Hold on to your hats out there - I'm about to undertake a fairly thorough
test on both GPL and F12K, using D3D, 3DFX and OpenGL modes on both the
V5-5500(64Mb) and Geforce2 GTS(32Mb).
I plan to include results (FPS) using resolutions of 800, 1024 and 1280 game
allowing (and my monitor with is 1280 at 60Hz) both with and without FSAA/
I'll post the results to the NG soon, and I'll also upload details and
images for comparison to my website.
Keith
Still very unplayable at that graphic settings on that particular machine
BTW what is you configuration ) i would say :-(
Can you get 25fps start/back of the grid/Monaco/1024x768? With what graphic
settings?
Borut
"Phil Flack" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (24 lines)
> I thought I noticed a change... > > All details on, back of grid, 20 cars (AI) > > > Monaco Monza Snetterton > 1600x1200 In car Out car In car Out car In car Out car > D3D 12.0 12.3 12.3 14.0 12.0 14.3 > OpenGL 6.9 7.7 8.0 9.1 8.1 9.3 > > 1280x1024 > D3D 12.7 13.2 14.4 16.0 14.1 16.0 > OpenGL 7.3 8.1 8.6 9.7 8.0 9.8 > > 1024x768 > D3D 13.5 14.4 15.8 17.6 15.8 17.6 > OpenGL 7.7 8.6 9.1 10.3 9.3 10.6 > > Hmm.. exactly the same system, exactly the same graphics card - just > different rasterizers. Average increase = 4.63fps (1600), 5.82fps > (1280), 6.52fps (1024). By my maths that makes this the single most > important thing for GPL since GPL ! > > PhilHi Keith,
Testing F12K should be easy. It only supports D3D. You might want to add
640x480 for testing F12K. I can get a maximum of ~100fps at 640x480 on my
P3-550 256mb V3-2000 but higher resolutions really cut down the frame-rates.
Another thing I noticed about F12K is the cockpit view set to low detail and no
mirrors is the fastest of them all (bumper view for example). You can use "R"
to toggle the mirrors on and off.
Jason.
Keith Archer wrote:
> Hold on to your hats out there - I'm about to undertake a fairly thorough
> test on both GPL and F12K, using D3D, 3DFX and OpenGL modes on both the
> V5-5500(64Mb) and Geforce2 GTS(32Mb).
>
> \Keith
--
Jason Monds
http://www.proracingclub.com - Pro Racing Club! (N3, GPL)
http://members.home.net/stuff.mondsj/csp - Car Sim Project
(Please remove 'no extra spork' when replying)
I thought I noticed a change...
All details on, back of grid, 20 cars (AI)
Monaco Monza Snetterton
1600x1200 In car Out car In car Out car In car Out car
D3D 12.0 12.3 12.3 14.0 12.0 14.3
OpenGL 6.9 7.7 8.0 9.1 8.1 9.3
1280x1024
D3D 12.7 13.2 14.4 16.0 14.1 16.0
OpenGL 7.3 8.1 8.6 9.7 8.0 9.8
1024x768
D3D 13.5 14.4 15.8 17.6 15.8 17.6
OpenGL 7.7 8.6 9.1 10.3 9.3 10.6
Hmm.. exactly the same system, exactly the same graphics card - just
different rasterizers. Average increase = 4.63fps (1600), 5.82fps
(1280), 6.52fps (1024). By my maths that makes this the single most
important thing for GPL since GPL !
Phil
Remember it's a G400 graphics card - not the best at fill rates !
System - Athlon800, 256mb, SB Live, far too many programs loaded at once
:-D
Graphic settings - everything maxxed out. 16 sounds as well.
Maybe I'll try tweaking things, see what I can crank it up to.
Does anyone have similar benchmarks ?
Phil
Borut Srebotnik wrote:


































