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NSR

11 posts by 8 people · 23 Jan 2005 00:52 UTC - 24 Jan 2005 22:18 UTC

JP 23 Jan 2005 00:52 UTC#26400
I *really* like the feel of the car so far. Feels much like a heavy stock car, instead of some kind of car, floating above the track surface ala 03. Bunch of little stuff I don't car for. But again, until it's seen what online is like, it doesn't much matter.
"JP" wrote... > I *really* like the feel of the car so far. Feels much like > a heavy stock car, instead of some kind of car, floating above > the track surface ala 03. Bunch of little stuff I don't car > for. Par for the course as far as ISI based simulations go. The single player driving experencience has always, hands down, eclipsed any Papy effort since GTR for F1 2002. Kaemmer hasn't matched it in any publicly available code yet. > But again, until it's seen what online is like, it doesn't > much matter. Indeed. Jan.(yet to try the demo and won't get around to it for at least another week) =--
cronik 23 Jan 2005 03:33 UTC↳ reply to JP#26410
JP wrote: > I *really* like the feel of the car so far. Feels much like a heavystock > car, instead of some kind of car, floating above the track surfaceala 03. > Bunch of little stuff I don't car for. > > But again, until it's seen what online is like, it doesn't muchmatter. How you can possibly entertain the thought of ditching the superlative Nascar 2003 in favour of another pathetic attempt by EA at a Nascar simulation is beyond me.
JP 23 Jan 2005 03:55 UTC↳ reply to cronik#26413
<[email hidden]> wrote in message news:[email hidden]...
Quoted text (14 lines)> > JP wrote: > > I *really* like the feel of the car so far. Feels much like a heavy > stock > > car, instead of some kind of car, floating above the track surface > ala 03. > > Bunch of little stuff I don't car for. > > > > But again, until it's seen what online is like, it doesn't much > matter. > > How you can possibly entertain the thought of ditching the superlative > Nascar 2003 in favour of another pathetic attempt by EA at a Nascar > simulation is beyond me.
<shrug> Interesting that it bothers you so much, considering you don't work for Papy, etc. Anyway, maybe I will, maybe not. Waaay to early to tell. Already like some things better (because, gasp, they're done better), others I don't. But unless the mp area is good, I couldn't care less about the good parts of it. >
In article <[email hidden]>, [email hidden] says... > > How you can possibly entertain the thought of ditching the superlative > Nascar 2003 in favour of another pathetic attempt by EA at a Nascar > simulation is beyond me. > Keep your attentions focused on .action, low-grade. MRSisson -- LOAD "GPL",8 SEARCHING FOR GPL LOADING READY. RUN
Long debate, but I agree with JP on this. NR2003's physics are too boring for me. This one is fresh. It will boil down to quality of Multiplayer for me too. If it is 80% as good as Papy most people will move to EA. Bill Bollinger www.gsxn.com <[email hidden]> wrote in message news:[email hidden]...
Quoted text (15 lines)> > JP wrote: >> I *really* like the feel of the car so far. Feels much like a heavy > stock >> car, instead of some kind of car, floating above the track surface > ala 03. >> Bunch of little stuff I don't car for. >> >> But again, until it's seen what online is like, it doesn't much > matter. > > How you can possibly entertain the thought of ditching the superlative > Nascar 2003 in favour of another pathetic attempt by EA at a Nascar > simulation is beyond me. >
Bill Bollinger wrote: > Long debate, but I agree with JP on this. NR2003's physics are too boring > for me. This one is fresh. It will boil down to quality of Multiplayer for > me too. If it is 80% as good as Papy most people will move to EA. I hope it will be better than Papy, but based on the demo, its not even close. Man, the demo really sucked IMO, especially graphics-wise. The ugliest race game I've seen in sometime.
JP 23 Jan 2005 14:00 UTC↳ reply to JTS#26442
"JTS" <[email hidden]> wrote in message news:[email hidden]... > Bill Bollinger wrote: > > Long debate, but I agree with JP on this. NR2003's physics are tooboring > > for me. This one is fresh. It will boil down to quality of Multiplayerfor > > me too. If it is 80% as good as Papy most people will move to EA. > > I hope it will be better than Papy, but based on the demo, its not even > close. Man, the demo really sucked IMO, especially graphics-wise. The > ugliest race game I've seen in sometime. Adjust your settings. Looks great, and my intitial impression was the same as yours.
Then you must have something set up wrong. Mine are on equal par with NR2003. Heck, in some areas it is ahead. Note: I have modified my rear view mirror and am running at 4x AA. Both titles look just about the same. Bill Bollinger www.gsxn.com "JTS" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (9 lines)> Bill Bollinger wrote: >> Long debate, but I agree with JP on this. NR2003's physics are too >> boring for me. This one is fresh. It will boil down to quality of >> Multiplayer for me too. If it is 80% as good as Papy most people will >> move to EA. > > I hope it will be better than Papy, but based on the demo, its not even > close. Man, the demo really sucked IMO, especially graphics-wise. The > ugliest race game I've seen in sometime.
Buck411 24 Jan 2005 18:37 UTC↳ reply to JTS#26292
Check your settings... "JTS" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (9 lines)> Bill Bollinger wrote: >> Long debate, but I agree with JP on this. NR2003's physics are too >> boring for me. This one is fresh. It will boil down to quality of >> Multiplayer for me too. If it is 80% as good as Papy most people will >> move to EA. > > I hope it will be better than Papy, but based on the demo, its not even > close. Man, the demo really sucked IMO, especially graphics-wise. The > ugliest race game I've seen in sometime.
"Jan Verschueren" wrote: > Par for the course as far as ISI based simulations go. The single player > driving experencience has always, hands down, eclipsed any Papy effortsince > GTR for F1 2002. Kaemmer hasn't matched it in any publicly available code > yet. Perhaps I just chose the wrong tracks but I always found the AI in ISI sims to be very dodgy. Too fast in some parts and hopelessly slow in others. Add to that the zillions of tweaks to vehicle settings and controller settings people have gone to get a resonable feel. Admittedly you do say ISI based but I think the single player experience is extremely subjective and that "always, hands down" should have an IMHO in there somewhere. I do hope Kaemmer does come up with the goods. The GPL engine has largely gone to waste for road racing sim fans as the mods of NR2003 have been tainted by the stock car base. I read with interest Mark Beckman's comment on the GPL model being a fluke and that for pure immersion for some is still the engine of choice, despite the known issues, hence the mods in development. It falls in line with my view that creating the fantasy of racing on a computer isn't just about punching in real life physics figures but has a high degree of fudge. All IMHO of course :) Cheers Tony

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