Anyone aware of this crash bug, that when 2 cars run into each other,
and the following car his front wheel hits the lead car his rear wheel from
the back, that the leading car his back is launched into the air instead of
that following car that must be launched into the air like in real life.
Gp2 models this properly and it looks like they modelled it the other way
around in GPL, I am not saying that GP2 is better because of this, I know
GPL is far superior and don't consider GP2 a true sim but it models this
issue better than GPL.
If you think about it the GPL way doesn't make sense imagine 2 rolling
wheels that follow each other and the
following wheel hits the leading wheel then the following wheel tries to run
over the leading wheel and the leading wheel is also helping this while it
is rolling in the same direction.
This issue always bothered me in GPL since day 1 and it looks like nobody
else noticed this and I hope Papy fix this some day.
Anyone aware of this crash bug, that when 2 cars run into each other,
and the following car his front wheel hits the lead car his rear wheel from
the back, that the leading car his back is launched into the air instead of
that following car that must be launched into the air like in real life.
Gp2 models this properly and it looks like they modelled it the other way
around in GPL, I am not saying that GP2 is better because of this, I know
GPL is far superior and don't consider GP2 a true sim but it models this
issue better than GPL.
If you think about it the GPL way doesn't make sense imagine 2 rolling
wheels that follow each other and the
following wheel hits the leading wheel then the following wheel tries to run
over the leading wheel and the leading wheel is also helping this while it
is rolling in the same direction.
This issue always bothered me in GPL since day 1 and it looks like nobody
else noticed this and I hope Papy fix this some day.
I think its time (GPL2...) that debris of crashed cars are treated like
objects in sims.
If you drive over debris, its should caused damage too, especially big
pieces like tires and so on...
NTR <[email hidden]> schreef in berichtnieuws 8j12tj$sm7$[email hidden]...
> Anyone aware of this crash bug, that when 2 cars run into each other,
> and the following car his front wheel hits the lead car his rear wheelfrom
> the back, that the leading car his back is launched into the air insteadof
run
> over the leading wheel and the leading wheel is also helping this while it
> is rolling in the same direction.
> This issue always bothered me in GPL since day 1 and it looks like nobody
> else noticed this and I hope Papy fix this some day.
>
>
Quoted text (9 lines)
> that following car that must be launched into the air like in real life. > Gp2 models this properly and it looks like they modelled it the other way > around in GPL, I am not saying that GP2 is better because of this, I know > GPL is far superior and don't consider GP2 a true sim but it models this > issue better than GPL. > > If you think about it the GPL way doesn't make sense imagine 2 rolling > wheels that follow each other and the > following wheel hits the leading wheel then the following wheel tries to
NTR <[email hidden]> wrote in message news:8j12tj$sm7$[email hidden]...
> Anyone aware of this crash bug, that when 2 cars run into each other,
> and the following car his front wheel hits the lead car his rear wheelfrom
> the back, that the leading car his back is launched into the air insteadof
> that following car that must be launched into the air like in real life.
> Gp2 models this properly and it looks like they modelled it the other way
> around in GPL, I am not saying that GP2 is better because of this, I know
> GPL is far superior and don't consider GP2 a true sim but it models this
> issue better than GPL.
yeah, either way, what ever type of contact it is, GPL models it very
strangely, of course the heavier the contact the more unrealistic it gets.
Its actually nice with a little nudge and all that but I hate when the AI
plough into you from behind.
I've seen it happen the way you suggest it should. Once
at Mosport my front wheel touched the rear wheel of the
AI car in front and climbed up the back of it, got loose and
came back down. We both just kept driving on. It
was perfect.
Tom
NTR wrote;
Quoted text (19 lines)
> >Anyone aware of this crash bug, that when 2 cars run into each other, >and the following car his front wheel hits the lead car his rear wheel from >the back, that the leading car his back is launched into the air instead of >that following car that must be launched into the air like in real life. >Gp2 models this properly and it looks like they modelled it the other way >around in GPL, I am not saying that GP2 is better because of this, I know >GPL is far superior and don't consider GP2 a true sim but it models this >issue better than GPL. > >If you think about it the GPL way doesn't make sense imagine 2 rolling >wheels that follow each other and the >following wheel hits the leading wheel then the following wheel tries to run >over the leading wheel and the leading wheel is also helping this while it >is rolling in the same direction. >This issue always bothered me in GPL since day 1 and it looks like nobody >else noticed this and I hope Papy fix this some day. > >GP3 will feature that and I'm pretty sure WSC will do it too.
Karl Zosel <[email hidden]> schreef in berichtnieuws
w_Z45.12457$[email hidden]...
way
> > around in GPL, I am not saying that GP2 is better because of this, Iknow
it
> > is rolling in the same direction.
> > This issue always bothered me in GPL since day 1 and it looks likenobody
> > else noticed this and I hope Papy fix this some day.
> >
> >
>
>


































