I guess the new GPL D3D patch proves that Papy isn't really resting on
their laurels -- that's a VERY nice addition to a two-year-old game,
and I hope they see fit to re-release the existing version in a
completely re-packaged form (FF included, D3D patch included, better
default car setups, V1.2 patch, etc.). This would help earn them some
much-deserved additional payback on GPL, and might help pave the way
for a future non-NASCAR product from them.
Now, that said, I hope you all realize that Papy did NOT give us that
D3D patch as a labor of love alone -- they most likely produced the D3D
patch for the GPL engine because it is a required part of the NASCAR 4
package that they are working on. Once they got D3D working with GPL
in-house, they then released that "unofficial" add-on for GPL in order
to get the D3D support exposed to a VERY broad cross-section of beta-
test platforms prior to the release of N4 -- meaning US, the members of
the GPL community at-large. And, like the rest of you, I have no
problem with that at all -- WE benefit, and Papy benefits, and
ultimately, N4 will benefit as well. To that I say, thanks for
including us, Papy!
Now, though, wouldn't it be VERY nice to see a D3D patch for ICR2?
THAT would be a product with a LOT of potential, actually. If Papy
could obtain either the CART or IRL license, the game could be re-
released as a very successful budget product in the $19.99 range,
similar to how Wizard Works priced Dirt Track Racing -- and I bet Papy
would have a LOT less developmental dollars tied up in a D3D conversion
to ICR2 than Ratbag had to sink into DTR.
So, come on, Papy -- let's see an updated CART or IRL product soon.
You've got the base product, you have the necessary knowledge of the
D3D API, you have the tracks and cars already designed, you have the
basic physics model in place as-is (even in its current form, ICR2 is
still a very competitive physics engine, still unequalled by many other
would-be contenders) -- so what are you waiting for?
At $49 a shot, GPL may have been too much of a niche product, but with
a $19.99 pricetag, an ICR2-based IRL or CART product would sell like
hotcakes. If profit is the bottom line, then don't pass up easy money
just because you're sitting on the NASCAR license. Besides, MGI is
waiting in the wings to steal some of N4's thunder (there will be
debates galore once both titles emerge -- mark my words), so why not
diversify now, especially when it can be done with little or no up-
front development cost on your part?
You guys have already proven that you're not just resting on your
laurels -- now prove to us you remember what you did before you got
that NASCAR license.
;-)
-- JB
Sent via Deja.com http://www.deja.com/
Before you buy.
On Sun 25 Jun 2000 11:38:47pm, [email hidden] wrote:
<snip>
>At $49 a shot, GPL may have been too much of a niche product, but
>with a $19.99 pricetag, an ICR2-based IRL or CART product would sell
>like hotcakes.<snip>
I'd like to agree, but... F1 isn't niche in Europe, you know - and
historic racing certainly isn't obscure in the UK! In any case, GPL is
on sale here right now for ten pounds[1], and still isn't selling -
though probably because of the wretchedly poor distribution.
[1] Though it's still version 1.0. Why, for heaven's sake? One of the
budget labels over here (Sold Out) always includes official patches -
why can't Sierra Originals do the same?
--
David. (GPLRank handicap: +39.92)
"After all, a mere thousand yards - such a harmless little knoll,
really."
(Raymond Mays on Shelsley Walsh)
Err... no, the GPL and N4 renderers are completely different beasts.
The GPL Direct3D patch came about because Grant Reeve wanted to be able
to run GPL on his Geforce at home.
--
Eric
<[email hidden]> wrote in message
news:8j61lm$69k$[email hidden]...
>
> Now, that said, I hope you all realize that Papy did NOT give us that
> D3D patch as a labor of love alone -- they most likely produced the
D3D
> patch for the GPL engine because it is a required part of the NASCAR 4
> package that they are working on. Once they got D3D working with GPL
> in-house, they then released that "unofficial" add-on for GPL in order
> to get the D3D support exposed to a VERY broad cross-section of beta-
> test platforms prior to the release of N4 -- meaning US, the members
of
> the GPL community at-large. And, like the rest of you, I have no
> problem with that at all -- WE benefit, and Papy benefits, and
> ultimately, N4 will benefit as well. To that I say, thanks for
> including us, Papy!
"Eric Busch" <[email hidden]> wrote in message
news:8j63nf$b8s$[email hidden]...
> Err... no, the GPL and N4 renderers are completely different beasts.
> The GPL Direct3D patch came about because Grant Reeve wanted to be able
> to run GPL on his Geforce at home.
>
> --
> Eric
Aha! Now we know. It's pure self interest. :) By the way, try to convince
Grant he wants pitstops, weather and a full model for the "tiddler" classes.
Wings wouldn't hurt either.
In article <395781c9$0$17001$[email hidden]>, "Tony"
<[email hidden]> writes:
>So what your saying is we had to wait for a Papyrus employee to replace his
>Rendition card with a D3D card before we could get a patch.
>
>Not very good after sales service.
Since Papy/Sierra apparently had NO plans for that, you should count your
blessings...<g>
Eldred
--
Tiger Stadium R.I.P. 1912-1999
Homepage - http://www.umich.edu/~epickett
GPL hcp. +70.45
Never argue with an idiot. He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.
>Any chance of getting him into SODA? It'd be great to have a D3D patch
>for that! :-)
>
>Tim
>
and don't forget ICR2!!
D3d or 3dfx for ICR2!!!
or how about a new CART sim that already includes D3D?
On Sun, 25 Jun 2000 19:15:33 -0400, "Eric Busch" <[email hidden]>
wrote:
>Err... no, the GPL and N4 renderers are completely different beasts.
>The GPL Direct3D patch came about because Grant Reeve wanted to be able
>to run GPL on his Geforce at home.
Any chance of getting him into SODA? It'd be great to have a D3D patch
for that! :-)
Tim
In article <uJw55.7395$[email hidden]>,
"Kevin Gavitt" <[email hidden]> wrote:
>
> "Eric Busch" <[email hidden]> wrote in message
> news:8j63nf$b8s$[email hidden]...
> > Err... no, the GPL and N4 renderers are completely different beasts.
> > The GPL Direct3D patch came about because Grant Reeve wanted to beable
> > to run GPL on his Geforce at home.
> >
> > --
> > Eric
>
> Aha! Now we know. It's pure self interest. :) By the way, try toconvince
> Grant he wants pitstops, weather and a full model for the "tiddler"classes.
>
> Wings wouldn't hurt either.
Let's take up a collection to buy Grant an Act Labs Force RS + Shifter
so he'll write the RS shifter patch ;)...
Kendt
Sent via Deja.com http://www.deja.com/
Before you buy.
> you know - and historic racing certainly isn't obscure in the UK!
I hate to break this to you, but just because a few people turn up to
Goodwood doesn't make historic racing "popular" :-)
Andrew McP
Andrew MacPherson <[email hidden]> wrote:
:> you know - and historic racing certainly isn't obscure in the UK!
: I hate to break this to you, but just because a few people turn up to
: Goodwood doesn't make historic racing "popular" :-)
I think I'm right in saying that Coy's festival is the second largest
motorsport event in Britain.
--
Richard G. Clegg Only the mind is waving
Networks and Non-Linear Dynamics Group
Dept. of Mathematics, Uni. of York
UPDATED WWW: http://manor.york.ac.uk/
> I think I'm right in saying that Coy's festival is
> the second largest motorsport event in Britain.
Biggin Hill airshow attracts about 100-200k people every year depending on
the weather. That doesn't mean aviation is a major interest for all those
people, it just means it's a good day out :-)
I'm not being trying to be awkward, just trying to keep a sense of
perspective. It'd be a foolish developer who based their plans
on attendance at sporting events.
Mind you, seems to work for Nacar <g>.
Andrew McP
I'll second this! The only reason I haven't purchased is the graphics.
Andrew
"Tim O." wrote:
Quoted text (11 lines)
> On Sun, 25 Jun 2000 19:15:33 -0400, "Eric Busch" <[email hidden]> > wrote: > > >Err... no, the GPL and N4 renderers are completely different beasts. > >The GPL Direct3D patch came about because Grant Reeve wanted to be able > >to run GPL on his Geforce at home. > > Any chance of getting him into SODA? It'd be great to have a D3D patch > for that! :-) > > TimGreat to see so much love and dedication for your
2 year old product!!
(But a gem never rusts, right?)
Thanks for all the support...
-Thorsten Rueter
Eric Busch <[email hidden]> schrieb in im Newsbeitrag:
8j63nf$b8s$[email hidden]...
Quoted text (25 lines)
> Err... no, the GPL and N4 renderers are completely different beasts. > The GPL Direct3D patch came about because Grant Reeve wanted to be able > to run GPL on his Geforce at home. > > -- > Eric > > <[email hidden]> wrote in message > news:8j61lm$69k$[email hidden]... > > > > Now, that said, I hope you all realize that Papy did NOT give us that > > D3D patch as a labor of love alone -- they most likely produced the > D3D > > patch for the GPL engine because it is a required part of the NASCAR 4 > > package that they are working on. Once they got D3D working with GPL > > in-house, they then released that "unofficial" add-on for GPL in order > > to get the D3D support exposed to a VERY broad cross-section of beta- > > test platforms prior to the release of N4 -- meaning US, the members > of > > the GPL community at-large. And, like the rest of you, I have no > > problem with that at all -- WE benefit, and Papy benefits, and > > ultimately, N4 will benefit as well. To that I say, thanks for > > including us, Papy! > >The other night on VROC chat, just seconds after I told Grant he was
my newest favorite mofo, I asked him if he would start working on a
patch for me, a grip/horsepower patch. He said no!
Oh well, I was just starting to like him :)
-GaryR
On Sun, 25 Jun 2000 19:15:33 -0400, "Eric Busch" <[email hidden]>
wrote:
>Err... no, the GPL and N4 renderers are completely different beasts.
>The GPL Direct3D patch came about because Grant Reeve wanted to be able
>to run GPL on his Geforce at home.
So what your saying is we had to wait for a Papyrus employee to replace his
Rendition card with a D3D card before we could get a patch.
Not very good after sales service.
"Eric Busch" <[email hidden]> wrote in message
news:8j63nf$b8s$[email hidden]...
Quoted text (25 lines)
> Err... no, the GPL and N4 renderers are completely different beasts. > The GPL Direct3D patch came about because Grant Reeve wanted to be able > to run GPL on his Geforce at home. > > -- > Eric > > <[email hidden]> wrote in message > news:8j61lm$69k$[email hidden]... > > > > Now, that said, I hope you all realize that Papy did NOT give us that > > D3D patch as a labor of love alone -- they most likely produced the > D3D > > patch for the GPL engine because it is a required part of the NASCAR 4 > > package that they are working on. Once they got D3D working with GPL > > in-house, they then released that "unofficial" add-on for GPL in order > > to get the D3D support exposed to a VERY broad cross-section of beta- > > test platforms prior to the release of N4 -- meaning US, the members > of > > the GPL community at-large. And, like the rest of you, I have no > > problem with that at all -- WE benefit, and Papy benefits, and > > ultimately, N4 will benefit as well. To that I say, thanks for > > including us, Papy! > >On Mon 26 Jun 2000 12:25:00pm, Andrew MacPherson wrote:
>
>> you know - and historic racing certainly isn't obscure in the UK!
>
>I hate to break this to you, but just because a few people turn up to
>Goodwood doesn't make historic racing "popular" :-)
Hmmm. There seem to be healthy attendances at Donington for the
Thoroughbred & BOSS F1 series, at Combe for the various classic caloon
championships, and at the hills for the VSCC meetings.
--
David. (GPLRank handicap: +39.92)
"After all, a mere thousand yards - such a harmless little knoll,
really."
(Raymond Mays on Shelsley Walsh)
"TRUSRS85" <[email hidden]> wrote
> or how about a new CART sim that already includes D3D?
According to your age-old CART feature, you would need Rendition, not D3D
<vbg>
--
-- Fran�ois M�nard <ymenard>
-- May the Downforce be with you...
-- http://www.WeRace.net
-- People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world.
I think "CART sim" is starting to take precedence over technicalities with
him. ;-))
Jan./CART, CART, CART, CART, CART, ....
=---
ymenard wrote...
> "TRUSRS85" <[email hidden]> wrote
> > or how about a new CART sim that already includes D3D?
>
> According to your age-old CART feature, you would need Rendition, not D3D
> <vbg>
Let's buy Grant a Shifter and a SB Live card so we will get a shifter
and EAX patch :)
Andre
On Tue, 27 Jun 2000 02:16:13 +1000, "Tony" <[email hidden]>
wrote:


































