Why, i thought only a few of us bought GPL ;-) At least so i was told.
Borut
★ Landmark threadPapyrus releases beta Direct3D rasterizer for GPL
Papyrus's Eric Busch announced an unsupported beta Direct3D rasterizer for GPL, and Rich Yasi credited engineer Grant Reeve, who wrote it in his spare time. Users with nVidia cards reported large frame-rate gains and high-resolution mirrors, and Busch gave advice on drivers and core.ini settings. A side argument broke out when David G Fisher said D3D and force feedback should have been there at release, while others defended Papyrus's original Glide and Rendition choice.
With Eric Busch and Rich Yasi (Papyrus)
Automated summary.
The 5.22 drivers gave you that problem in OPENGL mode.
This is Direct3D and is completely different.
...Colin
Alastair Ingram <[email hidden]> wrote in message
news:VSP45.15748$[email hidden]...
> Has anyone tried this patch with the 2.08 drivers? I am reluctant toinstall
> this patch because the 5.22 drivers give me the quarter screen thing!
> Thanks.
I agree, and even the "leaked" 5.30 might not be as stable as 5.22. I
experienced surges in frame rate with 5.30 while 5.22 is smooth at 31 to
33 fps @ 1600x1200. :)
Kyle
Eric Busch wrote:
Quoted text (12 lines)
> With this release there's really no reason to stick with the older > drivers, but the 5.22 or later drivers should only be needed if you > are running one of the earlier 5.xx versions. > > Eric/Papyrus > > "Alastair Ingram" <[email hidden]> wrote in message > news:VSP45.15748$[email hidden]... > > Has anyone tried this patch with the 2.08 drivers? I am reluctant to > install > > this patch because the 5.22 drivers give me the quarter screen > thing!WooHoo!!!!
At last an end to the OpenGL hell!
Eric Busch <[email hidden]> wrote in message
news:8j0bkp$kiv$[email hidden]...
Quoted text (11 lines)
> An unsupported BETA Direct3D Rasterizer is now available for GPL on > the Papy website: www.papy.com Please read the included readmeD3D.txt > for details. Users with NVidia cards should find the performance to > be much improved over the OpenGL patch, though you will need to > upgrade to at least the 5.22 reference Detonator2 drivers. DirectX7 > is also required. > > Eric/Papyrus > > >P.S. If someone mamages to download it, please put it on another website so
we can all get it...
www.papy.com is not very cooperative right now =(
Eric Busch <[email hidden]> wrote in message
news:8j0bkp$kiv$[email hidden]...
Quoted text (11 lines)
> An unsupported BETA Direct3D Rasterizer is now available for GPL on > the Papy website: www.papy.com Please read the included readmeD3D.txt > for details. Users with NVidia cards should find the performance to > be much improved over the OpenGL patch, though you will need to > upgrade to at least the 5.22 reference Detonator2 drivers. DirectX7 > is also required. > > Eric/Papyrus > > >WooHoo!!!!
At last an end to the OpenGL hell!
WHS messages are awful, but...er, WHS!
An unsupported BETA Direct3D Rasterizer is now available for GPL on
the Papy website: www.papy.com Please read the included readmeD3D.txt
for details. Users with NVidia cards should find the performance to
be much improved over the OpenGL patch, though you will need to
upgrade to at least the 5.22 reference Detonator2 drivers. DirectX7
is also required.
Eric/Papyrus
And watch as Papy's web page grinds to a halt as a few thousand raving
lunatics hit it at once :)
On behalf of all of us at Papyrus, I'd like to thank engineer Grant Reeve
for making this D3D rasterizer happen. He did this work in his spare time,
and his efforts represent yet another example of the extraordinary level of
passion that exists within the GPL community.
Rich Yasi
Senior Designer
Papyrus Design Group
What a remarkable difference.....excellent patch gentlemen..
"Eric Busch" <[email hidden]> wrote in message
news:8j0bkp$kiv$[email hidden]...
Quoted text (11 lines)
> An unsupported BETA Direct3D Rasterizer is now available for GPL on > the Papy website: www.papy.com Please read the included readmeD3D.txt > for details. Users with NVidia cards should find the performance to > be much improved over the OpenGL patch, though you will need to > upgrade to at least the 5.22 reference Detonator2 drivers. DirectX7 > is also required. > > Eric/Papyrus > > >On Fri, 23 Jun 2000 15:20:28 -0400, "Rich Yasi" <[email hidden]>
wrote:
>On behalf of all of us at Papyrus, I'd like to thank engineer Grant Reeve
>for making this D3D rasterizer happen. He did this work in his spare time,
>and his efforts represent yet another example of the extraordinary level of
>passion that exists within the GPL community.
I owe you all another beer. <g> Another huge thank you!!!
Regards,
Brett C. Cammack
That's Racing! Motorsports
Pompano Beach, FL
Thank God, now we can truly put the "I just bought a TNT thread to
rest..."
To Grant Reeve, I say thanks. Eric and Rich and all the
rest of you...keep up the Good(CART) Work!
--
dave henrie
Team Backmarker
#55b Dodge Stratus Super Touring Car
TPTCC
"Eric Busch" <[email hidden]> wrote in message
news:8j0bkp$kiv$[email hidden]...
> An unsupported BETA Direct3D Rasterizer is now available for GPL on
> the Papy website: www.papy.com Please read the included readmeD3D.txt
> for details. Users with NVidia cards should find the performance to
> be much improved over the OpenGL patch, though you will need to
> upgrade to at least the 5.22 reference Detonator2 drivers. DirectX7
> is also required.
>
> Eric/Papyrus
>
>
>
GP-Legends ONLINE now also has it up:
http://www.sportplanet.com/gpl/
Colin <[email hidden]> wrote in message
news:8j0dbk$h78$[email hidden]...
> P.S. If someone mamages to download it, please put it on another websiteso
Quoted text (18 lines)
> we can all get it... > www.papy.com is not very cooperative right now =( > > Eric Busch <[email hidden]> wrote in message > news:8j0bkp$kiv$[email hidden]... > > An unsupported BETA Direct3D Rasterizer is now available for GPL on > > the Papy website: www.papy.com Please read the included readmeD3D.txt > > for details. Users with NVidia cards should find the performance to > > be much improved over the OpenGL patch, though you will need to > > upgrade to at least the 5.22 reference Detonator2 drivers. DirectX7 > > is also required. > > > > Eric/Papyrus > > > > > > > >Has anyone tried this patch with the 2.08 drivers? I am reluctant to install
this patch because the 5.22 drivers give me the quarter screen thing!
Thanks.
"Eric Busch" <[email hidden]> wrote in message
news:8j0bkp$kiv$[email hidden]...
Quoted text (11 lines)
> An unsupported BETA Direct3D Rasterizer is now available for GPL on > the Papy website: www.papy.com Please read the included readmeD3D.txt > for details. Users with NVidia cards should find the performance to > be much improved over the OpenGL patch, though you will need to > upgrade to at least the 5.22 reference Detonator2 drivers. DirectX7 > is also required. > > Eric/Papyrus > > >With this release there's really no reason to stick with the older
drivers, but the 5.22 or later drivers should only be needed if you
are running one of the earlier 5.xx versions.
Eric/Papyrus
"Alastair Ingram" <[email hidden]> wrote in message
news:VSP45.15748$[email hidden]...
> Has anyone tried this patch with the 2.08 drivers? I am reluctant toinstall
> this patch because the 5.22 drivers give me the quarter screenthing!
Thanks Colin and Eric. I have installed the patch and all is cool except my
mirrors are weird. They have a funny texture on them. Do I need to take out
the open Gl part of my core.ini file? What should the settings be in the new
patch? Thanks again.
"Alastair Ingram" <[email hidden]> wrote in message
news:VSP45.15748$[email hidden]...
> Has anyone tried this patch with the 2.08 drivers? I am reluctant toinstall
Quoted text (17 lines)
> this patch because the 5.22 drivers give me the quarter screen thing! > Thanks. > "Eric Busch" <[email hidden]> wrote in message > news:8j0bkp$kiv$[email hidden]... > > An unsupported BETA Direct3D Rasterizer is now available for GPL on > > the Papy website: www.papy.com Please read the included readmeD3D.txt > > for details. Users with NVidia cards should find the performance to > > be much improved over the OpenGL patch, though you will need to > > upgrade to at least the 5.22 reference Detonator2 drivers. DirectX7 > > is also required. > > > > Eric/Papyrus > > > > > > > >The D3D lines should be in addition to the OpenGL stuff, so since you
already have an [Int Profile Values] section from the OpenGL patch you
can add the seven Direct3D7 lines (value3 - value9). You may need to
play with the Direct3D7 core.ini mirror settings if your
card/driver/etc. doesn't work properly with the default values.
Eric
"Alastair Ingram" <[email hidden]> wrote in message
news:zeQ45.15770$[email hidden]...
> Thanks Colin and Eric. I have installed the patch and all is coolexcept my
> mirrors are weird. They have a funny texture on them. Do I need totake out
> the open Gl part of my core.ini file? What should the settings be inthe new
> patch? Thanks again.
> unsupported BETA Direct3D Rasterizer
On a V3 I've found this really slows down at the race start and
corner...but only at 1280x960. At 1024x768 it's solid 36 on my preferred
settings except for a small dip at the start.
Why bother, you ask?
The mirrors! Those higher res mirrors are *excellent*.
Andrew McP
> I'd like to thank engineer Grant Reeve
WHS messages are awful, but...er, WHS!
Unbelievable!!! I installed the 5.22 drivers and wow! This is GREAT! On my
P2400, V770U, 160 Ram, I get 36 fps! With full mirrors. At 1156x___ It's
going to take a while to get used to seeing everything in the mirrors. Great
work! Thank you Papy!
"Alastair Ingram" <[email hidden]> wrote in message
news:zeQ45.15770$[email hidden]...
> Thanks Colin and Eric. I have installed the patch and all is cool exceptmy
> mirrors are weird. They have a funny texture on them. Do I need to takeout
> the open Gl part of my core.ini file? What should the settings be in thenew
Quoted text (24 lines)
> patch? Thanks again. > "Alastair Ingram" <[email hidden]> wrote in message > news:VSP45.15748$[email hidden]... > > Has anyone tried this patch with the 2.08 drivers? I am reluctant to > install > > this patch because the 5.22 drivers give me the quarter screen thing! > > Thanks. > > "Eric Busch" <[email hidden]> wrote in message > > news:8j0bkp$kiv$[email hidden]... > > > An unsupported BETA Direct3D Rasterizer is now available for GPL on > > > the Papy website: www.papy.com Please read the included readmeD3D.txt > > > for details. Users with NVidia cards should find the performance to > > > be much improved over the OpenGL patch, though you will need to > > > upgrade to at least the 5.22 reference Detonator2 drivers. DirectX7 > > > is also required. > > > > > > Eric/Papyrus > > > > > > > > > > > > > > >Is this patch worth putting in if one runs a V3 card? Any info would be
appreciated.
DC
"Eric Busch" <[email hidden]> wrote in message
news:8j0bkp$kiv$[email hidden]...
Quoted text (11 lines)
> An unsupported BETA Direct3D Rasterizer is now available for GPL on > the Papy website: www.papy.com Please read the included readmeD3D.txt > for details. Users with NVidia cards should find the performance to > be much improved over the OpenGL patch, though you will need to > upgrade to at least the 5.22 reference Detonator2 drivers. DirectX7 > is also required. > > Eric/Papyrus > > >On Fri, 23 Jun 2000 20:36:05 GMT, "Alastair Ingram"
<[email hidden]> thus spoke:
>Has anyone tried this patch with the 2.08 drivers? I am reluctant to install
>this patch because the 5.22 drivers give me the quarter screen thing!
>Thanks.
That's not a problem with the D3D patch. And it's not problem with
OpenGL either if you use nvOpenGL 3.37. But, the D3D patch is
excellent so kiss OpenGL goodbye.
--
Nos
NOMAIL wrote in <[email hidden]>:
>On Fri, 23 Jun 2000 20:36:05 GMT, "Alastair Ingram"
><[email hidden]> thus spoke:
>
>>Has anyone tried this patch with the 2.08 drivers? I am reluctant
>>to install this patch because the 5.22 drivers give me the quarter
>>screen thing! Thanks.
I tried it with the 2.08 drivers and there was a HUGE improvment
everywhere, except the mirrors were totally distorted. I switched to
the 5.22 drivers and now everything is WONDERFUL !!!! What a
GREAT GIFT this is! Seeing those fully textured cars in my mirrors is
fantastic, the frame rate boost is unbelievable. A great big Thank
You to Grant Reeve and everyone at Papy.
--
Don Scurlock
Vancouver,B.C.
GPLRank -1.90
Come see how you rate, at the GPLRank site
http://newgplrank.schuerkamp.de/
Many many thanks Grant Reeve and Papyrus. Excellent!! The game flies
on my GF2.
"Rich Yasi" <[email hidden]> wrote in message
news:8j0d7e$lc9$[email hidden]...
> On behalf of all of us at Papyrus, I'd like to thank engineer GrantReeve
> for making this D3D rasterizer happen. He did this work in hisspare time,
> and his efforts represent yet another example of the extraordinarylevel of
Quoted text (9 lines)
> passion that exists within the GPL community. > > Rich Yasi > Senior Designer > Papyrus Design Group > > > >ok! got it done. its on my page
http://members.xoom.com/l_wee/
there's only one link, juz click on it./wl
Colin <[email hidden]> wrote in message
news:8j0dbk$h78$[email hidden]...
> P.S. If someone mamages to download it, please put it on another websiteso
Quoted text (18 lines)
> we can all get it... > www.papy.com is not very cooperative right now =( > > Eric Busch <[email hidden]> wrote in message > news:8j0bkp$kiv$[email hidden]... > > An unsupported BETA Direct3D Rasterizer is now available for GPL on > > the Papy website: www.papy.com Please read the included readmeD3D.txt > > for details. Users with NVidia cards should find the performance to > > be much improved over the OpenGL patch, though you will need to > > upgrade to at least the 5.22 reference Detonator2 drivers. DirectX7 > > is also required. > > > > Eric/Papyrus > > > > > > > >super awesome although the lod bias is kinda screwy in d3d on the v5
and you can see a definite line where they change. I suspect this will
be fixable when 3dfx fixes their d3d drivers to include a lodbias
setting.
I just love the fact that people at papy (even on their spare time) are
working on GPL still.
Christian H>
In article <[email hidden]>,
Eric Cote <[email hidden]> wrote:
> HATS OFF to Grant Reeve, not only he fixed problems for the Nvidiacards
readmeD3D.txt
Sent via Deja.com http://www.deja.com/
Before you buy.
Quoted text (15 lines)
> users but he also fixed the bug afflicting 2X FSAA with the Glide > Rasterizer for the V5 5500. > > Just compiled a small report about it at > > http://www.simracingmag.com > > Eric > > :-) > > Eric Busch wrote: > > > An unsupported BETA Direct3D Rasterizer is now available for GPL on > > the Papy website: www.papy.com Please read the includedQuoted text (8 lines)
> > for details. Users with NVidia cards should find the performance to > > be much improved over the OpenGL patch, though you will need to > > upgrade to at least the 5.22 reference Detonator2 drivers. DirectX7 > > is also required. > > > > Eric/Papyrus > >This was truly a very nice surprise! Thanks a lot to everyone involved in
creating the renderer. Thank you.
cheers,
----
Alexander Marx
Everything's great, except I noticed some "tearing", especially when driving
around Monaco. Didn't happen in OpenGL. TNT2, Detonator 3.77, Athlon 700,
1024x768, full detail, trilinear, all mirror options on. Turning off vsync
helped, but I'd rather not have to change this. Any other suggestions?
Sorry, I meant, turning ON vsync helped. A little. But there's probably a
hit in framerates, right?
Krakus wrote:
>
> Sorry, I meant, turning ON vsync helped. A little. But there's probably a
> hit in framerates, right?
Yep. Got your card overclocked?
--
Chuck Kandler
GPL F1 Handicap of +210.00 as of 6/15
GPL F3 Handicap of +438.42 as of 6/21
K&S Racing
http://www.fortunecity.com/silverstone/thepits/195
Registered Linux User #180746
http://counter.li.org
I would like to thank Grant Reeve also. Not only does this increase
frame rate it also solves, apparently, the most exasperating lock up
problem I've been experiencing lately. Just ran a 12 lap novice race
with repeated re-starts :-) and didn't lock up once. Also didn't get
any pauses like I did with openGL. Thank You Very Much. Looks like
y'all will not have to put up with my "GPL: Lock Ups HELP!" messages
anymore. :-)
Steve-S
On Fri, 23 Jun 2000 15:20:28 -0400, "Rich Yasi" <[email hidden]>
wrote:
Quoted text (11 lines)
>On behalf of all of us at Papyrus, I'd like to thank engineer Grant Reeve >for making this D3D rasterizer happen. He did this work in his spare time, >and his efforts represent yet another example of the extraordinary level of >passion that exists within the GPL community. > >Rich Yasi >Senior Designer >Papyrus Design Group > > >Eric Busch <[email hidden]> wrote in message
news:8j0bkp$kiv$[email hidden]...
Thanks for the work. Keep it up. You're continued support for GPL is much
appreciated. Even on my V3 2000 I get a much steadier framerate and I Iove
those mirrors.
Now if one of your colleagues could just go out and buy an Act Labs Force RS
and Shifter and implement the shifter function in GPL I would die a happy
man :)
Cheers
Phil
--
GPL Rank: +66.44 secs
http://www.youpies.co.uk
Quoted text (8 lines)
> An unsupported BETA Direct3D Rasterizer is now available for GPL on > the Papy website: www.papy.com Please read the included readmeD3D.txt > for details. Users with NVidia cards should find the performance to > be much improved over the OpenGL patch, though you will need to > upgrade to at least the 5.22 reference Detonator2 drivers. DirectX7 > is also required. > > Eric/PapyrusPhil Lee <[email hidden]> wrote
> You're continued support for GPL is much appreciated.
Doh!
Should have been your
Phil
HATS OFF to Grant Reeve, not only he fixed problems for the Nvidia cards
users but he also fixed the bug afflicting 2X FSAA with the Glide
Rasterizer for the V5 5500.
Just compiled a small report about it at
http://www.simracingmag.com
Eric
:-)
Eric Busch wrote:
Quoted text (8 lines)
> An unsupported BETA Direct3D Rasterizer is now available for GPL on > the Papy website: www.papy.com Please read the included readmeD3D.txt > for details. Users with NVidia cards should find the performance to > be much improved over the OpenGL patch, though you will need to > upgrade to at least the 5.22 reference Detonator2 drivers. DirectX7 > is also required. > > Eric/PapyrusDoh!
Should have been your
Phil
replies below
I didn't say D3D didn't exist, but it was a definiate time of uncertanty for
3D API's a lot of games made the same gamble they did. It wasn't lack of
support, which is what we're talking about here. Papy choose glide and
rendition (which was to support all the people who bought thier prvious
rendition games)
They may not have even known that D3D would work better than OGL for this
game. It's not like OGL is so much more terrible than D3D in say Homewoerld,
I can't tell the differance. So your supposed to put full developer
resources into making the D3D rast? I'm sure this has been worked on for
awhile, and is now coming out. They didn't just throw it together over the
weekend.
that's sales figures, that's nice that Papy is still supporting the 1% of
folks who bought thioer game 2 years later. Thanks for makinbg my point.
I remember them saying the current technology wasn't good enough for GPL,
that's fine. and MTM2 isn't exacly a sim, it's more like fun force feedback
than totally real. They were alsop very concerned about delay. They were
concerned about quality of product. It's a good thing they didn't listen to
you and throw in every half ass technology, it wouldn't have been as good of
a game.
Those games have less participants and less CPU load. The main reason GPL
dumps is because the CPU gets bogged down by the physics model.
seen any NTN2 or CPR patches lately? Your throwing a new sim at each
question trying to compete with GPL here, I'm noy a big fan of GPL, but I
have to say...
Yeah, why give people a free patch, when you can get forty more bucks out of
ya? I like that customer relatrions, esspesially since I'm made out of
money. Making people pay for patches is a big problem. As for F12k, it was a
rehash of SCGT, with patches that should ahve been in SCGT. You wanna talk
about stuff you shjould have gotten when you bought it? How about internet
play that worlks as promised? Downloadable cars of the net? Headlights that
work. A damage model. But why put out a patch, when you can sell a new game
with 1 new car put FIA on it and make somre real cash! There's the
critisizm.
really, based on refeances to the past, and curent comments, you seem pretty
bent out of shape to me.
GPL really does do the best at simulation the physics of a real car on the
market. Those of us who really want to drive a simulator just aren't going
to drive games drom developers who think they need to dumb down the physics
for us. They are here fir the rec,.autos.SIMULATORS... I don't think that on
the basis of physics that there is much dispute there. Obviously your
feeling are deep seeded, because recently, NFS:PU was given a lot of
undisputed credit, without much of the GPL comparisons.
Dave Henrie wrote:
>
> Thank God, now we can truly put the "I just bought a TNT thread to
> rest..."
> To Grant Reeve, I say thanks. Eric and Rich and all the
> rest of you...keep up the Good(CART) Work!
LOL, and I can change one of the answers on the upcoming FAQ
Q. How do I get GPL to work on my (insert NVidia based card here) ?
A: DL the D3D path from Papy.........:-)
WTG guys, and to Grant in particular, THANKS !!!
Beers and cheers
(uncle) Goy
"Team Mirage" http://www.teammirage.com/
"The Pits" http://www.theuspits.com/
* Spam is for losers who can't get business any other way *
"Spamkiller" http://www.spamkiller.com
You guys are the gods of racing sims. Thanks for releasing this two days
before I was scheduled to pick up my V5 :) ...a compromise decision because
I refused to debilitate my GPL no matter what other qualities were available
in other cards. Now I can reconsider and have a much wider choice of
hardware.
I hope people using F12000 beta retail (and all of the other unfinished sims
out there) likely-never-to-be-patched remember this and the disco patch and
the FFB patch and all the other passionate work that comes out of your shop.
The best, most polished sims at release date...and they just keep getting
better with age (and a lot of amazing work from you and from the dedicated
and talented fans who do the add-ons).
Bravo!
Marc.
"Eric Busch" <[email hidden]> wrote in message
news:8j0bkp$kiv$[email hidden]...
Quoted text (11 lines)
> An unsupported BETA Direct3D Rasterizer is now available for GPL on > the Papy website: www.papy.com Please read the included readmeD3D.txt > for details. Users with NVidia cards should find the performance to > be much improved over the OpenGL patch, though you will need to > upgrade to at least the 5.22 reference Detonator2 drivers. DirectX7 > is also required. > > Eric/Papyrus > > >
"Marc Collins" <[email hidden]> wrote in message
news:SA355.142657$[email hidden]...
> I hope people using F12000 beta retail (and all of the other unfinishedsims
> out there) likely-never-to-be-patched remember this
You know Marc, this is just the type of post which causes people like me to
dismiss the GPL crowd.
I'm supposed to learn something from the release of this D3D patch?
The game should of been released with D3D TWO YEARS ago.
It should of had ff two years ago.
A patch to fix the disco's shouldn't have taken two years. Since most of the
GPL fan club members insisted I was an a**hole for insisting there even was
a disco problem, I'm amazed that a patch was needed. I thought I was
absolutely, positively, wrong about GPL disconnects?
Add up all those hours people like me had to deal with those missing
ingredients, and give them back to us, and then I'll be grateful to Papyrus.
There will be a new F12000 within a year (not two). MF released a number of
patches soon after the release of RC2000 (and was criticized by the GPL
crowd for doing so). Other developers support their products too.
BTW, this post IS NOT a criticism of the actual people who made the patches
and the game, it is a criticism of the people who decided these patches had
to be made in someone's spare time, and caused the long delay.
David G Fisher
>and the disco patch and
> the FFB patch and all the other passionate work that comes out of yourshop.
Quoted text (7 lines)
> The best, most polished sims at release date...and they just keep getting > better with age (and a lot of amazing work from you and from the dedicated > and talented fans who do the add-ons). > > Bravo! > > Marc.Let me reply to some of your points below... keeping in mind once again that
I don't own GPL, so I'm rather unbiased.
> > I hope people using F12000 beta retail (and all of the other
>>unfinished sims out there) likely-never-to-be-patched remember >>this
> You know Marc, this is just the type of post which causes people like meto dismiss the GPL crowd.
> I'm supposed to learn something from the release of this D3D >patch? (and so on and so forth about the force feedback and disco's which can be
read below)
When GPL came out with Glide support glide was almost becoming and insudtry
standard like the Sound Blaster cards, and everything else out there was
rendition. Shortly after release, and out of papy's hands, rebdition fell
off the face of the earth, and Microsoft made thier standard, well standard.
During this papy saw that may users were being left out and made a choice
about a year after relase of the game to put out a OpenGL patch, this really
didn't work out that well, but ayt least they were supporting everyone now.
Now it's 2 years later and they've put out a D3D patch, so that there is
greater support for current graphics cards.
As for force feedback, they waioted because they didn't think the current
force feedback was quite ready, untill about a year later they got it tuned
out, this si a wuakity of product issue.
The Disco patch? 2 years ago... Do you realise that multiplayer programing
and coding continues to get better, therefore the knowledge for this patch
wasn't really out there 2 years ago, now that they'[ve had more experince,
espesially with N4, they've put out a patch for free so that we can better
enjoy thier game. People could still be right in saying that there isn't a
disco problem in GPL, but the patch was nice...
1. It dosn't happen to them, but it's a problem for others with lesser
connections.
2. It's not really a problem so to speak, but it does happen on occasion, so
it's nice to see it get fixed up.
You really think that EA sports is going to continue to support say SCGT
with new graphics drivers and nrew technology support down the road as papy
has done? Heck the patch ISI put out wasn't even put up on EA's site for
quite awhile after its release.
In your thinking, there is a flaw in the slaw. You've built up so much
aingst against the GPL crowd that if at any point someone praised GPL over
some other game fore whatever reason ture or flase, you just jump all over
it. Lets face it there is a a lot of truth being said by the supporters of
GPL, it's is the most accurate sim out there.
> The game should of been released with D3D TWO YEARS ago.
>
> It should of had ff two years ago.
>
> A patch to fix the disco's shouldn't have taken two years. Since most ofthe
> GPL fan club members insisted I was an a**hole for insisting there evenwas
> a disco problem, I'm amazed that a patch was needed. I thought I was
> absolutely, positively, wrong about GPL disconnects?
>
> Add up all those hours people like me had to deal with those missing
> ingredients, and give them back to us, and then I'll be grateful toPapyrus.
>
> There will be a new F12000 within a year (not two). MF released a numberof
> patches soon after the release of RC2000 (and was criticized by the GPL
> crowd for doing so). Other developers support their products too.
>
> BTW, this post IS NOT a criticism of the actual people who made thepatches
> and the game, it is a criticism of the people who decided these patcheshad
getting
> > better with age (and a lot of amazing work from you and from thededicated
Quoted text (8 lines)
> to be made in someone's spare time, and caused the long delay. > > David G Fisher > > >and the disco patch and > > the FFB patch and all the other passionate work that comes out of your > shop. > > The best, most polished sims at release date...and they just keepQuoted text (7 lines)
> > and talented fans who do the add-ons). > > > > Bravo! > > > > Marc. > >F1 2000 is an embarrassment that needs to be patched officially for a
variety of reasons. I am not interested in buying F1 2001 to get what I
should have had in 2000. This is completely different than adding features
and support that were not supposed to be in the original version (and not
advertised), but that enhance the product.
RC2000 is another embarrassment. I worked with MF on the original RAC RC
(it had no analogue controller support and I insisted that it should have it
and tested it for them) and have stated that although they release a lot of
patches for their products, at least they patch!! RC 2000, however, is a
joke--a non-existent damage model in a rally title??? It was clear from the
beginning that the lack of damage was due to inadequate or non-existent
programming for a realistic damage model...and they should have just
admitted that. It is strange, though, that with so much attention to detail
in some areas, that another (damage) could be completely botched/overlooked.
You can dismiss the "GPL crowd" (not that I have ever fit into a crowd very
well) if you want. GPL is the only sim available to have anything
resembling real world physics and it produced by the only (racing sim)
company that I know of that continues to support it's products long after
the sales curve has dropped into the darkness. GPL has a few flaws that are
annoying, but since it is in a class of one (hopefully soon to be joined by
many more), it will continue to have a fanatical following amongst the type
of people who frequent r.a.s.
Marc.
"David G Fisher" <[email hidden]> wrote in message
news:%G655.18436$A%[email hidden]...
to
the
> GPL fan club members insisted I was an a**hole for insisting there evenwas
> a disco problem, I'm amazed that a patch was needed. I thought I was
> absolutely, positively, wrong about GPL disconnects?
>
> Add up all those hours people like me had to deal with those missing
> ingredients, and give them back to us, and then I'll be grateful toPapyrus.
>
> There will be a new F12000 within a year (not two). MF released a numberof
> patches soon after the release of RC2000 (and was criticized by the GPL
> crowd for doing so). Other developers support their products too.
>
> BTW, this post IS NOT a criticism of the actual people who made thepatches
> and the game, it is a criticism of the people who decided these patcheshad
getting
> > better with age (and a lot of amazing work from you and from thededicated
Quoted text (8 lines)
> > "Marc Collins" <[email hidden]> wrote in message > news:SA355.142657$[email hidden]... > > I hope people using F12000 beta retail (and all of the other unfinished > sims > > out there) likely-never-to-be-patched remember this > > You know Marc, this is just the type of post which causes people like meQuoted text (9 lines)
> dismiss the GPL crowd. > > I'm supposed to learn something from the release of this D3D patch? > > The game should of been released with D3D TWO YEARS ago. > > It should of had ff two years ago. > > A patch to fix the disco's shouldn't have taken two years. Since most ofQuoted text (8 lines)
> to be made in someone's spare time, and caused the long delay. > > David G Fisher > > >and the disco patch and > > the FFB patch and all the other passionate work that comes out of your > shop. > > The best, most polished sims at release date...and they just keepQuoted text (7 lines)
> > and talented fans who do the add-ons). > > > > Bravo! > > > > Marc. > >
"Kai Fuller" <[email hidden]> wrote in message
news:1x955.221410$[email hidden]...
> Let me reply to some of your points below... keeping in mind once againthat
insudtry
> standard like the Sound Blaster cards, and everything else out there was
> rendition. Shortly after release, and out of papy's hands, rebdition fell
> off the face of the earth, and Microsoft made thier standard, wellstandard.
CPR (as one example) had D3D a full year before GPL was released. Racing
games like MTM2 (released six months before GPL) also had D3D.
> During this papy saw that may users were being left out and made a choice
> about a year after relase of the game to put out a OpenGL patch,
It took a full year to realize this? Gee. Thanks. Most developers had long
since gone to D3D.
> this really
> didn't work out that well, but ayt least they were supporting everyonenow.
After say, 99% of the people who bought it had long ago left it on the
shelf.
> Now it's 2 years later and they've put out a D3D patch, so that there is
> greater support for current graphics cards.
Like I said, D3D has been around for three years now.
> As for force feedback, they waioted because they didn't think the current
> force feedback was quite ready, untill about a year later they got ittuned
> out, this si a wuakity of product issue.
CPR and MTM2 had ff and it worked well. So did many others. Papyrus
employees stated ff was a joke (actually much harsher in their criticism)
until all of a sudden it appeared in a patch. Maybe if they had a more open
minded attitude, it would of been included much sooner.
> The Disco patch? 2 years ago... Do you realise that multiplayer programing
> and coding continues to get better, therefore the knowledge for this patch
> wasn't really out there 2 years ago, now that they'[ve had more experince,
> espesially with N4, they've put out a patch for free so that we can better
> enjoy thier game. People could still be right in saying that there isn't a
> disco problem in GPL, but the patch was nice...
I've been playing racing games/sims online for three years now going all the
way back to Ubi Soft's POD. POD, CPR , MTM2, Powerslide, DTR, etc. Despite
their age, all performed excellent online. God knows how many races I've
had. Never had disconnect problems with any of them except GPL.
> 1. It dosn't happen to them, but it's a problem for others with lesser
> connections.
> 2. It's not really a problem so to speak, but it does happen on occasion,so
> it's nice to see it get fixed up.
It is/was a problem. That's why a patch was made by the developer.
> You really think that EA sports is going to continue to support say SCGT
> with new graphics drivers and nrew technology support down the road aspapy
> has done? Heck the patch ISI put out wasn't even put up on EA's site for
> quite awhile after its release.
No, I expect them to have all new games within two years. I'll take an all
new sim over a patch for a two year old sim any day. F12000 was made in just
nine months. Very impressive accomplishment. A patch soon afterward that
massively improved the AI, and added features. Yet people here are
criticizing ISI?
> In your thinking, there is a flaw in the slaw. You've built up so much
> aingst against the GPL crowd
(yawn) I haven't had an angst ridden second in my life due to the GPL crowd.
Sorry.
>that if at any point someone praised GPL over
> some other game fore whatever reason ture or flase, you just jump all over
> it. Lets face it there is a a lot of truth being said by the supporters of
> GPL, it's is the most accurate sim out there.
LOL. I responded to his CRITICISM of other developers. Not his praise of
Papyrus.
Huuuuge difference.
There are others who praised Papyrus in this thread. THE ONE AND ONLY reason
I even responded to Marc's post was that during his praise of GPL, HE felt
the need to put down the excellent F12000 and other developers with the
following quote during his praise of Papyrus.
"I hope people using F12000 beta retail (and all of the other unfinished
sims
out there)..." He then gave reasons for doing so by citing patches which
should have come out long ago.
It's obvious why fans of GPL have this overwhelming desire to constantly
downgrade other sims and developers. I'd advise them to ask their
psychiatrist.
Again, I am not criticizing the men who made the patch. They did these in
their spare time.
David G Fisher
Quoted text (12 lines)
> I don't own GPL, so I'm rather unbiased. > > > > I hope people using F12000 beta retail (and all of the other > >>unfinished sims out there) likely-never-to-be-patched remember >>this > > > You know Marc, this is just the type of post which causes people like me > to dismiss the GPL crowd. > > I'm supposed to learn something from the release of this D3D >patch? > (and so on and so forth about the force feedback and disco's which can be > read below) > > When GPL came out with Glide support glide was almost becoming andQuoted text (44 lines)
> > The game should of been released with D3D TWO YEARS ago. > > > > It should of had ff two years ago. > > > > A patch to fix the disco's shouldn't have taken two years. Since most of > the > > GPL fan club members insisted I was an a**hole for insisting there even > was > > a disco problem, I'm amazed that a patch was needed. I thought I was > > absolutely, positively, wrong about GPL disconnects? > > > > Add up all those hours people like me had to deal with those missing > > ingredients, and give them back to us, and then I'll be grateful to > Papyrus. > > > > There will be a new F12000 within a year (not two). MF released a number > of > > patches soon after the release of RC2000 (and was criticized by the GPL > > crowd for doing so). Other developers support their products too. > > > > BTW, this post IS NOT a criticism of the actual people who made the > patches > > and the game, it is a criticism of the people who decided these patches > had > > to be made in someone's spare time, and caused the long delay. > > > > David G Fisher > > > > >and the disco patch and > > > the FFB patch and all the other passionate work that comes out of your > > shop. > > > The best, most polished sims at release date...and they just keep > getting > > > better with age (and a lot of amazing work from you and from the > dedicated > > > and talented fans who do the add-ons). > > > > > > Bravo! > > > > > > Marc. > > > > > >On Sat, 24 Jun 2000 18:00:27 GMT, "David G Fisher" <[email hidden]> wrote
in message <%G655.18436$A%[email hidden]> :
>I'm supposed to learn something from the release of this D3D patch?
Despite the best efforts of governments, the desire to learn is still
entirely optional....
Cheers,
Richard
David G Fisher wrote:
<snip>
May I add that back when GPL came out DirectX was version 5.x if not mistaken,
problem with this and D3D is simple : each manufacturer of video cards implement
there own D3D, thus the software engineers had to actually build codes for each
and every manufacturer (more or less), for example (not the best but..) Ubisoft
had to create patches over patches to address that problem for D3D mode.
Now since DirectX is now 7.0 / 7.0a, the problem is gone... there's a standard
that
now rules D3D , so software engineer don't need to tweak the coding for a
specific issue.
As for Force Feedback... when GPL came out (was in the first "batch" to buy it)
Force Feedback wheel were unpopular to say the least, I believe there was only
one manufacturer (or 2) that started to sell, then came Microsoft and Logitech,
then the
Force Feedback became quite popular, this basically happened 6 months after GPL
was released.
Long live Papyrus , Dave Kaemer, Randy Cassidy and all others :)
Eric
http://www.simracingmag.com
Quoted text (13 lines)
> "Marc Collins" <[email hidden]> wrote in message > news:SA355.142657$[email hidden]... > > I hope people using F12000 beta retail (and all of the other unfinished > sims > > out there) likely-never-to-be-patched remember this > > You know Marc, this is just the type of post which causes people like me to > dismiss the GPL crowd. > > I'm supposed to learn something from the release of this D3D patch? > > The game should of been released with D3D TWO YEARS ago. >D3D in CART:PR was pathetic. FFB in CART:PR is so far in sophistication
from that in GPL, they shouldn't be mentioned in the same sentence. Any
part of MTM2 shouldn't be mentioned in the same sentence as GPL. Papy could
do anything they wanted, but fortunately they seem to hold back on features
or support unless they can do it well.
Yes, an initial lack of D3D support in GPL was a mistake that cost sales and
headaches for many. Now it has been addressed. When are the equally
serious and well known flaws in CART:PR, F1 2000, RC 2000, etc., etc. going
to be addressed?
Marc.
"David G Fisher" <[email hidden]> wrote in message
news:Dma55.18561$A%[email hidden]...
me
> > to dismiss the GPL crowd.
> > > I'm supposed to learn something from the release of this D3D >patch?
> > (and so on and so forth about the force feedback and disco's which canbe
> > read below)
> >
> > When GPL came out with Glide support glide was almost becoming and
> insudtry
> > standard like the Sound Blaster cards, and everything else out there was
> > rendition. Shortly after release, and out of papy's hands, rebditionfell
choice
current
open
> minded attitude, it would of been included much sooner.
>
> > The Disco patch? 2 years ago... Do you realise that multiplayerprograming
> > and coding continues to get better, therefore the knowledge for thispatch
> > wasn't really out there 2 years ago, now that they'[ve had moreexperince,
> > espesially with N4, they've put out a patch for free so that we canbetter
> > enjoy thier game. People could still be right in saying that there isn'ta
> > disco problem in GPL, but the patch was nice...
>
> I've been playing racing games/sims online for three years now going allthe
occasion,
just
crowd.
> Sorry.
>
> >that if at any point someone praised GPL over
> > some other game fore whatever reason ture or flase, you just jump allover
> > it. Lets face it there is a a lot of truth being said by the supportersof
reason
of
> > the
> > > GPL fan club members insisted I was an a**hole for insisting thereeven
number
> > of
> > > patches soon after the release of RC2000 (and was criticized by theGPL
> > > crowd for doing so). Other developers support their products too.
> > >
> > > BTW, this post IS NOT a criticism of the actual people who made the
> > patches
> > > and the game, it is a criticism of the people who decided thesepatches
your
Quoted text (11 lines)
> > "Kai Fuller" <[email hidden]> wrote in message > news:1x955.221410$[email hidden]... > > Let me reply to some of your points below... keeping in mind once again > that > > I don't own GPL, so I'm rather unbiased. > > > > > > I hope people using F12000 beta retail (and all of the other > > >>unfinished sims out there) likely-never-to-be-patched remember >>this > > > > > You know Marc, this is just the type of post which causes people likeQuoted text (7 lines)
> > off the face of the earth, and Microsoft made thier standard, well > standard. > > CPR (as one example) had D3D a full year before GPL was released. Racing > games like MTM2 (released six months before GPL) also had D3D. > > > During this papy saw that may users were being left out and made aQuoted text (18 lines)
> > about a year after relase of the game to put out a OpenGL patch, > > It took a full year to realize this? Gee. Thanks. Most developers had long > since gone to D3D. > > > this really > > didn't work out that well, but ayt least they were supporting everyone > now. > > After say, 99% of the people who bought it had long ago left it on the > shelf. > > > Now it's 2 years later and they've put out a D3D patch, so that there is > > greater support for current graphics cards. > > Like I said, D3D has been around for three years now. > > > As for force feedback, they waioted because they didn't think theQuoted text (7 lines)
> > force feedback was quite ready, untill about a year later they got it > tuned > > out, this si a wuakity of product issue. > > CPR and MTM2 had ff and it worked well. So did many others. Papyrus > employees stated ff was a joke (actually much harsher in their criticism) > until all of a sudden it appeared in a patch. Maybe if they had a moreQuoted text (7 lines)
> way back to Ubi Soft's POD. POD, CPR , MTM2, Powerslide, DTR, etc. Despite > their age, all performed excellent online. God knows how many races I've > had. Never had disconnect problems with any of them except GPL. > > > 1. It dosn't happen to them, but it's a problem for others with lesser > > connections. > > 2. It's not really a problem so to speak, but it does happen onQuoted text (13 lines)
> so > > it's nice to see it get fixed up. > > It is/was a problem. That's why a patch was made by the developer. > > > You really think that EA sports is going to continue to support say SCGT > > with new graphics drivers and nrew technology support down the road as > papy > > has done? Heck the patch ISI put out wasn't even put up on EA's site for > > quite awhile after its release. > > No, I expect them to have all new games within two years. I'll take an all > new sim over a patch for a two year old sim any day. F12000 was made inQuoted text (8 lines)
> nine months. Very impressive accomplishment. A patch soon afterward that > massively improved the AI, and added features. Yet people here are > criticizing ISI? > > > In your thinking, there is a flaw in the slaw. You've built up so much > > aingst against the GPL crowd > > (yawn) I haven't had an angst ridden second in my life due to the GPLQuoted text (8 lines)
> > GPL, it's is the most accurate sim out there. > > LOL. I responded to his CRITICISM of other developers. Not his praise of > Papyrus. > > Huuuuge difference. > > There are others who praised Papyrus in this thread. THE ONE AND ONLYQuoted text (24 lines)
> I even responded to Marc's post was that during his praise of GPL, HE felt > the need to put down the excellent F12000 and other developers with the > following quote during his praise of Papyrus. > > "I hope people using F12000 beta retail (and all of the other unfinished > sims > out there)..." He then gave reasons for doing so by citing patches which > should have come out long ago. > > It's obvious why fans of GPL have this overwhelming desire to constantly > downgrade other sims and developers. I'd advise them to ask their > psychiatrist. > > Again, I am not criticizing the men who made the patch. They did these in > their spare time. > > David G Fisher > > > > > The game should of been released with D3D TWO YEARS ago. > > > > > > It should of had ff two years ago. > > > > > > A patch to fix the disco's shouldn't have taken two years. Since mostQuoted text (9 lines)
> > was > > > a disco problem, I'm amazed that a patch was needed. I thought I was > > > absolutely, positively, wrong about GPL disconnects? > > > > > > Add up all those hours people like me had to deal with those missing > > > ingredients, and give them back to us, and then I'll be grateful to > > Papyrus. > > > > > > There will be a new F12000 within a year (not two). MF released aQuoted text (7 lines)
> > had > > > to be made in someone's spare time, and caused the long delay. > > > > > > David G Fisher > > > > > > >and the disco patch and > > > > the FFB patch and all the other passionate work that comes out ofQuoted text (15 lines)
> > > shop. > > > > The best, most polished sims at release date...and they just keep > > getting > > > > better with age (and a lot of amazing work from you and from the > > dedicated > > > > and talented fans who do the add-ons). > > > > > > > > Bravo! > > > > > > > > Marc. > > > > > > > > > > >replies below
> CPR (as one example) had D3D a full year before GPL was > released. Racing
> games like MTM2 (released six months before GPL) also had D3D.
I didn't say D3D didn't exist, but it was a definiate time of uncertanty for
3D API's a lot of games made the same gamble they did. It wasn't lack of
support, which is what we're talking about here. Papy choose glide and
rendition (which was to support all the people who bought thier prvious
rendition games)
> It took a full year to realize this? Gee. Thanks. Most developers had >long
> since gone to D3D.
They may not have even known that D3D would work better than OGL for this
game. It's not like OGL is so much more terrible than D3D in say Homewoerld,
I can't tell the differance. So your supposed to put full developer
resources into making the D3D rast? I'm sure this has been worked on for
awhile, and is now coming out. They didn't just throw it together over the
weekend.
> After say, 99% of the people who bought it had long ago left it on the
> shelf.
that's sales figures, that's nice that Papy is still supporting the 1% of
folks who bought thioer game 2 years later. Thanks for makinbg my point.
> CPR and MTM2 had ff and it worked well. So did many others. Papyrus
> employees stated ff was a joke (actually much harsher in their criticism)
> until all of a sudden it appeared in a patch. Maybe if they had a moreopen
> minded attitude, it would of been included much sooner.
I remember them saying the current technology wasn't good enough for GPL,
that's fine. and MTM2 isn't exacly a sim, it's more like fun force feedback
than totally real. They were alsop very concerned about delay. They were
concerned about quality of product. It's a good thing they didn't listen to
you and throw in every half ass technology, it wouldn't have been as good of
a game.
> I've been playing racing games/sims online for three years now going allthe
> way back to Ubi Soft's POD. POD, CPR , MTM2, Powerslide, DTR, etc. Despite
> their age, all performed excellent online. God knows how many races I've
> had. Never had disconnect problems with any of them except GPL.
Those games have less participants and less CPU load. The main reason GPL
dumps is because the CPU gets bogged down by the physics model.
> It is/was a problem. That's why a patch was made by the developer.
seen any NTN2 or CPR patches lately? Your throwing a new sim at each
question trying to compete with GPL here, I'm noy a big fan of GPL, but I
have to say...
> No, I expect them to have all new games within two years. I'll take an all
> new sim over a patch for a two year old sim any day. F12000 was made injust
> nine months. Very impressive accomplishment. A patch soon afterward that
> massively improved the AI, and added features. Yet people here are
> criticizing ISI?
Yeah, why give people a free patch, when you can get forty more bucks out of
ya? I like that customer relatrions, esspesially since I'm made out of
money. Making people pay for patches is a big problem. As for F12k, it was a
rehash of SCGT, with patches that should ahve been in SCGT. You wanna talk
about stuff you shjould have gotten when you bought it? How about internet
play that worlks as promised? Downloadable cars of the net? Headlights that
work. A damage model. But why put out a patch, when you can sell a new game
with 1 new car put FIA on it and make somre real cash! There's the
critisizm.
> (yawn) I haven't had an angst ridden second in my life due to the GPLcrowd.
> Sorry.
really, based on refeances to the past, and curent comments, you seem pretty
bent out of shape to me.
> It's obvious why fans of GPL have this overwhelming desire to constantly
> downgrade other sims and developers. I'd advise them to ask their
> psychiatrist.
GPL really does do the best at simulation the physics of a real car on the
market. Those of us who really want to drive a simulator just aren't going
to drive games drom developers who think they need to dumb down the physics
for us. They are here fir the rec,.autos.SIMULATORS... I don't think that on
the basis of physics that there is much dispute there. Obviously your
feeling are deep seeded, because recently, NFS:PU was given a lot of
undisputed credit, without much of the GPL comparisons.
wow sorry I forgot to reread and spell check it, that's all in my short-type
spelling... like "critisize" just my way of typing what I'm thinking
quickly.
Kai Fuller <[email hidden]> wrote in message
news:CEf55.223284$[email hidden]...
> replies below
>
> > CPR (as one example) had D3D a full year before GPL was > released.Racing
> > games like MTM2 (released six months before GPL) also had D3D.
>
> I didn't say D3D didn't exist, but it was a definiate time of uncertantyfor
Homewoerld,
criticism)
> > until all of a sudden it appeared in a patch. Maybe if they had a more
> open
> > minded attitude, it would of been included much sooner.
>
> I remember them saying the current technology wasn't good enough for GPL,
> that's fine. and MTM2 isn't exacly a sim, it's more like fun forcefeedback
> than totally real. They were alsop very concerned about delay. They were
> concerned about quality of product. It's a good thing they didn't listento
> you and throw in every half ass technology, it wouldn't have been as goodof
> a game.
>
>
> > I've been playing racing games/sims online for three years now going all
> the
> > way back to Ubi Soft's POD. POD, CPR , MTM2, Powerslide, DTR, etc.Despite
all
of
> ya? I like that customer relatrions, esspesially since I'm made out of
> money. Making people pay for patches is a big problem. As for F12k, it wasa
> rehash of SCGT, with patches that should ahve been in SCGT. You wanna talk
> about stuff you shjould have gotten when you bought it? How about internet
> play that worlks as promised? Downloadable cars of the net? Headlightsthat
> work. A damage model. But why put out a patch, when you can sell a newgame
ty
physics
> for us. They are here fir the rec,.autos.SIMULATORS... I don't think thaton
Quoted text (11 lines)
> 3D API's a lot of games made the same gamble they did. It wasn't lack of > support, which is what we're talking about here. Papy choose glide and > rendition (which was to support all the people who bought thier prvious > rendition games) > > > It took a full year to realize this? Gee. Thanks. Most developers had > > long > > since gone to D3D. > > They may not have even known that D3D would work better than OGL for this > game. It's not like OGL is so much more terrible than D3D in sayQuoted text (13 lines)
> I can't tell the differance. So your supposed to put full developer > resources into making the D3D rast? I'm sure this has been worked on for > awhile, and is now coming out. They didn't just throw it together over the > weekend. > > > After say, 99% of the people who bought it had long ago left it on the > > shelf. > > that's sales figures, that's nice that Papy is still supporting the 1% of > folks who bought thioer game 2 years later. Thanks for makinbg my point. > > > CPR and MTM2 had ff and it worked well. So did many others. Papyrus > > employees stated ff was a joke (actually much harsher in theirQuoted text (13 lines)
> > their age, all performed excellent online. God knows how many races I've > > had. Never had disconnect problems with any of them except GPL. > > Those games have less participants and less CPU load. The main reason GPL > dumps is because the CPU gets bogged down by the physics model. > > > It is/was a problem. That's why a patch was made by the developer. > > seen any NTN2 or CPR patches lately? Your throwing a new sim at each > question trying to compete with GPL here, I'm noy a big fan of GPL, but I > have to say... > > > No, I expect them to have all new games within two years. I'll take anQuoted text (7 lines)
> > new sim over a patch for a two year old sim any day. F12000 was made in > just > > nine months. Very impressive accomplishment. A patch soon afterward that > > massively improved the AI, and added features. Yet people here are > > criticizing ISI? > > Yeah, why give people a free patch, when you can get forty more bucks outQuoted text (8 lines)
> with 1 new car put FIA on it and make somre real cash! There's the > critisizm. > > > (yawn) I haven't had an angst ridden second in my life due to the GPL > crowd. > > Sorry. > > really, based on refeances to the past, and curent comments, you seem pretQuoted text (9 lines)
> bent out of shape to me. > > > It's obvious why fans of GPL have this overwhelming desire to constantly > > downgrade other sims and developers. I'd advise them to ask their > > psychiatrist. > > GPL really does do the best at simulation the physics of a real car on the > market. Those of us who really want to drive a simulator just aren't going > to drive games drom developers who think they need to dumb down theQuoted text (9 lines)
> the basis of physics that there is much dispute there. Obviously your > feeling are deep seeded, because recently, NFS:PU was given a lot of > undisputed credit, without much of the GPL comparisons. > > > > > >According to your posts in this thread, every other sim is an
"embarrassment", "pathetic", or unmentionable in comparison to GPL.
Wow. All you developers out there.......quit your job and don't even bother
getting out of bed anymore.
David G Fisher
"Marc Collins" <[email hidden]> wrote in message
news:Zbe55.151065$[email hidden]...
> D3D in CART:PR was pathetic. FFB in CART:PR is so far in sophistication
> from that in GPL, they shouldn't be mentioned in the same sentence. Any
> part of MTM2 shouldn't be mentioned in the same sentence as GPL. Papycould
> do anything they wanted, but fortunately they seem to hold back onfeatures
> or support unless they can do it well.
>
> Yes, an initial lack of D3D support in GPL was a mistake that cost salesand
> headaches for many. Now it has been addressed. When are the equally
> serious and well known flaws in CART:PR, F1 2000, RC 2000, etc., etc.going
again
like
> me
> > > to dismiss the GPL crowd.
> > > > I'm supposed to learn something from the release of this D3D >patch?
> > > (and so on and so forth about the force feedback and disco's whichcan
> be
> > > read below)
> > >
> > > When GPL came out with Glide support glide was almost becoming and
> > insudtry
> > > standard like the Sound Blaster cards, and everything else out therewas
long
is
criticism)
isn't
> a
> > > disco problem in GPL, but the patch was nice...
> >
> > I've been playing racing games/sims online for three years now going all
> the
> > way back to Ubi Soft's POD. POD, CPR , MTM2, Powerslide, DTR, etc.Despite
SCGT
> > > with new graphics drivers and nrew technology support down the road as
> > papy
> > > has done? Heck the patch ISI put out wasn't even put up on EA's sitefor
> > > quite awhile after its release.
> >
> > No, I expect them to have all new games within two years. I'll take anall
supporters
felt
in
most
Quoted text (11 lines)
> to be addressed? > > Marc. > > > "David G Fisher" <[email hidden]> wrote in message > news:Dma55.18561$A%[email hidden]... > > > > "Kai Fuller" <[email hidden]> wrote in message > > news:1x955.221410$[email hidden]... > > > Let me reply to some of your points below... keeping in mind onceQuoted text (8 lines)
> > that > > > I don't own GPL, so I'm rather unbiased. > > > > > > > > I hope people using F12000 beta retail (and all of the other > > > >>unfinished sims out there) likely-never-to-be-patched remember >>this > > > > > > > You know Marc, this is just the type of post which causes peopleQuoted text (13 lines)
> > > rendition. Shortly after release, and out of papy's hands, rebdition > fell > > > off the face of the earth, and Microsoft made thier standard, well > > standard. > > > > CPR (as one example) had D3D a full year before GPL was released. Racing > > games like MTM2 (released six months before GPL) also had D3D. > > > > > During this papy saw that may users were being left out and made a > choice > > > about a year after relase of the game to put out a OpenGL patch, > > > > It took a full year to realize this? Gee. Thanks. Most developers hadQuoted text (10 lines)
> > since gone to D3D. > > > > > this really > > > didn't work out that well, but ayt least they were supporting everyone > > now. > > > > After say, 99% of the people who bought it had long ago left it on the > > shelf. > > > > > Now it's 2 years later and they've put out a D3D patch, so that thereQuoted text (12 lines)
> > > greater support for current graphics cards. > > > > Like I said, D3D has been around for three years now. > > > > > As for force feedback, they waioted because they didn't think the > current > > > force feedback was quite ready, untill about a year later they got it > > tuned > > > out, this si a wuakity of product issue. > > > > CPR and MTM2 had ff and it worked well. So did many others. Papyrus > > employees stated ff was a joke (actually much harsher in theirQuoted text (13 lines)
> > until all of a sudden it appeared in a patch. Maybe if they had a more > open > > minded attitude, it would of been included much sooner. > > > > > The Disco patch? 2 years ago... Do you realise that multiplayer > programing > > > and coding continues to get better, therefore the knowledge for this > patch > > > wasn't really out there 2 years ago, now that they'[ve had more > experince, > > > espesially with N4, they've put out a patch for free so that we can > better > > > enjoy thier game. People could still be right in saying that thereQuoted text (13 lines)
> > their age, all performed excellent online. God knows how many races I've > > had. Never had disconnect problems with any of them except GPL. > > > > > 1. It dosn't happen to them, but it's a problem for others with lesser > > > connections. > > > 2. It's not really a problem so to speak, but it does happen on > occasion, > > so > > > it's nice to see it get fixed up. > > > > It is/was a problem. That's why a patch was made by the developer. > > > > > You really think that EA sports is going to continue to support sayQuoted text (17 lines)
> > new sim over a patch for a two year old sim any day. F12000 was made in > just > > nine months. Very impressive accomplishment. A patch soon afterward that > > massively improved the AI, and added features. Yet people here are > > criticizing ISI? > > > > > In your thinking, there is a flaw in the slaw. You've built up so much > > > aingst against the GPL crowd > > > > (yawn) I haven't had an angst ridden second in my life due to the GPL > crowd. > > Sorry. > > > > >that if at any point someone praised GPL over > > > some other game fore whatever reason ture or flase, you just jump all > over > > > it. Lets face it there is a a lot of truth being said by theQuoted text (11 lines)
> of > > > GPL, it's is the most accurate sim out there. > > > > LOL. I responded to his CRITICISM of other developers. Not his praise of > > Papyrus. > > > > Huuuuge difference. > > > > There are others who praised Papyrus in this thread. THE ONE AND ONLY > reason > > I even responded to Marc's post was that during his praise of GPL, HEQuoted text (13 lines)
> > the need to put down the excellent F12000 and other developers with the > > following quote during his praise of Papyrus. > > > > "I hope people using F12000 beta retail (and all of the other unfinished > > sims > > out there)..." He then gave reasons for doing so by citing patches which > > should have come out long ago. > > > > It's obvious why fans of GPL have this overwhelming desire to constantly > > downgrade other sims and developers. I'd advise them to ask their > > psychiatrist. > > > > Again, I am not criticizing the men who made the patch. They did theseQuoted text (10 lines)
> > their spare time. > > > > David G Fisher > > > > > > > > The game should of been released with D3D TWO YEARS ago. > > > > > > > > It should of had ff two years ago. > > > > > > > > A patch to fix the disco's shouldn't have taken two years. SinceQuoted text (48 lines)
> of > > > the > > > > GPL fan club members insisted I was an a**hole for insisting there > even > > > was > > > > a disco problem, I'm amazed that a patch was needed. I thought I was > > > > absolutely, positively, wrong about GPL disconnects? > > > > > > > > Add up all those hours people like me had to deal with those missing > > > > ingredients, and give them back to us, and then I'll be grateful to > > > Papyrus. > > > > > > > > There will be a new F12000 within a year (not two). MF released a > number > > > of > > > > patches soon after the release of RC2000 (and was criticized by the > GPL > > > > crowd for doing so). Other developers support their products too. > > > > > > > > BTW, this post IS NOT a criticism of the actual people who made the > > > patches > > > > and the game, it is a criticism of the people who decided these > patches > > > had > > > > to be made in someone's spare time, and caused the long delay. > > > > > > > > David G Fisher > > > > > > > > >and the disco patch and > > > > > the FFB patch and all the other passionate work that comes out of > your > > > > shop. > > > > > The best, most polished sims at release date...and they just keep > > > getting > > > > > better with age (and a lot of amazing work from you and from the > > > dedicated > > > > > and talented fans who do the add-ons). > > > > > > > > > > Bravo! > > > > > > > > > > Marc. > > > > > > > > > > > > > > > > > >wonderful!!
jb
wonderful!!
jb
David G Fisher wrote:
> CPR (as one example) had D3D a full year before GPL was released. Racing
> games like MTM2 (released six months before GPL) also had D3D.
Let's see here... CPR & MTM2 were both M$-backed products. M$ is the
developer of D3D & the maker of its own FF wheel as well. But then
again, even with all these apparent advantages, the implementation of it
was rather poor. Papy did the right thing, waiting till it was *right*
before releasing it for public consumption. Like the saying goes: If
you play the game, you gotta play to win it. And as far as MicroScared
goes, patches are the norm & a necessity for any of their products.
Papy's come up with a real winner here. Many thanks to all involved!
--
Chuck Kandler
GPL F1 Handicap of +210.00 as of 6/15
GPL F3 Handicap of +438.42 as of 6/21
K&S Racing
http://www.fortunecity.com/silverstone/thepits/195
Registered Linux User #180746
http://counter.li.org
No, developers should try harder as their competition is besting them
regularly. All the titles mentioned have their own merits, but as polished
finished products they are not in the same universe as anything from Papy
(either at release date or later). Regarding physics and driveability
modelling, GPL is in a class of its own at this point--including compared to
all other Papy titles. Could anyone who has ever driven even a street car
disagree with that last point (not if your driving experience stretches
beyond the local mall parking lot)? There are lots of fun titles out there,
but only one attempts to model the world and the car realistically and even
other developers--the honest ones--acknowledge this.
Once again, since you don't seem to get this...WHO CARES?!?!? Most people
couldn't give a hoot about accurate modelling and it sure doesn't make a
title more fun because it has accuracy. But here, at r.a.s., a good chunk
of us value this above almost all other considerations (graphics, ease of
learning, etc.)
Marc.
"David G Fisher" <[email hidden]> wrote in message
news:S3h55.19055$A%[email hidden]...
> According to your posts in this thread, every other sim is an
> "embarrassment", "pathetic", or unmentionable in comparison to GPL.
>
> Wow. All you developers out there.......quit your job and don't evenbother
Racing
everyone
> > > now.
> > >
> > > After say, 99% of the people who bought it had long ago left it on the
> > > shelf.
> > >
> > > > Now it's 2 years later and they've put out a D3D patch, so thatthere
it
all
> > the
> > > way back to Ubi Soft's POD. POD, CPR , MTM2, Powerslide, DTR, etc.
> Despite
> > > their age, all performed excellent online. God knows how many racesI've
> > > had. Never had disconnect problems with any of them except GPL.
> > >
> > > > 1. It dosn't happen to them, but it's a problem for others withlesser
as
in
> > just
> > > nine months. Very impressive accomplishment. A patch soon afterwardthat
> > > massively improved the AI, and added features. Yet people here are
> > > criticizing ISI?
> > >
> > > > In your thinking, there is a flaw in the slaw. You've built up somuch
all
of
the
> > > following quote during his praise of Papyrus.
> > >
> > > "I hope people using F12000 beta retail (and all of the otherunfinished
> > > sims
> > > out there)..." He then gave reasons for doing so by citing patcheswhich
> > > should have come out long ago.
> > >
> > > It's obvious why fans of GPL have this overwhelming desire toconstantly
was
> > > > > absolutely, positively, wrong about GPL disconnects?
> > > > >
> > > > > Add up all those hours people like me had to deal with thosemissing
> > > > > ingredients, and give them back to us, and then I'll be gratefulto
> > > > Papyrus.
> > > > >
> > > > > There will be a new F12000 within a year (not two). MF released a
> > number
> > > > of
> > > > > patches soon after the release of RC2000 (and was criticized bythe
> > GPL
> > > > > crowd for doing so). Other developers support their products too.
> > > > >
> > > > > BTW, this post IS NOT a criticism of the actual people who madethe
of
> > your
> > > > > shop.
> > > > > > The best, most polished sims at release date...and they justkeep
Quoted text (60 lines)
> getting out of bed anymore. > > David G Fisher > > > "Marc Collins" <[email hidden]> wrote in message > news:Zbe55.151065$[email hidden]... > > D3D in CART:PR was pathetic. FFB in CART:PR is so far in sophistication > > from that in GPL, they shouldn't be mentioned in the same sentence. Any > > part of MTM2 shouldn't be mentioned in the same sentence as GPL. Papy > could > > do anything they wanted, but fortunately they seem to hold back on > features > > or support unless they can do it well. > > > > Yes, an initial lack of D3D support in GPL was a mistake that cost sales > and > > headaches for many. Now it has been addressed. When are the equally > > serious and well known flaws in CART:PR, F1 2000, RC 2000, etc., etc. > going > > to be addressed? > > > > Marc. > > > > > > "David G Fisher" <[email hidden]> wrote in message > > news:Dma55.18561$A%[email hidden]... > > > > > > "Kai Fuller" <[email hidden]> wrote in message > > > news:1x955.221410$[email hidden]... > > > > Let me reply to some of your points below... keeping in mind once > again > > > that > > > > I don't own GPL, so I'm rather unbiased. > > > > > > > > > > I hope people using F12000 beta retail (and all of the other > > > > >>unfinished sims out there) likely-never-to-be-patched remember > >>this > > > > > > > > > You know Marc, this is just the type of post which causes people > like > > me > > > > to dismiss the GPL crowd. > > > > > I'm supposed to learn something from the release of this D3D >patch? > > > > (and so on and so forth about the force feedback and disco's which > can > > be > > > > read below) > > > > > > > > When GPL came out with Glide support glide was almost becoming and > > > insudtry > > > > standard like the Sound Blaster cards, and everything else out there > was > > > > rendition. Shortly after release, and out of papy's hands, rebdition > > fell > > > > off the face of the earth, and Microsoft made thier standard, well > > > standard. > > > > > > CPR (as one example) had D3D a full year before GPL was released.Quoted text (12 lines)
> > > games like MTM2 (released six months before GPL) also had D3D. > > > > > > > During this papy saw that may users were being left out and made a > > choice > > > > about a year after relase of the game to put out a OpenGL patch, > > > > > > It took a full year to realize this? Gee. Thanks. Most developers had > long > > > since gone to D3D. > > > > > > > this really > > > > didn't work out that well, but ayt least they were supportingQuoted text (8 lines)
> is > > > > greater support for current graphics cards. > > > > > > Like I said, D3D has been around for three years now. > > > > > > > As for force feedback, they waioted because they didn't think the > > current > > > > force feedback was quite ready, untill about a year later they gotQuoted text (24 lines)
> > > tuned > > > > out, this si a wuakity of product issue. > > > > > > CPR and MTM2 had ff and it worked well. So did many others. Papyrus > > > employees stated ff was a joke (actually much harsher in their > criticism) > > > until all of a sudden it appeared in a patch. Maybe if they had a more > > open > > > minded attitude, it would of been included much sooner. > > > > > > > The Disco patch? 2 years ago... Do you realise that multiplayer > > programing > > > > and coding continues to get better, therefore the knowledge for this > > patch > > > > wasn't really out there 2 years ago, now that they'[ve had more > > experince, > > > > espesially with N4, they've put out a patch for free so that we can > > better > > > > enjoy thier game. People could still be right in saying that there > isn't > > a > > > > disco problem in GPL, but the patch was nice... > > > > > > I've been playing racing games/sims online for three years now goingQuoted text (11 lines)
> > > > connections. > > > > 2. It's not really a problem so to speak, but it does happen on > > occasion, > > > so > > > > it's nice to see it get fixed up. > > > > > > It is/was a problem. That's why a patch was made by the developer. > > > > > > > You really think that EA sports is going to continue to support say > SCGT > > > > with new graphics drivers and nrew technology support down the roadQuoted text (8 lines)
> > > papy > > > > has done? Heck the patch ISI put out wasn't even put up on EA's site > for > > > > quite awhile after its release. > > > > > > No, I expect them to have all new games within two years. I'll take an > all > > > new sim over a patch for a two year old sim any day. F12000 was madeQuoted text (8 lines)
> > > > aingst against the GPL crowd > > > > > > (yawn) I haven't had an angst ridden second in my life due to the GPL > > crowd. > > > Sorry. > > > > > > >that if at any point someone praised GPL over > > > > some other game fore whatever reason ture or flase, you just jumpQuoted text (7 lines)
> > over > > > > it. Lets face it there is a a lot of truth being said by the > supporters > > of > > > > GPL, it's is the most accurate sim out there. > > > > > > LOL. I responded to his CRITICISM of other developers. Not his praiseQuoted text (9 lines)
> > > Papyrus. > > > > > > Huuuuge difference. > > > > > > There are others who praised Papyrus in this thread. THE ONE AND ONLY > > reason > > > I even responded to Marc's post was that during his praise of GPL, HE > felt > > > the need to put down the excellent F12000 and other developers withQuoted text (22 lines)
> > > downgrade other sims and developers. I'd advise them to ask their > > > psychiatrist. > > > > > > Again, I am not criticizing the men who made the patch. They did these > in > > > their spare time. > > > > > > David G Fisher > > > > > > > > > > > The game should of been released with D3D TWO YEARS ago. > > > > > > > > > > It should of had ff two years ago. > > > > > > > > > > A patch to fix the disco's shouldn't have taken two years. Since > most > > of > > > > the > > > > > GPL fan club members insisted I was an a**hole for insisting there > > even > > > > was > > > > > a disco problem, I'm amazed that a patch was needed. I thought IQuoted text (10 lines)
> > > > patches > > > > > and the game, it is a criticism of the people who decided these > > patches > > > > had > > > > > to be made in someone's spare time, and caused the long delay. > > > > > > > > > > David G Fisher > > > > > > > > > > >and the disco patch and > > > > > > the FFB patch and all the other passionate work that comes outQuoted text (16 lines)
> > > > getting > > > > > > better with age (and a lot of amazing work from you and from the > > > > dedicated > > > > > > and talented fans who do the add-ons). > > > > > > > > > > > > Bravo! > > > > > > > > > > > > Marc. > > > > > > > > > > > > > > > > > > > > > > > > > >
"Marc Collins" <[email hidden]> wrote in message
news:oCo55.152125$[email hidden]...
> No, developers should try harder as their competition is besting them
> regularly. All the titles mentioned have their own merits, but aspolished
> finished products they are not in the same universe as anything from Papy
> (either at release date or later). Regarding physics and driveability
> modelling, GPL is in a class of its own at this point--including comparedto
> all other Papy titles. Could anyone who has ever driven even a street car
> disagree with that last point (not if your driving experience stretches
> beyond the local mall parking lot)? There are lots of fun titles outthere,
> but only one attempts to model the world and the car realistically andeven
> other developers--the honest ones--acknowledge this.
F12000 has a physics engine that is just as complex as GPL's. Did you know
that? No.
Open it up and see. Check Viper Racing's physics model too. I bet if you
open up RC2000, you'll find a very complex physics model as well. The sims I
just mentioned along with GPL have the best ff. You can't have great ff
without a top physics model. You can however have a top physics model and
poor ff.
The fact is that there are people here at r.a.s. like yourself who want
desperately to believe that "Regarding physics and driveability modelling,
GPL is in a class of its own at this point."
The truth is that GPL is not alone at all in the physics department, and
falls short in other areas. The truth is in the code, and unfortunately the
only arguments I get from GPL'ers are based on what they "feel" is right.
Did you know that if I wanted, I could have in my computer tomorrow a
physics model made by 50 physicists, mathematicians and computer programmers
who studied at Universities like Cambridge and Oxford? Physics models aren't
made with majic. Papyrus doesn't have a secret physics potion.
The "physics model" topic is full of opinion, but very few facts. I look
forward to the posts of people like Gregor Veble because he's one of the few
people who really seem to know what he's talking about with regards to
physics.
> Once again, since you don't seem to get this...WHO CARES?!?!? Most people
> couldn't give a hoot about accurate modelling and it sure doesn't make a
> title more fun because it has accuracy. But here, at r.a.s., a good chunk
> of us value this above almost all other considerations (graphics, ease of
> learning, etc.)
Problem is, most people here who claim to value the physics accuracy, don't
know what the hell they are talking about, and then trash other sims. YOU
don't seem to get this, do you?
David G Fisher
sophistication
> > > from that in GPL, they shouldn't be mentioned in the same sentence.Any
sales
which
there
> > was
> > > > > rendition. Shortly after release, and out of papy's hands,rebdition
had
the
more
> > > open
> > > > minded attitude, it would of been included much sooner.
> > > >
> > > > > The Disco patch? 2 years ago... Do you realise that multiplayer
> > > programing
> > > > > and coding continues to get better, therefore the knowledge forthis
> > > patch
> > > > > wasn't really out there 2 years ago, now that they'[ve had more
> > > experince,
> > > > > espesially with N4, they've put out a patch for free so that wecan
say
> > SCGT
> > > > > with new graphics drivers and nrew technology support down theroad
> as
> > > > papy
> > > > > has done? Heck the patch ISI put out wasn't even put up on EA'ssite
> > for
> > > > > quite awhile after its release.
> > > >
> > > > No, I expect them to have all new games within two years. I'll takean
GPL
praise
> of
> > > > Papyrus.
> > > >
> > > > Huuuuge difference.
> > > >
> > > > There are others who praised Papyrus in this thread. THE ONE ANDONLY
> > > reason
> > > > I even responded to Marc's post was that during his praise of GPL,HE
these
there
a
> > > number
> > > > > of
> > > > > > patches soon after the release of RC2000 (and was criticized by
> the
> > > GPL
> > > > > > crowd for doing so). Other developers support their productstoo.
the
Quoted text (15 lines)
> "David G Fisher" <[email hidden]> wrote in message > news:S3h55.19055$A%[email hidden]... > > According to your posts in this thread, every other sim is an > > "embarrassment", "pathetic", or unmentionable in comparison to GPL. > > > > Wow. All you developers out there.......quit your job and don't even > bother > > getting out of bed anymore. > > > > David G Fisher > > > > > > "Marc Collins" <[email hidden]> wrote in message > > news:Zbe55.151065$[email hidden]... > > > D3D in CART:PR was pathetic. FFB in CART:PR is so far inQuoted text (7 lines)
> > > part of MTM2 shouldn't be mentioned in the same sentence as GPL. Papy > > could > > > do anything they wanted, but fortunately they seem to hold back on > > features > > > or support unless they can do it well. > > > > > > Yes, an initial lack of D3D support in GPL was a mistake that costQuoted text (30 lines)
> > and > > > headaches for many. Now it has been addressed. When are the equally > > > serious and well known flaws in CART:PR, F1 2000, RC 2000, etc., etc. > > going > > > to be addressed? > > > > > > Marc. > > > > > > > > > "David G Fisher" <[email hidden]> wrote in message > > > news:Dma55.18561$A%[email hidden]... > > > > > > > > "Kai Fuller" <[email hidden]> wrote in message > > > > news:1x955.221410$[email hidden]... > > > > > Let me reply to some of your points below... keeping in mind once > > again > > > > that > > > > > I don't own GPL, so I'm rather unbiased. > > > > > > > > > > > > I hope people using F12000 beta retail (and all of the other > > > > > >>unfinished sims out there) likely-never-to-be-patched remember > > >>this > > > > > > > > > > > You know Marc, this is just the type of post which causes people > > like > > > me > > > > > to dismiss the GPL crowd. > > > > > > I'm supposed to learn something from the release of this D3D > >patch? > > > > > (and so on and so forth about the force feedback and disco'sQuoted text (7 lines)
> > can > > > be > > > > > read below) > > > > > > > > > > When GPL came out with Glide support glide was almost becoming and > > > > insudtry > > > > > standard like the Sound Blaster cards, and everything else outQuoted text (13 lines)
> > > fell > > > > > off the face of the earth, and Microsoft made thier standard, well > > > > standard. > > > > > > > > CPR (as one example) had D3D a full year before GPL was released. > Racing > > > > games like MTM2 (released six months before GPL) also had D3D. > > > > > > > > > During this papy saw that may users were being left out and made a > > > choice > > > > > about a year after relase of the game to put out a OpenGL patch, > > > > > > > > It took a full year to realize this? Gee. Thanks. Most developersQuoted text (9 lines)
> > long > > > > since gone to D3D. > > > > > > > > > this really > > > > > didn't work out that well, but ayt least they were supporting > everyone > > > > now. > > > > > > > > After say, 99% of the people who bought it had long ago left it onQuoted text (20 lines)
> > > > shelf. > > > > > > > > > Now it's 2 years later and they've put out a D3D patch, so that > there > > is > > > > > greater support for current graphics cards. > > > > > > > > Like I said, D3D has been around for three years now. > > > > > > > > > As for force feedback, they waioted because they didn't think the > > > current > > > > > force feedback was quite ready, untill about a year later they got > it > > > > tuned > > > > > out, this si a wuakity of product issue. > > > > > > > > CPR and MTM2 had ff and it worked well. So did many others. Papyrus > > > > employees stated ff was a joke (actually much harsher in their > > criticism) > > > > until all of a sudden it appeared in a patch. Maybe if they had aQuoted text (26 lines)
> > > better > > > > > enjoy thier game. People could still be right in saying that there > > isn't > > > a > > > > > disco problem in GPL, but the patch was nice... > > > > > > > > I've been playing racing games/sims online for three years now going > all > > > the > > > > way back to Ubi Soft's POD. POD, CPR , MTM2, Powerslide, DTR, etc. > > Despite > > > > their age, all performed excellent online. God knows how many races > I've > > > > had. Never had disconnect problems with any of them except GPL. > > > > > > > > > 1. It dosn't happen to them, but it's a problem for others with > lesser > > > > > connections. > > > > > 2. It's not really a problem so to speak, but it does happen on > > > occasion, > > > > so > > > > > it's nice to see it get fixed up. > > > > > > > > It is/was a problem. That's why a patch was made by the developer. > > > > > > > > > You really think that EA sports is going to continue to supportQuoted text (14 lines)
> > all > > > > new sim over a patch for a two year old sim any day. F12000 was made > in > > > just > > > > nine months. Very impressive accomplishment. A patch soon afterward > that > > > > massively improved the AI, and added features. Yet people here are > > > > criticizing ISI? > > > > > > > > > In your thinking, there is a flaw in the slaw. You've built up so > much > > > > > aingst against the GPL crowd > > > > > > > > (yawn) I haven't had an angst ridden second in my life due to theQuoted text (13 lines)
> > > crowd. > > > > Sorry. > > > > > > > > >that if at any point someone praised GPL over > > > > > some other game fore whatever reason ture or flase, you just jump > all > > > over > > > > > it. Lets face it there is a a lot of truth being said by the > > supporters > > > of > > > > > GPL, it's is the most accurate sim out there. > > > > > > > > LOL. I responded to his CRITICISM of other developers. Not hisQuoted text (18 lines)
> > felt > > > > the need to put down the excellent F12000 and other developers with > the > > > > following quote during his praise of Papyrus. > > > > > > > > "I hope people using F12000 beta retail (and all of the other > unfinished > > > > sims > > > > out there)..." He then gave reasons for doing so by citing patches > which > > > > should have come out long ago. > > > > > > > > It's obvious why fans of GPL have this overwhelming desire to > constantly > > > > downgrade other sims and developers. I'd advise them to ask their > > > > psychiatrist. > > > > > > > > Again, I am not criticizing the men who made the patch. They didQuoted text (15 lines)
> > in > > > > their spare time. > > > > > > > > David G Fisher > > > > > > > > > > > > > > The game should of been released with D3D TWO YEARS ago. > > > > > > > > > > > > It should of had ff two years ago. > > > > > > > > > > > > A patch to fix the disco's shouldn't have taken two years. Since > > most > > > of > > > > > the > > > > > > GPL fan club members insisted I was an a**hole for insistingQuoted text (13 lines)
> > > even > > > > > was > > > > > > a disco problem, I'm amazed that a patch was needed. I thought I > was > > > > > > absolutely, positively, wrong about GPL disconnects? > > > > > > > > > > > > Add up all those hours people like me had to deal with those > missing > > > > > > ingredients, and give them back to us, and then I'll be grateful > to > > > > > Papyrus. > > > > > > > > > > > > There will be a new F12000 within a year (not two). MF releasedQuoted text (20 lines)
> > > > > > > > > > > > BTW, this post IS NOT a criticism of the actual people who made > the > > > > > patches > > > > > > and the game, it is a criticism of the people who decided these > > > patches > > > > > had > > > > > > to be made in someone's spare time, and caused the long delay. > > > > > > > > > > > > David G Fisher > > > > > > > > > > > > >and the disco patch and > > > > > > > the FFB patch and all the other passionate work that comes out > of > > > your > > > > > > shop. > > > > > > > The best, most polished sims at release date...and they just > keep > > > > > getting > > > > > > > better with age (and a lot of amazing work from you and fromQuoted text (16 lines)
> > > > > dedicated > > > > > > > and talented fans who do the add-ons). > > > > > > > > > > > > > > Bravo! > > > > > > > > > > > > > > Marc. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >
"David G Fisher" <[email hidden]> wrote in message
news:5_z55.20275$A%[email hidden]...
>
> Did you know that if I wanted, I could have in my computer tomorrow a
> physics model made by 50 physicists, mathematicians and computerprogrammers
> who studied at Universities like Cambridge and Oxford? Physics modelsaren't
> made with majic. Papyrus doesn't have a secret physics potion.
Hmmmn that sounds dangerously like the failed Trans Am project. Plenty of
guys who new their way around CRAYs couldn't put together a workable
project.
>
> The "physics model" topic is full of opinion, but very few facts. I look
> forward to the posts of people like Gregor Veble because he's one of thefew
> people who really seem to know what he's talking about with regards to
> physics.
Mildly put, most sims do INDEED have very advanced physics. But many of
the last generation also had kludges(techy term sorry) little tables or
canned
routines that bailed out the programmers when they ran into brick walls.
Now GPL may have those as well, but I think what most people mean
when they extoll the virtues of the GPL physics engine, is that the Kludges
are very difficult to expose. GP2 had canned spins. F1rs had modulated
acceleration no matter how you metered the gas pedal. SCGT had AI waypoints
that ignored most of the track. etc etc
>
> > Once again, since you don't seem to get this...WHO CARES?!?!? Mostpeople
> > couldn't give a hoot about accurate modelling and it sure doesn't make a
> > title more fun because it has accuracy. But here, at r.a.s., a goodchunk
> > of us value this above almost all other considerations (graphics, easeof
> > learning, etc.)
>
> Problem is, most people here who claim to value the physics accuracy,don't
> know what the hell they are talking about, and then trash other sims. YOU
> don't seem to get this, do you?
They look for what sets GPL apart from other sims. They find the
driving representation has more visual/aureal/tactile feedback than most
other products. So they say the physics are better. If it is not the
physics, but some other aspect they don't comprehend, the end result
is still the same. We are all looking for
new products to rise to the same level of GPL and hopefully
beyond it. As of yet, none of the pretenders have been able to
do so.
dave henrie
Papy
equally
> > > > serious and well known flaws in CART:PR, F1 2000, RC 2000, etc.,etc.
once
people
and
well
a
the
> > > > current
> > > > > > force feedback was quite ready, untill about a year later theygot
> > it
> > > > > tuned
> > > > > > out, this si a wuakity of product issue.
> > > > >
> > > > > CPR and MTM2 had ff and it worked well. So did many others.Papyrus
there
> > > isn't
> > > > a
> > > > > > disco problem in GPL, but the patch was nice...
> > > > >
> > > > > I've been playing racing games/sims online for three years nowgoing
> > all
> > > > the
> > > > > way back to Ubi Soft's POD. POD, CPR , MTM2, Powerslide, DTR, etc.
> > > Despite
> > > > > their age, all performed excellent online. God knows how manyraces
take
> an
> > > all
> > > > > new sim over a patch for a two year old sim any day. F12000 wasmade
> > in
> > > > just
> > > > > nine months. Very impressive accomplishment. A patch soonafterward
> > that
> > > > > massively improved the AI, and added features. Yet people here are
> > > > > criticizing ISI?
> > > > >
> > > > > > In your thinking, there is a flaw in the slaw. You've built upso
jump
with
Since
I
> > was
> > > > > > > absolutely, positively, wrong about GPL disconnects?
> > > > > > >
> > > > > > > Add up all those hours people like me had to deal with those
> > missing
> > > > > > > ingredients, and give them back to us, and then I'll begrateful
> > to
> > > > > > Papyrus.
> > > > > > >
> > > > > > > There will be a new F12000 within a year (not two). MFreleased
> a
> > > > number
> > > > > > of
> > > > > > > patches soon after the release of RC2000 (and was criticizedby
> > the
> > > > GPL
> > > > > > > crowd for doing so). Other developers support their products
> too.
> > > > > > >
> > > > > > > BTW, this post IS NOT a criticism of the actual people whomade
> > the
> > > > > > patches
> > > > > > > and the game, it is a criticism of the people who decidedthese
out
Quoted text (25 lines)
> > David G Fisher > > > > > > "David G Fisher" <[email hidden]> wrote in message > > news:S3h55.19055$A%[email hidden]... > > > According to your posts in this thread, every other sim is an > > > "embarrassment", "pathetic", or unmentionable in comparison to GPL. > > > > > > Wow. All you developers out there.......quit your job and don't even > > bother > > > getting out of bed anymore. > > > > > > David G Fisher > > > > > > > > > "Marc Collins" <[email hidden]> wrote in message > > > news:Zbe55.151065$[email hidden]... > > > > D3D in CART:PR was pathetic. FFB in CART:PR is so far in > sophistication > > > > from that in GPL, they shouldn't be mentioned in the same sentence. > Any > > > > part of MTM2 shouldn't be mentioned in the same sentence as GPL.Quoted text (9 lines)
> > > could > > > > do anything they wanted, but fortunately they seem to hold back on > > > features > > > > or support unless they can do it well. > > > > > > > > Yes, an initial lack of D3D support in GPL was a mistake that cost > sales > > > and > > > > headaches for many. Now it has been addressed. When are theQuoted text (12 lines)
> > > going > > > > to be addressed? > > > > > > > > Marc. > > > > > > > > > > > > "David G Fisher" <[email hidden]> wrote in message > > > > news:Dma55.18561$A%[email hidden]... > > > > > > > > > > "Kai Fuller" <[email hidden]> wrote in message > > > > > news:1x955.221410$[email hidden]... > > > > > > Let me reply to some of your points below... keeping in mindQuoted text (9 lines)
> > > again > > > > > that > > > > > > I don't own GPL, so I'm rather unbiased. > > > > > > > > > > > > > > I hope people using F12000 beta retail (and all of the other > > > > > > >>unfinished sims out there) likely-never-to-be-patched remember > > > >>this > > > > > > > > > > > > > You know Marc, this is just the type of post which causesQuoted text (12 lines)
> > > like > > > > me > > > > > > to dismiss the GPL crowd. > > > > > > > I'm supposed to learn something from the release of this D3D > > >patch? > > > > > > (and so on and so forth about the force feedback and disco's > which > > > can > > > > be > > > > > > read below) > > > > > > > > > > > > When GPL came out with Glide support glide was almost becomingQuoted text (8 lines)
> > > > > insudtry > > > > > > standard like the Sound Blaster cards, and everything else out > there > > > was > > > > > > rendition. Shortly after release, and out of papy's hands, > rebdition > > > > fell > > > > > > off the face of the earth, and Microsoft made thier standard,Quoted text (7 lines)
> > > > > standard. > > > > > > > > > > CPR (as one example) had D3D a full year before GPL was released. > > Racing > > > > > games like MTM2 (released six months before GPL) also had D3D. > > > > > > > > > > > During this papy saw that may users were being left out and madeQuoted text (25 lines)
> > > > choice > > > > > > about a year after relase of the game to put out a OpenGL patch, > > > > > > > > > > It took a full year to realize this? Gee. Thanks. Most developers > had > > > long > > > > > since gone to D3D. > > > > > > > > > > > this really > > > > > > didn't work out that well, but ayt least they were supporting > > everyone > > > > > now. > > > > > > > > > > After say, 99% of the people who bought it had long ago left it on > the > > > > > shelf. > > > > > > > > > > > Now it's 2 years later and they've put out a D3D patch, so that > > there > > > is > > > > > > greater support for current graphics cards. > > > > > > > > > > Like I said, D3D has been around for three years now. > > > > > > > > > > > As for force feedback, they waioted because they didn't thinkQuoted text (18 lines)
> > > > > employees stated ff was a joke (actually much harsher in their > > > criticism) > > > > > until all of a sudden it appeared in a patch. Maybe if they had a > more > > > > open > > > > > minded attitude, it would of been included much sooner. > > > > > > > > > > > The Disco patch? 2 years ago... Do you realise that multiplayer > > > > programing > > > > > > and coding continues to get better, therefore the knowledge for > this > > > > patch > > > > > > wasn't really out there 2 years ago, now that they'[ve had more > > > > experince, > > > > > > espesially with N4, they've put out a patch for free so that we > can > > > > better > > > > > > enjoy thier game. People could still be right in saying thatQuoted text (26 lines)
> > I've > > > > > had. Never had disconnect problems with any of them except GPL. > > > > > > > > > > > 1. It dosn't happen to them, but it's a problem for others with > > lesser > > > > > > connections. > > > > > > 2. It's not really a problem so to speak, but it does happen on > > > > occasion, > > > > > so > > > > > > it's nice to see it get fixed up. > > > > > > > > > > It is/was a problem. That's why a patch was made by the developer. > > > > > > > > > > > You really think that EA sports is going to continue to support > say > > > SCGT > > > > > > with new graphics drivers and nrew technology support down the > road > > as > > > > > papy > > > > > > has done? Heck the patch ISI put out wasn't even put up on EA's > site > > > for > > > > > > quite awhile after its release. > > > > > > > > > > No, I expect them to have all new games within two years. I'llQuoted text (10 lines)
> > much > > > > > > aingst against the GPL crowd > > > > > > > > > > (yawn) I haven't had an angst ridden second in my life due to the > GPL > > > > crowd. > > > > > Sorry. > > > > > > > > > > >that if at any point someone praised GPL over > > > > > > some other game fore whatever reason ture or flase, you justQuoted text (21 lines)
> > all > > > > over > > > > > > it. Lets face it there is a a lot of truth being said by the > > > supporters > > > > of > > > > > > GPL, it's is the most accurate sim out there. > > > > > > > > > > LOL. I responded to his CRITICISM of other developers. Not his > praise > > of > > > > > Papyrus. > > > > > > > > > > Huuuuge difference. > > > > > > > > > > There are others who praised Papyrus in this thread. THE ONE AND > ONLY > > > > reason > > > > > I even responded to Marc's post was that during his praise of GPL, > HE > > > felt > > > > > the need to put down the excellent F12000 and other developersQuoted text (28 lines)
> > the > > > > > following quote during his praise of Papyrus. > > > > > > > > > > "I hope people using F12000 beta retail (and all of the other > > unfinished > > > > > sims > > > > > out there)..." He then gave reasons for doing so by citing patches > > which > > > > > should have come out long ago. > > > > > > > > > > It's obvious why fans of GPL have this overwhelming desire to > > constantly > > > > > downgrade other sims and developers. I'd advise them to ask their > > > > > psychiatrist. > > > > > > > > > > Again, I am not criticizing the men who made the patch. They did > these > > > in > > > > > their spare time. > > > > > > > > > > David G Fisher > > > > > > > > > > > > > > > > > The game should of been released with D3D TWO YEARS ago. > > > > > > > > > > > > > > It should of had ff two years ago. > > > > > > > > > > > > > > A patch to fix the disco's shouldn't have taken two years.Quoted text (8 lines)
> > > most > > > > of > > > > > > the > > > > > > > GPL fan club members insisted I was an a**hole for insisting > there > > > > even > > > > > > was > > > > > > > a disco problem, I'm amazed that a patch was needed. I thoughtQuoted text (8 lines)
> > > > patches > > > > > > had > > > > > > > to be made in someone's spare time, and caused the long delay. > > > > > > > > > > > > > > David G Fisher > > > > > > > > > > > > > > >and the disco patch and > > > > > > > > the FFB patch and all the other passionate work that comesQuoted text (25 lines)
> > of > > > > your > > > > > > > shop. > > > > > > > > The best, most polished sims at release date...and they just > > keep > > > > > > getting > > > > > > > > better with age (and a lot of amazing work from you and from > the > > > > > > dedicated > > > > > > > > and talented fans who do the add-ons). > > > > > > > > > > > > > > > > Bravo! > > > > > > > > > > > > > > > > Marc. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >David G Fisher wrote:
>
> The "physics model" topic is full of opinion, but very few facts. I look
> forward to the posts of people like Gregor Veble because he's one of the few
> people who really seem to know what he's talking about with regards to
> physics.
>
Wow, I didn't think that anyone actually reads my posts :-).
-Gregor
Comments in appropriate places below.
--
Ian P
<email address invalid due to spam
David G Fisher <[email hidden]> wrote in message
news:%G655.18436$A%[email hidden]...
>
> "Marc Collins" <[email hidden]> wrote in message
> news:SA355.142657$[email hidden]...
> > I hope people using F12000 beta retail (and all of the other unfinished
> sims
> > out there) likely-never-to-be-patched remember this
>
> You know Marc, this is just the type of post which causes people like me
to
> dismiss the GPL crowd.
How do you define the GPL crowd ? I have GPL and a number of other sims, do
I qualify ?
>
> I'm supposed to learn something from the release of this D3D patch?
Who said that ?
>
> The game should of been released with D3D TWO YEARS ago.
Why, D3D was pathetic when GPL was released.
>
> It should of had ff two years ago.
GPL was developed without FF support, so why should it have been released
with it ?
Papy decided after release that FF could be done to a standard which
satisfied them and decided to add it as a free patch. I'm just glad they
didn't find it acceptable to give GPL the same FF as CPR.
>
> A patch to fix the disco's shouldn't have taken two years. Since most of
the
> GPL fan club members insisted I was an a**hole for insisting there even
was
> a disco problem, I'm amazed that a patch was needed. I thought I was
> absolutely, positively, wrong about GPL disconnects?
You made the problem sound far worse than it actually was, some people did
have problems but the majority could go about 20 races before a disco. A
disco is
now a rare occurrence for me since I changed to ISDN (No I don't use the
disco patch)
>
> Add up all those hours people like me had to deal with those missing
> ingredients, and give them back to us, and then I'll be grateful to
Papyrus.
I spent far more time trying to get CPR running to a reasonable standard
than all the Papy games I own combined, I still haven't succeeded with the
lousy
AI, the steering which just doesn't seem connected to what the car is
actually doing and those brakes that can lock the wheels by breathing on the
pedals.
>
> There will be a new F12000 within a year (not two). MF released a number
of
> patches soon after the release of RC2000 (and was criticized by the GPL
> crowd for doing so). Other developers support their products too.
The new F1 2000 will be F1 2001, a new game we'll have to pay for, doesn't
sound like a fair patch to me. Can't comment on RC 2000 as the copy
protected CD wouldn't run on my PC even after the patches.
(Not knocking F1 2000 I like it, but it could have been better)
>
> BTW, this post IS NOT a criticism of the actual people who made the
patches
> and the game, it is a criticism of the people who decided these patches
had
> to be made in someone's spare time, and caused the long delay.
They were patches that brought new features to the game (except the disco
patch, they apparently stumbled across a method of improving multiplayer
while working on the latest sim).
Patches are normally to fix bugs, something which (IMO) GPL didn't have many
of.
When is the next patch for RC2000 due ? Will there be another as it still
won't run for me.
work that comes out of your
> shop.
> > The best, most polished sims at release date...and they just keep
getting
> > better with age (and a lot of amazing work from you and from the
dedicated
> > and talented fans who do the add-on's).
> >
> > Bravo!
> >
> > Marc.
>
>
I sure read them. I even almost understand some of them. :-)
I'm sure many here read your posts. Everyone has an opinion, but when it
comes to discussing facts, that's much more difficult.
David G Fisher
"Gregor Veble" <[email hidden]> wrote in message
news:[email hidden]...
> David G Fisher wrote:
> >
> > The "physics model" topic is full of opinion, but very few facts. I look
> > forward to the posts of people like Gregor Veble because he's one of thefew
Quoted text (7 lines)
> > people who really seem to know what he's talking about with regards to > > physics. > > > > Wow, I didn't think that anyone actually reads my posts :-). > > -GregorOn Fri, 23 Jun 2000 15:20:28 -0400, Rich Yasi <[email hidden]> wrote:
Hi Rich,
it's very good to hear that employees at Papy are still involved in
such a great way with a product that's two years old (and probably a
product that most of you had no part in creating).
Do you think we can expect this passionate group to bless us with a
native Linux port of your masterpiece? Interest is high (check the
petition at http://www.schuerkamp.de/cgi-bin/sign.cgi?function=list)
and the porting project itself could be handed over to Loki or some
other company with expertise in the Linux gaming area.
Please check the petitions and some of the rather insightful
comments that go along with it. I'd be very happy to hear back from
you on this matter!
Thanks much in advance for your thoughts,
Uwe
--
Uwe Schuerkamp http://www.schuerkamp.de/
uwe.schuerkamp at telemedia.de for direct mail (from: is spambox)
PGP Fingerprint: 2E 13 20 22 9A 3F 63 7F 67 6F E9 B1 A8 36 A4 61
Quoted text (12 lines)
>On behalf of all of us at Papyrus, I'd like to thank engineer Grant Reeve >for making this D3D rasterizer happen. He did this work in his spare time, >and his efforts represent yet another example of the extraordinary level of >passion that exists within the GPL community. > >Rich Yasi >Senior Designer >Papyrus Design Group > > > >[email hidden] (Uwe Schuerkamp) writes:
Impressive list, do you have count on how many have signed ?
--
Olav K. Malmin
remove spam when replying


































