Hi,
First of all thanx to Grant Reeve for making the patch...at least
the fps is very good now...
But....i have a Q about the D3D patch...
I've read some comments on D3D 'looks awesome'
Now i don't care much about how it looks but i am getting curious if
some people are seeing things i don't see..
I used to use the OGL patch...and apart from the fps being not great
it sure looks much better then the D3D patch.
With the D3D patch everything gets very blurry more then 2 car lenghts
orso away...very noticable on the railings.
I've put up 2 shots..both about 80kb one OGL shot(clipped on the right
cause of the 5.30 detonator driver's weird OGL bug) and a D3D shot..
As you can see in the shots...OGL is much
crispier...railing..tarmac/start finishline..start grid...etc..etc..
Now does the D3D shot show what everyone is basically seeing or is
something wrong over here?
Running on a TNT1, messed with the core.ini D3D settings but that
didn't change much in the looks..tosshighestmip and TrilinearFiltering
either at 0 or 1
http://users.bart.nl/~willem/gpl_ogl.jpg
http://users.bart.nl/~willem/gpl_d3d.jpg
thanx and cheers,
Willem
Hi,
Yep...everything is on full in those shots and the detail slider
is maxed out aswell
No anti aliasing either...5.30 detonator drivers with everything set
to default.
So you're seeing something else(not the blurry stuff) in D3D?
cheers
On Fri, 30 Jun 2000 14:56:54 +0100, "Dan Leach"
<[email hidden]> wrote:
>try changing the detail slider to full -- if you've already done that -- I
>dont know (do you have any form of anti-aliasing on?)
try changing the detail slider to full -- if you've already done that -- I
dont know (do you have any form of anti-aliasing on?)
willem <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (31 lines)
> Hi, > > First of all thanx to Grant Reeve for making the patch...at least > the fps is very good now... > > But....i have a Q about the D3D patch... > I've read some comments on D3D 'looks awesome' > Now i don't care much about how it looks but i am getting curious if > some people are seeing things i don't see.. > I used to use the OGL patch...and apart from the fps being not great > it sure looks much better then the D3D patch. > With the D3D patch everything gets very blurry more then 2 car lenghts > orso away...very noticable on the railings. > I've put up 2 shots..both about 80kb one OGL shot(clipped on the right > cause of the 5.30 detonator driver's weird OGL bug) and a D3D shot.. > As you can see in the shots...OGL is much > crispier...railing..tarmac/start finishline..start grid...etc..etc.. > Now does the D3D shot show what everyone is basically seeing or is > something wrong over here? > Running on a TNT1, messed with the core.ini D3D settings but that > didn't change much in the looks..tosshighestmip and TrilinearFiltering > either at 0 or 1 > > http://users.bart.nl/~willem/gpl_ogl.jpg > http://users.bart.nl/~willem/gpl_d3d.jpg > > thanx and cheers, > Willem > > >Hmmm... not sure about the way a TNT handles it - on my v5 it looks a lot
less smooth than open GL -- almost like its in lower resolution
Sorry I cant really help Dan Leach
willem <[email hidden]> wrote in message
news:[email hidden]...
I
> >dont know (do you have any form of anti-aliasing on?)
>
>


































