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Rec.Autos.Simulators Archive

any good drag racing sims?

8 posts by 7 people · 15 Jun 2000 17:40 UTC - 16 Jun 2000 17:01 UTC

Rich 15 Jun 2000 17:40 UTC#262784
I'd like to find a good drag racing sim. Anybody know of one? Test Drive 4 is awful.
Greg Cisko 15 Jun 2000 18:11 UTC#262642
"Rich" <[email hidden]> wrote in message news:[email hidden]... > I'd like to find a good drag racing sim. Anybody know of one? Test Drive 4 > is awful. You are pretty much out of luck. If there was a good drag racing sim (like for funny cars) I would be running it. The 2 available don't exactly cut the mustard either IMHO. The NHRA one never worked right in that it would never find my pedals. I suppose I could try it again since I have a P3-600E and a Logitech FF USB. My impression is that it will suck though. I had the Hot Rod mag drag racing sim (Burnout) too, but it was strictly bracket racing which I hate... Plus when I had it, it wouldn't do burnouts so I never got proper tire temps. Ironic that a game called Burnout wouldn't do burnouts. Oh I guess they eventually cam up with a keyboard work around that would allow burnouts, but I wanted something that I could control with my wheel/pedals. I also think the control part of burnout was porked too. -- [email hidden]
Toni Lassila 15 Jun 2000 19:28 UTC#262649
On Thu, 15 Jun 2000 13:12:22 -0500, "Greg Cisko" <[email hidden]> wrote: >I had the Hot Rod mag drag racing sim (Burnout) too, but it was strictly >bracket racing which I hate... Plus when I had it, it wouldn't do burnouts Actually it did have Heads-Up races as well and by setting the AI to fast enough and running your custom built class you could simulate (to some extent, with what 3000 hp you got you) funny cars and such. >so I never got proper tire temps. Ironic that a game called Burnout wouldn't >do burnouts. Oh I guess they eventually cam up with a keyboard work They fixed that problem in Burnout: Player's Edition, and apart from never being able to do a good burnout on the rail cars, it worked quite well. >around that would allow burnouts, but I wanted something that I could >control with my wheel/pedals. I also think the control part of burnout >was porked too. Yes, a bit of a hassle, but once you get the buttons and axis' sorted out and tweak out that understeer, it was quite enjoyable. I'd definitely recommend who is mainly interested in tweaking a car with very realistic parameters and taking it to the track. Then there was the version with Jap cars, but I doubt anyone would like to drag race a Miata or a Huyndai.
mjessick-Motorsims 15 Jun 2000 19:49 UTC#262652
Greg Cisko wrote: > You are pretty much out of luck. If there was a good drag racing sim > (like for funny cars) I would be running it. The 2 available don't exactly > cut the mustard either IMHO. The NHRA one never worked right in that > it would never find my pedals. I suppose I could try it again since I have > a P3-600E and a Logitech FF USB. My impression is that it will suck > though. I suspect that your pedals problem with the NHRA game was due to our requirement for brake and throttle on a combined axis. The NHRA game assumes that the pedals are a single combined axis (brake and throttle on one analog signal.) (Hey, it was programmed before DirectX became really convenient. ;) What I do using a Logitech FF USB is to set the wheel up in DirectX controller setup checking the combined axis box. That combines the brake and throttle and the game will then work properly with the controller. (I use the same workaround for SCGT.) I could probably figure out how to set up a Logitech Profile to do the same thing automatically when I start the game, but I haven't figured that trick out yet. I know that the pedals work because we took those pedals to the Moto1.net Virginia Nationals and let people stomp the h*** out of them for hours in the midway. ;) -- Matthew V. Jessick Motorsims [email hidden] http://www.motorsims.com Vehicle Dynamics Engineer (972)910-8866 Ext.125, Fax: (972)910-8216
Greg Cisko 15 Jun 2000 20:44 UTC#262660
"mjessick-Motorsims" <[email hidden]> wrote in message news:[email hidden]... > I suspect that your pedals problem with the NHRA game was > due to our requirement for brake and throttle on a combined axis. > The NHRA game assumes that the pedals are a single combined axis > (brake and throttle on one analog signal.) > (Hey, it was programmed before DirectX became really convenient. ;) My original attempt to get the gaem going was with a TM T2 unit with the adapter converter which indeed put the pedals on the same axis as the wheel. Most DirectX driving games required it because it would only reccognize the device on ID#1 in the joystick applet in the control panel. So I know it worked and were setup that way. As I recall "some" people were able to get the pedals to work. Others were just out of luck. I never heard that this was resolved either.
Quoted text (8 lines)> What I do using a Logitech FF USB is to set the wheel up > in DirectX controller setup checking the combined axis box. > That combines the brake and throttle and the > game will then work properly with the controller. > (I use the same workaround for SCGT.) > I could probably figure out how to set up a Logitech Profile > to do the same thing automatically when I start the game, > but I haven't figured that trick out yet.
I never tried NHRA with my Logitech. It will probably work as it is digital. Do you know if I can assign the clutch to one of the buttons on the wheel? > I know that the pedals work because we took > those pedals to the Moto1.net Virginia Nationals > and let people stomp the h*** out of them for > hours in the midway. ;) Did the logitech pedal hold up??? I like the pedals but as you probably know many people think that they are crapola. This would be a good data point imho :-) Let me know, I may give NHRA another whirl... -- [email hidden]
EldredP 16 Jun 2000#262625
In article <[email hidden]>, [email hidden] (Toni Lassila) writes:
Quoted text (15 lines)>>so I never got proper tire temps. Ironic that a game called Burnout wouldn't >>do burnouts. Oh I guess they eventually cam up with a keyboard work > >They fixed that problem in Burnout: Player's Edition, and apart from >never being able to do a good burnout on the rail cars, it worked >quite well. > >>around that would allow burnouts, but I wanted something that I could >>control with my wheel/pedals. I also think the control part of burnout >>was porked too. > >Yes, a bit of a hassle, but once you get the buttons and axis' sorted >out and tweak out that understeer, it was quite enjoyable. I'd >definitely recommend who is mainly interested in tweaking a car with >very realistic parameters and taking it to the track.
I could never figure the damn thing out. I was excited when I bought the game, but now it's sitting on my shelf, collecting dust... Eldred -- Tiger Stadium R.I.P. 1912-1999 Homepage - http://www.umich.edu/~epickett GPL hcp. 1:45.49 minutes-GPLRank:342 as of 6/15/00 Never argue with an idiot. He brings you down to his level, then beats you with experience... Remove SPAM-OFF to reply.
Matthew V. Jessick 16 Jun 2000 03:11 UTC#262616
Greg Cisko wrote: > My original attempt to get the gaem going was with a TM T2 unit > with the adapter converter which indeed put the pedals on the > same axis as the wheel. Most DirectX driving games required it > because it would only reccognize the device on ID#1 in the > joystick applet in the control panel. NHRA does only look at device one.
Quoted text (8 lines)> > I know that the pedals work because we took > > those pedals to the Moto1.net Virginia Nationals > > and let people stomp the h*** out of them for > > hours in the midway. ;) > > Did the logitech pedal hold up??? I like the pedals but as > you probably know many people think that they are crapola. > This would be a good data point imho :-)
I was pleasantly surprised. Those wheels are pretty tough. Even with the four rubber "feet" worn off the bottom of the pedal sets by the concrete surface under our tent, they were still kicking! Since I use my controllers mostly for "delicate" ;) road racing control, I was wincing everytime one of the players smashed the accelerator pedal upon seeing the Christmas tree lights. It generally took two runs before they were holding the pedal unit down with their left foot so the pedal unit wouldn't screetch a foot across the concrete on the start ;) > Let me know, I may give NHRA another whirl... Give it a try. We also have our NHRA reissue patch either out, or almost out, so you can upgrade online. http://www.moto1.net - Matt -- Matthew V. Jessick Motorsims [email hidden] http://www.moto1.net Vehicle Dynamics Engineer (972)910-8866 Ext.125, Fax: (972)910-8216
James Pickard 16 Jun 2000 17:01 UTC#262599
Get Burnout PCE. It is a great Drag racing sim James Rich <[email hidden]> wrote in message news:[email hidden]... > I'd like to find a good drag racing sim. Anybody know of one? Test Drive 4 > is awful. > >

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