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Rec.Autos.Simulators Archive

Re: F1 2000 - weak feedback with LWFF

12 posts by 6 people · 30 Jun 2000 - 06 Jul 2000 16:40 UTC

Colin 30 Jun 2000#258955
Plain and simple, the FF in F1 2000 is absolutely awful. To prove to yourself that your wheel is OK and it's the game that's at fault, run over a kerb. You will feel the FF then. Also, ISI have turned off FF collision effects with release 1.09. ...Colin John Cauthen <[email hidden]> wrote in message news:hK775.21$[email hidden]... > > I'll give that a shot, Kai... thanks for the idea. I saw some isolated > minor improvements with I set the speed setting to "0", but a lot morethan > that is needed. Honestly, of all the racing games I've got, F1 2000 hasthe > weakest force feedback effects. This may just be an anomoly with theLWFF,
Quoted text (16 lines)> however. > > I'll be back with a report later.... > > Thanks again! > > > -- > John Cauthen > Managing Editor > Digital Sportspage (http://www.digitalsports.com) > > > > >
John Cauthen 30 Jun 2000 13:40 UTC#258923
I'm having a problem getting into F1 2000 because of the almost non-existant force feedback effects in the game with the Logitech Formula Force Wheel. The only time I really feel them is when the car runs off the road, then they are very strong. I've got the feedback strength and centering forces set to 150% in the game profile. I've also got the dead zone set to "0" in the F1 2000 settings. Is there anything else I can do? Thanks, John Cauthen Managing Editor Digital Sportspage (http://www.digitalsports.com)
Gregor Veble 30 Jun 2000 13:46 UTC#258927
John Cauthen wrote:
Quoted text (13 lines)> > I'm having a problem getting into F1 2000 because of the almost non-existant > force feedback effects in the game with the Logitech Formula Force Wheel. > The only time I really feel them is when the car runs off the road, then > they are very strong. I've got the feedback strength and centering forces > set to 150% in the game profile. I've also got the dead zone set to "0" in > the F1 2000 settings. Is there anything else I can do? > > Thanks, > > John Cauthen > Managing Editor > Digital Sportspage (http://www.digitalsports.com)
I don't have a FF wheel, but I suggested a while ago that perhaps the speed sensitivity setting should be set to 0. Some people reported success, so it might be well trying out. -Gregor
Kai Fuller 30 Jun 2000 17:23 UTC#258858
I suggest you de-select "use centering spring in force feedback games" That can generally dampen the effects, and if the force feedback is implemented correctly the wheel should center according to the cars dynamics, without -auto-centering. If your one of the few who like the additional centering forces, you can always turn it back on. John Cauthen <[email hidden]> wrote in message news:er175.6$[email hidden]... > I'm having a problem getting into F1 2000 because of the almostnon-existant > force feedback effects in the game with the Logitech Formula Force Wheel. > The only time I really feel them is when the car runs off the road, then > they are very strong. I've got the feedback strength and centering forces > set to 150% in the game profile. I've also got the dead zone set to "0"in
Quoted text (9 lines)> the F1 2000 settings. Is there anything else I can do? > > Thanks, > > John Cauthen > Managing Editor > Digital Sportspage (http://www.digitalsports.com) > >
Matt Lanzer 30 Jun 2000 18:29 UTC#258872
Unfortunately, the only thing you can do is use the artificial centering forces of the centering spring in your wheel. I think the lack of forces was skipped over to get the game out in time, especially since they feel great off-course or in the pits. I was really hoping the 1.09 patch was gonna fix this, but I believe 1.09 is just the "official" version of the "unnoficial" 1.06 patch. ;( Warlock! John Cauthen wrote:
Quoted text (12 lines)> I'm having a problem getting into F1 2000 because of the almost non-existant > force feedback effects in the game with the Logitech Formula Force Wheel. > The only time I really feel them is when the car runs off the road, then > they are very strong. I've got the feedback strength and centering forces > set to 150% in the game profile. I've also got the dead zone set to "0" in > the F1 2000 settings. Is there anything else I can do? > > Thanks, > > John Cauthen > Managing Editor > Digital Sportspage (http://www.digitalsports.com)
Greg Cisko 30 Jun 2000 18:55 UTC#258879
"Kai Fuller" <[email hidden]> wrote in message news:iI475.295233$[email hidden]... > I suggest you de-select "use centering spring in force feedback games" > > That can generally dampen the effects, and if the force feedback is > implemented correctly the wheel should center according to the cars > dynamics, without -auto-centering. If your one of the few who like the > additional centering forces, you can always turn it back on. Have you tried this? Do you own and drive F1 2000 this way? The reason I ask is because from the reply of yours it is obvious that you do not. First off, it is very well known that F1 2000 had GPL type FF effects while you are in the pits. Once you pass the speed line on pit exit you can feel the FF effects are lost. You still will feel bumps and stuff, but the road traction and weight effects are gone. To somewhat compensate you need to turn on spring centering in FF games. -- [email hidden]
John Cauthen 30 Jun 2000 20:47 UTC#258952
"Gregor Veble" <[email hidden]> wrote in message news:[email hidden]... > > I don't have a FF wheel, but I suggested a while ago that perhaps the > speed sensitivity setting should be set to 0. Some people reported > success, so it might be well trying out. Gregor, thanks for the suggestion. I tried it and it made a bit of a difference; most noticeable at high speeds when I'm making swift manuevers, but still not enough in turns and "holding it in the road". I'm going to try Kai's suggestion also (turning centering spring off). I wish F1 2000 had its own .ini file, where I could go in and set game specific settings there, ala GPL and NASCAR 3. John Cauthen Managing Editor Digital Sportspage (http://www.digitalsports.com)
John Cauthen 30 Jun 2000 20:50 UTC#258953
"Kai Fuller" <[email hidden]> wrote in message news:iI475.295233$[email hidden]... > I suggest you de-select "use centering spring in force feedback games" > > That can generally dampen the effects, and if the force feedback is > implemented correctly the wheel should center according to the cars > dynamics, without -auto-centering. If your one of the few who like the > additional centering forces, you can always turn it back on. I'll give that a shot, Kai... thanks for the idea. I saw some isolated minor improvements with I set the speed setting to "0", but a lot more than that is needed. Honestly, of all the racing games I've got, F1 2000 has the weakest force feedback effects. This may just be an anomoly with the LWFF, however. I'll be back with a report later.... Thanks again! -- John Cauthen Managing Editor Digital Sportspage (http://www.digitalsports.com)
Greg Cisko 01 Jul 2000 15:33 UTC#258778
"Colin" <[email hidden]> wrote in message news:8jj4fk$eb$[email hidden]... > Plain and simple, the FF in F1 2000 is absolutely awful. To prove to > yourself that your wheel is OK and it's the game that's at fault, run overa > kerb. You will feel the FF then. Also, ISI have turned off FF collision > effects with release 1.09. So my interruption of the readme was correct? Man on man what a bunch of wizard programmers to back out of a problem like that. I am rather disappointed. I guess I will be sticking with 1.06 for a while. -- [email hidden]
Kai Fuller 03 Jul 2000 04:53 UTC#258680
No I haven't and no I don't it was just a shot in the dark Greg, no need to get so abrasive about it, it's not like he can't set it back. Your tone seemed to me that I shouldn't have posted that, when I wish more people would give harmless advice to people. Greg Cisko <[email hidden]> wrote in message news:C2675.12906$[email hidden]...
Quoted text (28 lines)> "Kai Fuller" <[email hidden]> wrote in message > news:iI475.295233$[email hidden]... > > I suggest you de-select "use centering spring in force feedback games" > > > > That can generally dampen the effects, and if the force feedback is > > implemented correctly the wheel should center according to the cars > > dynamics, without -auto-centering. If your one of the few who like the > > additional centering forces, you can always turn it back on. > > Have you tried this? Do you own and drive F1 2000 this way? > The reason I ask is because from the reply of yours it is obvious > that you do not. > > First off, it is very well known that F1 2000 had GPL type FF > effects while you are in the pits. Once you pass the speed > line on pit exit you can feel the FF effects are lost. You still > will feel bumps and stuff, but the road traction and weight > effects are gone. To somewhat compensate you need to turn > on spring centering in FF games. > > -- > > [email hidden] > > > > >
Kai Fuller 03 Jul 2000 04:55 UTC#258681
let me add to my previous reply, that I do have SCGT, and set the centering off. I might think that the weak effects from SCGT are the same as the ones in F12k? Greg Cisko <[email hidden]> wrote in message news:C2675.12906$[email hidden]...
Quoted text (28 lines)> "Kai Fuller" <[email hidden]> wrote in message > news:iI475.295233$[email hidden]... > > I suggest you de-select "use centering spring in force feedback games" > > > > That can generally dampen the effects, and if the force feedback is > > implemented correctly the wheel should center according to the cars > > dynamics, without -auto-centering. If your one of the few who like the > > additional centering forces, you can always turn it back on. > > Have you tried this? Do you own and drive F1 2000 this way? > The reason I ask is because from the reply of yours it is obvious > that you do not. > > First off, it is very well known that F1 2000 had GPL type FF > effects while you are in the pits. Once you pass the speed > line on pit exit you can feel the FF effects are lost. You still > will feel bumps and stuff, but the road traction and weight > effects are gone. To somewhat compensate you need to turn > on spring centering in FF games. > > -- > > [email hidden] > > > > >
Greg Cisko 06 Jul 2000 16:40 UTC#257650
"Kai Fuller" <[email hidden]> wrote in message news:81V75.301477$[email hidden]... > let me add to my previous reply, that I do have SCGT, and set thecentering > off. I might think that the weak effects from SCGT are the same as theones > in F12k? Well I have both games and set the spring center ON for F1 2000 and turn it OFF for SCGT. Also the reason I reacted the way that I did was because what you were telling him was 180 degrees from what many posts here have advised. Anyone that had the game and a LWFF would know you get a better feel with the FF spring centering ON. It was nothing personal, and if I offended you I apologize. -- [email hidden]

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