Race Sim Central
Rec.Autos.Simulators Archive

GTP Car selection guide?

3 posts by 2 people · 27 Jan 2005 17:15 UTC - 27 Jan 2005 18:32 UTC

mcewena 27 Jan 2005 17:15 UTC#26184
I didn't get a chance to download the mod before it was pulled (hopefully it'll be back soon). The redline site says each car has different physics, how were they able to do that when NR2003 itself has one-physics-does-all? Anybody driven all 4 and prepared to weight the pros/cons of each?
mcewena wrote: > I didn't get a chance to download the mod before it was pulled > (hopefully it'll be back soon). > > The redline site says each car has different physics, how were they > able to do that when NR2003 itself has one-physics-does-all? > Anybody driven all 4 and prepared to weight the pros/cons of each? I think this comes from the hidden Trans-Am physics that Papy left in the sim. IIRC you could unlock them and run them with the WC bodies well before the TA mods were done. Kendt PS - Anyone hosting the GTP mod on a "buyer beware" basis?

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy