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GTP High Framerates=neutered physics

7 posts by 7 people · 25 Jan 2005 22:08 UTC - 26 Jan 2005 20:38 UTC

Tim Yuhasz 25 Jan 2005 22:08 UTC#26141
I managed to download the mod before it was pulled. Some of you might remember the ICR2 rendition patch, one of the features was the ability to turn off the physics engine,resulting in high speed and unlimited traction. With the physics turned off your framerate went sky high. With the gpt mod my framerate in cockpit at ST average about 125 at 1280x960 4x aa with the details maxed out. The pta or ta mod the average is about 60. Do you think extra framerates are the product of the physics engine turned way down? I will say it seem to be way to easy,I jumped on the glen and did 20 laps right out the bag with not one off, for some of you I am sure that is completely normal,but not for me. Tim
"TY" wrote... > <snip> > Do you think extra framerates are the product of > the physics engine turned way down? No, as since N3 framerate is no longer affected by physics rate, but by the amount of detail onscreen, iirc. It could be the GTP cars just have less polys or are made up of less polys because the pitcrew is not allowed to rip various panels off, but I doubt it's due to dumbing down of the physics. > I will say it seem to be way to easy,I jumped on > the glen and did 20 laps right out the bag with > not one off, for some of > you I am sure that is completely normal, but not > for me. I have challenged one of developers of the mod about this aspect (apparent very forgiving tyre model, if at all changed from the stock cars), no reply. Jan. =---
i think the high framerates are because the counter is wrong, there were several posts on rsc indicating that there is a big discrepancy between framerates reported by fraps and by the ingame counter. i've noticed that when my framerate drops down to about 36-40 it feels alot slower than that, it doesn't feel smooth at all. but that might be an effect of having the framerate jumping all over the place, i can go from 140 to 40 from one corner to the next. even so, it's a fantastic mod i think. Jan Verschueren wrote:
Quoted text (29 lines)> "TY" wrote... > >><snip> >>Do you think extra framerates are the product of >>the physics engine turned way down? > > > No, as since N3 framerate is no longer affected by physics rate, but by the > amount of detail onscreen, iirc. > > It could be the GTP cars just have less polys or are made up of less polys > because the pitcrew is not allowed to rip various panels off, but I doubt > it's due to dumbing down of the physics. > > >>I will say it seem to be way to easy,I jumped on >>the glen and did 20 laps right out the bag with >>not one off, for some of >>you I am sure that is completely normal, but not >>for me. > > > I have challenged one of developers of the mod about this aspect (apparent > very forgiving tyre model, if at all changed from the stock cars), no reply. > > Jan. > =--- > >
TLY 26 Jan 2005 04:08 UTC↳ reply to mkdykstra#26060
"mkdykstra" <[email hidden]> wrote in message news:6YCJd.272$C24.33@attbi_s52...
Quoted text (8 lines)>i think the high framerates are because the counter is wrong, there were >several posts on rsc indicating that there is a big discrepancy between >framerates reported by fraps and by the ingame counter. i've noticed that >when my framerate drops down to about 36-40 it feels alot slower than that, >it doesn't feel smooth at all. but that might be an effect of having the >framerate jumping all over the place, i can go from 140 to 40 from one >corner to the next. even so, it's a fantastic mod i think. >
Your right.I tested the FR with fraps and it reports about 40% less than the in game readings. As I said before the car seemed to easy(but a lot ofun) which is why I thought the physics might be dumbed down. And the fact that Jans inquiry about the tire model went unanswered, lessens my paranoia..somewhat. Tim
Jan Verschueren wrote: > I have challenged one of developers of the mod about this aspect (apparent > very forgiving tyre model, if at all changed from the stock cars), no reply. I agree. There is way too much grip!
On Wed, 26 Jan 2005 08:31:45 GMT, Whoo wrote: > I agree. There is way too much grip! or way too much downforce, which is kinda realistic for those cars (try the EA SCC mod beasts sometime on the Nordschleife ;-) unless the high grip is also available in low-speed situations (which I have not seen in a quick sprint race around Spa). All the best, uwe -- GPG Fingerprint: 2E 13 20 22 9A 3F 63 7F 67 6F E9 B1 A8 36 A4 61
Not with the wing set at 15 degrees there isn't. The stock setups are--to be charitable--balderdash. "Whoo" <[email hidden]> wrote in message news:RzIJd.55$[email hidden]... > Jan Verschueren wrote: > > > I have challenged one of developers of the mod about this aspect(apparent > > very forgiving tyre model, if at all changed from the stock cars), noreply. > > I agree. There is way too much grip!

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