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Rec.Autos.Simulators Archive

Re: GPL/GeForce/D3D missing cockpit graphics?

8 posts by 7 people · 03 Jul 2000 - 04 Jul 2000 22:56 UTC

Colin 03 Jul 2000#258456
I have the same problem when viewing the replay in the window. If I show the replays in full-screen then no problem. ...Colin "Rick Baumhauer" <[email hidden]> wrote in message news:eq785.1575$%[email hidden]...
Quoted text (21 lines)> Is anybody else having problems with missing graphics in some of the > cockpits with a GeForce 256 and the D3D patch? I just noticed it recently > when I was viewing a replay from various cars. > > Specifics - Celeron 450, SDR GeForce 256 (Guillemot), 256mb ram, GPL 1.2 > w/D3D patch. I am running a number of altered carshapes (GPLEA > Lotus/Ferrari/Brabham, modified BRM/Cov from someone else - forget who). > The bits that are missing are the in-car dash graphics on the BRM and the > Coventry, and the interior cockpit sides on the Brabham. On the BRM and > Cov, the needles are still present, but not the gauges. > > I copied my whole Sierra folder to my Dell laptop, and while the Rage > Mobility chip lacks in performance, the cockpit interiors are all fine. > > Anybody see anything similar or know of a fix? > > TIA, > > Rick > >
Rick Baumhauer 03 Jul 2000 21:18 UTC#258439
Is anybody else having problems with missing graphics in some of the cockpits with a GeForce 256 and the D3D patch? I just noticed it recently when I was viewing a replay from various cars. Specifics - Celeron 450, SDR GeForce 256 (Guillemot), 256mb ram, GPL 1.2 w/D3D patch. I am running a number of altered carshapes (GPLEA Lotus/Ferrari/Brabham, modified BRM/Cov from someone else - forget who). The bits that are missing are the in-car dash graphics on the BRM and the Coventry, and the interior cockpit sides on the Brabham. On the BRM and Cov, the needles are still present, but not the gauges. I copied my whole Sierra folder to my Dell laptop, and while the Rage Mobility chip lacks in performance, the cockpit interiors are all fine. Anybody see anything similar or know of a fix? TIA, Rick
don hodgdon 04 Jul 2000#258240
"sennafan" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (18 lines)> The detail slider doesn't seem to effect the problem at all. I > had it set about 2/3 to the right, but even set all the way > left, the graphics are missing. > > Just went back to OpenGL to test, and the problem goes away. > Only seems to exist with D3D - I also tried lowering the > resolution from 1280X1024 to 1024X768 with no effect. > > Puzzling, but not really a big deal. I don't drive the cars in > question, and given that the patch is unsupported beta, I can > live with it. > > In any case, Grant, many, many thanks for doing the patch in the > first place - given the choice between passable performance in > OpenGL and astonishing performance in D3D with a few glitches, > I'll definitely take the latter :) > > Rick
I'm having the same trouble with my V3 2000, but only in the replay window, at full screen the graphics are complete. -- don New GPL Programs for the Converted Tracks: http://www.ianparker1.freeserve.co.uk/gpl/index.html
Grant Reeve 04 Jul 2000 13:11 UTC#258324
Rick Baumhauer wrote:
Quoted text (17 lines)> > Is anybody else having problems with missing graphics in some of the > cockpits with a GeForce 256 and the D3D patch? I just noticed it recently > when I was viewing a replay from various cars. > > Specifics - Celeron 450, SDR GeForce 256 (Guillemot), 256mb ram, GPL 1.2 > w/D3D patch. I am running a number of altered carshapes (GPLEA > Lotus/Ferrari/Brabham, modified BRM/Cov from someone else - forget who). > The bits that are missing are the in-car dash graphics on the BRM and the > Coventry, and the interior cockpit sides on the Brabham. On the BRM and > Cov, the needles are still present, but not the gauges. > > I copied my whole Sierra folder to my Dell laptop, and while the Rage > Mobility chip lacks in performance, the cockpit interiors are all fine. > > Anybody see anything similar or know of a fix? >
does the problem go away if you move the detail slider to the left a bit, or all the way?
sennafan 04 Jul 2000 13:52 UTC#258337
The detail slider doesn't seem to effect the problem at all. I had it set about 2/3 to the right, but even set all the way left, the graphics are missing. Just went back to OpenGL to test, and the problem goes away. Only seems to exist with D3D - I also tried lowering the resolution from 1280X1024 to 1024X768 with no effect. Puzzling, but not really a big deal. I don't drive the cars in question, and given that the patch is unsupported beta, I can live with it. In any case, Grant, many, many thanks for doing the patch in the first place - given the choice between passable performance in OpenGL and astonishing performance in D3D with a few glitches, I'll definitely take the latter :) Rick ----------------------------------------------------------- Got questions? Get answers over the phone at Keen.com. Up to 100 minutes free! http://www.keen.com
Bart Westra 04 Jul 2000 21:14 UTC#258437
"Rick Baumhauer" <[email hidden]> wrote in message news:eq785.1575$%[email hidden]... > Is anybody else having problems with missing graphics in some of the > cockpits with a GeForce 256 and the D3D patch? I just noticed it recently > when I was viewing a replay from various cars. > Try fiddling with the Mipmap detail level in the D3D settings of your video card. You get there through Display Properties - Settings tab - Advanced button - Riva TNT - Additional Properties button - Direct3D settings. Maybe a little different on your system, I only have a TNT1, 5.22 NVidia reference drivers. Alternatively, try changing the value of TossHighestMip in the Direct3D7 section of your core.ini. Good luck Bart Westra
Sideshow Bob 04 Jul 2000 21:16 UTC#258139
No problems here, neither in the game nor in the replays. GeForce 256 (Asus V6600,SGRAM) with Asus drivers 3.75, PIII 733, 128MB RAM, GPL 1.2 with D3D patch. I use the Cockpitset by Andrew Olley & Andreas Ritlop. Good luck Werner Rick Baumhauer schrieb:
Quoted text (20 lines)> > Is anybody else having problems with missing graphics in some of the > cockpits with a GeForce 256 and the D3D patch? I just noticed it recently > when I was viewing a replay from various cars. > > Specifics - Celeron 450, SDR GeForce 256 (Guillemot), 256mb ram, GPL 1.2 > w/D3D patch. I am running a number of altered carshapes (GPLEA > Lotus/Ferrari/Brabham, modified BRM/Cov from someone else - forget who). > The bits that are missing are the in-car dash graphics on the BRM and the > Coventry, and the interior cockpit sides on the Brabham. On the BRM and > Cov, the needles are still present, but not the gauges. > > I copied my whole Sierra folder to my Dell laptop, and while the Rage > Mobility chip lacks in performance, the cockpit interiors are all fine. > > Anybody see anything similar or know of a fix? > > TIA, > > Rick
sennafan 04 Jul 2000 22:56 UTC#258159
Well, thanks to Ian Barrett, I found the fix - I had set "tosshighestmip+1" trying to fix another graphical glitch, and forgot to set it back :^P Duh............... Anyways, since I have your attention, has anybody else noticed that the guardrails at the Glen seem to draw noticeably later with the D3D patch than with OpenGL at the same detail slider setting? It's particularly noticeable for me entering the Speed Trap, where it really messed with my turn-in for a while - I was right on top of them before they drew. Again, thanks for any help! Rick ----------------------------------------------------------- Got questions? Get answers over the phone at Keen.com. Up to 100 minutes free! http://www.keen.com

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