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Re: Warbirds Flight Sim. Cross Paltform, OpenGl. Why not on Racing Sims?

8 posts by 6 people · 07 Jul 2000 - 08 Jul 2000 06:01 UTC

EldredP 07 Jul 2000#257308
In article <dne95.25753$[email hidden]>, "Jim Dombrowski" <[email hidden]> writes:
Quoted text (10 lines)>I often asked the same question. As well as Warbirds does with such a large >number of people in one arena, and with such great physics modeling, I bet >they could have come up with one heck of a online racing sim. > Like GPL, Warbirds has quite a learning curve to become a good fighter >pilot. I've been in a squad there for over 4 years and have had allot of >good fun times in there. But it can be frustrating at times. You might want >to start out in bombers at first and work your way into the fighters. Flying >in a tight formation with your buds all tuned on Roger Wilco is pretty cool. >After you get good in fighters, landing a kill or two or even 3 is very >rewarding. You should give it a try for awhile.
How much does Warbirds cost? It sounds cool. You've been in the same squadron for 4 years??? Whoa... Eldred -- Tiger Stadium R.I.P. 1912-1999 Homepage - http://www.umich.edu/~epickett GPL hcp. +70.45 Never argue with an idiot. He brings you down to his level, then beats you with experience... Remove SPAM-OFF to reply.
btgoss 07 Jul 2000 02:51 UTC#257691
Hello. A friend of mine was trying again to get me to join his Warbirds squad. He started by telling me about the "Warbirds" version. It uses OpenGl, and will be made to run on Windows, Mac, and Linux. Will support mutilple processors (if the OS allows.) Supposedly it can support up to 250 players, on connections as slow as 28.8. Now I ask, why isn't something like this being done for racing sims. Perhaps Warbirds will have to blaze the path. (and I am aware of the differences in modelling a number of cars so close to the ground as opposed to planes above a mostly featurelss terrain) But this is the kind of direction that racing sims need to take. Just my two cents. Later, Brian
Jim Dombrowski 07 Jul 2000 06:01 UTC#257719
I often asked the same question. As well as Warbirds does with such a large number of people in one arena, and with such great physics modeling, I bet they could have come up with one heck of a online racing sim. Like GPL, Warbirds has quite a learning curve to become a good fighter pilot. I've been in a squad there for over 4 years and have had allot of good fun times in there. But it can be frustrating at times. You might want to start out in bombers at first and work your way into the fighters. Flying in a tight formation with your buds all tuned on Roger Wilco is pretty cool. After you get good in fighters, landing a kill or two or even 3 is very rewarding. You should give it a try for awhile. Jim D. http://www.roughraiders.com btgoss wrote in message <1Bb95.64867$0q6.135612@news02>... >Hello. A friend of mine was trying again to get me to join his Warbirds >squad. He started by telling me about the "Warbirds" version. It uses >OpenGl, and will be made to run on Windows, Mac, and Linux. Will support >mutilple processors (if the OS allows.) Supposedly it can support up to 250 >players, on connections as slow as 28.8. >Now I ask, why isn't something like this being done for racing sims.Perhaps >Warbirds will have to blaze the path. (and I am aware of the differences in >modelling a number of cars so close to the ground as opposed to planesabove
Quoted text (9 lines)>a mostly featurelss terrain) But this is the kind of direction that racing >sims need to take. >Just my two cents. >Later, >Brian > > > >
Dave Henrie 07 Jul 2000 23:13 UTC#257239
Wasn't the crew that made AMA Superbike a bunch of former Warbird coders? They had an online model similar to warbird's pay to play system, and they had wonderful track recreations. However, they rushed the product out the door too soon and came up with a less than satisfying result. dave henrie "Jim Dombrowski" <[email hidden]> wrote in message news:dne95.25753$[email hidden]... > I often asked the same question. As well as Warbirds does with such alarge > number of people in one arena, and with such great physics modeling, I bet > they could have come up with one heck of a online racing sim. > Like GPL, Warbirds has quite a learning curve to become a good fighter > pilot. I've been in a squad there for over 4 years and have had allot of > good fun times in there. But it can be frustrating at times. You mightwant > to start out in bombers at first and work your way into the fighters.Flying > in a tight formation with your buds all tuned on Roger Wilco is prettycool.
Quoted text (11 lines)> After you get good in fighters, landing a kill or two or even 3 is very > rewarding. You should give it a try for awhile. > > Jim D. > http://www.roughraiders.com > > btgoss wrote in message <1Bb95.64867$0q6.135612@news02>... > >Hello. A friend of mine was trying again to get me to join his Warbirds > >squad. He started by telling me about the "Warbirds" version. It uses > >OpenGl, and will be made to run on Windows, Mac, and Linux. Will support > >mutilple processors (if the OS allows.) Supposedly it can support up to
250 > >players, on connections as slow as 28.8. > >Now I ask, why isn't something like this being done for racing sims. > Perhaps > >Warbirds will have to blaze the path. (and I am aware of the differencesin > >modelling a number of cars so close to the ground as opposed to planes > above > >a mostly featurelss terrain) But this is the kind of direction thatracing
Quoted text (10 lines)> >sims need to take. > >Just my two cents. > >Later, > >Brian > > > > > > > > > >
Dolle Dolf 08 Jul 2000#257135
On 07 Jul 2000 21:40:42 GMT, [email hidden] (EldredP) wrote: >In article <dne95.25753$[email hidden]>, "Jim Dombrowski" ><[email hidden]> writes: >snipor even 3 is very >>rewarding. You should give it a try for awhile. > >How much does Warbirds cost? It sounds cool. You've been in the same squadron >for 4 years??? Whoa... Air Warrior is a similar game and it is free when you sign up for "flight school". After that it is a tenner a month. WB used to be $2 per hour, but that may have changed. www.airwarrior.com. Oh, I am not getting drawn in a discussion about which game is better ;-) Dolle Dolf
Quoted text (10 lines)> >Eldred >-- >Tiger Stadium R.I.P. 1912-1999 >Homepage - http://www.umich.edu/~epickett >GPL hcp. +70.45 > >Never argue with an idiot. He brings you down to his level, then beats you >with experience... >Remove SPAM-OFF to reply.
EldredP 08 Jul 2000#257211
In article <[email hidden]>, [email hidden] (Dolle Dolf) writes:
Quoted text (7 lines)>>How much does Warbirds cost? It sounds cool. You've been in the same >squadron >>for 4 years??? Whoa... > >Air Warrior is a similar game and it is free when you sign up for >"flight school". After that it is a tenner a month. WB used to be $2 >per hour, but that may have changed. www.airwarrior.com.
Great - MORE money to pay...?<sigh> I need a better-paying job. Eldred -- Tiger Stadium R.I.P. 1912-1999 Homepage - http://www.umich.edu/~epickett GPL hcp. +70.45 Never argue with an idiot. He brings you down to his level, then beats you with experience... Remove SPAM-OFF to reply.
Matthew V. Jessick 08 Jul 2000 03:11 UTC#257122
btgoss wrote:
Quoted text (10 lines)> Hello. A friend of mine was trying again to get me to join his Warbirds > squad. He started by telling me about the "Warbirds" version. It uses > OpenGl, and will be made to run on Windows, Mac, and Linux. Will support > mutilple processors (if the OS allows.) Supposedly it can support up to 250 > players, on connections as slow as 28.8. > Now I ask, why isn't something like this being done for racing sims. Perhaps > Warbirds will have to blaze the path. (and I am aware of the differences in > modelling a number of cars so close to the ground as opposed to planes above > a mostly featurelss terrain) But this is the kind of direction that racing > sims need to take.
The Warbirds bandwidth requirements are actually similar to racing games because Warbirds only transmits data for 32 of the larger number of planes in the same sky. The number is high enough to avoid most problems of planes blinking in and out, except in the largest reinactments where planes tend to cluster for such things as attacking and defending bomber formations. - Matt WarBirds: para
Jim Dombrowski 08 Jul 2000 06:01 UTC#257145
EldredP wrote in message <> >How much does Warbirds cost? It sounds cool. You've been in the samesquadron >for 4 years??? Whoa... I still have the magazine and cd that I got WB's on may '96. It had a front cover of Air Warrior on the front which I remember hearing about and wanted to try it. So I went to install what I thought was going to be Air Warrior and they had Warbirds on the CD instead. This was my first multi player game with more then one person. I still remember the rush I got after my 1st kill. Started the squad about a month later with one other guy and it got somewhere 35 members at one time. Back in the 1st year I was paying $1.99 an hr. I got hooked and ran up over $100 bills a month +/- $50 my first year. I weaned myself down after that first year and am now on a $30 a month account that charges me only $1.50 hr. which covers my 2 squad nights a week. It also includes free Dawn of Aces, which is WWI era aircraft that also has really great flight models. I took advantage of that for a year although I was flying maybe a year in DOA before they included it for free. I loved the closer quarter longer lasting dogfights where you could really learn to maximize the edge of the flight envelope. The $9.95 WB account I believe also Includes free DOA. I don't fly as much DOA since I've gotten into GPL and some other racing sims, but I still make most WB's squad nights and it's still fun. Jim D.

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