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Rec.Autos.Simulators Archive

D3D problem with V3 3500

4 posts by 4 people · 24 Jun 2000 - 25 Jun 2000 17:57 UTC

When I use the new patch and set the core.ini settings to the values, papy told us, I have very good framerate and marvellous pictures, but over and under the game-screen, in the black aera, the are building up more and more light groups of pixels. Seems so, as if they are copying out from the game-screen, sometimes, there is a little flicker in parts of the screen. What can I change. PIII, 500 MHz, 128 MB, V3 3500 (not overclocked) GPL 1.2
Sjon Stigter 24 Jun 2000 19:41 UTC#260585
I tried the D3d patch today on my V3 - 3000 and it worked great... However Voodoo users should just use the GLIDE option... The D3d patch won't give any fps increase at all over the GLIDE option, it even drops some fps... -- Sjon Rolf Wesemann <[email hidden]> wrote in message news:[email hidden]...
Quoted text (12 lines)> When I use the new patch and set the core.ini settings to the values, > papy told us, I have very good framerate and marvellous pictures, but > over and under the game-screen, in the black aera, the are building up > more and more light groups of pixels. Seems so, as if they are copying > out from the game-screen, sometimes, there is a little flicker in parts > of the screen. > > What can I change. > > PIII, 500 MHz, 128 MB, V3 3500 (not overclocked) > GPL 1.2 >
Michael E. Carver 25 Jun 2000 14:04 UTC#260337
On Sat, 24 Jun 2000 21:40:41 +0200 Sjon Stigter <[email hidden]> wrote: % I tried the D3d patch today on my V3 - 3000 and it worked great... However % Voodoo users should just use the GLIDE option... The D3d patch won't give % any fps increase at all over the GLIDE option, it even drops some fps... Until I went over 1024x768 things were pretty equal with the D3D rasterizer. Except for the starts with AI or when there was alot of traffic (i.e., hairpins, etc.), then instead of the frame rate dropping to mid-20's it basically drops to 6 fps for a split second. Otherwise there wasn't much difference between Glide and D3D. However at the higer resolutions (which I only use in training), frame rates took a nose dive. -- **************************** Michael E. Carver ************************* Upside out, or inside down...False alarm the only game in town. [email hidden] http://www.teleport.com/~mcarver =-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
Pitstop Pete 25 Jun 2000 17:57 UTC#260460
Agreed, I tried out the D3D patch with my V3500 and found it to be functional but slower than the native glide of the card. Stick to glide whenever possible with a 3DFX card. Sjon Stigter wrote in message <8j32u1$14e$[email hidden]>...
Quoted text (23 lines)>I tried the D3d patch today on my V3 - 3000 and it worked great... However >Voodoo users should just use the GLIDE option... The D3d patch won't give >any fps increase at all over the GLIDE option, it even drops some fps... > >-- Sjon > > >Rolf Wesemann <[email hidden]> wrote in message >news:[email hidden]... >> When I use the new patch and set the core.ini settings to the values, >> papy told us, I have very good framerate and marvellous pictures, but >> over and under the game-screen, in the black aera, the are building up >> more and more light groups of pixels. Seems so, as if they are copying >> out from the game-screen, sometimes, there is a little flicker in parts >> of the screen. >> >> What can I change. >> >> PIII, 500 MHz, 128 MB, V3 3500 (not overclocked) >> GPL 1.2 >> > >

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