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Rec.Autos.Simulators Archive

Re: GPL - D3D patch

16 posts by 12 people · 25 Jun 2000 - 28 Jun 2000 14:33 UTC

JP 25 Jun 2000#260250
Nicely put =) There's always someone who's never happy... Speaking for the other 9,999 EXTREMELY happy campers THANKS!!!! ...Col "Eric Busch" <[email hidden]> wrote in message news:8j5afb$9er$[email hidden]...
Quoted text (14 lines)> Try the NVidia 5.22 Detonator2 drivers. If all else fails you should > probably look into buying a 3d accelerator that's less than 3 > generations old... > > -- > Eric > > "Jochen Heistermann" <[email hidden]> wrote in message > news:8j58k1$9p7$13$[email hidden]... > > > > I have put all that numbers on Zero as recommended. IMO the > > D3D patch is really crap. > >
koko 25 Jun 2000#260271
it's because you are cursed: getting 37 fps with a game locked at 36 is obviously a cursed thing... Jochen Heistermann <[email hidden]> a �crit dans le message : 8j4rre$t5l$15$[email hidden]...
I loaded and installed the D3D patch. The good thing is it works the bad thing is the performance drops. In 640x480 I get only 28 frames on clear track and with 1024x768 it drops to 17 frames. Under the same conditions I get 36-37 frames with OpenGL. Whats wrong? Here is my system: P2-400 with Riva TNT1, 128 MB RAM and plenty of space on the harddisk. Jochen
> Texture trashing? Try reading the readmeD3D file and change the > "tosshighestmip"-something... >I have put all that numbers on Zero as recommended. IMO the D3D patch is really crap. Jochen
K.S. Br?nnick 25 Jun 2000 14:07 UTC#260316
[email hidden] (Jochen Heistermann) wrote in <8j4rre$t5l$15$[email hidden]>:
Quoted text (9 lines)>I loaded and installed the D3D patch. The good thing is it works the bad >thing >is the performance drops. In 640x480 I get only 28 frames on clear track >and with 1024x768 it drops to 17 frames. > >Under the same conditions I get 36-37 frames with OpenGL. Whats wrong? > >Here is my system: P2-400 with Riva TNT1, 128 MB RAM and plenty of space >on the harddisk.
Texture trashing? Try reading the readmeD3D file and change the "tosshighestmip"-something... K.S. Br�nnick
Eric Busch 25 Jun 2000 16:02 UTC#260382
Try the NVidia 5.22 Detonator2 drivers. If all else fails you should probably look into buying a 3d accelerator that's less than 3 generations old... -- Eric "Jochen Heistermann" <[email hidden]> wrote in message news:8j58k1$9p7$13$[email hidden]... > > I have put all that numbers on Zero as recommended. IMO the > D3D patch is really crap.
Nos 25 Jun 2000 16:26 UTC#260241
On Sun, 25 Jun 2000 13:57:09 +0200, "Jochen Heistermann" <[email hidden]> thus spoke:
Quoted text (13 lines)>I loaded and installed the D3D patch. The good thing is it works the bad >thing >is the performance drops. In 640x480 I get only 28 frames on clear track and >with 1024x768 it drops to 17 frames. > >Under the same conditions I get 36-37 frames with OpenGL. Whats wrong? > >Here is my system: P2-400 with Riva TNT1, 128 MB RAM and plenty of space >on the harddisk. > >Jochen > >
Other people are reporting better performance with the D3D patch so don't know why you are not getting the same effect. I can't tell on my machine because I have always got max fps (36) with Glide, OpenGL and D3D on a P3 800@900mhz. Read the readme file that came with the patch and use the settings in the core.ini that they recommend if you haven't done so already. Maybe it's time for a new vid card and/or cpu. -- Nos
Kai Fuller 25 Jun 2000 19:04 UTC#260279
actually I'm running the demo on the same (similar) system... you just need to turn the double res mirrors to 0, since that card can't get much above 1024 if your lucky. And then turn off secular lighting, and possibly dynamic lighting. The game looks many times better than the OGL patch. So many people are calling the D3D patch crap compared to the other rasterizer, when it's really apples to oranges. The double mirror think is of course going to slow down the frame rates from the other rasters that don't have it. Eric Busch <[email hidden]> wrote in message news:8j5afb$9er$[email hidden]...
Quoted text (14 lines)> Try the NVidia 5.22 Detonator2 drivers. If all else fails you should > probably look into buying a 3d accelerator that's less than 3 > generations old... > > -- > Eric > > "Jochen Heistermann" <[email hidden]> wrote in message > news:8j58k1$9p7$13$[email hidden]... > > > > I have put all that numbers on Zero as recommended. IMO the > > D3D patch is really crap. > >
K.S. Br?nnick 25 Jun 2000 20:29 UTC#260268
[email hidden] (Jochen Heistermann) wrote in <8j58k1$9p7$13 $[email hidden]>: > >> Texture trashing? Try reading the readmeD3D file and change the >> "tosshighestmip"-something... >> >I have put all that numbers on Zero as recommended. IMO the >D3D patch is really crap. Try reading the file next time, instead of just skimming through it. Many settings shoulkd be on 1 for optimal performance. Tosshighestmip=0 will need about 15 mb of texture memory. KSB
Barry Leek 26 Jun 2000 01:49 UTC#260063
try imacompletetosser=1 Jochen Heistermann <[email hidden]> wrote in article <8j58k1$9p7$13$[email hidden]>...
Quoted text (11 lines)> > > Texture trashing? Try reading the readmeD3D file and change the > > "tosshighestmip"-something... > > > I have put all that numbers on Zero as recommended. IMO the > D3D patch is really crap. > > Jochen > > >
Bertel Bolt-J?rgensen 26 Jun 2000 11:04 UTC#260208
Well i am experiencing the same problems, and have tried a lot of things to make it better. I do believe that the TNT 1 card is getting a bit tired compared to all the new geforce cards. At this moment in time it looks like we are stuck with the OpenGL patch, which isn't half bad with the right drivers. Bolt "K.S. Br�nnick" <[email hidden]> wrote in message news:qCm55.2568$[email hidden]...
Quoted text (17 lines)> [email hidden] (Jochen Heistermann) wrote in > <8j4rre$t5l$15$[email hidden]>: > > >I loaded and installed the D3D patch. The good thing is it works the bad > >thing > >is the performance drops. In 640x480 I get only 28 frames on clear track > >and with 1024x768 it drops to 17 frames. > > > >Under the same conditions I get 36-37 frames with OpenGL. Whats wrong? > > > >Here is my system: P2-400 with Riva TNT1, 128 MB RAM and plenty of space > >on the harddisk. > > Texture trashing? Try reading the readmeD3D file and change the > "tosshighestmip"-something... > > K.S. Br�nnick
sudesh 27 Jun 2000#259904
I have absolutely no problem running GPL on a TNT with the 5.22 drivers and the D3D patch, i just did EXACTLY as the the readme said Sudesh "Bertel Bolt-J�rgensen" wrote:
Quoted text (28 lines)> > Well i am experiencing the same problems, and have tried a lot of things to > make it better. I do believe that the TNT 1 card is getting a bit tired > compared to all the new geforce cards. At this moment in time it looks like > we are stuck with the OpenGL patch, which isn't half bad with the right > drivers. > > Bolt > > "K.S. Br�nnick" <[email hidden]> wrote in message > news:qCm55.2568$[email hidden]... > > [email hidden] (Jochen Heistermann) wrote in > > <8j4rre$t5l$15$[email hidden]>: > > > > >I loaded and installed the D3D patch. The good thing is it works the bad > > >thing > > >is the performance drops. In 640x480 I get only 28 frames on clear track > > >and with 1024x768 it drops to 17 frames. > > > > > >Under the same conditions I get 36-37 frames with OpenGL. Whats wrong? > > > > > >Here is my system: P2-400 with Riva TNT1, 128 MB RAM and plenty of space > > >on the harddisk. > > > > Texture trashing? Try reading the readmeD3D file and change the > > "tosshighestmip"-something... > > > > K.S. Br�nnick
Steve Garrotto 28 Jun 2000 14:33 UTC#259291
"But this one goes to eleven!" SLG (Spinal Tap reference for those that are unaware) "koko" <[email hidden]> wrote: >it's because you are cursed: getting 37 fps with a game locked at 36 is >obviously a cursed thing... >Jochen Heistermann <[email hidden]> a �crit dans le message >: 8j4rre$t5l$15$[email hidden]... > > (All spelling errors are intentional and are there to show new and improved ways of spelling old words. Grammatical errors are due to too many English classes/teachers)

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