GraDee wrote:
For your information ,.....GP3 is based on the 1998 still with the Stewart team and NO Jaguar!!
--
Greetings :)RuuD�
+------------------------------+
mailto:[email hidden]
GP3 wet-weather screenshots impress
New GP3 rain screenshots on Avault drew widespread praise for their reflections, puddles and dry line, with one poster who had seen it running saying the effect looked even better in motion. Sebastien Tixier, a PlayStation developer, admired the effects, and others discussed unfiltered tree textures, missing rain lights and whether PCs would cope. It was noted that GP3 was based on the 1998 season.
Automated summary.
Looks very nice. I just hope they remember to add rain lights to the back
of those cars.
-A
Student, T.U.E. <[email hidden]> wrote in message
news:8i4oa8$bk1$[email hidden]...
Quoted text (8 lines)
> check it out: > www.avault.com > > Looks quite good!!!! > > Cheers, Buzz > >In article <8i4oa8$bk1$[email hidden]>, "Student, T.U.E."
<[email hidden]> writes:
Geez, I'm gonna need a new machine... :(
Eldred
--
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Homepage - http://www.umich.edu/~epickett
Own Grand Prix Legends? http://www.vroc.net
Never argue with an idiot. He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.
Quoted text (7 lines)
>check it out: >www.avault.com > >Looks quite good!!!! > >Cheers, Buzz >Looks like they captured Melbournes weather perfectly. :-)
and someone said it was GP2.5
PIGS ARSE!
"Tony" <[email hidden]> wrote in message
news:39463262$0$490$[email hidden]...
> Looks like they captured Melbournes weather perfectly. :-)
>
>
Nice - Shame the spectators cant afford umbrellas!
Regards
"Tim Vanhee" <[email hidden]> wrote in message
news:a_m15.195852$[email hidden]...
Quoted text (17 lines)
> There is even the reflection of the trees in the water. > Look at the shot taken from the start: Is that a dry line on the middle of > the track? > But I do beleive that in real F1 there's more spray. > > Student, T.U.E. <[email hidden]> schreef in berichtnieuws > 8i4oa8$bk1$[email hidden]... > > check it out: > > www.avault.com > > > > Looks quite good!!!! > > > > Cheers, Buzz > > > > > >Look carefully at that 'on the grid' shot and you can make out the
reflections of the pit complex and the grandstands. I don't really think
these static shots can do justice to this reflection effect. I reckon it'll
look much better in motion.
Tim Vanhee <[email hidden]> wrote in message
news:a_m15.195852$[email hidden]...
Quoted text (17 lines)
> There is even the reflection of the trees in the water. > Look at the shot taken from the start: Is that a dry line on the middle of > the track? > But I do beleive that in real F1 there's more spray. > > Student, T.U.E. <[email hidden]> schreef in berichtnieuws > 8i4oa8$bk1$[email hidden]... > > check it out: > > www.avault.com > > > > Looks quite good!!!! > > > > Cheers, Buzz > > > > > >check it out:
www.avault.com
Looks quite good!!!!
Cheers, Buzz
There is even the reflection of the trees in the water.
Look at the shot taken from the start: Is that a dry line on the middle of
the track?
But I do beleive that in real F1 there's more spray.
Student, T.U.E. <[email hidden]> schreef in berichtnieuws
8i4oa8$bk1$[email hidden]...
Quoted text (8 lines)
> check it out: > www.avault.com > > Looks quite good!!!! > > Cheers, Buzz > >and someone said it was GP2.5
PIGS ARSE!
I don't believe Geoff Crammond......how could he do this to me...a loyal fan
of his games.......
He made the damn thing so friggin' great I nearly fainted.....
Its unbelievable.!
The incar show form the Prost(?) following the Jag is perfect, very little
vision of the track ahead, You'll need to keep watching the sides to be sure
where you are, so F1 drivers themselves do.
The reflections look cool. I'm motion driving down the straight must be
awesome with these around.
The rain drops fly towards you when your moving again, brilliant!
The LCD display is so clear and big, but it looks great.
There is so much ***y detail in the mirrors I don't believe it.
The 3D objects of the pit and other buildings have come along way from GP2!
Must be the first sim to truly recreate the pit wall tents.... properly that
is....
You can easily tell the difference between dry, drizzle, heavy rain, what
ever....
The crowds is photo-realistic
Wet tyres!
Of course, let us not forget...new tracks.... Melbourne looks fantastic,
lots of work put in.
Oh god, I need a deep breath...... WOW!
thats...:> GP4
dave henrie
Quoted text (14 lines)
> Looks very nice. I just hope they remember to add rain lights to the back > of those cars. > -A > > check it out: > > www.avault.com > > Looks quite good!!!! > > Cheers, Buzzalso it seems that there is some dry section and some sections with pool of
water :)
David Cane wrote:
Quoted text (24 lines)
> Look carefully at that 'on the grid' shot and you can make out the > reflections of the pit complex and the grandstands. I don't really think > these static shots can do justice to this reflection effect. I reckon it'll > look much better in motion. > > Tim Vanhee <[email hidden]> wrote in message > news:a_m15.195852$[email hidden]... > > There is even the reflection of the trees in the water. > > Look at the shot taken from the start: Is that a dry line on the middle of > > the track? > > But I do beleive that in real F1 there's more spray. > > > > Student, T.U.E. <[email hidden]> schreef in berichtnieuws > > 8i4oa8$bk1$[email hidden]... > > > check it out: > > > www.avault.com > > > > > > Looks quite good!!!! > > > > > > Cheers, Buzz > > > > > > > > > >It looks stunning in motion. You see puddles forming and the reflections
gradually appearing. And then a dry line appears, all extremely impressive.
Have to sus out somthing better now :o)
Chris
"David Cane" <david.cane(spam-off)@lineone.net> wrote in message
news:8i58l7$knb$[email hidden]...
> Look carefully at that 'on the grid' shot and you can make out the
> reflections of the pit complex and the grandstands. I don't really think
> these static shots can do justice to this reflection effect. I reckonit'll
of
Quoted text (8 lines)
> look much better in motion. > > > > Tim Vanhee <[email hidden]> wrote in message > news:a_m15.195852$[email hidden]... > > There is even the reflection of the trees in the water. > > Look at the shot taken from the start: Is that a dry line on the middleQuoted text (17 lines)
> > the track? > > But I do beleive that in real F1 there's more spray. > > > > Student, T.U.E. <[email hidden]> schreef in berichtnieuws > > 8i4oa8$bk1$[email hidden]... > > > check it out: > > > www.avault.com > > > > > > Looks quite good!!!! > > > > > > Cheers, Buzz > > > > > > > > > > > >I'm a Game developper on PSX, AI and special effects on VR2 and NFS5.
So, i'm a bit jealous of PC developpers who have so much power for their special
effects !!! :o(
But with the PS2 i'm now happy as if i beat my 1:28 GPL lap reccords :)
Aniway, screenshots look great , i'm really impatient to see it in motion.
Projected tree shadow on Rally Racing Simulation from Ubi Soft is impressive
too.
Seb
Harjan Brand wrote:
Quoted text (47 lines)
> How great it is to see another developer giving such positive comments on > someones work. Could you give a bit of an insight on the difficulties that > you come across to create an weather effect like this? > > "Chris West" <[email hidden]> wrote in message > news:wgr15.372$[email hidden]... > > It looks stunning in motion. You see puddles forming and the reflections > > gradually appearing. And then a dry line appears, all extremely > impressive. > > Have to sus out somthing better now :o) > > Chris > > > > "David Cane" <david.cane(spam-off)@lineone.net> wrote in message > > news:8i58l7$knb$[email hidden]... > > > Look carefully at that 'on the grid' shot and you can make out the > > > reflections of the pit complex and the grandstands. I don't really think > > > these static shots can do justice to this reflection effect. I reckon > > it'll > > > look much better in motion. > > > > > > > > > > > > Tim Vanhee <[email hidden]> wrote in message > > > news:a_m15.195852$[email hidden]... > > > > There is even the reflection of the trees in the water. > > > > Look at the shot taken from the start: Is that a dry line on the > middle > > of > > > > the track? > > > > But I do beleive that in real F1 there's more spray. > > > > > > > > Student, T.U.E. <[email hidden]> schreef in berichtnieuws > > > > 8i4oa8$bk1$[email hidden]... > > > > > check it out: > > > > > www.avault.com > > > > > > > > > > Looks quite good!!!! > > > > > > > > > > Cheers, Buzz > > > > > > > > > > > > > > > > > > > > > > > > > > > >How great it is to see another developer giving such positive comments on
someones work. Could you give a bit of an insight on the difficulties that
you come across to create an weather effect like this?
"Chris West" <[email hidden]> wrote in message
news:wgr15.372$[email hidden]...
> It looks stunning in motion. You see puddles forming and the reflections
> gradually appearing. And then a dry line appears, all extremelyimpressive.
middle
Quoted text (17 lines)
> Have to sus out somthing better now :o) > Chris > > "David Cane" <david.cane(spam-off)@lineone.net> wrote in message > news:8i58l7$knb$[email hidden]... > > Look carefully at that 'on the grid' shot and you can make out the > > reflections of the pit complex and the grandstands. I don't really think > > these static shots can do justice to this reflection effect. I reckon > it'll > > look much better in motion. > > > > > > > > Tim Vanhee <[email hidden]> wrote in message > > news:a_m15.195852$[email hidden]... > > > There is even the reflection of the trees in the water. > > > Look at the shot taken from the start: Is that a dry line on theQuoted text (20 lines)
> of > > > the track? > > > But I do beleive that in real F1 there's more spray. > > > > > > Student, T.U.E. <[email hidden]> schreef in berichtnieuws > > > 8i4oa8$bk1$[email hidden]... > > > > check it out: > > > > www.avault.com > > > > > > > > Looks quite good!!!! > > > > > > > > Cheers, Buzz > > > > > > > > > > > > > > > > > > > >
Jaye <[email hidden]> wrote in message
news:[email hidden]...
> and someone said it was GP2.5
>
> PIGS ARSE!
I don't believe Geoff Crammond......how could he do this to me...a loyal fan
of his games.......
He made the damn thing so friggin' great I nearly fainted.....
Its unbelievable.!
The incar show form the Prost(?) following the Jag is perfect, very little
vision of the track ahead, You'll need to keep watching the sides to be sure
where you are, so F1 drivers themselves do.
The reflections look cool. I'm motion driving down the straight must be
awesome with these around.
The rain drops fly towards you when your moving again, brilliant!
The LCD display is so clear and big, but it looks great.
There is so much bloody detail in the mirrors I don't believe it.
The 3D objects of the pit and other buildings have come along way from GP2!
Must be the first sim to truly recreate the pit wall tents.... properly that
is....
You can easily tell the difference between dry, drizzle, heavy rain, what
ever....
The crowds is photo-realistic
Wet tyres!
Of course, let us not forget...new tracks.... Melbourne looks fantastic,
lots of work put in.
Oh god, I need a deep breath...... WOW!
Nothing new there then <G>
--
Ian P
<E-mail address invalid due to spam>
Bruce Kennewell wrote
> Correction....ONE of the commentators was screaming........an elderly
> British chap! :-)
>
> --
> Regards,
> Bruce Kennewell,
> Canberra, Australia.
Oh.........bugger.
I found GPL hard enough in the dry.
Looks like I'd better think up some more excuses for when I totally wreck my
****ing car.
Can picture my mechanic being seriously pissed.
idav
"JeDa" <[email hidden]> wrote in message
news:Mmu15.1839$[email hidden]...
Quoted text (16 lines)
> Wow, look really good! > The only thing missing is the rearlights of the cars. > > > Student, T.U.E. <[email hidden]> schreef in berichtnieuws > 8i4oa8$bk1$[email hidden]... > > check it out: > > www.avault.com > > > > Looks quite good!!!! > > > > Cheers, Buzz > > > > > >Wow, look really good!
The only thing missing is the rearlights of the cars.
Student, T.U.E. <[email hidden]> schreef in berichtnieuws
8i4oa8$bk1$[email hidden]...
Quoted text (8 lines)
> check it out: > www.avault.com > > Looks quite good!!!! > > Cheers, Buzz > >"Student, T.U.E." <[email hidden]> wrote
> check it out:
> www.avault.com
Those pictures still show that some textures will be kept non-aliased (trees
are a good example, as with some advertising). Could this be helpful for 3d
cars in terms of rendering speed and framerate?
--
-- Fran�ois M�nard <ymenard>
-- May the Downforce be with you...
-- http://www.WeRace.net
-- People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world.
thats...:> GP4
dave henrie
Aubrey wrote:
Quoted text (16 lines)
> > Looks very nice. I just hope they remember to add rain lights to the back > of those cars. > > -A > > Student, T.U.E. <[email hidden]> wrote in message > news:8i4oa8$bk1$[email hidden]... > > check it out: > > www.avault.com > > > > Looks quite good!!!! > > > > Cheers, Buzz > > > >In article <8i4oa8$bk1$[email hidden]>, [email hidden] says...
> check it out:
> www.avault.com
>
> Looks quite good!!!!
>
> Cheers, Buzz
Stunning..
Would love to know the spec of the machine making those screenshots and
at what frames.
Cheers,
Rod.
ymenard <[email hidden]> wrote in message
news:V%w15.65399$[email hidden]...
> "Student, T.U.E." <[email hidden]> wrote
> > check it out:
> > www.avault.com
>
> Those pictures still show that some textures will be kept non-aliased(trees
> are a good example, as with some advertising). Could this be helpful for3d
> cars in terms of rendering speed and framerate?
>
>
Partly it's for appearances, and perhaps sense of speed I imagine. A lot of
Rally Championship textures were left in their "raw" state, I believe, as
the developers found it looked better. Sometimes the filtering of a 3D card
makes things a little too washed out looking.
Stephen
In article <a_m15.195852$[email hidden]>,
[email hidden] says...
> But I do beleive that in real F1 there's more spray.
I guess it depends on the heaviness of the rain. I remember the Adelaide
GP many years ago where drives were ramming each other because they
couldn't see each other in the spray. I don't think we'll see that in
GP3, but if I recall correctly, many of the commentators were screaming
for the race to be abandoned.
Cheers,
Rod.
Correction....ONE of the commentators was screaming........an elderly
British chap! :-)
--
Regards,
Bruce Kennewell,
Canberra, Australia.
---------------------------
Rod Prince <[email hidden]> wrote in message
news:MPG.13c1e87ef228b39d9896da@news-server...
> In article <a_m15.195852$[email hidden]>,
> [email hidden] says...
>
> > But I do beleive that in real F1 there's more spray.
>
> I guess it depends on the heaviness of the rain. I remember the Adelaide
> GP many years ago where drives were ramming each other because they
> couldn't see each other in the spray. I don't think we'll see that in
> GP3, but if I recall correctly, many of the commentators were screaming
> for the race to be abandoned.
>
> Cheers,
> Rod.
On Tue, 13 Jun 2000 18:31:43 +0100, "GraDee"
<[email hidden]> wrote:
<snip>
I'm affraid you will need a P-VIII 3000mhz too... remember the SVGA
screenshots of GP2, and how it actually run on your pc?
It looks fantastic indeed, I'm just being very cautius here... never
trust screenshots!
Andre
Quoted text (8 lines)
>You can easily tell the difference between dry, drizzle, heavy rain, what >ever.... >The crowds is photo-realistic >Wet tyres! >Of course, let us not forget...new tracks.... Melbourne looks fantastic, >lots of work put in. > >Oh god, I need a deep breath...... WOW!ymenard wrote:
I noticed that too, and there were even more raw textures on the
previous shots. As you noticed, they are kept mostly for trees, simply
because the leaves seem much more realistic looking than when bilinearly
filtered. Otherwise you would see the trees gently going from solid to
transparent at the edges, giving them a rather strange appearance. On
modern 3D cards bilinear filtering really doesn't have any substantial
performance effect.
-Gregor
Quoted text (9 lines)
> > "Student, T.U.E." <[email hidden]> wrote > > check it out: > > www.avault.com > > Those pictures still show that some textures will be kept non-aliased (trees > are a good example, as with some advertising). Could this be helpful for 3d > cars in terms of rendering speed and framerate? >Absolutely nothing new! :-)
--
Regards,
Bruce Kennewell,
Canberra, Australia.
---------------------------
Ian P <[email hidden]> wrote in message
news:8i5ulv$qvv$[email hidden]...
> Nothing new there then <G>
>
> --
> Ian P
> <E-mail address invalid due to spam>
>
>
> Bruce Kennewell wrote
> > Correction....ONE of the commentators was screaming........an elderly
> > British chap! :-)
> >
> > --
> > Regards,
> > Bruce Kennewell,
> > Canberra, Australia.
>
>
>
Andre Warringa <[email hidden]> wrote in message
news:[email hidden]...
Yeah, I know that, at persent GP2 still only recommends 23 fps on my new
upgraded PC....
But hell, if its quality stuff then what can you expect, don't get me
started on GPL again!
Quoted text (18 lines)
> On Tue, 13 Jun 2000 18:31:43 +0100, "GraDee" > <[email hidden]> wrote: > > <snip> > > >You can easily tell the difference between dry, drizzle, heavy rain, what > >ever.... > >The crowds is photo-realistic > >Wet tyres! > >Of course, let us not forget...new tracks.... Melbourne looks fantastic, > >lots of work put in. > > > >Oh god, I need a deep breath...... WOW! > > I'm affraid you will need a P-VIII 3000mhz too... remember the SVGA > screenshots of GP2, and how it actually run on your pc? > It looks fantastic indeed, I'm just being very cautius here... never > trust screenshots!
Ruud <[email hidden]> wrote in message
news:[email hidden]...
fan
> > of his games.......
> >
> > He made the damn thing so friggin' great I nearly fainted.....
> > Its unbelievable.!
> >
> > The incar show form the Prost(?) following the Jag is perfect, verylittle
> > vision of the track ahead, You'll need to keep watching the sides to besure
GP2!
> > Must be the first sim to truly recreate the pit wall tents.... properlythat
> > is....
> > You can easily tell the difference between dry, drizzle, heavy rain,what
team and NO Jaguar!!
Doh!
Must be the spray..I thought the car looked green:-)
Quoted text (9 lines)
> GraDee wrote: > > > > Jaye <[email hidden]> wrote in message > > news:[email hidden]... > > > and someone said it was GP2.5 > > > > > > PIGS ARSE! > > > > I don't believe Geoff Crammond......how could he do this to me...a loyalQuoted text (7 lines)
> > where you are, so F1 drivers themselves do. > > The reflections look cool. I'm motion driving down the straight must be > > awesome with these around. > > The rain drops fly towards you when your moving again, brilliant! > > The LCD display is so clear and big, but it looks great. > > There is so much bloody detail in the mirrors I don't believe it. > > The 3D objects of the pit and other buildings have come along way fromQuoted text (9 lines)
> > ever.... > > The crowds is photo-realistic > > Wet tyres! > > Of course, let us not forget...new tracks.... Melbourne looks fantastic, > > lots of work put in. > > > > Oh god, I need a deep breath...... WOW! > > For your information ,.....GP3 is based on the 1998 still with the Stewart
ymenard <[email hidden]> wrote in message
news:V%w15.65399$[email hidden]...
> "Student, T.U.E." <[email hidden]> wrote
> > check it out:
> > www.avault.com
>
> Those pictures still show that some textures will be kept non-aliased(trees
> are a good example, as with some advertising). Could this be helpful for3d
> cars in terms of rendering speed and framerate?
blurred trees? Hell no!
You can't have blurred trees!
In article <[email hidden]>, [email hidden] says...
>
>
>For your information ,.....GP3 is based on the 1998 still with the Stewart team
>and NO Jaguar!!
It hardly matters. I wouldnt imagine it would be more than 24
hours after the game is released, that people are putting different
car sets up for you to grab.
So what?
GPL is based on the 1967 season with the Eagle team and NO McLaren (apart
from the bloke driving the car, that is!)
--
Regards,
Bruce Kennewell,
Canberra, Australia.
---------------------------
Ruud <[email hidden]> wrote in message
news:[email hidden]...
>
> For your information ,.....GP3 is based on the 1998 still with the Stewart
team and NO Jaguar!!
> --
> Greetings :)RuuD�
> +------------------------------+
> mailto:[email hidden]
Look fantastic.
Look fantastic.
Student, T.U.E. <[email hidden]> wrote in message
news:8i4oa8$bk1$[email hidden]...


































