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Rec.Autos.Simulators Archive

WSC HiRez Shots - Shadows

2 posts by 2 people · 13 Jun 2000 16:32 UTC - 13 Jun 2000 21:56 UTC

Klinn 13 Jun 2000 16:32 UTC#263446
Those high resolution screen shots of WSC posted at http://www.simhq.com/simhq3/sims/previews/wcs/wsc2/ look very nice. Just one thing... (I feel like I'm getting really picky here) ...it looks like the shadows are drawn across all objects as if they are flat. They look great on the track, but look at the cars or guardrails. They should be "draped" across the objects, with the angle of the shadows dependent on the orientation of the surface. Right now they sort of cut through them. That's not to say I'll refuse to buy the game if the shadows stay that way, of course! <g> ...Klinn
Tim Vanhee 13 Jun 2000 21:56 UTC#263395
Oh no! They have a spunge, a bucket and a broom in the pits! Let's hope they didn't model dust, grease, food rests, oil stains,... in the pits so we don't have to clean the pits, because I hate cleaning! Realism is a good thing but this is just too much! Colin French <[email hidden]> schreef in berichtnieuws [email hidden]...
Quoted text (14 lines)> Those high resolution screen shots of WSC posted at > http://www.simhq.com/simhq3/sims/previews/wcs/wsc2/ look very nice. Just > one thing... (I feel like I'm getting really picky here) ...it looks > like the shadows are drawn across all objects as if they are flat. They > look great on the track, but look at the cars or guardrails. They should > be "draped" across the objects, with the angle of the shadows dependent > on the orientation of the surface. Right now they sort of cut through > them. > > That's not to say I'll refuse to buy the game if the shadows stay that > way, of course! <g> > > ...Klinn >

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