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Rec.Autos.Simulators Archive

NSR Demo Spotter????

5 posts by 5 people · 22 Jan 2005 23:17 UTC - 23 Jan 2005 08:33 UTC

Chris Maness 22 Jan 2005 23:17 UTC#26394
Should the spotter work in the demo or was it left out? If it is supposed to work can anyone give me a suggestion on how to make it work. Thanks, Chris
Not in the demo it appears. "Chris Maness" <[email hidden]> wrote in message news:[email hidden]... Should the spotter work in the demo or was it left out? If it is supposed to work can anyone give me a suggestion on how to make it work. Thanks, Chris
I wish it did because the mirror is TOTALLY useless. -Larry "Chris Maness" <[email hidden]> wrote in message news:[email hidden]... Should the spotter work in the demo or was it left out? If it is supposed to work can anyone give me a suggestion on how to make it work. Thanks, Chris
Bob V 23 Jan 2005 05:41 UTC↳ reply to Larry#26424
"Larry" <[email hidden]> wrote in message news:bGEId.33243$jn.10426@lakeread06... I wish it did because the mirror is TOTALLY useless. Not if you fix it. Go to your .plr file in the Save directory. [ Graphic Options ] Self In Rearview="0" // Whether own car appears in rearview (Default is "1") While you're there, to improve the car textures, change the following AI max texture size="0" // 0=Off (Default is "512")
buster 23 Jan 2005 08:33 UTC↳ reply to Bob V#26428
Bob V wrote:
Quoted text (14 lines)> "Larry" <[email hidden]> wrote in message > news:bGEId.33243$jn.10426@lakeread06... > I wish it did because the mirror is TOTALLY useless. > > > Not if you fix it. Go to your .plr file in the Save directory. > > [ Graphic Options ] > Self In Rearview="0" // Whether own car appears in rearview (Default is > "1") > > While you're there, to improve the car textures, change the following > > AI max texture size="0" // 0=Off (Default is "512")
If this much is still ISI code, then it doesnt sound too good for multiplayer if everyone is gonna have their own settings and physics again

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