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Rec.Autos.Simulators Archive

GPL, OpenGL and Distant objects

3 posts by 3 people · 19 Jun 2000 - 21 Jun 2000 12:27 UTC

Yippee38 19 Jun 2000#261787
I've got two V2s in my system and an Elsa Gladiac. I play GPL in Glide generally, but wouldn't mind being able to get the better fps from the Gladiac while racing online. I've got the screen size issue fixed (thanks to this newsgroup), but I'm having another strange problem. When in OpenGL mode, distant object get blur out of focus. The further an object from the front of the car, the blurrier the object is. When in the third turn on the Glen and riding the inside barrier, the far end of the outside barrier is faded completely away. It looks as if it ends before it actually does. As I continue around the track, it fades in as I go. Any idea what could be causing this or how to fix it? Please don't answer, "Use the V2s." I do. I use them for offline when vis quality is more important to me than framerate. Thanks, Yippee38
Jcharm 20 Jun 2000 08:38 UTC#261705
In the core.ini file under [open gl] Make tosshighestmip = 0 Yippee38 <[email hidden]> wrote in message news:[email hidden]...
Quoted text (19 lines)> I've got two V2s in my system and an Elsa Gladiac. I play GPL in Glide > generally, but wouldn't mind being able to get the better fps from the > Gladiac while racing online. I've got the screen size issue fixed > (thanks to this newsgroup), but I'm having another strange problem. > > When in OpenGL mode, distant object get blur out of focus. The further > an object from the front of the car, the blurrier the object is. When > in the third turn on the Glen and riding the inside barrier, the far end > of the outside barrier is faded completely away. It looks as if it ends > before it actually does. As I continue around the track, it fades in as > I go. > > Any idea what could be causing this or how to fix it? Please don't > answer, "Use the V2s." I do. I use them for offline when vis quality > is more important to me than framerate. > > Thanks, > Yippee38 >
Ruud van Gaal 21 Jun 2000 12:27 UTC#261311
On Mon, 19 Jun 2000 20:23:09 -0500, Yippee38 <[email hidden]> wrote:
Quoted text (15 lines)>I've got two V2s in my system and an Elsa Gladiac. I play GPL in Glide >generally, but wouldn't mind being able to get the better fps from the >Gladiac while racing online. I've got the screen size issue fixed >(thanks to this newsgroup), but I'm having another strange problem. > >When in OpenGL mode, distant object get blur out of focus. The further >an object from the front of the car, the blurrier the object is. When >in the third turn on the Glen and riding the inside barrier, the far end >of the outside barrier is faded completely away. It looks as if it ends >before it actually does. As I continue around the track, it fades in as >I go. > >Any idea what could be causing this or how to fix it? Please don't >answer, "Use the V2s." I do. I use them for offline when vis quality >is more important to me than framerate.
The fix was already mentioned in another article. It's mipmapping, which creates filtered versions of the textures when the polygon is far away. This filtering causes blur which decreases aliasing for distant objects but also introduces (quite a lot of) blur. The further away the object, the smaller (filtered) the texture that is used, the more blur. It's a form of anti-aliasing. Ruud van Gaal MarketGraph / MachTech: http://www.marketgraph.nl Art: http://www.marketgraph.nl/gallery

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