Race Sim Central
Rec.Autos.Simulators Archive

NFS: PU (what's the verdict)

6 posts by 6 people · 05 Jul 2000 10:49 UTC - 08 Jul 2000 23:42 UTC

Richard G Clegg 05 Jul 2000 10:49 UTC#258226
So have people come to a final verdict on NFS:PU yet then? It seems like it's still getting a lot of coverage on here and it's a month or so after release now. What're the good and bad points? -- Richard G. Clegg Only the mind is waving Networks and Non-Linear Dynamics Group Dept. of Mathematics, Uni. of York UPDATED WWW: http://manor.york.ac.uk/
Goy Larsen 05 Jul 2000 11:19 UTC#258230
Richard G Clegg wrote: > > So have people come to a final verdict on NFS:PU yet then? It seems > like it's still getting a lot of coverage on here and it's a month or so > after release now. What're the good and bad points? It's good Good points; just about everything and you get to drive old Porsche's Bad points; none really, but if you're going to be picky, the sound is a bit on the dull side and the handling a bit on the easy side (I don't pretend it's that easy to catch a big slide in a 1978 911 Turbo :-), but this is nitpicking Just but it, I fail to see why you would get disappointed with this one Beers and cheers (uncle) Goy "Team Mirage" http://www.teammirage.com/ "The Pits" http://www.theuspits.com/ * Spam is for losers who can't get business any other way * "Spamkiller" http://www.spamkiller.com
Steven Crook-Dawkins 05 Jul 2000 13:50 UTC#258074
Hello Richard - I work at the univeristy of york too. (Department of computer science) the bad point is that you spend too much time playing with the game and no time fixing blocked drains, attending to family matters, visiting parents, cutting the lawn, talking to your wife etc.... Or maybe thats a good thing. In general - its worth buying at full price now rather than awaiting a budget version. Steve Research Associate - Computer Science Richard G Clegg wrote:
Quoted text (9 lines)> So have people come to a final verdict on NFS:PU yet then? It seems > like it's still getting a lot of coverage on here and it's a month or so > after release now. What're the good and bad points? > > -- > Richard G. Clegg Only the mind is waving > Networks and Non-Linear Dynamics Group > Dept. of Mathematics, Uni. of York > UPDATED WWW: http://manor.york.ac.uk/
Turner 05 Jul 2000 13:54 UTC#258076
Great, great fun. The only issues I have with NFS:PU are those concerning the AI, which is set up as though they are "cheating" with superior acceleration to that of the player, and also gives them bionic eyes. I'm slowly tweaking this, though, and it's fairly easy to do - though it doesn't seem to carry over in every race as it should. Also, I'd like to see "terminal damage" where crashing can take you out of the race; the crashes can be really cool, though. Best graphics I've seen in a racing sim - the atmosphere is amazing. The handling feels great. Some really fun shortcuts. - not just stupid stuff - it really is a tradeoff with skill vs. time savings and car setup. Go buy it. Andrew Richard G Clegg wrote:
Quoted text (9 lines)> So have people come to a final verdict on NFS:PU yet then? It seems > like it's still getting a lot of coverage on here and it's a month or so > after release now. What're the good and bad points? > > -- > Richard G. Clegg Only the mind is waving > Networks and Non-Linear Dynamics Group > Dept. of Mathematics, Uni. of York > UPDATED WWW: http://manor.york.ac.uk/
John Bodin 06 Jul 2000 02:22 UTC#257815
It's worth the full price of admission -- I've completed the Factory Driver mode AND the Evolution Mode, and I'm STILL playing it daily (moreso than any other sim right now, period). I absolutely, positively LOVE this game, and it has made me a certifiable Porsche fanatic (I was an aloof admirer previously), so I imagine this game is everything that Porsche could have hoped for (and it's damn near everything a sim fanatic could hope for, too!). It might fall a little short of GPL, Viper Racing, and SCGT in the difficulty department, but it REALLY captures the feeling of ROADGOING Porsches in the same manner that GPL, Viper Racing, and SCGT capture the feel of RACING cars. Yeah, I know -- some of the Porsches are racers, but I'll take a 356B over a GT1 any day! <G> The 550 Spyder may present the same type of "nirvana" experience you can only find in GPL, for that matter -- light, fast, agile, nimble, and bias-ply tires to boot! Buy it now! -- JB On 5 Jul 2000 10:49:56 GMT, Richard G Clegg <[email hidden]> wrote:
Quoted text (9 lines)> So have people come to a final verdict on NFS:PU yet then? It seems >like it's still getting a lot of coverage on here and it's a month or so >after release now. What're the good and bad points? > >-- >Richard G. Clegg Only the mind is waving > Networks and Non-Linear Dynamics Group > Dept. of Mathematics, Uni. of York > UPDATED WWW: http://manor.york.ac.uk/
Roy Berube 08 Jul 2000 23:42 UTC#257000
Richard G Clegg wrote: > > So have people come to a final verdict on NFS:PU yet then? It seems > like it's still getting a lot of coverage on here and it's a month or so > after release now. What're the good and bad points? > > The graphics are amazing. My P3-733 with a Voodoo 3 just purrs along at 1024*768. Some of the scenery is so nice I sometimes want to stop just to see the sights. I give it high marks both for graphic quality and frame rate. I played NFS:3 before, and was not impressed by the physics. NFS:PU has a lot better feel to it, but does not quite get into the simulation realm of GPL or even SCGT. Grass and gravel are way too forgiving for one thing. Car setups are simple, just a handful of adjustments are available. Even still I am having fun with this game, which is the point after all. Force Feedback works well. Driving over gravel or a wood bridge feels about right. The AI does get aggressive, not afraid to trade paint. I haven't completed the evolution mode yet, but the AI cars do seem to get more competitive as time goes by. The early races are very easy. There are not many tracks, one of the drawbacks in my opinion. If only they would do the 'Ring like in GPL! Most tracks are point to point, Monaco being the only circuit course. I haven't tried multiplayer yet, can't comment on that. Overall it is a pretty good game. Roy Berube

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy