Race Sim Central
Rec.Autos.Simulators Archive

Re: All driving sims must have track editors from now on.

21 posts by 11 people · 16 Jun 2000 - 20 Jun 2000

Wish for track editors in every driving sim

Posters dreamed of easy track editors and of a large connected world of user-built roads on a persistent internet server, citing user-made scenery for MS Flight Simulator. Others mentioned Smuggler's Run and a cross-country Cannonball race, and Doug Milliken asked whether any sim had Gingerman Raceway.

mods/tracks/cars

Automated summary.

EldredP 16 Jun 2000#262367
In article <[email hidden]>, "Stephen Ferguson" <[email hidden]> writes:
Quoted text (15 lines)>Madness, genius... whatever :-) > >I'm thinking of the cool community that existed for the MS Flight Simulator >ages ago, where users made their own hometown. Of course, you had to >download them all and install them. Move it up a notch and allow users to >pick and choose their puzzle pieces to form their dream environment. > >I used to think it would be even more fun to have a real-time, random world >generator for a driving simulation. Let it map out the basic road as it >goes and populate it with scenery. I wouldn't even care if it throws in >different trees etc. if I turn around; just "bookmark" a few key buildings >etc. along the way so I can remember to "turn right at the red barn". The >only things which would have to be in persistent memory would be the >ever-developing road grid, plus some key details of the important scenery >objects.
Why not make it a cross-counrty race? Cannonball 2000....? Eldred -- Tiger Stadium R.I.P. 1912-1999 Homepage - http://www.umich.edu/~epickett GPL hcp. 1:45.49 minutes-GPLRank:342 as of 6/15/00 Never argue with an idiot. He brings you down to his level, then beats you with experience... Remove SPAM-OFF to reply.
Madness, genius... whatever :-) I'm thinking of the cool community that existed for the MS Flight Simulator ages ago, where users made their own hometown. Of course, you had to download them all and install them. Move it up a notch and allow users to pick and choose their puzzle pieces to form their dream environment. I used to think it would be even more fun to have a real-time, random world generator for a driving simulation. Let it map out the basic road as it goes and populate it with scenery. I wouldn't even care if it throws in different trees etc. if I turn around; just "bookmark" a few key buildings etc. along the way so I can remember to "turn right at the red barn". The only things which would have to be in persistent memory would be the ever-developing road grid, plus some key details of the important scenery objects. Actually, I am a little curious to see what the driving environment of Hard Truck 2 is like; it's supposed to be quite big. Stephen Andrew Turner <[email hidden]> wrote in message news:[email hidden]...
Quoted text (7 lines)> Now you're just talking crazy. > > Andrew > > PS. great idea... I can see it: Bob's Villa -> County line run -> Mexico > Mountain.. etc. > If only we (the interested parties here on r.a.l.) had the know-how and
the > funding... Sigh > > > Stephen Ferguson wrote: > > > Not only do I like your idea, but I like the idea of a persistent worldon a > > large Internet server, with individual users linking their mapstogether.
Quoted text (8 lines)> > > > Stephen > > > > Andrew Turner <[email hidden]> wrote in message > > news:[email hidden]... > > > That's right. > > > > > > And good ones that are straightforward and easy, and which allow you
to
Quoted text (16 lines)> > > create tracks "just like in the game", and ones that work. > > > > > > One dream I have is that eventually, a large environment with > > > interconnecting roads and driveable areas will be modeled (city, > > > mountain roads, rally/off-road trails, fields, mall parking lots, > > > etc).... Then, the Big Feature: > > > > > > "Follow Me" track creation. Yes. Push a button that says "Follow Me", > > > then drive your racecourse at whatever speed you feel like: > > > > > > Start off on Main Street, weave through a neighborhood, out to a main > > > thoroughfare, through the parking lot of a small strip mall, down the > > > big hill, Make a right at Front Street, left at the fork, past the > > > Italian Restaurant, a sharp left at the alley before Glenwood Street, > > > cut between two houses (across the grass - sorry Mrs. Smith), left on > > > Kelly Ave., up the big hill, left at Greenleaf Street, through the
park, > > > around the monument, left at Bargo street, stay left and go down the > > > onramp to the freeway, stay right and get off at the next offramp,stay > > > to the right then up the small hill (get some air if you want - Iwon't
Quoted text (7 lines)> > > tell your mom, besisdes, this is a rental car anyway), left at 5th > > > street, up the small hill (you can't get air here because there is a > > > left turn at the top and if you get air you'll land through the window > > > of Kennel Club Pet Shop and kill innocent puppies) left at the top of > > > the hill, right on Main Street, back at the start. > > > > > > The "Follow Me" track creator then puts up cones, roadblocks and
cement
Quoted text (7 lines)> > > highway dividers where necessary. > > > > > > Sorry for the ramble; blame Starbucks. > > > > > > Andrew > > > >
Not only do I like your idea, but I like the idea of a persistent world on a large Internet server, with individual users linking their maps together. Stephen Andrew Turner <[email hidden]> wrote in message news:[email hidden]...
Quoted text (35 lines)> That's right. > > And good ones that are straightforward and easy, and which allow you to > create tracks "just like in the game", and ones that work. > > One dream I have is that eventually, a large environment with > interconnecting roads and driveable areas will be modeled (city, > mountain roads, rally/off-road trails, fields, mall parking lots, > etc).... Then, the Big Feature: > > "Follow Me" track creation. Yes. Push a button that says "Follow Me", > then drive your racecourse at whatever speed you feel like: > > Start off on Main Street, weave through a neighborhood, out to a main > thoroughfare, through the parking lot of a small strip mall, down the > big hill, Make a right at Front Street, left at the fork, past the > Italian Restaurant, a sharp left at the alley before Glenwood Street, > cut between two houses (across the grass - sorry Mrs. Smith), left on > Kelly Ave., up the big hill, left at Greenleaf Street, through the park, > around the monument, left at Bargo street, stay left and go down the > onramp to the freeway, stay right and get off at the next offramp, stay > to the right then up the small hill (get some air if you want - I won't > tell your mom, besisdes, this is a rental car anyway), left at 5th > street, up the small hill (you can't get air here because there is a > left turn at the top and if you get air you'll land through the window > of Kennel Club Pet Shop and kill innocent puppies) left at the top of > the hill, right on Main Street, back at the start. > > The "Follow Me" track creator then puts up cones, roadblocks and cement > highway dividers where necessary. > > Sorry for the ramble; blame Starbucks. > > Andrew >
Not only do I like your idea, but I like the idea of a persistent world on a large Internet server, with individual users linking their maps together. Stephen
oh and check this out too: http://cgi.***-age.com/***/news/news.pl?y=2000&m=5&nid=16-83.db
Quoted text (86 lines)> Madness, genius... whatever :-) > I'm thinking of the cool community that existed for the MS Flight Simulator > ages ago, where users made their own hometown. Of course, you had to > download them all and install them. Move it up a notch and allow users to > pick and choose their puzzle pieces to form their dream environment. > I used to think it would be even more fun to have a real-time, random world > generator for a driving simulation. Let it map out the basic road as it > goes and populate it with scenery. I wouldn't even care if it throws in > different trees etc. if I turn around; just "bookmark" a few key buildings > etc. along the way so I can remember to "turn right at the red barn". The > only things which would have to be in persistent memory would be the > ever-developing road grid, plus some key details of the important scenery > objects. > Actually, I am a little curious to see what the driving environment of Hard > Truck 2 is like; it's supposed to be quite big. > Stephen > > Now you're just talking crazy. > > Andrew > > PS. great idea... I can see it: Bob's Villa -> County line run -> Mexico > > Mountain.. etc. > > If only we (the interested parties here on r.a.l.) had the know-how and > the > > funding... Sigh > > > Not only do I like your idea, but I like the idea of a persistent world > on a > > > large Internet server, with individual users linking their maps > together. > > > Stephen > > > > That's right. > > > > And good ones that are straightforward and easy, and which allow you > to > > > > create tracks "just like in the game", and ones that work. > > > > One dream I have is that eventually, a large environment with > > > > interconnecting roads and driveable areas will be modeled (city, > > > > mountain roads, rally/off-road trails, fields, mall parking lots, > > > > etc).... Then, the Big Feature: > > > > "Follow Me" track creation. Yes. Push a button that says "Follow Me", > > > > then drive your racecourse at whatever speed you feel like: > > > > Start off on Main Street, weave through a neighborhood, out to a main > > > > thoroughfare, through the parking lot of a small strip mall, down the > > > > big hill, Make a right at Front Street, left at the fork, past the > > > > Italian Restaurant, a sharp left at the alley before Glenwood Street, > > > > cut between two houses (across the grass - sorry Mrs. Smith), left on > > > > Kelly Ave., up the big hill, left at Greenleaf Street, through the > park, > > > > around the monument, left at Bargo street, stay left and go down the > > > > onramp to the freeway, stay right and get off at the next offramp, > stay > > > > to the right then up the small hill (get some air if you want - I > won't > > > > tell your mom, besisdes, this is a rental car anyway), left at 5th > > > > street, up the small hill (you can't get air here because there is a > > > > left turn at the top and if you get air you'll land through the window > > > > of Kennel Club Pet Shop and kill innocent puppies) left at the top of > > > > the hill, right on Main Street, back at the start. > > > > The "Follow Me" track creator then puts up cones, roadblocks and > cement > > > > highway dividers where necessary. > > > > Sorry for the ramble; blame Starbucks. > > > > Andrew
Andrew Turner 16 Jun 2000 12:24 UTC#262498
That's right. And good ones that are straightforward and easy, and which allow you to create tracks "just like in the game", and ones that work. One dream I have is that eventually, a large environment with interconnecting roads and driveable areas will be modeled (city, mountain roads, rally/off-road trails, fields, mall parking lots, etc).... Then, the Big Feature: "Follow Me" track creation. Yes. Push a button that says "Follow Me", then drive your racecourse at whatever speed you feel like: Start off on Main Street, weave through a neighborhood, out to a main thoroughfare, through the parking lot of a small strip mall, down the big hill, Make a right at Front Street, left at the fork, past the Italian Restaurant, a sharp left at the alley before Glenwood Street, cut between two houses (across the grass - sorry Mrs. Smith), left on Kelly Ave., up the big hill, left at Greenleaf Street, through the park, around the monument, left at Bargo street, stay left and go down the onramp to the freeway, stay right and get off at the next offramp, stay to the right then up the small hill (get some air if you want - I won't tell your mom, besisdes, this is a rental car anyway), left at 5th street, up the small hill (you can't get air here because there is a left turn at the top and if you get air you'll land through the window of Kennel Club Pet Shop and kill innocent puppies) left at the top of the hill, right on Main Street, back at the start. The "Follow Me" track creator then puts up cones, roadblocks and cement highway dividers where necessary. Sorry for the ramble; blame Starbucks. Andrew
Andrew Turner 16 Jun 2000 13:48 UTC#262530
Now you're just talking crazy. Andrew PS. great idea... I can see it: Bob's Villa -> County line run -> Mexico Mountain.. etc. If only we (the interested parties here on r.a.l.) had the know-how and the funding... Sigh Stephen Ferguson wrote:
Quoted text (42 lines)> Not only do I like your idea, but I like the idea of a persistent world on a > large Internet server, with individual users linking their maps together. > > Stephen > > Andrew Turner <[email hidden]> wrote in message > news:[email hidden]... > > That's right. > > > > And good ones that are straightforward and easy, and which allow you to > > create tracks "just like in the game", and ones that work. > > > > One dream I have is that eventually, a large environment with > > interconnecting roads and driveable areas will be modeled (city, > > mountain roads, rally/off-road trails, fields, mall parking lots, > > etc).... Then, the Big Feature: > > > > "Follow Me" track creation. Yes. Push a button that says "Follow Me", > > then drive your racecourse at whatever speed you feel like: > > > > Start off on Main Street, weave through a neighborhood, out to a main > > thoroughfare, through the parking lot of a small strip mall, down the > > big hill, Make a right at Front Street, left at the fork, past the > > Italian Restaurant, a sharp left at the alley before Glenwood Street, > > cut between two houses (across the grass - sorry Mrs. Smith), left on > > Kelly Ave., up the big hill, left at Greenleaf Street, through the park, > > around the monument, left at Bargo street, stay left and go down the > > onramp to the freeway, stay right and get off at the next offramp, stay > > to the right then up the small hill (get some air if you want - I won't > > tell your mom, besisdes, this is a rental car anyway), left at 5th > > street, up the small hill (you can't get air here because there is a > > left turn at the top and if you get air you'll land through the window > > of Kennel Club Pet Shop and kill innocent puppies) left at the top of > > the hill, right on Main Street, back at the start. > > > > The "Follow Me" track creator then puts up cones, roadblocks and cement > > highway dividers where necessary. > > > > Sorry for the ramble; blame Starbucks. > > > > Andrew > >
Chris Shearburn 16 Jun 2000 14:45 UTC#262445
www.activeworlds.com -- Chris Shearburn Driver of the #36 TSW2 Monte Carlo http://www.thomas-superwheel.com Online Sim-Sport news http://home.earthlink.net/~kart36 Talladega Racing Series Home of the best weekly 'dega racing on the net! http://home.earthlink.net/~kart36/trs -1st in LTIC'98 Single Driver Points -9th in '98 - '99 NROS Pro Division Championship -1999 Online 500 winner -1999 Talladega Racing Series Champion -Talladega Racing Series All-Star Spring2000 Champion
Andrew Turner 16 Jun 2000 14:48 UTC#262446
Yeah, and there's also Smuggler's Run, coming for PS2 by Angel Studios.. that looks kinda cool too... http://www.angelstudios.com Andrew Stephen Ferguson wrote:
Quoted text (86 lines)> Madness, genius... whatever :-) > > I'm thinking of the cool community that existed for the MS Flight Simulator > ages ago, where users made their own hometown. Of course, you had to > download them all and install them. Move it up a notch and allow users to > pick and choose their puzzle pieces to form their dream environment. > > I used to think it would be even more fun to have a real-time, random world > generator for a driving simulation. Let it map out the basic road as it > goes and populate it with scenery. I wouldn't even care if it throws in > different trees etc. if I turn around; just "bookmark" a few key buildings > etc. along the way so I can remember to "turn right at the red barn". The > only things which would have to be in persistent memory would be the > ever-developing road grid, plus some key details of the important scenery > objects. > > Actually, I am a little curious to see what the driving environment of Hard > Truck 2 is like; it's supposed to be quite big. > > Stephen > > Andrew Turner <[email hidden]> wrote in message > news:[email hidden]... > > Now you're just talking crazy. > > > > Andrew > > > > PS. great idea... I can see it: Bob's Villa -> County line run -> Mexico > > Mountain.. etc. > > If only we (the interested parties here on r.a.l.) had the know-how and > the > > funding... Sigh > > > > > > Stephen Ferguson wrote: > > > > > Not only do I like your idea, but I like the idea of a persistent world > on a > > > large Internet server, with individual users linking their maps > together. > > > > > > Stephen > > > > > > Andrew Turner <[email hidden]> wrote in message > > > news:[email hidden]... > > > > That's right. > > > > > > > > And good ones that are straightforward and easy, and which allow you > to > > > > create tracks "just like in the game", and ones that work. > > > > > > > > One dream I have is that eventually, a large environment with > > > > interconnecting roads and driveable areas will be modeled (city, > > > > mountain roads, rally/off-road trails, fields, mall parking lots, > > > > etc).... Then, the Big Feature: > > > > > > > > "Follow Me" track creation. Yes. Push a button that says "Follow Me", > > > > then drive your racecourse at whatever speed you feel like: > > > > > > > > Start off on Main Street, weave through a neighborhood, out to a main > > > > thoroughfare, through the parking lot of a small strip mall, down the > > > > big hill, Make a right at Front Street, left at the fork, past the > > > > Italian Restaurant, a sharp left at the alley before Glenwood Street, > > > > cut between two houses (across the grass - sorry Mrs. Smith), left on > > > > Kelly Ave., up the big hill, left at Greenleaf Street, through the > park, > > > > around the monument, left at Bargo street, stay left and go down the > > > > onramp to the freeway, stay right and get off at the next offramp, > stay > > > > to the right then up the small hill (get some air if you want - I > won't > > > > tell your mom, besisdes, this is a rental car anyway), left at 5th > > > > street, up the small hill (you can't get air here because there is a > > > > left turn at the top and if you get air you'll land through the window > > > > of Kennel Club Pet Shop and kill innocent puppies) left at the top of > > > > the hill, right on Main Street, back at the start. > > > > > > > > The "Follow Me" track creator then puts up cones, roadblocks and > cement > > > > highway dividers where necessary. > > > > > > > > Sorry for the ramble; blame Starbucks. > > > > > > > > Andrew > > > > > >
Andrew Turner 16 Jun 2000 14:53 UTC#262447
oh and check this out too: http://cgi.gaming-age.com/gaming/news/news.pl?y=2000&m=5&nid=16-83.db Stephen Ferguson wrote:
Quoted text (86 lines)> Madness, genius... whatever :-) > > I'm thinking of the cool community that existed for the MS Flight Simulator > ages ago, where users made their own hometown. Of course, you had to > download them all and install them. Move it up a notch and allow users to > pick and choose their puzzle pieces to form their dream environment. > > I used to think it would be even more fun to have a real-time, random world > generator for a driving simulation. Let it map out the basic road as it > goes and populate it with scenery. I wouldn't even care if it throws in > different trees etc. if I turn around; just "bookmark" a few key buildings > etc. along the way so I can remember to "turn right at the red barn". The > only things which would have to be in persistent memory would be the > ever-developing road grid, plus some key details of the important scenery > objects. > > Actually, I am a little curious to see what the driving environment of Hard > Truck 2 is like; it's supposed to be quite big. > > Stephen > > Andrew Turner <[email hidden]> wrote in message > news:[email hidden]... > > Now you're just talking crazy. > > > > Andrew > > > > PS. great idea... I can see it: Bob's Villa -> County line run -> Mexico > > Mountain.. etc. > > If only we (the interested parties here on r.a.l.) had the know-how and > the > > funding... Sigh > > > > > > Stephen Ferguson wrote: > > > > > Not only do I like your idea, but I like the idea of a persistent world > on a > > > large Internet server, with individual users linking their maps > together. > > > > > > Stephen > > > > > > Andrew Turner <[email hidden]> wrote in message > > > news:[email hidden]... > > > > That's right. > > > > > > > > And good ones that are straightforward and easy, and which allow you > to > > > > create tracks "just like in the game", and ones that work. > > > > > > > > One dream I have is that eventually, a large environment with > > > > interconnecting roads and driveable areas will be modeled (city, > > > > mountain roads, rally/off-road trails, fields, mall parking lots, > > > > etc).... Then, the Big Feature: > > > > > > > > "Follow Me" track creation. Yes. Push a button that says "Follow Me", > > > > then drive your racecourse at whatever speed you feel like: > > > > > > > > Start off on Main Street, weave through a neighborhood, out to a main > > > > thoroughfare, through the parking lot of a small strip mall, down the > > > > big hill, Make a right at Front Street, left at the fork, past the > > > > Italian Restaurant, a sharp left at the alley before Glenwood Street, > > > > cut between two houses (across the grass - sorry Mrs. Smith), left on > > > > Kelly Ave., up the big hill, left at Greenleaf Street, through the > park, > > > > around the monument, left at Bargo street, stay left and go down the > > > > onramp to the freeway, stay right and get off at the next offramp, > stay > > > > to the right then up the small hill (get some air if you want - I > won't > > > > tell your mom, besisdes, this is a rental car anyway), left at 5th > > > > street, up the small hill (you can't get air here because there is a > > > > left turn at the top and if you get air you'll land through the window > > > > of Kennel Club Pet Shop and kill innocent puppies) left at the top of > > > > the hill, right on Main Street, back at the start. > > > > > > > > The "Follow Me" track creator then puts up cones, roadblocks and > cement > > > > highway dividers where necessary. > > > > > > > > Sorry for the ramble; blame Starbucks. > > > > > > > > Andrew > > > > > >
Ian P 16 Jun 2000 18:44 UTC#262411
Lets not make it too big, I have enough trouble finding another car to race at Spa !!! ;) -- Ian P <email address invalid due to spam Andrew Turner <[email hidden]> wrote in message news:[email hidden]... > Now you're just talking crazy. > > Andrew > > PS. great idea... I can see it: Bob's Villa -> County line run -> Mexico > Mountain.. etc. > If only we (the interested parties here on r.a.l.) had the know-how and the > funding... Sigh > > > Stephen Ferguson wrote: > > > Not only do I like your idea, but I like the idea of a persistent world on a > > large Internet server, with individual users linking their maps together. > > > > Stephen
Dave Henrie 16 Jun 2000 22:53 UTC#262374
EldredP wrote: > > > > Why not make it a cross-counrty race? Cannonball 2000....? > > Eldred If they did it in England it could be the Cannonball 25 minutes.... ;) ( I know, I know, England really is bigger than that...) the Cannonball 35 minutes! dave henrie
Matthew V. Jessick 17 Jun 2000 05:47 UTC#262239
They have reports on the local news here about the "Most Dangerous Intersections in Dallas County". I can see the driver and the officer beside the crumpled car at the roadside now: "Actually officer, it was the terrific frame rate hit as I came around the corner and that new amusement park scenery popped into view that caused me to rear end that old lady! I knew when I downloaded it that it had too many polygons ;) - Matt
Ian P 17 Jun 2000 08:26 UTC#262254
Give me your car, it took me 7 hours just to go half way across ;) -- Ian P <email address invalid due to spam Dave Henrie <[email hidden]> wrote in message news:[email hidden]... > > > EldredP wrote: > > > > > > > > Why not make it a cross-counrty race? Cannonball 2000....? > > > > Eldred > If they did it in England it could be the Cannonball 25 minutes.... > ;) ( I know, I know, England really is bigger than that...) > the Cannonball 35 minutes! > dave henrie
Kirk Lane 17 Jun 2000 19:11 UTC#262220
> Why not make it a cross-counrty race? Cannonball 2000....? Woooooooohoooooo!!! And of course bring back that news van that had 'just a few' mods on it...hey, why's it idling so rough at 2000 RPM? =D -- Kirk Lane [email hidden] GPLRank: 229.48 ICQ: 28171652 AIM: Kirker64 (IM me twice so I can reply...using a beta client) "The time has come for me to kill this game Now open wide and say my name" - "Space Lord", Monster Magnet
Kevin Gavitt 19 Jun 2000 20:10 UTC#261814
Motorcycle speed record holder and the inventor of stadium "offroad" racing Mickey Thompson once said that he could from NY to LA in 5 1/2 hours.......If he got all the lights. That's from his flying mile time.
Andrew Turner 19 Jun 2000 20:30 UTC#261819
Don't think he could hold that much gas. Although, he does seem to be holding pretty much already. Andrew Kevin Gavitt wrote: > Motorcycle speed record holder and the inventor of stadium "offroad" racing > Mickey Thompson once said that he could from NY to LA in 5 1/2 > hours.......If he got all the lights. > > That's from his flying mile time.
Kevin Gavitt 19 Jun 2000 23:51 UTC#261779
"Andrew Turner" <[email hidden]> wrote in message news:[email hidden]... > Don't think he could hold that much gas. Although, he does seem to beholding > pretty much already. > > Andrew Nah, he had plenty of "pressure release holes" in him the last time anyone checked I'm afraid.
On Fri, 16 Jun 2000, Chris Shearburn wrote: > www.activeworlds.com That's nice, but I just want one race track (at least for now). Is there a decent sim that has Gingerman Raceway in Michigan <www.gingerman-raceway.com>(?) available? Or some way I could do my own track? It should be pretty easy to map, it's all flat. Looks like I'm going to get to drive it in a couple of months and I'd like to learn my way around before I get there. -- Doug Douglas Milliken <[email hidden]> Milliken Research Associates Inc.

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