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Rec.Autos.Simulators Archive

Re: NFS:PU: How to run D3D with a Voodoo 3?

6 posts by 3 people · 23 Jun 2000 - 24 Jun 2000 05:52 UTC

(unknown) 23 Jun 2000#260826
There are no Voodoo3 drivers for NFSPU, I don't believe, but this should help -- in the 3dsetup.ini file (in the \3dsetup directory), you can force the video mode to use the Voodoo2 drivers by changing the line that states: CARD_3Dfx Voodoo3 /M:dx /I To: CARD_3Dfx Voodoo3 /M:voodoo2 /I This works for Banshee owners, too (I'm using a Banshee card in my sytesm). -- JB In article <3952c5c3.71429290@news>, [email hidden] (Martin Ursua) wrote:
Quoted text (10 lines)> Has anyone with a Voodoo 3 been able to run this game in D3D > mode? Running the 3d setup program, I only get the option to use > Glide rendering. > > I realize running in D3D would give me a performance hit, but > I really can't stand the look of the low-resolution textures! > > Martin > Long Live Nigel Mansell! >
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Martin Ursua 23 Jun 2000 02:17 UTC#260811
Has anyone with a Voodoo 3 been able to run this game in D3D mode? Running the 3d setup program, I only get the option to use Glide rendering. I realize running in D3D would give me a performance hit, but I really can't stand the look of the low-resolution textures! Martin Long Live Nigel Mansell!
Martin Ursua 23 Jun 2000 06:45 UTC#260743
On Fri, 23 Jun 2000 04:20:07 GMT, [email hidden] wrote:
Quoted text (13 lines)>There are no Voodoo3 drivers for NFSPU, I don't believe, but this >should help -- in the 3dsetup.ini file (in the \3dsetup directory), you >can force the video mode to use the Voodoo2 drivers by changing the >line that states: > > CARD_3Dfx Voodoo3 /M:dx /I > >To: > > CARD_3Dfx Voodoo3 /M:voodoo2 /I > >This works for Banshee owners, too (I'm using a Banshee card in my >sytesm).
I remember trying this workaround some months ago but, to the best of my knowledge, the game continued to run in Glide mode. (How can I tell? On my system, at least, a game that runs in D3D is significantly brighter than one that uses Glide or OpenGL. For some reason, the gamma controls under 3dfx Tweaks don't work for me in Glide nor in GL. NFSPU remains at the same gamma level regardless of the change in the .ini file.) By the way, are you able to run NFSPU with high-res textures? That is, do the dashboards look the way they do on the box? Do you get "damage textures" on your car during the races? Martin Long Live Nigel Mansell!
Andy 23 Jun 2000 22:29 UTC#260590
On Fri, 23 Jun 2000 06:45:34 GMT, [email hidden] (Martin Ursua) wrote: > By the way, are you able to run NFSPU with high-res textures? >That is, do the dashboards look the way they do on the box? Do you >get "damage textures" on your car during the races? How can I tell if I am running with high res textures? I have a V5 now, but had a V3 before that. I was/am getting the "damage textures" on both cards. Is there a option for high res texures somewhere? Thanks, Andy Please use [email hidden] for all email replies
Martin Ursua 23 Jun 2000 22:58 UTC#260595
On Fri, 23 Jun 2000 22:29:48 GMT, [email hidden] (Andy) wrote:
Quoted text (9 lines)>On Fri, 23 Jun 2000 06:45:34 GMT, [email hidden] (Martin Ursua) >wrote: > > >> By the way, are you able to run NFSPU with high-res textures? >>That is, do the dashboards look the way they do on the box? Do you >>get "damage textures" on your car during the races? > >How can I tell if I am running with high res textures?
Quite simply, if the in-car dials and gauges are blocky and unreadable (unlike those on the game box) then the textures are low res. You should also notice that the shut lines on the cars are very ill-defined and blurred. >I have a V5 >now, but had a V3 before that. I was/am getting the "damage textures" >on both cards. That's odd, though it gives me hope! You were actually getting details like broken headlights and scuffed paint during the race? I'm only able to see these in the garage mode. >Is there a option for high res texures somewhere? Try fiddling around with the files FE.TXT and FE_OUT.TXT. Be forewarned that I've had no luck whatsoever with these. Martin Long Live Nigel Mansell!
Andy 24 Jun 2000 05:52 UTC#260651
On Fri, 23 Jun 2000 22:58:56 GMT, [email hidden] (Martin Ursua) wrote:
Quoted text (7 lines)>>I have a V5 >>now, but had a V3 before that. I was/am getting the "damage textures" >>on both cards. > > That's odd, though it gives me hope! You were actually >getting details like broken headlights and scuffed paint during the >race? I'm only able to see these in the garage mode.
Oh yes. The paint gets scuffed up quite a bit, I've also cracked a windshield. I don't have the box for the game any more, so I can't use it as a reference for the dash. My dash looks ok, but a little blurry. >>Is there a option for high res texures somewhere? > > Try fiddling around with the files FE.TXT and FE_OUT.TXT. Be >forewarned that I've had no luck whatsoever with these. I'll take a look at them, but I'm positive I'm seeing the damage textures. Andy Please use [email hidden] for all email replies

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