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Re: MOTOCROSS MADNESS 2, has anyone played it with a VooDoo 5 ??

8 posts by 5 people · 15 Jun 2000 - 17 Jun 2000 23:44 UTC

CLAW 15 Jun 2000#262645
On my athlon 700 and geforce it runs ok on 1024 x 768. but still a little slow so i alwasy use 800 x 600 CLAW Loosay2 skrev i meddelelsen <[email hidden]>... >has anyone played this game at 1024x768 with a voodoo 5 or a Geforce 2 yet. >My old 16MB Rage Fury is fine at 640x480 with full details, but is avirtual >slide show at 1024x768. Also, does the antialiasing improve things at any >resolution in this game, given that the game looks great anyways.
CLAW 15 Jun 2000#262646
On my athlon 700 and geforce it runs ok on 1024 x 768. but still a little slow so i alwasy use 800 x 600 CLAW Loosay2 skrev i meddelelsen <[email hidden]>... >has anyone played this game at 1024x768 with a voodoo 5 or a Geforce 2 yet. >My old 16MB Rage Fury is fine at 640x480 with full details, but is avirtual >slide show at 1024x768. Also, does the antialiasing improve things at any >resolution in this game, given that the game looks great anyways.
Loosay2 15 Jun 2000#262917
has anyone played this game at 1024x768 with a voodoo 5 or a Geforce 2 yet. My old 16MB Rage Fury is fine at 640x480 with full details, but is a virtual slide show at 1024x768. Also, does the antialiasing improve things at any resolution in this game, given that the game looks great anyways.
Loosay2 16 Jun 2000#262540
Does the 2x fsaa improve the graphics at all ? How about 4x fsaa at 640x480 with full details, is that equal in appearance to 1024x768 without fsaa?
Jim Douglas 16 Jun 2000 06:13 UTC#262631
I have a P3-600e @ 800 with a Voodoo5 and i'm running it at 1024x768 all details maxed out and 2x fsaa. It runs at 24 fps. that with 10 AI riders. I had a Creative GeForce DDR and it felt like it ran a little smoother i didn't get to do a fps on it. I will this weekend. I need to decide if i want to keep the V5 or not. Later Jim CLAW wrote in message <8ib8vh$opk$[email hidden]>...
Quoted text (8 lines)>On my athlon 700 and geforce it runs ok on 1024 x 768. but still a little >slow so i alwasy use 800 x 600 > >CLAW > >Loosay2 skrev i meddelelsen ><[email hidden]>... >>has anyone played this game at 1024x768 with a voodoo 5 or a Geforce 2
yet. >>My old 16MB Rage Fury is fine at 640x480 with full details, but is a >virtual >>slide show at 1024x768. Also, does the antialiasing improve things at any >>resolution in this game, given that the game looks great anyways. > >
Scott Pritchett 16 Jun 2000 18:12 UTC#262400
Hello Jim, Try turning "particles" off. They seem to make a major difference in the smoothness of the game on the VooDoo 5. From a quality standpoint, 4x non-uniform sampling using either jittering or something like 3dfx's "rotated grid sampling" should look better than twice the resolution without FSAA. This is because it doesn't introduce artificial low-frequency edges like uniform sampling does. So, if texture filtering is done right, 800x600 with 4x jitterred FSAA actually does look better for geometry than 1600x1200 without AA. The 2x mode supported by 3dfx is a surprisingly good compromise since it doesn't just do horizontal or vertical super-sampling, but samples on a diagonal. best wishes, skp Jim Douglas wrote:
Quoted text (24 lines)> > I have a P3-600e @ 800 with a Voodoo5 and i'm running it > at 1024x768 all details maxed out and 2x fsaa. It runs at 24 fps. > that with 10 AI riders. I had a Creative GeForce DDR and it felt > like it ran a little smoother i didn't get to do a fps on it. I will this > weekend. I need to decide if i want to keep the V5 or not. > Later > Jim > CLAW wrote in message <8ib8vh$opk$[email hidden]>... > >On my athlon 700 and geforce it runs ok on 1024 x 768. but still a little > >slow so i alwasy use 800 x 600 > > > >CLAW > > > >Loosay2 skrev i meddelelsen > ><[email hidden]>... > >>has anyone played this game at 1024x768 with a voodoo 5 or a Geforce 2 > yet. > >>My old 16MB Rage Fury is fine at 640x480 with full details, but is a > >virtual > >>slide show at 1024x768. Also, does the antialiasing improve things at any > >>resolution in this game, given that the game looks great anyways. > > > >
Jim Douglas 17 Jun 2000 22:40 UTC#262145
I've tried it at 800x600 2x and 4x and my framerate only changed by 2fps. I picked up a Creative GeForce 2 yesterday just to see the difference. If i bumped it's fsaa slider all the way up the framerates where the same as the Voodoo 5. When i turned it down the framerates went up two or three fps but it looked terrible. Jagged lines at the top of all the jumps. To me, just a humble gamer the Voodoo 5 just looked better overal. I'm still playing around but i think the Geforce 2 will go back. I'm hoping the Voodoo 5 will pick up some fps with newer drivers. Thanks Jim Scott Pritchett wrote in message <[email hidden]>... >Hello Jim, > >Try turning "particles" off. They seem to make a major difference in the >smoothness of the game on the VooDoo 5. > >From a quality standpoint, 4x non-uniform sampling using either jitteringor >something like 3dfx's "rotated grid sampling" should look better than twice >the resolution without FSAA. This is because it doesn't introduceartificial >low-frequency edges like uniform sampling does. So, if texture filteringis done >right, 800x600 with 4x jitterred FSAA actually does look better forgeometry >than 1600x1200 without AA. The 2x mode supported by 3dfx is a surprisingly >good compromise since it doesn't just do horizontal or verticalsuper-sampling,
Quoted text (16 lines)>but samples on a diagonal. > >best wishes, >skp > >Jim Douglas wrote: >> >> I have a P3-600e @ 800 with a Voodoo5 and i'm running it >> at 1024x768 all details maxed out and 2x fsaa. It runs at 24 fps. >> that with 10 AI riders. I had a Creative GeForce DDR and it felt >> like it ran a little smoother i didn't get to do a fps on it. I will this >> weekend. I need to decide if i want to keep the V5 or not. >> Later >> Jim >> CLAW wrote in message <8ib8vh$opk$[email hidden]>... >> >On my athlon 700 and geforce it runs ok on 1024 x 768. but still a
little
Quoted text (11 lines)>> >slow so i alwasy use 800 x 600 >> > >> >CLAW >> > >> >Loosay2 skrev i meddelelsen >> ><[email hidden]>... >> >>has anyone played this game at 1024x768 with a voodoo 5 or a Geforce 2 >> yet. >> >>My old 16MB Rage Fury is fine at 640x480 with full details, but is a >> >virtual >> >>slide show at 1024x768. Also, does the antialiasing improve things at
any >> >>resolution in this game, given that the game looks great anyways. >> > >> >
Dave Henrie 17 Jun 2000 23:44 UTC#262150
Jim did you see the speed fix at 3dfxgamers.com? supposedly if you just update your drivers with the cd you will "see" the difference. dave henrie Jim Douglas wrote:
Quoted text (62 lines)> > I've tried it at 800x600 2x and 4x and my framerate only changed > by 2fps. I picked up a Creative GeForce 2 yesterday just to see the > difference. If i bumped it's fsaa slider all the way up the framerates > where the same as the Voodoo 5. When i turned it down the framerates > went up two or three fps but it looked terrible. Jagged lines at the top of > all the jumps. To me, just a humble gamer the Voodoo 5 just looked better > overal. I'm still playing around but i think the Geforce 2 will go back. I'm > hoping > the Voodoo 5 will pick up some fps with newer drivers. > Thanks > Jim > Scott Pritchett wrote in message <[email hidden]>... > >Hello Jim, > > > >Try turning "particles" off. They seem to make a major difference in the > >smoothness of the game on the VooDoo 5. > > > >From a quality standpoint, 4x non-uniform sampling using either jittering > or > >something like 3dfx's "rotated grid sampling" should look better than twice > >the resolution without FSAA. This is because it doesn't introduce > artificial > >low-frequency edges like uniform sampling does. So, if texture filtering > is done > >right, 800x600 with 4x jitterred FSAA actually does look better for > geometry > >than 1600x1200 without AA. The 2x mode supported by 3dfx is a surprisingly > >good compromise since it doesn't just do horizontal or vertical > super-sampling, > >but samples on a diagonal. > > > >best wishes, > >skp > > > >Jim Douglas wrote: > >> > >> I have a P3-600e @ 800 with a Voodoo5 and i'm running it > >> at 1024x768 all details maxed out and 2x fsaa. It runs at 24 fps. > >> that with 10 AI riders. I had a Creative GeForce DDR and it felt > >> like it ran a little smoother i didn't get to do a fps on it. I will this > >> weekend. I need to decide if i want to keep the V5 or not. > >> Later > >> Jim > >> CLAW wrote in message <8ib8vh$opk$[email hidden]>... > >> >On my athlon 700 and geforce it runs ok on 1024 x 768. but still a > little > >> >slow so i alwasy use 800 x 600 > >> > > >> >CLAW > >> > > >> >Loosay2 skrev i meddelelsen > >> ><[email hidden]>... > >> >>has anyone played this game at 1024x768 with a voodoo 5 or a Geforce 2 > >> yet. > >> >>My old 16MB Rage Fury is fine at 640x480 with full details, but is a > >> >virtual > >> >>slide show at 1024x768. Also, does the antialiasing improve things at > any > >> >>resolution in this game, given that the game looks great anyways. > >> > > >> >

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