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Re: Best F1 sim for a Tifosi?

26 posts by 15 people · 10 Jul 2000 - 11 Jul 2000 11:57 UTC

Best current F1 sim for a Ferrari fan

A poster asked for the best modern F1 sim with real teams and tracks. Suggestions split between waiting for GP3 and buying F1 2000, with Nos noting that hidden sensitivity settings could make F1 2000 harder. Greg Cisko and David Masten criticised Crammond's processor-occupancy system, which let players slow the game down deliberately, and Ruud van Gaal noted NASCAR 4 would use an improved GPL physics engine.

game comparisonF1 2000Grand Prix 3

Automated summary.

Jason Monds 10 Jul 2000#256563
Well Papy and Crammond spent 3 years (give or take) on GPL, N3 and GP2. EA/ ISI had to rush out F1-2000 in less than a year I've heard. Ok they used the SCGT engine, but probably spent 90% on graphics, not advancing the multiplayer and physics so F1-2002 should be great! :-D Jason. Jon Van Ginneken wrote: > And why can't EA release a product like Papy, MGI, or > Crammond which is solid right out of the box? > > Jon -- Jason Monds http://www.proracingclub.com - Pro Racing Club! (N3, GPL) http://members.home.net/stuff.mondsj/csp - Car Sim Project (Please remove 'no extra spork' when replying)
Brian Short 10 Jul 2000#256582
Hey now, Papy hasnt announced anything with regards to an F1 sim. Although DK's comments in the HG interview certainly hint at something :-) I'd like to see one too... they could have a 2 fer 1 deal... 1 game, with both the 2000 season and the 1976 season :-) Brian Jon Van Ginneken <[email hidden]> wrote in message news:vLqa5.180$[email hidden]... > > I agree with you there...I for one am expecting to be let down by GP3 for > some of the same reasons (I mean it took him till 1999 to put 3d hardware > support in? Nuts...). But I'm hoping my negativity will be wrong because > that will make it all the better...although I'm sure my negativity willfind > the glaring problems. Can't wait to see Papy's F1 sim. :-) > > Jon > >
David Ewing 10 Jul 2000#256676
Andre Warringa wrote:
Quoted text (7 lines)> On Mon, 10 Jul 2000 13:00:34 -0500, "Greg Cisko" <[email hidden]> > wrote: > > Wait a moment here... are the laptimes in GP2 depenant on the > processor used? I know that GP2 run in slowmo when the processor > occupancy got overloaded, but I never thought it would influence the > lap times...
A lot of the "top" racers would deliberately turn up all the graphics so that the occupancy would be over 300%. This would enable one to drive in super slow motion, which makes it pretty easy to hit all your brake points, apexes, etc. I thought that these guys were the biggest bunch of weenies - to deliberately exploit a flaw in the design of the game AND to take away the whole fun of the driving experience just so that they could tell their mommies how fast they were. There was a big controversy about this in the LFRS league. When I played on my lowly P100, I ran the damn thing in VGA mode. I would rather have it look like crap and still feel like I was driving an F1 car. Hopefully, Crammond has rethought this approach. With regards to online play, either he has been forced to adopt the more common (and more sensible) approach to drop frames rather than expand time, or everybody in the race would have to synch to the expanded time of the lowest common denominator (yech). Dave Ewing -- ***************************************************** David A. Ewing Xilinx Boulder [email hidden] *****************************************************
Jo Helsen 10 Jul 2000#256704
"Greg Cisko" <[email hidden]> wrote:
Quoted text (9 lines)>"ymenard" <[email hidden]> wrote in message >news:AUba5.56037$[email hidden]... >> Can you wait about 1 month? "Grand Prix 3" is set to be released in that >> lapse of time, and it really looks to be the future reference for >realistic >> modern Formula 1 simulators. > >Exactly what proof do you have of this? Simply being GP3 >is not enough IMHO.
Oh-oh... It looks like you're setting yourself up to receive a truckload of "TOLD you so!" "NOW you see!" "Didn't I tell you?" posts at the start of August Why make yourself so vulnerable? <G> JoH ------- The best way to accelerate a Mac is 9.81 m/s2 -------- --------------------------------------------------------------
GUCCIPHILE 10 Jul 2000#256821
Any suggestion for the best F1 simulator at the moment with real teams, drivers and tracks? I checked out the F1RS demo last year and was quite impressed. The physics still left more to be desired though. So what's your pick at the moment? BTW, what's your pick for the best F1 style force feedback steering wheel designed for F1 transmission and feels like driving a real racing car?
GUCCIPHILE 10 Jul 2000#256834
>Can you wait about 1 month? "Grand Prix 3" is set to be released in that >lapse of time, and it really looks to be the future reference for realistic >modern Formula 1 simulators. > Does it have any demo available for download?
ymenard 10 Jul 2000 04:01 UTC#256832
"GUCCIPHILE" <[email hidden]> wrote > Any suggestion for the best F1 simulator at the moment with real teams,drivers > and tracks? I checked out the F1RS demo last year and was quiteimpressed. > The physics still left more to be desired though. So what's your pick atthe > moment? Can you wait about 1 month? "Grand Prix 3" is set to be released in that lapse of time, and it really looks to be the future reference for realistic modern Formula 1 simulators. -- -- Fran�ois M�nard <ymenard> -- May the Downforce be with you... -- http://www.WeRace.net -- People think it must be fun to be a super genius, but they don't realise how hard it is to put up with all the idiots in the world.
Greg Cisko 10 Jul 2000 14:15 UTC#256775
"ymenard" <[email hidden]> wrote in message news:AUba5.56037$[email hidden]... > Can you wait about 1 month? "Grand Prix 3" is set to be released in that > lapse of time, and it really looks to be the future reference forrealistic > modern Formula 1 simulators. Exactly what proof do you have of this? Simply being GP3 is not enough IMHO. -- [email hidden]
Greg Cisko 10 Jul 2000 14:15 UTC#256776
Check F1 2000 by EA Sports. -- [email hidden] "GUCCIPHILE" <[email hidden]> wrote in message news:[email hidden]... > >Can you wait about 1 month? "Grand Prix 3" is set to be released in that > >lapse of time, and it really looks to be the future reference for realistic > >modern Formula 1 simulators. > > > > Does it have any demo available for download?
Ryan Mitchley 10 Jul 2000 15:59 UTC#256692
I think that's "tifoso", unless you're schizophrenic . . .
Nos 10 Jul 2000 16:07 UTC#256694
On Mon, 10 Jul 2000 09:16:47 -0500, "Greg Cisko" <[email hidden]> thus spoke: >Check F1 2000 by EA Sports. Someone was trying to tel me that F1 2000 is easy compared to MGPRS2. Well, last night I played around with the undocumented sensitivity settings in the patch and by adjusting these you can make it about as hard as GPL if you want. F1 2000 is definately the top notch F1 sim at this moment in time. -- Nos
Greg Cisko 10 Jul 2000 17:24 UTC#256722
"Jo Helsen" <[email hidden]> wrote in message news:[email hidden]... > Oh-oh... It looks like you're setting yourself up to receive a truckloadof > "TOLD you so!" "NOW you see!" "Didn't I tell you?" posts at the start ofAugust > Why make yourself so vulnerable? <G> No I'm not. If it turns out to be good, then great... But simply claiming that it will be good because it is called GP3 is nuts. Once it is released it may be fine. BTW, the "Best F1 sim for a Tifosi" would be one where a ferrarri always won :-) -- [email hidden]
Jon Van Ginneken 10 Jul 2000 17:44 UTC#256728
"Greg Cisko" <[email hidden]> wrote in message news:NTka5.25218$[email hidden]... > "ymenard" <[email hidden]> wrote in message > news:AUba5.56037$[email hidden]... > > Can you wait about 1 month? "Grand Prix 3" is set to be released inthat > > lapse of time, and it really looks to be the future reference for > realistic > > modern Formula 1 simulators. > > Exactly what proof do you have of this? Simply being GP3 > is not enough IMHO. Same goes for F1 2000 though...the non patched version was well maybe equivalent to what's already out there, but then just like SCGT there's a miracle patch that makes it realistic...how are we supposed to know it really is that good? And why can't EA release a product like Papy, MGI, or Crammond which is solid right out of the box? Jon
Greg Cisko 10 Jul 2000 17:59 UTC#256734
"Jon Van Ginneken" <[email hidden]> wrote in message news:JXna5.158$[email hidden]... > Same goes for F1 2000 though...the non patched version was well maybe > equivalent to what's already out there, but then just like SCGT there's a > miracle patch that makes it realistic...how are we supposed to know it > really is that good? And why can't EA release a product like Papy, MGI,or > Crammond which is solid right out of the box? Because of the way that Crammond had historically dealt with Processor Occupancy, I think all of the GP sims he has produced have huge faults. Simply maxing out your Processor Occupancy to get faster lap times is not cool. If GP3 has this um "feature" then it is doomed. -- [email hidden]
Greg Cisko 10 Jul 2000 19:53 UTC#256661
"Andre Warringa" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (12 lines)> On Mon, 10 Jul 2000 13:00:34 -0500, "Greg Cisko" <[email hidden]> > wrote: > > >Because of the way that Crammond had historically dealt with Processor > >Occupancy, I think all of the GP sims he has produced have huge > >faults. Simply maxing out your Processor Occupancy to get faster > >lap times is not cool. If GP3 has this um "feature" then it is doomed. > > Wait a moment here... are the laptimes in GP2 depenant on the > processor used? I know that GP2 run in slowmo when the processor > occupancy got overloaded, but I never thought it would influence the > lap times...
Yep. Same with World Circuit. I think Dave Masten is the real expert with that though. I seem to remember he posted some huge thing about it here in the NG several years ago. -- [email hidden]
Andre Warringa 10 Jul 2000 20:46 UTC#256646
On Mon, 10 Jul 2000 13:00:34 -0500, "Greg Cisko" <[email hidden]> wrote: >Because of the way that Crammond had historically dealt with Processor >Occupancy, I think all of the GP sims he has produced have huge >faults. Simply maxing out your Processor Occupancy to get faster >lap times is not cool. If GP3 has this um "feature" then it is doomed. Wait a moment here... are the laptimes in GP2 depenant on the processor used? I know that GP2 run in slowmo when the processor occupancy got overloaded, but I never thought it would influence the lap times... Andre
Jon Van Ginneken 10 Jul 2000 20:55 UTC#256680
"Greg Cisko" <[email hidden]> wrote in message news:%9oa5.25254$[email hidden]... > "Jon Van Ginneken" <[email hidden]> wrote in message > news:JXna5.158$[email hidden]... > > Same goes for F1 2000 though...the non patched version was well maybe > > equivalent to what's already out there, but then just like SCGT there'sa
Quoted text (9 lines)> > miracle patch that makes it realistic...how are we supposed to know it > > really is that good? And why can't EA release a product like Papy, MGI, > or > > Crammond which is solid right out of the box? > > Because of the way that Crammond had historically dealt with Processor > Occupancy, I think all of the GP sims he has produced have huge > faults. Simply maxing out your Processor Occupancy to get faster > lap times is not cool. If GP3 has this um "feature" then it is doomed.
I agree with you there...I for one am expecting to be let down by GP3 for some of the same reasons (I mean it took him till 1999 to put 3d hardware support in? Nuts...). But I'm hoping my negativity will be wrong because that will make it all the better...although I'm sure my negativity will find the glaring problems. Can't wait to see Papy's F1 sim. :-) Jon
Jon Van Ginneken 10 Jul 2000 20:57 UTC#256681
"Greg Cisko" <[email hidden]> wrote in message news:HFna5.25245$[email hidden]...
Quoted text (14 lines)> "Jo Helsen" <[email hidden]> wrote in message > news:[email hidden]... > > Oh-oh... It looks like you're setting yourself up to receive a truckload > of > > "TOLD you so!" "NOW you see!" "Didn't I tell you?" posts at the start of > August > > Why make yourself so vulnerable? <G> > > No I'm not. If it turns out to be good, then great... But simply claiming > that it will be good because it is called GP3 is nuts. Once it is released > it may be fine. > > BTW, the "Best F1 sim for a Tifosi" would be one where a ferrarri > always won :-)
And one where they made Schumacher good enough to hold DC off!!!! Just had too.... Jon
Ian P 10 Jul 2000 21:29 UTC#256541
People used to max the occupancy so that the framerate dropped to such a level that the game ran really slowly, thus making it incredibly easy to react to what the car was doing because it was taking longer for everything to happen. -- Ian Parker "Ambition is a poor excuse for not having sense enough to be lazy." <email invalid due to spam> Andre Warringa <[email hidden]> wrote in message news:[email hidden]... > On Mon, 10 Jul 2000 13:00:34 -0500, "Greg Cisko" <[email hidden]> > wrote: > > >Because of the way that Crammond had historically dealt with Processor > >Occupancy, I think all of the GP sims he has produced have huge > >faults. Simply maxing out your Processor Occupancy to get faster > >lap times is not cool. If GP3 has this um "feature" then it is doomed. > > Wait a moment here... are the laptimes in GP2 depenant on the > processor used? I know that GP2 run in slowmo when the processor > occupancy got overloaded, but I never thought it would influence the > lap times... > > Andre >
David Masten 10 Jul 2000 23:57 UTC#256574
In article <TQpa5.25266$[email hidden]>, "Greg Cisko" <[email hidden]> wrote: >Yep. Same with World Circuit. I think Dave Masten is the real >expert with that though. I seem to remember he posted some >huge thing about it here in the NG several years ago. [blushing] Oh Greg, stop stroking me :-) Yeah, I whined about it a long time ago. Glad to see there are a lot of other whiners now :-) BTW, I did still enjoy GP2, though nowhere near as much, for its time, as the original World Circuit (which we had to wait over a year for after the Amiga release). Some flight sims have also done this, F18/A Hornet for one. Not quite as bad there as in driving sims where it is all (well, mostly) about timing.
Jason Monds 11 Jul 2000#256430
I've actually had fun with F1-2000. The multiplayer component could be improved immensely by having a client/server model and allowing practice/qualifying but for getting it out so quickly it's not so bad. I liked the SCGT physics so it was not a problem for me to purchase F1-2000. Jason. Mrv wrote:
Quoted text (24 lines)> And look at that fine mess Ea did with F1-2000. They should have never released > such a horrible product. > > Jason Monds wrote: > > > Well Papy and Crammond spent 3 years (give or take) on GPL, N3 and GP2. EA/ > > ISI had to rush out F1-2000 in less than a year I've heard. Ok they used the > > SCGT engine, but probably spent 90% on graphics, not advancing the multiplayer > > and physics so F1-2002 should be great! :-D > > > > Jason. > > > > Jon Van Ginneken wrote: > > > > > And why can't EA release a product like Papy, MGI, or > > > Crammond which is solid right out of the box? > > > > > > Jon > > > > -- > > Jason Monds > > http://www.proracingclub.com - Pro Racing Club! (N3, GPL) > > http://members.home.net/stuff.mondsj/csp - Car Sim Project > > (Please remove 'no extra spork' when replying)
-- Jason Monds http://www.proracingclub.com - Pro Racing Club! (N3, GPL) http://members.home.net/stuff.mondsj/csp - Car Sim Project (Please remove 'no extra spork' when replying)
Andre Warringa 11 Jul 2000 00:23 UTC#256553
On Mon, 10 Jul 2000 20:27:49 +0100, "Ian P" <[email hidden]> wrote: >People used to max the occupancy so that the framerate dropped to such a >level that the game ran really slowly, thus making it incredibly easy to >react to what the car was doing because it was taking longer for everything >to happen. Ofcourse, clever boys... Thinking about it, even it something like that was possible for GPL (thank God not) I don't think it will be easier to drive faster in GPL. Without the feeling what the car does, driving must become impossible... Andre
Mrv 11 Jul 2000 03:27 UTC#256617
And look at that fine mess Ea did with F1-2000. They should have never released such a horrible product. Jason Monds wrote:
Quoted text (19 lines)> Well Papy and Crammond spent 3 years (give or take) on GPL, N3 and GP2. EA/ > ISI had to rush out F1-2000 in less than a year I've heard. Ok they used the > SCGT engine, but probably spent 90% on graphics, not advancing the multiplayer > and physics so F1-2002 should be great! :-D > > Jason. > > Jon Van Ginneken wrote: > > > And why can't EA release a product like Papy, MGI, or > > Crammond which is solid right out of the box? > > > > Jon > > -- > Jason Monds > http://www.proracingclub.com - Pro Racing Club! (N3, GPL) > http://members.home.net/stuff.mondsj/csp - Car Sim Project > (Please remove 'no extra spork' when replying)
Ruud van Gaal 11 Jul 2000 11:57 UTC#256522
On Mon, 10 Jul 2000 18:10:19 -0800, "Brian Short" <[email hidden]> wrote: >Hey now, Papy hasnt announced anything with regards to an F1 sim. Although >DK's comments in the HG interview certainly hint at something :-) I'd like >to see one too... they could have a 2 fer 1 deal... 1 game, with both the >2000 season and the 1976 season :-) They did in fact state that Nascar4 will use the (improved even) GPL phsyics engine. So that would be nice as well, even though I like F1 more than Nascar (quite a bit).
Quoted text (14 lines)>Jon Van Ginneken <[email hidden]> wrote in message >news:vLqa5.180$[email hidden]... >> >> I agree with you there...I for one am expecting to be let down by GP3 for >> some of the same reasons (I mean it took him till 1999 to put 3d hardware >> support in? Nuts...). But I'm hoping my negativity will be wrong because >> that will make it all the better...although I'm sure my negativity will >find >> the glaring problems. Can't wait to see Papy's F1 sim. :-) >> >> Jon >> >> >
Ruud van Gaal MarketGraph / MachTech: http://www.marketgraph.nl Art: http://www.marketgraph.nl/gallery

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