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F1 2000 Mobil-1 Challenge

4 posts by 4 people · 09 Jun 2000 - 10 Jun 2000 08:04 UTC

As you probably know, there is a patch available for download from Mobil/EA which allows players to submit their best lap times, using a standard car set-up - so as to achieve a level playing field. Nobody is supposed to benefit from an expertly well set-up car configuration. Anyway, both myself and my 10-year old boy have been playing this - I don't use driver assistances - he does, except for Brake point help - which he only uses when approaching difficult corners - watching him keep the foot on the gas pedal and only hitting F3 near corners is quite amusing. We'd been thrashing around Monaco for days - we think we were getting pretty good at it too - with lap times in the low 1:23s. However, with the standard game, and using a few tweaked car setups - gear ratios and wing settings mostly - we can get below 1:20 most laps. My question is - how the Bloody Hell does anyone manage to lap at 1:09 ??!!?? - see the top lap times on the EA site, especially with a crap car setup given to you by EA. I've watched a VCR file of a 1:17 submitted with an excellent set up by Ian Bell, (available at www.bhmotorsports.com) and can see the techniques used to reach these times - but I do not beleive that it is possible to get round in 1:09 unless they've fiddled with the standard spec of the cars. I understand you can further edit the cars' performances with various utilities available, directly modifying phisics models - but surely with the Alpha-Numeric keycode you need to submit to EA on presenting a hot lap, there should be some security check to spot cheats. Anyway that's my 2p's worth. Don't flame me - I'm probably [compared to some you you guys] just a crap race driver anyway! I would be interested to hear from genuinely fast racers, and to see a VCR file of their performance round Monaco. Off to Circuit Gilles Villeneuve to practice for next weekend's race. Have a good one. Keith
fatClyde 09 Jun 2000 18:22 UTC#264083
Don't beat around the bush, man. Of course they are cheating. It happens all the time, and even though everyone will be truly outraged by my comments, it is the truth. There are some really devious(clever) bastards who know how to get round virtually anything. This is where console games will have the edge one day. Online play will have an even playing field and it will be great fun.I'm looking forward to that day and revenge will be sweet. Until then, i'm afraid you will just have to take a back seat to the cheats.
ymenard 09 Jun 2000 19:22 UTC#264116
"slyDog" <[email hidden]> wrote > This is where console games will have the edge one day. What, you mean those consoles games who get more and more open in their architecture? When the merge between PC's and consoles will happen, be sure there will be cheating in those titles also. The only way is to build the server/client architecture for multiplayer games more and more towards the server, and less towards the client. With digital internet access, it's more possible than ever. -- -- Fran�ois M�nard <ymenard> -- May the Downforce be with you... -- http://www.WeRace.net -- People think it must be fun to be a super genius, but they don't realise how hard it is to put up with all the idiots in the world.
Ville V Sinkko 10 Jun 2000 08:04 UTC#263922
I have to admit I'm not at all familiar with the game, but - 1:09 laps at Monaco? *giggle* Hey, here's a thread for you: what racing sim has modelled Monaco with the *worst* accuracy? I remember doing sub-1 minute laps there in Grand Prix Circuit, but I'm not sure if such prehistoric monstrosities should count. .) Keith Archer <[email hidden]> wrote: > I've watched a VCR file of a 1:17 submitted with an excellent set up by Ian > Bell, (available at www.bhmotorsports.com) and can see the techniques used > to reach these times - but I do not beleive that it is possible to get round > in 1:09 unless they've fiddled with the standard spec of the cars. +Cinquo

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