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Rec.Autos.Simulators Archive

Papy -- still resting on their laurels?

19 posts by 17 people · 25 Jun 2000 - 28 Jun 2000 08:50 UTC

(unknown) 25 Jun 2000#260160
I guess the new GPL D3D patch proves that Papy isn't really resting on their laurels -- that's a VERY nice addition to a two-year-old game, and I hope they see fit to re-release the existing version in a completely re-packaged form (FF included, D3D patch included, better default car setups, V1.2 patch, etc.). This would help earn them some much-deserved additional payback on GPL, and might help pave the way for a future non-NASCAR product from them. Now, that said, I hope you all realize that Papy did NOT give us that D3D patch as a labor of love alone -- they most likely produced the D3D patch for the GPL engine because it is a required part of the NASCAR 4 package that they are working on. Once they got D3D working with GPL in-house, they then released that "unofficial" add-on for GPL in order to get the D3D support exposed to a VERY broad cross-section of beta- test platforms prior to the release of N4 -- meaning US, the members of the GPL community at-large. And, like the rest of you, I have no problem with that at all -- WE benefit, and Papy benefits, and ultimately, N4 will benefit as well. To that I say, thanks for including us, Papy! Now, though, wouldn't it be VERY nice to see a D3D patch for ICR2? THAT would be a product with a LOT of potential, actually. If Papy could obtain either the CART or IRL license, the game could be re- released as a very successful budget product in the $19.99 range, similar to how Wizard Works priced Dirt Track Racing -- and I bet Papy would have a LOT less developmental dollars tied up in a D3D conversion to ICR2 than Ratbag had to sink into DTR. So, come on, Papy -- let's see an updated CART or IRL product soon. You've got the base product, you have the necessary knowledge of the D3D API, you have the tracks and cars already designed, you have the basic physics model in place as-is (even in its current form, ICR2 is still a very competitive physics engine, still unequalled by many other would-be contenders) -- so what are you waiting for? At $49 a shot, GPL may have been too much of a niche product, but with a $19.99 pricetag, an ICR2-based IRL or CART product would sell like hotcakes. If profit is the bottom line, then don't pass up easy money just because you're sitting on the NASCAR license. Besides, MGI is waiting in the wings to steal some of N4's thunder (there will be debates galore once both titles emerge -- mark my words), so why not diversify now, especially when it can be done with little or no up- front development cost on your part? You guys have already proven that you're not just resting on your laurels -- now prove to us you remember what you did before you got that NASCAR license. ;-) -- JB Sent via Deja.com http://www.deja.com/ Before you buy.
On Sun 25 Jun 2000 11:38:47pm, [email hidden] wrote: <snip> >At $49 a shot, GPL may have been too much of a niche product, but >with a $19.99 pricetag, an ICR2-based IRL or CART product would sell >like hotcakes.<snip> I'd like to agree, but... F1 isn't niche in Europe, you know - and historic racing certainly isn't obscure in the UK! In any case, GPL is on sale here right now for ten pounds[1], and still isn't selling - though probably because of the wretchedly poor distribution. [1] Though it's still version 1.0. Why, for heaven's sake? One of the budget labels over here (Sold Out) always includes official patches - why can't Sierra Originals do the same? -- David. (GPLRank handicap: +39.92) "After all, a mere thousand yards - such a harmless little knoll, really." (Raymond Mays on Shelsley Walsh)
Eric Busch 25 Jun 2000 23:13 UTC#260177
Err... no, the GPL and N4 renderers are completely different beasts. The GPL Direct3D patch came about because Grant Reeve wanted to be able to run GPL on his Geforce at home. -- Eric <[email hidden]> wrote in message news:8j61lm$69k$[email hidden]... > > Now, that said, I hope you all realize that Papy did NOT give us that > D3D patch as a labor of love alone -- they most likely produced the D3D > patch for the GPL engine because it is a required part of the NASCAR 4 > package that they are working on. Once they got D3D working with GPL > in-house, they then released that "unofficial" add-on for GPL in order > to get the D3D support exposed to a VERY broad cross-section of beta- > test platforms prior to the release of N4 -- meaning US, the members of > the GPL community at-large. And, like the rest of you, I have no > problem with that at all -- WE benefit, and Papy benefits, and > ultimately, N4 will benefit as well. To that I say, thanks for > including us, Papy!
Kevin Gavitt 25 Jun 2000 23:38 UTC#260184
"Eric Busch" <[email hidden]> wrote in message news:8j63nf$b8s$[email hidden]... > Err... no, the GPL and N4 renderers are completely different beasts. > The GPL Direct3D patch came about because Grant Reeve wanted to be able > to run GPL on his Geforce at home. > > -- > Eric Aha! Now we know. It's pure self interest. :) By the way, try to convince Grant he wants pitstops, weather and a full model for the "tiddler" classes. Wings wouldn't hurt either.
EldredP 26 Jun 2000#259957
In article <395781c9$0$17001$[email hidden]>, "Tony" <[email hidden]> writes: >So what your saying is we had to wait for a Papyrus employee to replace his >Rendition card with a D3D card before we could get a patch. > >Not very good after sales service. Since Papy/Sierra apparently had NO plans for that, you should count your blessings...<g> Eldred -- Tiger Stadium R.I.P. 1912-1999 Homepage - http://www.umich.edu/~epickett GPL hcp. +70.45 Never argue with an idiot. He brings you down to his level, then beats you with experience... Remove SPAM-OFF to reply.
TRUSRS85 26 Jun 2000#259983
>Any chance of getting him into SODA? It'd be great to have a D3D patch >for that! :-) > >Tim > and don't forget ICR2!! D3d or 3dfx for ICR2!!! or how about a new CART sim that already includes D3D?
Tim O 26 Jun 2000#259998
On Sun, 25 Jun 2000 19:15:33 -0400, "Eric Busch" <[email hidden]> wrote: >Err... no, the GPL and N4 renderers are completely different beasts. >The GPL Direct3D patch came about because Grant Reeve wanted to be able >to run GPL on his Geforce at home. Any chance of getting him into SODA? It'd be great to have a D3D patch for that! :-) Tim
(unknown) 26 Jun 2000#260053
In article <uJw55.7395$[email hidden]>, "Kevin Gavitt" <[email hidden]> wrote: > > "Eric Busch" <[email hidden]> wrote in message > news:8j63nf$b8s$[email hidden]... > > Err... no, the GPL and N4 renderers are completely different beasts. > > The GPL Direct3D patch came about because Grant Reeve wanted to beable > > to run GPL on his Geforce at home. > > > > -- > > Eric > > Aha! Now we know. It's pure self interest. :) By the way, try toconvince > Grant he wants pitstops, weather and a full model for the "tiddler"classes. > > Wings wouldn't hurt either. Let's take up a collection to buy Grant an Act Labs Force RS + Shifter so he'll write the RS shifter patch ;)... Kendt Sent via Deja.com http://www.deja.com/ Before you buy.
Andrew MacPherson 26 Jun 2000 11:17 UTC#260227
> you know - and historic racing certainly isn't obscure in the UK! I hate to break this to you, but just because a few people turn up to Goodwood doesn't make historic racing "popular" :-) Andrew McP
Richard G Clegg 26 Jun 2000 11:24 UTC#260229
Andrew MacPherson <[email hidden]> wrote: :> you know - and historic racing certainly isn't obscure in the UK! : I hate to break this to you, but just because a few people turn up to : Goodwood doesn't make historic racing "popular" :-) I think I'm right in saying that Coy's festival is the second largest motorsport event in Britain. -- Richard G. Clegg Only the mind is waving Networks and Non-Linear Dynamics Group Dept. of Mathematics, Uni. of York UPDATED WWW: http://manor.york.ac.uk/
Andrew MacPherson 26 Jun 2000 13:58 UTC#260114
> I think I'm right in saying that Coy's festival is > the second largest motorsport event in Britain. Biggin Hill airshow attracts about 100-200k people every year depending on the weather. That doesn't mean aviation is a major interest for all those people, it just means it's a good day out :-) I'm not being trying to be awkward, just trying to keep a sense of perspective. It'd be a foolish developer who based their plans on attendance at sporting events. Mind you, seems to work for Nacar <g>. Andrew McP
Andrew Turner 26 Jun 2000 18:30 UTC#260009
I'll second this! The only reason I haven't purchased is the graphics. Andrew "Tim O." wrote:
Quoted text (11 lines)> On Sun, 25 Jun 2000 19:15:33 -0400, "Eric Busch" <[email hidden]> > wrote: > > >Err... no, the GPL and N4 renderers are completely different beasts. > >The GPL Direct3D patch came about because Grant Reeve wanted to be able > >to run GPL on his Geforce at home. > > Any chance of getting him into SODA? It'd be great to have a D3D patch > for that! :-) > > Tim
Thorsten Rueter 26 Jun 2000 19:22 UTC#260015
Great to see so much love and dedication for your 2 year old product!! (But a gem never rusts, right?) Thanks for all the support... -Thorsten Rueter Eric Busch <[email hidden]> schrieb in im Newsbeitrag: 8j63nf$b8s$[email hidden]...
Quoted text (25 lines)> Err... no, the GPL and N4 renderers are completely different beasts. > The GPL Direct3D patch came about because Grant Reeve wanted to be able > to run GPL on his Geforce at home. > > -- > Eric > > <[email hidden]> wrote in message > news:8j61lm$69k$[email hidden]... > > > > Now, that said, I hope you all realize that Papy did NOT give us that > > D3D patch as a labor of love alone -- they most likely produced the > D3D > > patch for the GPL engine because it is a required part of the NASCAR 4 > > package that they are working on. Once they got D3D working with GPL > > in-house, they then released that "unofficial" add-on for GPL in order > > to get the D3D support exposed to a VERY broad cross-section of beta- > > test platforms prior to the release of N4 -- meaning US, the members > of > > the GPL community at-large. And, like the rest of you, I have no > > problem with that at all -- WE benefit, and Papy benefits, and > > ultimately, N4 will benefit as well. To that I say, thanks for > > including us, Papy! > >
GaryR 26 Jun 2000 22:28 UTC#259969
The other night on VROC chat, just seconds after I told Grant he was my newest favorite mofo, I asked him if he would start working on a patch for me, a grip/horsepower patch. He said no! Oh well, I was just starting to like him :) -GaryR On Sun, 25 Jun 2000 19:15:33 -0400, "Eric Busch" <[email hidden]> wrote: >Err... no, the GPL and N4 renderers are completely different beasts. >The GPL Direct3D patch came about because Grant Reeve wanted to be able >to run GPL on his Geforce at home.
Tony 27 Jun 2000#259897
So what your saying is we had to wait for a Papyrus employee to replace his Rendition card with a D3D card before we could get a patch. Not very good after sales service. "Eric Busch" <[email hidden]> wrote in message news:8j63nf$b8s$[email hidden]...
Quoted text (25 lines)> Err... no, the GPL and N4 renderers are completely different beasts. > The GPL Direct3D patch came about because Grant Reeve wanted to be able > to run GPL on his Geforce at home. > > -- > Eric > > <[email hidden]> wrote in message > news:8j61lm$69k$[email hidden]... > > > > Now, that said, I hope you all realize that Papy did NOT give us that > > D3D patch as a labor of love alone -- they most likely produced the > D3D > > patch for the GPL engine because it is a required part of the NASCAR 4 > > package that they are working on. Once they got D3D working with GPL > > in-house, they then released that "unofficial" add-on for GPL in order > > to get the D3D support exposed to a VERY broad cross-section of beta- > > test platforms prior to the release of N4 -- meaning US, the members > of > > the GPL community at-large. And, like the rest of you, I have no > > problem with that at all -- WE benefit, and Papy benefits, and > > ultimately, N4 will benefit as well. To that I say, thanks for > > including us, Papy! > >
On Mon 26 Jun 2000 12:25:00pm, Andrew MacPherson wrote: > >> you know - and historic racing certainly isn't obscure in the UK! > >I hate to break this to you, but just because a few people turn up to >Goodwood doesn't make historic racing "popular" :-) Hmmm. There seem to be healthy attendances at Donington for the Thoroughbred & BOSS F1 series, at Combe for the various classic caloon championships, and at the hills for the VSCC meetings. -- David. (GPLRank handicap: +39.92) "After all, a mere thousand yards - such a harmless little knoll, really." (Raymond Mays on Shelsley Walsh)
ymenard 27 Jun 2000 22:14 UTC#259664
"TRUSRS85" <[email hidden]> wrote > or how about a new CART sim that already includes D3D? According to your age-old CART feature, you would need Rendition, not D3D <vbg> -- -- Fran�ois M�nard <ymenard> -- May the Downforce be with you... -- http://www.WeRace.net -- People think it must be fun to be a super genius, but they don't realise how hard it is to put up with all the idiots in the world.
I think "CART sim" is starting to take precedence over technicalities with him. ;-)) Jan./CART, CART, CART, CART, CART, .... =--- ymenard wrote... > "TRUSRS85" <[email hidden]> wrote > > or how about a new CART sim that already includes D3D? > > According to your age-old CART feature, you would need Rendition, not D3D > <vbg>
Andre Warringa 28 Jun 2000 08:50 UTC#259505
Let's buy Grant a Shifter and a SB Live card so we will get a shifter and EAX patch :) Andre On Tue, 27 Jun 2000 02:16:13 +1000, "Tony" <[email hidden]> wrote:
Quoted text (35 lines)>So what your saying is we had to wait for a Papyrus employee to replace his >Rendition card with a D3D card before we could get a patch. > >Not very good after sales service. > > >"Eric Busch" <[email hidden]> wrote in message >news:8j63nf$b8s$[email hidden]... >> Err... no, the GPL and N4 renderers are completely different beasts. >> The GPL Direct3D patch came about because Grant Reeve wanted to be able >> to run GPL on his Geforce at home. >> >> -- >> Eric >> >> <[email hidden]> wrote in message >> news:8j61lm$69k$[email hidden]... >> > >> > Now, that said, I hope you all realize that Papy did NOT give us that >> > D3D patch as a labor of love alone -- they most likely produced the >> D3D >> > patch for the GPL engine because it is a required part of the NASCAR 4 >> > package that they are working on. Once they got D3D working with GPL >> > in-house, they then released that "unofficial" add-on for GPL in order >> > to get the D3D support exposed to a VERY broad cross-section of beta- >> > test platforms prior to the release of N4 -- meaning US, the members >> of >> > the GPL community at-large. And, like the rest of you, I have no >> > problem with that at all -- WE benefit, and Papy benefits, and >> > ultimately, N4 will benefit as well. To that I say, thanks for >> > including us, Papy! >> >> > >

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