about here, because once you start to model "fantasy" cars, then how can you tell just HOW realistic it is, regardless of whether or not the GPL engine is the basis? Yeah, yeah, I know -- if you make a real-world adjustment, you should get real-world results. I thought the appeal of titles like GPL, N2/3/Legends, GP2, etc., was that they simulated real-world cars, series, and events in a very realistic manner, whereas other "arcade" racers like NFSPU, Viper Racing, SCGT, and even F12K are virtually shunned by some because they either don't simulate real events and series, or because they fail to properly simulate certain aspects of what they are attempting to model in an accurate enough manner. After I read your post the first time I thought, "Yeah, you'd better be ready for the flames -- a fantasy racer based on the GPL engine sounds like heresy to me!" After reading through the follow-ups, though, it amazes me that if the almighty "GPL" is invoked in virtually ANY context, there ARE large masses who will fall in line, drooling in a Pavlovian manner. Weird. If by some wierd twist of fate it turned out that the GPL physics engine had been used as the basis for "NASCAR Revolution," I would not be surprised to find board would clogged with posts from converts singing the praises of NASCAR Revolution. Weird. Thankfully, though, we're NOT GPL-centric around here, contrary to popular belief. -- JB In article <T7105.45764$[email hidden]>, "Jcharm" <[email hidden]> wrote: > We are well into the year 2000 and there still isn't a new contenderto > really touch GPL's dominance for racing sims. GP3 really isn't acontender > because there will be no internet multiplayer. World Sports Cars will > probably never be released in anybody's lifetime. I know it's slatedfor > release at the end of the year but if you read the reports, nothinghas been > implemented in this game yet, they only have 1 track license andthere are > only 2 guys working on the most complex and ambitiuous sim ever. > N4 looks promising if you like racing Talledega for the 8 zillionthtime. > And that's it. Skip Barber Racing? Puhlease. > > So here's my idea. What does everybody want? A F1 game. What sellsbeside > Nascar? F1. Except we call it GPL 2000. Take the best parts ofGPL and > stir in the best parts of modern day F1. GPL and VROC are already80% > there. Introduce new cars that are F1 like. Imagine that Eagle andLotus > were still making F1 style cars today and use a little imagination to > produce somthing that is very similar to current F1, but better.Start with > GPL and spruce up the graphics engine - make it pretty. Make itcompatible > with D3D, glide and OpenGL. The physics engine is already there.Use the > best sounds that technology can create - it doesn't have to berealistic, > becuase it's Fantasy F1. Add telemetry, pit stops, commentary, radio > communication, etc. Incorporate VROC into the game and dress it upalong > with the menus. Keep the tracks the way they are (of course makethem look > current, but don't change the layout) because who really likes thenew > tracks anyway. Keep all the drivers from GPL and insert them intothe year > 2000. Incorporate a worldwide ranking and record keeping system intothe > game. The important part is to cultivate a community within the game. > > The best part about this idea is that the tough stuff is already doneit > just needs to be repackaged and updated. Think about all the bulshityou > had to do to get GPL and VROC running right - all the patches,tweaking and > exploring. What if you could just plug in your wheel and GPL2000would take > you into a new world of multiplayer racing and community. I'm notsaying to > dumb it down, just make it easy to start racing. > > Some of you probably think this is heresy, but this idea isn't about > rengineering the 1967 GP it's about rengineering modern F1. Of course > Papyrus could just come out with an F1 sim, but that doesn't seem toolikely
Quoted text (7 lines)> so maybe they can make something better. > > Let the flames begin, > > Jcharm > >
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