On Sun, 09 Jul 2000 13:53:29 GMT, "Jay J" <[email hidden]>
wrote:
>When you first jump into the car you'll find it's quite touchy, and very
>nervous to drive as Simon related, however after running a half dozen laps
>at any given track you'll find that you get used to the driving physics and
>it becomes much more fun.
Agreed. It is frustrating at first, but eventually you learn just how
far you can turn before you spin.
The only other problem is that when racing in the championship, you
need to get 15 points at a circuit in order to advance to the next
one. Luckily there's a cheat code (POSHKID, I believe) that removes
this restriction.
>You should be able to find this for $20 or less these days, so I'd say go
>for it!
Yep. The low price more than makes up for any problems.
On Sun 09 Jul 2000 11:57:38am, MJS wrote:
>I'm thinking of getting toca 2. Anyone have any opinions, i know its
>not as sim like as gpl but is it worth getting ?
Yeah, I'd say so. It's out on the budget label now (Codemasters
Classics) for �12.99, and it's worth that. No sim, as you say, but fun,
and a million miles better than Sega's "game".
--
David. (GPLRank handicap: +19.68)
"After all, a mere thousand yards - such a harmless little knoll,
really."
(Raymond Mays on Shelsley Walsh)
I'm thinking of getting toca 2. Anyone have any opinions, i know its not as
sim like as gpl but is it worth getting ?
When you first jump into the car you'll find it's quite touchy, and very
nervous to drive as Simon related, however after running a half dozen laps
at any given track you'll find that you get used to the driving physics and
it becomes much more fun.
It's the only thing on the shelves if you want to play a BTCC sim/game and I
must admit that everytime I see a BTCC round on Speedvision, I get the itch
to fire up TOCA2 and try my hand at the track they raced at.
You should be able to find this for $20 or less these days, so I'd say go
for it!
JJ
"Simon Brown" <[email hidden]> wrote in message
news:VR_95.25560$[email hidden]...
> Nice grahpics, although it has a bit of a cartoony look (only a bitthough).
Quoted text (9 lines)
> As you say yourself, it's not a pure sim, but the driving model actually > ruins the game. It's like they haven't modelled understeer or something. > Any sudden wheel movement and you spin, go over a bump without the wheel > facing straight forward and you spin. A realistic touring car game would > IMO make a fantastic game, but this isn't it. > I haven't been tempted to play this game once in the last six months, so > that probaby says it all really. > >Nice grahpics, although it has a bit of a cartoony look (only a bit though).
As you say yourself, it's not a pure sim, but the driving model actually
ruins the game. It's like they haven't modelled understeer or something.
Any sudden wheel movement and you spin, go over a bump without the wheel
facing straight forward and you spin. A realistic touring car game would
IMO make a fantastic game, but this isn't it.
I haven't been tempted to play this game once in the last six months, so
that probaby says it all really.
i enjoyed it very much.... its no sim, but its lots o fun.
Jay J <[email hidden]> wrote in message
news:tt%95.2361$%[email hidden]...
> When you first jump into the car you'll find it's quite touchy, and very
> nervous to drive as Simon related, however after running a half dozen laps
> at any given track you'll find that you get used to the driving physicsand
> it becomes much more fun.
>
> It's the only thing on the shelves if you want to play a BTCC sim/game andI
> must admit that everytime I see a BTCC round on Speedvision, I get theitch
something.
> > Any sudden wheel movement and you spin, go over a bump without the wheel
> > facing straight forward and you spin. A realistic touring car gamewould
Quoted text (13 lines)
> to fire up TOCA2 and try my hand at the track they raced at. > > You should be able to find this for $20 or less these days, so I'd say go > for it! > > JJ > > "Simon Brown" <[email hidden]> wrote in message > news:VR_95.25560$[email hidden]... > > Nice grahpics, although it has a bit of a cartoony look (only a bit > though). > > As you say yourself, it's not a pure sim, but the driving model actually > > ruins the game. It's like they haven't modelled understeer orQuoted text (7 lines)
> > IMO make a fantastic game, but this isn't it. > > I haven't been tempted to play this game once in the last six months, so > > that probaby says it all really. > > > > > >
rik anthrax wrote:
> i enjoyed it very much.... its no sim, but its lots o fun.
I second that. And with the low price its certainly worth a look if you
like the series.
In article <VR_95.25560$[email hidden]>,
[email hidden] (Simon Brown) wrote:
Hmmm, have to disagree Simon, sorry. IMHO, when you *first* drive TOCA2
it does indeed feel a bit twitchy! But, and this is the crux of the
matter, if you perservere with it and put in some practice, it actually
begins to feel a whole lot better.
After a while you notice that when you accelerate, it actually improves
grip, eg: constant acceleration around corners rather than no
acceleration. And the bumps on the track *should* upset the car, just as
they do in real life!
And I think understeer is modelled ok! You can really brake late and
feel the understeer as you struggle to turn the car in. And each car
handles differently, the three wheeler is a real handful at speed!
Maybe you just needed more time to get to grips with TOCA2?
TOCA2 is definately *not* a true sim, but it is a blast for quick close,
door handle to door handle racing.
8-)
*Peter* - http://www.cix.co.uk/~peterpc/home.html
Quoted text (9 lines)
> but the driving model > actually > ruins the game. It's like they haven't modelled understeer or > something. > Any sudden wheel movement and you spin, go over a bump without the > wheel > facing straight forward and you spin. A realistic touring car game > would > IMO make a fantastic game, but this isn't it.<[email hidden]> wrote in message
news:8kcrhl$6pj$[email hidden]...
> In article <VR_95.25560$[email hidden]>,
> [email hidden] (Simon Brown) wrote:
> After a while you notice that when you accelerate, it actually improves
> grip, eg: constant acceleration around corners rather than no
> acceleration. And the bumps on the track *should* upset the car, just as
> they do in real life!
The handling of the cars is consistent with real life British Touring Cars
where they are all FRONT wheel drive.
They are also VERY stiff with little suspension travel - hence their
twitchiness.
Peter
In article <#oaDMgo6$GA.253@cpmsnbbsa07>, [email hidden]
(Peter Locke) wrote:
> they are all FRONT wheel drive.
Except the Audi? I thought they were 4 wheel drive?
8-)
*Peter* - http://www.cix.co.uk/~peterpc/home.html
<[email hidden]> wrote in message
news:8kfff3$c8d$[email hidden]...
TOCA banned four wheel drive and Audi built a 2 wheel drive version for the
'98 season.


































