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Rec.Autos.Simulators Archive

Re: Why are people using the GPL D3D patch on their Voodoo cards?

10 posts by 9 people · 24 Jun 2000 - 25 Jun 2000 18:09 UTC

"Marc Collins" <[email hidden]> wrote in message > ...and then complaining the performance isn't as good as withGlide??? The > only thing that matters is whether a GeForce card can run GPL asfast as a > Voodoo with both cards in their native mode now that the patch isout. If > so, goodbye Voodoo for racing sims for at least the next while. I don't know about V2 or V3 users, but for those of us with V5's, this patch brought us a ray of hope. On the V5, 2X FSAA doesn't work at all in glide, it crashes loading the cars onto the paddock. 4X FSAA works, and looks fantastic, but there are problems with the menus being reduced, mouse trails, and a flickering line at the edge of the display. None of these problems exist with the D3D patch, and 4X FSAA is even faster than it is in Glide, but D3D colors aren't as pure and even when the fps counter is maxed out, the game feels sluggish compared to glide. That being said, I'm still hoping for a patch to the glide rasterizer, to make FSAA work as transparently in GPL as it does in all my other games.
Marc Collins 24 Jun 2000 21:34 UTC#260516
...and then complaining the performance isn't as good as with Glide??? The only thing that matters is whether a GeForce card can run GPL as fast as a Voodoo with both cards in their native mode now that the patch is out. If so, goodbye Voodoo for racing sims for at least the next while. Marc. -- **************************************************************************** Marc Collins [email hidden] Your mouse has moved. Windows must be restarted for the change to take effect. Reboot now? ****************************************************************************
Kevin Gavitt 24 Jun 2000 22:59 UTC#260533
"Marc Collins" <[email hidden]> wrote in message news:KP955.144787$[email hidden]... > ...and then complaining the performance isn't as good as with Glide???The > only thing that matters is whether a GeForce card can run GPL as fast as a > Voodoo with both cards in their native mode now that the patch is out. If > so, goodbye Voodoo for racing sims for at least the next while. > > Marc. Because most people don't honestly understand the issue. That's ok. All they need is enlightenment.
don hodgdon 25 Jun 2000#260138
"Daniel Lichtenberger" <[email hidden]> wrote in message news:[email hidden]... > On Sat, 24 Jun 2000 23:38:53 -0700, "Kai Fuller" <[email hidden]> > wrote: > > >being that the resolution of the mirrors is cranked up probably WHY theD3D
Quoted text (9 lines)> >drivers are slower than the Glide which doesn't allow this. Turn off the > >high res mirrors and then compare! > > Good point, though also with low res mirrors Glide still performs > faster on my PC, especially at the start it can maintain a higher > framerate. Though, for online races the sharper mirrors might be a big > advantage... > > Daniel
I've found I prefer "cars only" in the mirrors while racing online. All that detail is distracting and with it shut off I can focus more on the road ahead instead of trying to pick out a tiny car in my mirrors against all that eye-candy. -- don New GPL Programs for the Converted Tracks: http://www.ianparker1.freeserve.co.uk/gpl/index.html
Daniel Lichtenberger 25 Jun 2000 01:45 UTC#260396
On Sat, 24 Jun 2000 21:34:34 GMT, "Marc Collins" <[email hidden]> wrote: >...and then complaining the performance isn't as good as with Glide??? I'm not complaining, I just noticed that the performance wasn't as good as with glide. If it was, I'd use D3D, because the mirrors look better than with Glide and the activated z-Buffer should clear up some overlap artifacts. Daniel -- ICQ UIN: 30333508 http://www.topofgames.de || http://danielshome.cjb.net
Kai Fuller 25 Jun 2000 06:38 UTC#260425
being that the resolution of the mirrors is cranked up probably WHY the D3D drivers are slower than the Glide which doesn't allow this. Turn off the high res mirrors and then compare! Daniel Lichtenberger <[email hidden]> wrote in message news:[email hidden]...
Quoted text (15 lines)> On Sat, 24 Jun 2000 21:34:34 GMT, "Marc Collins" > <[email hidden]> wrote: > > >...and then complaining the performance isn't as good as with Glide??? > > I'm not complaining, I just noticed that the performance wasn't as > good as with glide. If it was, I'd use D3D, because the mirrors look > better than with Glide and the activated z-Buffer should clear up some > overlap artifacts. > > Daniel > > -- > ICQ UIN: 30333508 > http://www.topofgames.de || http://danielshome.cjb.net
Iain Mackenzie 25 Jun 2000 08:27 UTC#260486
Tracey, I'm running on V5 and don't have the reduced menu problem you mention. Are you running GPL with the 'Glide.ini' and 'glide2x.dll' files that came in some kind of patch (George ....)? It is only when I use that 'patch' that the menu size problem exists. I hate the colours in the D3D version, but the mirrors are great! Iain Tracey A Miller <[email hidden]> wrote in message news:395545a4$0$56835$[email hidden]...
Quoted text (27 lines)> "Marc Collins" <[email hidden]> wrote in message > > ...and then complaining the performance isn't as good as with > Glide??? The > > only thing that matters is whether a GeForce card can run GPL as > fast as a > > Voodoo with both cards in their native mode now that the patch is > out. If > > so, goodbye Voodoo for racing sims for at least the next while. > > I don't know about V2 or V3 users, but for those of us with V5's, this > patch brought us a ray of hope. On the V5, 2X FSAA doesn't work at all > in glide, it crashes loading the cars onto the paddock. 4X FSAA works, > and looks fantastic, but there are problems with the menus being > reduced, mouse trails, and a flickering line at the edge of the > display. > > None of these problems exist with the D3D patch, and 4X FSAA is even > faster than it is in Glide, but D3D colors aren't as pure and even > when the fps counter is maxed out, the game feels sluggish compared to > glide. > > That being said, I'm still hoping for a patch to the glide rasterizer, > to make FSAA work as transparently in GPL as it does in all my other > games. > > >
Andrew MacPherson 25 Jun 2000 09:11 UTC#260293
> ...and then complaining the performance isn't > as good as with Glide? IMO the D3D patch is worth living with for a while to see if you like it even on the V3. Because the extra mirror detail is superb, even if it costs frame rate. The extra detail means (i) higher immersion factor (ii) more information received in a quick glance... vital in a close battle. I lurve those mirrors! Andrew "etihW yrraB" McP PS Just discovered that it's the tosshighestmip setting that causes my v3 to grind to a halt at resolutions over 1024x768. It's obviously texture memory related. Altering this to 1 gives me my 3dfx-esque frame rate back at 1280x960 (can race at less now I'm used to it :-) The only obvious drawback is the cockpit (dials) texture looks as rough as Scary Spice on a bad hair day (every day). The mirrors still look f*cking superb tho :-> I think I'm sticking with d3d!
Daniel Lichtenberger 25 Jun 2000 11:31 UTC#260298
On Sat, 24 Jun 2000 23:38:53 -0700, "Kai Fuller" <[email hidden]> wrote: >being that the resolution of the mirrors is cranked up probably WHY the D3D >drivers are slower than the Glide which doesn't allow this. Turn off the >high res mirrors and then compare! Good point, though also with low res mirrors Glide still performs faster on my PC, especially at the start it can maintain a higher framerate. Though, for online races the sharper mirrors might be a big advantage... Daniel -- ICQ UIN: 30333508 http://www.topofgames.de || http://danielshome.cjb.net
Brian 25 Jun 2000 18:09 UTC#260264
I also just found that setting: TossHighestMip = 1 gives me the same framerates in D3D as Glide with V3 3000 without any stuttering (with the white dials on all-black dashes). However, the GPLEA Ferrari and Lotus dashes work fine (GPLEA Brabham is fine, but cockpit sides are black). "Andrew MacPherson" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (10 lines)> > PS Just discovered that it's the tosshighestmip setting that causes my v3 > to grind to a halt at resolutions over 1024x768. It's obviously texture > memory related. Altering this to 1 gives me my 3dfx-esque frame rate back > at 1280x960 (can race at less now I'm used to it :-) The only obvious > drawback is the cockpit (dials) texture looks as rough as Scary Spice on a > bad hair day (every day). The mirrors still look f*cking superb tho :-> I > think I'm sticking with d3d!

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