Race Sim Central
Rec.Autos.Simulators Archive

GPL D3D on a G200?

3 posts by 2 people · 25 Jun 2000 16:29 UTC - 26 Jun 2000 17:18 UTC

Kirk Lane 25 Jun 2000 16:29 UTC#260248
Anyone made it work yet? I've tried it just a little and it didn't want to even go to the car...I just want to see if the G200 can out-do the V2 now. Kirk Lane [email hidden]
John Fryatt 25 Jun 2000 20:59 UTC#260151
Hi Kirk, I just downloaded the patch, and I'll give it a try tomorrow. I already used the specific G200 rasterizer, which was ok but I ended up getting a second-hand Voodoo II just for GPL. In fact, bugger! If this D3D is any good I need not have bought the V2. :-( I'll get back to you when I have any results. Cheers, John Kirk Lane <[email hidden]> wrote in message news:8j5c1q$bfa$[email hidden]... > Anyone made it work yet? I've tried it just a little and it didn't wantto > even go to the car...I just want to see if the G200 can out-do the V2 now. > > Kirk Lane > [email hidden] > >
John Fryatt 26 Jun 2000 17:18 UTC#260000
Ok, I tried the D3D patch with my Millenium G200. It didn't work! First attempt locked the machine. After I changed the core.ini setting for 'TossHighestMip' the lockup went away. However, the game still doesn't work properly, as follows... - All the text on the menus etc. isn't there. - A lot of the graphic elements are not present, and leave big black areas. i.e. undriveable. - The whole thing seems very dark. Maybe someone with more time/understaning can find some parameter tweaks to solve this. Personally I'll carry on using the cheap Voodoo II I got for GPL. It's nice to know that D3D is an option now though, for when I buy a new PC. Cheers, John Kirk Lane <[email hidden]> wrote in message news:8j5c1q$bfa$[email hidden]... > Anyone made it work yet? I've tried it just a little and it didn't wantto > even go to the car...I just want to see if the G200 can out-do the V2 now. > > Kirk Lane > [email hidden] > >

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