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What is the tweek to view all cars-N2003

9 posts by 5 people · 06 Feb 2005 23:19 UTC - 08 Feb 2005 04:13 UTC

JD 06 Feb 2005 23:19 UTC#25640
I recall there being a tweak one can make to one of the N2003 files that allows one to see all the cars on the track--just can't recall what it is. Can someone enlighten me? Thanks
Dave Henrie 07 Feb 2005 00:10 UTC↳ reply to JD#25543
"JD" <JohnAnderson221z(nospam)@hotmail.com> wrote in news:SGxNd.33060$[email hidden]:
Quoted text (7 lines)> I recall there being a tweak one can make to one of the N2003 files > that allows one to see all the cars on the track--just can't recall > what it is. Can someone enlighten me? > > Thanks > >
There is a line in the core ini that you can change to see all the cars in a replay. But if you want to see them ontrack while racing, you just adjust the number of viewable cars in the graphic options. Of course MOST systems will grind to a halt if you do this... :) I've used the full field replay setting. BUt I can't find anything that refers to it now...anyone? dave henrie
JD 07 Feb 2005 00:25 UTC↳ reply to Dave Henrie#25544
"Dave Henrie" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (21 lines)> "JD" <JohnAnderson221z(nospam)@hotmail.com> wrote in > news:SGxNd.33060$[email hidden]: > >> I recall there being a tweak one can make to one of the N2003 files >> that allows one to see all the cars on the track--just can't recall >> what it is. Can someone enlighten me? >> >> Thanks >> >> > > There is a line in the core ini that you can change to see all the cars > in a replay. But if you want to see them ontrack while racing, you just > adjust the number of viewable cars in the graphic options. Of course > MOST > systems will grind to a halt if you do this... :) > > I've used the full field replay setting. BUt I can't find anything that > refers to it now...anyone? > > dave henrie
Thanks Dave, but I found it. In the "Core" config settings, change the =1 to =0 in the line: net_use_mdm_bandwidth_for_tcp_ip=1
"JD" wrote... > <snip> Thanks Dave, but I found it. > > In the "Core" config settings, change the =1 to =0 in the line: > > net_use_mdm_bandwidth_for_tcp_ip=1 No difference... you can turn on as many cars as you like/your machine can handle without changing the bandwith settings. Besides, regardless of what you do client side, unless you change the settings server side, you won't change the amount of data exchanged. Unless you set less than the server expects, in which case you won't be able to connect. I don't know if there's a setting which allows you to store data for all cars in the race to a replay without changing the amount of cars in view. If there is, I'd like to know about and experiment with it. Jan. =---
"Jan Verschueren" <[email hidden]> wrote in news:RfzNd.5200$[email hidden]:
Quoted text (24 lines)> "JD" wrote... >> <snip> Thanks Dave, but I found it. >> >> In the "Core" config settings, change the =1 to =0 in the line: >> >> net_use_mdm_bandwidth_for_tcp_ip=1 > > No difference... you can turn on as many cars as you like/your machine > can handle without changing the bandwith settings. > > Besides, regardless of what you do client side, unless you change the > settings server side, you won't change the amount of data exchanged. > Unless you set less than the server expects, in which case you won't > be able to connect. > > I don't know if there's a setting which allows you to store data for > all cars in the race to a replay without changing the amount of cars > in view. If there is, I'd like to know about and experiment with it. > > Jan. > =--- > > >
Well whatever the setting is...I set it last year and can see all the cars all the way around the track in replay screens(not all at once, mind you,) The standard Nr2k3 replay only keeps track of cars near you, so if there is a-lot of passing and lapping, you will only see certain cars during certain parts of the replay. However, Whatever line I changed, allows the replay to keep track of all the cars for the full replay length. I know the modem bandwidth is for online play...but what the heck was that replay command???
Eric Leblanc 07 Feb 2005 03:48 UTC↳ reply to JD#25549
Here is the real answer, net_use_mdm_bandwidth_for_tcp_ip=1 This will tell the server to use the lan setting usually has follow net_lan_client_send_every=2 ; Client packet freq on LAN net_lan_client_send_size=260 ; Client packet size on LAN net_lan_server_send_every=2 ; Server packet freq on LAN net_lan_server_send_size=772 ; Server packet size on LAN Unless the server side core.ini has changed those to the same has net_mdm something i do, against people who change to net use mdm, you will use those packet size and frequency. This will enable you to see MORE cars, not necessarly ALL cars. If you want to see all cars on the replay get the server replay, if your present server does supply you replay, then get in touch with me ;-) EL "JD" <JohnAnderson221z(nospam)@hotmail.com> wrote in message news:SGxNd.33060$[email hidden]... >I recall there being a tweak one can make to one of the N2003 files that >allows one to see all the cars on the track--just can't recall what it is. >Can someone enlighten me? > > Thanks >
JD posted the correct change. That shows all the cars in a replay but makes no difference to what you see in a race. "Dave Henrie" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (38 lines)> "Jan Verschueren" <[email hidden]> wrote in > news:RfzNd.5200$[email hidden]: > >> "JD" wrote... >>> <snip> Thanks Dave, but I found it. >>> >>> In the "Core" config settings, change the =1 to =0 in the line: >>> >>> net_use_mdm_bandwidth_for_tcp_ip=1 >> >> No difference... you can turn on as many cars as you like/your machine >> can handle without changing the bandwith settings. >> >> Besides, regardless of what you do client side, unless you change the >> settings server side, you won't change the amount of data exchanged. >> Unless you set less than the server expects, in which case you won't >> be able to connect. >> >> I don't know if there's a setting which allows you to store data for >> all cars in the race to a replay without changing the amount of cars >> in view. If there is, I'd like to know about and experiment with it. >> >> Jan. >> =--- >> >> >> > > Well whatever the setting is...I set it last year and can see all the > cars all the way around the track in replay screens(not all at once, mind > you,) The standard Nr2k3 replay only keeps track of cars near you, so if > there is a-lot of passing and lapping, you will only see certain cars > during certain parts of the replay. However, Whatever line I changed, > allows the replay to keep track of all the cars for the full replay > length. > I know the modem bandwidth is for online play...but what the heck was > that replay command??? >
"Mike Horton" wrote... > JD posted the correct change. That shows all the cars in a > replay but makes no difference to what you see in a race. Odd, I can't see that making a difference unless you are able to change it server side too. Will have to try and see. Jan, =---
Servers, at least dedicated ones, automatically save all the cars. "Jan Verschueren" <[email hidden]> wrote in message news:UEMNd.5687$[email hidden]...
Quoted text (11 lines)> "Mike Horton" wrote... >> JD posted the correct change. That shows all the cars in a >> replay but makes no difference to what you see in a race. > > Odd, I can't see that making a difference unless you are able to change it > server side too. Will have to try and see. > > Jan, > =--- > >

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