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GPL D3D..kinda blurry?

4 posts by 2 people · 30 Jun 2000 12:41 UTC - 30 Jun 2000 16:03 UTC

wsa 30 Jun 2000 12:41 UTC#258925
Hi, First of all thanx to Grant Reeve for making the patch...at least the fps is very good now... But....i have a Q about the D3D patch... I've read some comments on D3D 'looks awesome' Now i don't care much about how it looks but i am getting curious if some people are seeing things i don't see.. I used to use the OGL patch...and apart from the fps being not great it sure looks much better then the D3D patch. With the D3D patch everything gets very blurry more then 2 car lenghts orso away...very noticable on the railings. I've put up 2 shots..both about 80kb one OGL shot(clipped on the right cause of the 5.30 detonator driver's weird OGL bug) and a D3D shot.. As you can see in the shots...OGL is much crispier...railing..tarmac/start finishline..start grid...etc..etc.. Now does the D3D shot show what everyone is basically seeing or is something wrong over here? Running on a TNT1, messed with the core.ini D3D settings but that didn't change much in the looks..tosshighestmip and TrilinearFiltering either at 0 or 1 http://users.bart.nl/~willem/gpl_ogl.jpg http://users.bart.nl/~willem/gpl_d3d.jpg thanx and cheers, Willem
wsa 30 Jun 2000 13:36 UTC#258838
Hi, Yep...everything is on full in those shots and the detail slider is maxed out aswell No anti aliasing either...5.30 detonator drivers with everything set to default. So you're seeing something else(not the blurry stuff) in D3D? cheers On Fri, 30 Jun 2000 14:56:54 +0100, "Dan Leach" <[email hidden]> wrote: >try changing the detail slider to full -- if you've already done that -- I >dont know (do you have any form of anti-aliasing on?)
Dan Leach 30 Jun 2000 14:57 UTC#258928
try changing the detail slider to full -- if you've already done that -- I dont know (do you have any form of anti-aliasing on?) willem <[email hidden]> wrote in message news:[email hidden]...
Quoted text (31 lines)> Hi, > > First of all thanx to Grant Reeve for making the patch...at least > the fps is very good now... > > But....i have a Q about the D3D patch... > I've read some comments on D3D 'looks awesome' > Now i don't care much about how it looks but i am getting curious if > some people are seeing things i don't see.. > I used to use the OGL patch...and apart from the fps being not great > it sure looks much better then the D3D patch. > With the D3D patch everything gets very blurry more then 2 car lenghts > orso away...very noticable on the railings. > I've put up 2 shots..both about 80kb one OGL shot(clipped on the right > cause of the 5.30 detonator driver's weird OGL bug) and a D3D shot.. > As you can see in the shots...OGL is much > crispier...railing..tarmac/start finishline..start grid...etc..etc.. > Now does the D3D shot show what everyone is basically seeing or is > something wrong over here? > Running on a TNT1, messed with the core.ini D3D settings but that > didn't change much in the looks..tosshighestmip and TrilinearFiltering > either at 0 or 1 > > http://users.bart.nl/~willem/gpl_ogl.jpg > http://users.bart.nl/~willem/gpl_d3d.jpg > > thanx and cheers, > Willem > > >
Dan Leach 30 Jun 2000 16:03 UTC#258841
Hmmm... not sure about the way a TNT handles it - on my v5 it looks a lot less smooth than open GL -- almost like its in lower resolution Sorry I cant really help Dan Leach willem <[email hidden]> wrote in message news:[email hidden]...
Quoted text (14 lines)> Hi, > > Yep...everything is on full in those shots and the detail slider > is maxed out aswell > No anti aliasing either...5.30 detonator drivers with everything set > to default. > So you're seeing something else(not the blurry stuff) in D3D? > > cheers > > On Fri, 30 Jun 2000 14:56:54 +0100, "Dan Leach" > <[email hidden]> wrote: > > >try changing the detail slider to full -- if you've already done that --
I > >dont know (do you have any form of anti-aliasing on?) > >

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