Nicely put =)
There's always someone who's never happy...
Speaking for the other 9,999 EXTREMELY happy campers THANKS!!!!
...Col
"Eric Busch" <[email hidden]> wrote in message
news:8j5afb$9er$[email hidden]...
it's because you are cursed: getting 37 fps with a game locked at 36 is
obviously a cursed thing...
Jochen Heistermann <[email hidden]> a �crit dans le message
: 8j4rre$t5l$15$[email hidden]...
I loaded and installed the D3D patch. The good thing is it works the bad
thing
is the performance drops. In 640x480 I get only 28 frames on clear track and
with 1024x768 it drops to 17 frames.
Under the same conditions I get 36-37 frames with OpenGL. Whats wrong?
Here is my system: P2-400 with Riva TNT1, 128 MB RAM and plenty of space
on the harddisk.
Jochen
> Texture trashing? Try reading the readmeD3D file and change the
> "tosshighestmip"-something...
>I have put all that numbers on Zero as recommended. IMO the
D3D patch is really crap.
Jochen
Try tosshighestmip=1
Andrew McP
[email hidden] (Jochen Heistermann) wrote in
<8j4rre$t5l$15$[email hidden]>:
Texture trashing? Try reading the readmeD3D file and change the
"tosshighestmip"-something...
K.S. Br�nnick
Quoted text (9 lines)
>I loaded and installed the D3D patch. The good thing is it works the bad >thing >is the performance drops. In 640x480 I get only 28 frames on clear track >and with 1024x768 it drops to 17 frames. > >Under the same conditions I get 36-37 frames with OpenGL. Whats wrong? > >Here is my system: P2-400 with Riva TNT1, 128 MB RAM and plenty of space >on the harddisk.Try the NVidia 5.22 Detonator2 drivers. If all else fails you should
probably look into buying a 3d accelerator that's less than 3
generations old...
--
Eric
"Jochen Heistermann" <[email hidden]> wrote in message
news:8j58k1$9p7$13$[email hidden]...
>
> I have put all that numbers on Zero as recommended. IMO the
> D3D patch is really crap.
On Sun, 25 Jun 2000 13:57:09 +0200, "Jochen Heistermann"
<[email hidden]> thus spoke:
Other people are reporting better performance with the D3D patch so
don't know why you are not getting the same effect. I can't tell on my
machine because I have always got max fps (36) with Glide, OpenGL and
D3D on a P3 800@900mhz. Read the readme file that came with the patch
and use the settings in the core.ini that they recommend if you
haven't done so already. Maybe it's time for a new vid card and/or
cpu.
--
Nos
Quoted text (13 lines)
>I loaded and installed the D3D patch. The good thing is it works the bad >thing >is the performance drops. In 640x480 I get only 28 frames on clear track and >with 1024x768 it drops to 17 frames. > >Under the same conditions I get 36-37 frames with OpenGL. Whats wrong? > >Here is my system: P2-400 with Riva TNT1, 128 MB RAM and plenty of space >on the harddisk. > >Jochen > >
> IMO the D3D patch is really crap.
Try tosshighestmip=1
Andrew McP
actually I'm running the demo on the same (similar) system...
you just need to turn the double res mirrors to 0, since that card can't get
much above 1024 if your lucky. And then turn off secular lighting, and
possibly dynamic lighting. The game looks many times better than the OGL
patch. So many people are calling the D3D patch crap compared to the other
rasterizer, when it's really apples to oranges. The double mirror think is
of course going to slow down the frame rates from the other rasters that
don't have it.
Eric Busch <[email hidden]> wrote in message
news:8j5afb$9er$[email hidden]...
Quoted text (14 lines)
> Try the NVidia 5.22 Detonator2 drivers. If all else fails you should > probably look into buying a 3d accelerator that's less than 3 > generations old... > > -- > Eric > > "Jochen Heistermann" <[email hidden]> wrote in message > news:8j58k1$9p7$13$[email hidden]... > > > > I have put all that numbers on Zero as recommended. IMO the > > D3D patch is really crap. > >[email hidden] (Jochen Heistermann) wrote in <8j58k1$9p7$13
$[email hidden]>:
>
>> Texture trashing? Try reading the readmeD3D file and change the
>> "tosshighestmip"-something...
>>
>I have put all that numbers on Zero as recommended. IMO the
>D3D patch is really crap.
Try reading the file next time, instead of just skimming through it. Many
settings shoulkd be on 1 for optimal performance. Tosshighestmip=0 will
need about 15 mb of texture memory.
KSB
try
imacompletetosser=1
Jochen Heistermann <[email hidden]> wrote in article
<8j58k1$9p7$13$[email hidden]>...
Quoted text (11 lines)
> > > Texture trashing? Try reading the readmeD3D file and change the > > "tosshighestmip"-something... > > > I have put all that numbers on Zero as recommended. IMO the > D3D patch is really crap. > > Jochen > > >Well i am experiencing the same problems, and have tried a lot of things to
make it better. I do believe that the TNT 1 card is getting a bit tired
compared to all the new geforce cards. At this moment in time it looks like
we are stuck with the OpenGL patch, which isn't half bad with the right
drivers.
Bolt
"K.S. Br�nnick" <[email hidden]> wrote in message
news:qCm55.2568$[email hidden]...
Quoted text (17 lines)
> [email hidden] (Jochen Heistermann) wrote in > <8j4rre$t5l$15$[email hidden]>: > > >I loaded and installed the D3D patch. The good thing is it works the bad > >thing > >is the performance drops. In 640x480 I get only 28 frames on clear track > >and with 1024x768 it drops to 17 frames. > > > >Under the same conditions I get 36-37 frames with OpenGL. Whats wrong? > > > >Here is my system: P2-400 with Riva TNT1, 128 MB RAM and plenty of space > >on the harddisk. > > Texture trashing? Try reading the readmeD3D file and change the > "tosshighestmip"-something... > > K.S. Br�nnicktry
imacompletetosser=1
I have absolutely no problem running GPL on a TNT with the 5.22 drivers
and the D3D patch, i just did EXACTLY as the the readme said
Sudesh
"Bertel Bolt-J�rgensen" wrote:
Quoted text (28 lines)
> > Well i am experiencing the same problems, and have tried a lot of things to > make it better. I do believe that the TNT 1 card is getting a bit tired > compared to all the new geforce cards. At this moment in time it looks like > we are stuck with the OpenGL patch, which isn't half bad with the right > drivers. > > Bolt > > "K.S. Br�nnick" <[email hidden]> wrote in message > news:qCm55.2568$[email hidden]... > > [email hidden] (Jochen Heistermann) wrote in > > <8j4rre$t5l$15$[email hidden]>: > > > > >I loaded and installed the D3D patch. The good thing is it works the bad > > >thing > > >is the performance drops. In 640x480 I get only 28 frames on clear track > > >and with 1024x768 it drops to 17 frames. > > > > > >Under the same conditions I get 36-37 frames with OpenGL. Whats wrong? > > > > > >Here is my system: P2-400 with Riva TNT1, 128 MB RAM and plenty of space > > >on the harddisk. > > > > Texture trashing? Try reading the readmeD3D file and change the > > "tosshighestmip"-something... > > > > K.S. Br�nnick"But this one goes to eleven!"
SLG
(Spinal Tap reference for those that are unaware)
"koko" <[email hidden]> wrote:
>it's because you are cursed: getting 37 fps with a game locked at 36 is
>obviously a cursed thing...
>Jochen Heistermann <[email hidden]> a �crit dans le message
>: 8j4rre$t5l$15$[email hidden]...
>
>
(All spelling errors are intentional and are there to show new
and improved ways of spelling old words. Grammatical errors are
due to too many English classes/teachers)


































