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F1 2000: realistic control and FF setup.

2 posts by 2 people · 14 Jun 2000 - 15 Jun 2000

TToommLL 14 Jun 2000#263020
Some off you may have tried Alison Hine's wheel setup to get FF. It didn't work for me, and I remember that there seems to be more than one "species" of the LWFF, and some people had to use different setups for GPL. In the LWFF profiler settings menu (not in the game), I check Enable FF ( of course), and set the sliders: "Overall Effects Strength" = 150% "Spring Effect Strength" = 150% "Damper Effect Strength" = 0% For me any Damper masks the downforce FF. Hine suggests checking on Centering Spring and put it at 150%. It masks the downforce FF for mine, So I leave it unchecked. I've tried every combo I can think off and this is what works for mine. I can use some centering spring but more than 30% completely masks the downforce FF. If I set SES to 0, all I get is rumble strips, grass, etc. If I set SES to 150 and OES to 0, I get nothing. My settings work pretty good and I get strong downforce FF when taking turns at the limit with wings high. The lower the wings, the less the FF. Also the smaller you set the steering ratio in the garage, the MORE FF. The reason is, if you set the steering ratio to half its max, then a large turn of the wheel is translated to half that before the data is sent to the tires. So when the car gets downforce around a turn that data is doubled before it gets back to your controller. So at the first turn at Silverstone and the Esses I feel good FF, then at the first chicane the downforce FF is completely gone, and it feels like power steering. As I increase speed after an apex, the downforce FF spools up and it feels pretty cool. Problem is it models downforce, NOT grip. So I can push too hard and start to gradually slide off the track and the downforce FF doesn't drop one bit. It's not like in GPL, which reflects grip. If I start to go into a spin, there is no warning drop in FF. Then when the car gets sideways the FF drops because a sideways car doesn't get airflow across the wings, so no downforce. And by then, you know. So, it reflects airflow on the wings, but if the downforce is strong but not enough to overcome the lateral g's your highly trained GPL reflexes will get you killed, since you get a snug, safe FF feeling in your arms as you slide into the wall. I'll just say something positive, it's an interesting alternative approach. In the game controller settings menu ( in game, not in the LWFF profiler ), I put all the sliders all the way to the left. These options are evil and make the car handling seem like an arcade game. This stuff is in there so people can play with the keyboard, don't let it get between your wheel and the physics model. HOWEVER, when at Monaco or Australia, I can't get around the tight turns without setting the (garage) steering ratio real high to 25, that makes it hard to control on the straights. DON'T jack the speed sensitivity real high. Set it at only 4, you don't need any higher. At a low setting like 4 it works like it does in GPL, only when the car drops below a certain speed. And at 4 I can easily make all the turns with the steering ratio at something like only 17. I use steering ratio of 12 for most tracks. It feels as realistic as any sim at these settings, finally! Don't forget to tweak the braking ratio. It's not available in the game garage so just use Explorer to go to \f1 2000\Season00\Vehicles\Williams if you drive a Williams BMW. Then use Notepad to open the *.veh file for your car. I set braking_ratio=(7000.0) Lower number is less sensitive, less lockup. Higher number is stronger. And tweaking this SPECIFIC variable is allowed by the hotlap sites, it won't invalidate your laptimes. This for me is the single most important adjustment on the car. It makes all the difference in the world. Think about it. In real life would you drive a multi-million dollar car at the limit risking your neck, if you weren't allowed to adjust the brakes at all? "Sorry Mika, we don't do brakes. Get used to it!" Yeah right. Why did game developers always assume that they could set the optimal brakes for every human with every type of controller that comes out? I have a very high instep so my feet are very inflexible, I need this option more than setting bump stops, or even wings. A program like DXTweak can only do so much, in fact with GPL it is only effective to a limited degree. I'll keep playing GPL, but for now on my standards are "no braking ratio adjustment, no sale". Tom
hey great post It really helps to know there was a way to reduce the brake sensitiveness you are a god send TToommLL <[email hidden]> wrote in message news:[email hidden]...
Quoted text (30 lines)> Some off you may have tried Alison Hine's wheel setup > to get FF. It didn't work for me, and I remember that > there seems to be more than one "species" of the LWFF, > and some people had to use different setups for GPL. > > In the LWFF profiler settings menu (not in the game), > I check Enable FF ( of course), and set the sliders: > "Overall Effects Strength" = 150% > "Spring Effect Strength" = 150% > "Damper Effect Strength" = 0% > > For me any Damper masks the downforce FF. > Hine suggests checking on Centering Spring and put it at 150%. > It masks the downforce FF for mine, So I leave it unchecked. > I've tried every combo I can think off and this is what works > for mine. I can use some centering spring but more than 30% > completely masks the downforce FF. If I set SES to 0, all I > get is rumble strips, grass, etc. If I set SES to 150 and > OES to 0, I get nothing. > > My settings work pretty good and > I get strong downforce FF when taking turns at the limit with > wings high. The lower the wings, the less the FF. Also the smaller > you set the steering ratio in the garage, the MORE FF. The reason is, > if you set the steering ratio to half its max, then a large turn of the > wheel is translated to half that before the data is sent to the tires. So > when the car gets downforce around a turn that data is doubled > before it gets back to your controller. > So at the first turn at Silverstone and the Esses I feel good FF, then > at the first chicane the downforce FF is completely gone, and it feels
like > power steering. As I increase speed after an apex, the downforce > FF spools up and it feels pretty cool. Problem is it models downforce, > NOT grip. So I can push too hard and start to gradually slide off the > track and the downforce FF doesn't drop one bit. It's not like > in GPL, which reflects grip. If I start to go into a spin, there is no > warning drop in FF. Then when the car gets sideways the FF dropsbecause > a sideways car doesn't get airflow across the wings, so no downforce. > And by then, you know. So, it reflects airflow on the wings, but > if the downforce is strong but not enough to overcome the lateral g's > your highly trained GPL reflexes will get you killed, since you get a > snug, safe FF feeling in your arms as you slide into the wall. I'll justsay > something positive, it's an interesting alternative approach. > > In the game controller settings menu ( in game, not in the LWFF > profiler ), I put all the sliders all the way to the left. Theseoptions > are evil and make the car handling seem like an arcade game. This stuff > is in there so people can play with the keyboard, don't let it get between > your wheel and the physics model. HOWEVER, when at Monaco or > Australia, I can't get around the tight turns without setting the > (garage) steering ratio real high to 25, that makes it hard to control on > the straights. DON'T jack the speed sensitivity real high. Set it atonly > 4, you don't need any higher. At a low setting like 4 it works like itdoes > in GPL, only when the car drops below a certain speed. And at 4 I can > easily make all the turns with the steering ratio at something like only17. > I use steering ratio of 12 for most tracks. It feels as realistic as anysim
Quoted text (10 lines)> at these settings, finally! > > Don't forget to tweak the braking ratio. It's not available in the game > garage so just use Explorer to go to \f1 2000\Season00\Vehicles\Williams > if you drive a Williams BMW. Then use Notepad to open the *.veh file > for your car. > I set braking_ratio=(7000.0) > Lower number is less sensitive, less lockup. Higher number is stronger. > And tweaking this SPECIFIC variable is allowed by the hotlap sites, > it won't invalidate your laptimes. This for me is the single most
important > adjustment on the car. It makes all the difference in the world. Think > about it. In real life would you drive a multi-million dollar car at thelimit > risking your neck, if you weren't allowed to adjust the brakes at all? > "Sorry Mika, we don't do brakes. Get used to it!" Yeah right. > Why did game developers always assume that they could set the optimal > brakes for every human with every type of controller that comes out? > I have a very high instep so my feet are very inflexible, I need thisoption > more than setting bump stops, or even wings. A program like DXTweak > can only do so much, in fact with GPL it is only effective to a limiteddegree.
Quoted text (13 lines)> I'll keep playing GPL, but for now on my standards > are "no braking ratio adjustment, no sale". > > Tom > > > > > > > > >

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