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Turnkey Racing Game Development System - Now you can make your own games...

1 post by 1 person · 28 Jun 2000 02:30 UTC - 28 Jun 2000 02:30 UTC

Don Wilshe 28 Jun 2000 02:30 UTC#259636
Hello: If you are a company that wants to develop a racing simulation video game. Its as easy as just contacting us. John or Don.. www.games-advertising.com Don Wilshe ======================================================================= GAMING TECHNOLOGY ---------------------------------------------------------------------------- ---- SARACEN Scalable Racing Engine Whether you are building a prototype or developing a full game you won't find a more powerful, flexible and reliable racing engine than SARACEN. And it's not just an engine - SARACEN is a complete system for making driving games, providing you with a powerful editor for building your race worlds, importing trackside models, vehicles and textures from 3Dstudio, and compiling the raceworld down to run on either Playstation or PC at the press of a button. OVERVIEW SARACEN is the fastest ever rendering system designed specifically for the racing game genre. It runs on both SONY PlayStation and 3D accelerated PC's. The power of SARACEN is unbelievable. It will render a typical race environment at up to 60 fps. It can plot 20,000 perceived polygons per frame. It massively reduces scenery pop-on. It also comes with tools for building and editing tracks, so it's perfect for creating prototypes quickly and easily. SARACEN takes care of vehicle physics, collisions and even coloured dynamic lighting. Component parts � Track Renderer � Object Renderer � Physics System � Collision System � Lighting Engine � Track Creation Tools Features � Fastest track and object renderer on the SONY PlayStation and PC � 20,000 perceived polygons per frame at up to 60 fps � Huge viewing distance with no perceived pop-up � Superb physics model; incredibly accurate and very fast � Highly optimised collision system, tailored for vehicles at high speeds � Multiple coloured dynamic light sources � Full traction model � Capable of driving split-screen modes � Powerful editing tools that let you build and test tracks in minutes, not weeks Technical Specification � Written in C with a simple, friendly API � Memory footprint: 500K � 4 levels of MIP Modeling for the track and the object models � 4 levels of MIP Mapping for all track and object textures � Imports object models from 3D Studio Max � Memory friendly support for either 4-bit, 8-bit or 16-bit textures � Supports all major 3D Cards � All PlayStation code has been through SONY approvals License Information The SARACEN system is available now for license to any publishers / developers for use in approved racing titles, on a per-product basis. The combined licence for both PlayStation and PC is �xxx,xxx which includes use of the tools and a commitment to on-going developer support. Products must be approved for use with the SARACEN system. Examples of SARACEN at work: SARACEN has been used to create the following successful products to date:- 1. Rollcage on PSX and PC Published by SONY Psygnosis, March 1999 2. Rollcage Stage 2 on PSX and PC Published by SONY Psygnosis, March 2000 Soon to be published by MIDWAY in the US 3. Dukes of Hazard on PSX Published by Southpeak Interative in the US Published by UBISoft in Europe 4. Location-Based LEGO Racing LEGOMedia and LEGOLAND Windsor (UK) 5. Ducati Life - the official Ducati bike racing game Published by Acclaim Ent. on PSX and PC (US & UK) For more information contact www.games-advertising.com Don Wilshe & John Bodin

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