On my athlon 700 and geforce it runs ok on 1024 x 768. but still a little
slow so i alwasy use 800 x 600
CLAW
Loosay2 skrev i meddelelsen
<[email hidden]>...
>has anyone played this game at 1024x768 with a voodoo 5 or a Geforce 2 yet.
>My old 16MB Rage Fury is fine at 640x480 with full details, but is avirtual
>slide show at 1024x768. Also, does the antialiasing improve things at any
>resolution in this game, given that the game looks great anyways.
On my athlon 700 and geforce it runs ok on 1024 x 768. but still a little
slow so i alwasy use 800 x 600
CLAW
Loosay2 skrev i meddelelsen
<[email hidden]>...
>has anyone played this game at 1024x768 with a voodoo 5 or a Geforce 2 yet.
>My old 16MB Rage Fury is fine at 640x480 with full details, but is avirtual
>slide show at 1024x768. Also, does the antialiasing improve things at any
>resolution in this game, given that the game looks great anyways.
has anyone played this game at 1024x768 with a voodoo 5 or a Geforce 2 yet.
My old 16MB Rage Fury is fine at 640x480 with full details, but is a virtual
slide show at 1024x768. Also, does the antialiasing improve things at any
resolution in this game, given that the game looks great anyways.
Does the 2x fsaa improve the graphics at all ? How about 4x fsaa at 640x480
with full details, is that equal in appearance to 1024x768 without fsaa?
I have a P3-600e @ 800 with a Voodoo5 and i'm running it
at 1024x768 all details maxed out and 2x fsaa. It runs at 24 fps.
that with 10 AI riders. I had a Creative GeForce DDR and it felt
like it ran a little smoother i didn't get to do a fps on it. I will this
weekend. I need to decide if i want to keep the V5 or not.
Later
Jim
CLAW wrote in message <8ib8vh$opk$[email hidden]>...
yet.
>>My old 16MB Rage Fury is fine at 640x480 with full details, but is a
>virtual
>>slide show at 1024x768. Also, does the antialiasing improve things at any
>>resolution in this game, given that the game looks great anyways.
>
>
Quoted text (8 lines)
>On my athlon 700 and geforce it runs ok on 1024 x 768. but still a little >slow so i alwasy use 800 x 600 > >CLAW > >Loosay2 skrev i meddelelsen ><[email hidden]>... >>has anyone played this game at 1024x768 with a voodoo 5 or a Geforce 2Hello Jim,
Try turning "particles" off. They seem to make a major difference in the
smoothness of the game on the VooDoo 5.
From a quality standpoint, 4x non-uniform sampling using either jittering or
something like 3dfx's "rotated grid sampling" should look better than twice
the resolution without FSAA. This is because it doesn't introduce artificial
low-frequency edges like uniform sampling does. So, if texture filtering is done
right, 800x600 with 4x jitterred FSAA actually does look better for geometry
than 1600x1200 without AA. The 2x mode supported by 3dfx is a surprisingly
good compromise since it doesn't just do horizontal or vertical super-sampling,
but samples on a diagonal.
best wishes,
skp
Jim Douglas wrote:
Quoted text (24 lines)
> > I have a P3-600e @ 800 with a Voodoo5 and i'm running it > at 1024x768 all details maxed out and 2x fsaa. It runs at 24 fps. > that with 10 AI riders. I had a Creative GeForce DDR and it felt > like it ran a little smoother i didn't get to do a fps on it. I will this > weekend. I need to decide if i want to keep the V5 or not. > Later > Jim > CLAW wrote in message <8ib8vh$opk$[email hidden]>... > >On my athlon 700 and geforce it runs ok on 1024 x 768. but still a little > >slow so i alwasy use 800 x 600 > > > >CLAW > > > >Loosay2 skrev i meddelelsen > ><[email hidden]>... > >>has anyone played this game at 1024x768 with a voodoo 5 or a Geforce 2 > yet. > >>My old 16MB Rage Fury is fine at 640x480 with full details, but is a > >virtual > >>slide show at 1024x768. Also, does the antialiasing improve things at any > >>resolution in this game, given that the game looks great anyways. > > > >I've tried it at 800x600 2x and 4x and my framerate only changed
by 2fps. I picked up a Creative GeForce 2 yesterday just to see the
difference. If i bumped it's fsaa slider all the way up the framerates
where the same as the Voodoo 5. When i turned it down the framerates
went up two or three fps but it looked terrible. Jagged lines at the top of
all the jumps. To me, just a humble gamer the Voodoo 5 just looked better
overal. I'm still playing around but i think the Geforce 2 will go back. I'm
hoping
the Voodoo 5 will pick up some fps with newer drivers.
Thanks
Jim
Scott Pritchett wrote in message <[email hidden]>...
>Hello Jim,
>
>Try turning "particles" off. They seem to make a major difference in the
>smoothness of the game on the VooDoo 5.
>
>From a quality standpoint, 4x non-uniform sampling using either jitteringor
>something like 3dfx's "rotated grid sampling" should look better than twice
>the resolution without FSAA. This is because it doesn't introduceartificial
>low-frequency edges like uniform sampling does. So, if texture filteringis done
>right, 800x600 with 4x jitterred FSAA actually does look better forgeometry
>than 1600x1200 without AA. The 2x mode supported by 3dfx is a surprisingly
>good compromise since it doesn't just do horizontal or verticalsuper-sampling,
little
any
>> >>resolution in this game, given that the game looks great anyways.
>> >
>> >
Quoted text (16 lines)
>but samples on a diagonal. > >best wishes, >skp > >Jim Douglas wrote: >> >> I have a P3-600e @ 800 with a Voodoo5 and i'm running it >> at 1024x768 all details maxed out and 2x fsaa. It runs at 24 fps. >> that with 10 AI riders. I had a Creative GeForce DDR and it felt >> like it ran a little smoother i didn't get to do a fps on it. I will this >> weekend. I need to decide if i want to keep the V5 or not. >> Later >> Jim >> CLAW wrote in message <8ib8vh$opk$[email hidden]>... >> >On my athlon 700 and geforce it runs ok on 1024 x 768. but still aQuoted text (11 lines)
>> >slow so i alwasy use 800 x 600 >> > >> >CLAW >> > >> >Loosay2 skrev i meddelelsen >> ><[email hidden]>... >> >>has anyone played this game at 1024x768 with a voodoo 5 or a Geforce 2 >> yet. >> >>My old 16MB Rage Fury is fine at 640x480 with full details, but is a >> >virtual >> >>slide show at 1024x768. Also, does the antialiasing improve things at Jim did you see the speed fix at 3dfxgamers.com?
supposedly if you just update your drivers with the cd you
will "see" the difference.
dave henrie
Jim Douglas wrote:


































