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Rec.Autos.Simulators Archive

Re: NFSPU Nice game, but...

10 posts by 7 people · 11 Jul 2000 - 13 Jul 2000 02:59 UTC

Richard G Clegg <[email hidden]> wrote in message news:8kes05$p2r$[email hidden]...
Quoted text (8 lines)> > The cars vary I think - the 356s are simply horrible - wallowing > beasts with hideous oversteer on the rare occasions that they get fast > enough to be close to the limit. The 550 is simply dire handling. The > early 911 isn't too bad but once you get to the Carrera with the > ducktail on the back it's actually pretty nice and those constant > tail-slides aren't so bad. That's about as far as I've got in the evo > mode so I've not much experience with the more modern stuff.
Actually, for me it went downhill with the Modern cars, as they lost the "liveliness" (or, if you like, hideous wallowing oversteer) of the older cars. You can do a lot with some tweaking of the primitive setup parameters to dial in the cars the way you would like them. The 356 Carrera is far from horrible with a little work (you can buy some parts for it in the garage as well). The 550 Spyder is a blast, I think, but that's a personal opinion. Anything later than a '67 911s and I can dial out most of the oversteer with a few small changes. With some setup changes my times improved by 20% or more on some tracks. Part of the challenge (forgetting the limited physics model) is to build up an older car into a giant-killer. To go to an online race and whoop some Golden Era ass with a classic car is quite satisfying (and rare I admit). It's like winning an online GPL race with a BRM. > Hmm... I'm still jealous of GT2 though because of the variety of > vehicles and real tracks. I don't like the NFS:PU silly "rally stages" > and the way that street circuits can be driven pretty fast by "bouncing > off the walls". I simply don't think that any of the tracks in NFS will > do justice to the GT1 (should I ever get one). My fastest times on the Monaco circuits are when I drive clean. My main complaints with the tracks are that the circuits are all in Monaco, and all at night, and the road is too wide. I would also like to see some more 2nd and 3rd gear corners, but remember the target audience for NFS. I dug out my old copy of NFS1 and was thinking how nice it would be to have some of those narrow open road tracks in NFS:Porsche. > Some of the tracks a GT1 > surely shouldn't be racing on - like the dirty/sand roads with hills - > not ideal GT1 territory I'd have thought. Agreed, so don't take it there! On the other hand, there is a strange joy in launching the GT1 off a crest at 250kph, although the program isn't sophisticated enough to have it flip end for end. Stephen
(unknown) 11 Jul 2000#256423
I've created some updated AI files to make them less unpredictable and more capable -- you can download them here: http://irlinsider.adnetweb.com/sims/nfspu.htm This mod makes for MUCH better racing overall -- I now can experience LOTS of wheel-to-wheel action in NFSPU without that "bumper car" or "demo derby" effect. Download the modified files and let me know what you think. FYI, to cure the tail-happiness, try adding more rear downforce (90% or so), a little less front downforce (80% or so), lower the ride height to about one click from the left, increase the stiffness to about 75% (halfway to the right), and set the suspension travel to about 25% (halfway to the left) -- then increase your tire pressure all around to 35 - 45 front and rear. This basic setup makes all the cars handle much better -- you can find fine variations that work better for different cars, but this is a good starting point. With these settings, the 550 Spyder is every bit as fun as GPL, in my opinion. Hope this helps! -- JB In article <[email hidden]>, "Luis Soto" <[email hidden]> wrote: > Don't worry folks, I'm not giving out any race results! > > I understand NFSPU is supposed to be more of an arcade game than abona fide > sim, and I does provide a nice break from GPL, but I feel that the AIin > Porsche Unleashed leaves something to be desired (I feel like I'mdriving > in a demolition derby!) Is there a patch/hack available to addressthis? > > Other than that, it's a nice, good-looking game, no GPL-beater IMHO(and I > personally don't see 2 years of progress graphics-wise from GPL tothis, but > anyhow..). The Porsches seem REALLY tail happy (I suppose they arein real > life?), but once you get used to this they handel reasonably enough,and are > quite entertaining. I don't mind the arcade-ish nature of some of the > tracks, but the AI really gets on my nerves. > > All in all, I hope Electronic Arts remembers the Tifosi and releases a > Ferrari version of this game someday, perhaps with an "Evoluzione"mode > (imagine wheeling a 250 GTO or a 360 Modena Challenge car through an > embellished, imaginary Autostrada, or the Fiorano test track). IfNFSPU is
Quoted text (7 lines)> any indication, that would be a beautiful game, indeed! > > ...Need for Speed: Prancing Horse (?) > > L.S. > >
Sent via Deja.com http://www.deja.com/ Before you buy.
On 11 Jul 2000 10:13:25 GMT, Richard G Clegg <[email hidden]> wrote:
Quoted text (7 lines)> The cars vary I think - the 356s are simply horrible - wallowing >beasts with hideous oversteer on the rare occasions that they get fast >enough to be close to the limit. The 550 is simply dire handling. The >early 911 isn't too bad but once you get to the Carrera with the >ducktail on the back it's actually pretty nice and those constant >tail-slides aren't so bad. That's about as far as I've got in the evo >mode so I've not much experience with the more modern stuff.
Hi Richard - another temporary GPL escapee! Actually I kinda liked the 356 once it was beefed up to some decent speed. My biggest gripe was the second variant where you can't see the road because of the design of the dash - who did that?! That was a real shock trying to drive the sweeps of Normandie while _guessing_ which way the road was going. Stupid Porsche car designer gits.... > Hmm... I'm still jealous of GT2 though because of the variety of >vehicles and real tracks. I don't like the NFS:PU silly "rally stages" >and the way that street circuits can be driven pretty fast by "bouncing >off the walls". Likewise. My "ideal" is still GT2 cars and tracks with GPL style physics, NFS-PU graphics, and now an "Evolution" mode and perhaps a few Midtown Madness style cities thrown in for good measure. That would keep me occupied for a while...! John
John Wallace <[email hidden]> wrote in message news:[email hidden]... > > Actually I kinda liked the 356 once it was beefed up to some decent > speed. My biggest gripe was the second variant where you can't see the > road because of the design of the dash - who did that?! That was a > real shock trying to drive the sweeps of Normandie while _guessing_ > which way the road was going. Stupid Porsche car designer gits.... The Speedster I can understand... it was like sitting in a bathtub. Hint... look at the tree tops to guess the next corner - it used to work for me when driving a little quickly in Northern Ontario, and it works in NFS:Porsche. > > Likewise. My "ideal" is still GT2 cars and tracks with GPL style > physics, NFS-PU graphics, and now an "Evolution" mode and perhaps a > few Midtown Madness style cities thrown in for good measure. That > would keep me occupied for a while...! > The GT2 tracks are a step (large) better than the NFS tracks in terms of circuit design, but they still don't "move" me. Which I guess is the main point of the while fantasy vs. real tracks discussion - somehow the racing heritage of a real track swings the balance in its favour (for me) over even the best crafted fantasy track. GPL physics, NFS visuals *and* Midtown Madness traffic density. Sheesh... I'd love to see the PC that runs that one. Stephen
J. Janasov 11 Jul 2000#256509
It also needs an AI strength adjustment, their too easy to beat. Try Toca 2 at Croft if you want some headbanging AI. lol. That track in the rain/AI is a beast. J. Janasov Richard G Clegg <[email hidden]> wrote in message news:8kes05$p2r$[email hidden]... > Luis Soto <[email hidden]> wrote: > > : Other than that, it's a nice, good-looking game, no GPL-beater IMHO (andI > : personally don't see 2 years of progress graphics-wise from GPL to this,but > : anyhow..). The Porsches seem REALLY tail happy (I suppose they are inreal > : life?), but once you get used to this they handel reasonably enough, andare
Quoted text (15 lines)> : quite entertaining. I don't mind the arcade-ish nature of some of the > : tracks, but the AI really gets on my nerves. > > The cars vary I think - the 356s are simply horrible - wallowing > beasts with hideous oversteer on the rare occasions that they get fast > enough to be close to the limit. The 550 is simply dire handling. The > early 911 isn't too bad but once you get to the Carrera with the > ducktail on the back it's actually pretty nice and those constant > tail-slides aren't so bad. That's about as far as I've got in the evo > mode so I've not much experience with the more modern stuff. > > : All in all, I hope Electronic Arts remembers the Tifosi and releases a > : Ferrari version of this game someday, perhaps with an "Evoluzione" mode > : (imagine wheeling a 250 GTO or a 360 Modena Challenge car through an > : embellished, imaginary Autostrada, or the Fiorano test track). If NFSPU
is
Quoted text (17 lines)> : any indication, that would be a beautiful game, indeed! > > Hmm... I'm still jealous of GT2 though because of the variety of > vehicles and real tracks. I don't like the NFS:PU silly "rally stages" > and the way that street circuits can be driven pretty fast by "bouncing > off the walls". I simply don't think that any of the tracks in NFS will > do justice to the GT1 (should I ever get one). Some of the tracks a GT1 > surely shouldn't be racing on - like the dirty/sand roads with hills - > not ideal GT1 territory I'd have thought. > > Good game but it could have been a lot better with some small additions. > > -- > Richard G. Clegg Only the mind is waving > Networks and Non-Linear Dynamics Group > Dept. of Mathematics, Uni. of York > UPDATED WWW: http://manor.york.ac.uk/
Luis Soto 11 Jul 2000#256630
Don't worry folks, I'm not giving out any race results! I understand NFSPU is supposed to be more of an arcade game than a bona fide sim, and I does provide a nice break from GPL, but I feel that the AI in Porsche Unleashed leaves something to be desired (I feel like I'm driving in a demolition derby!) Is there a patch/hack available to address this? Other than that, it's a nice, good-looking game, no GPL-beater IMHO (and I personally don't see 2 years of progress graphics-wise from GPL to this, but anyhow..). The Porsches seem REALLY tail happy (I suppose they are in real life?), but once you get used to this they handel reasonably enough, and are quite entertaining. I don't mind the arcade-ish nature of some of the tracks, but the AI really gets on my nerves. All in all, I hope Electronic Arts remembers the Tifosi and releases a Ferrari version of this game someday, perhaps with an "Evoluzione" mode (imagine wheeling a 250 GTO or a 360 Modena Challenge car through an embellished, imaginary Autostrada, or the Fiorano test track). If NFSPU is any indication, that would be a beautiful game, indeed! ...Need for Speed: Prancing Horse (?) L.S.
Richard G Clegg 11 Jul 2000 10:13 UTC#256503
Luis Soto <[email hidden]> wrote: : Other than that, it's a nice, good-looking game, no GPL-beater IMHO (and I : personally don't see 2 years of progress graphics-wise from GPL to this, but : anyhow..). The Porsches seem REALLY tail happy (I suppose they are in real : life?), but once you get used to this they handel reasonably enough, and are : quite entertaining. I don't mind the arcade-ish nature of some of the : tracks, but the AI really gets on my nerves. The cars vary I think - the 356s are simply horrible - wallowing beasts with hideous oversteer on the rare occasions that they get fast enough to be close to the limit. The 550 is simply dire handling. The early 911 isn't too bad but once you get to the Carrera with the ducktail on the back it's actually pretty nice and those constant tail-slides aren't so bad. That's about as far as I've got in the evo mode so I've not much experience with the more modern stuff. : All in all, I hope Electronic Arts remembers the Tifosi and releases a : Ferrari version of this game someday, perhaps with an "Evoluzione" mode : (imagine wheeling a 250 GTO or a 360 Modena Challenge car through an : embellished, imaginary Autostrada, or the Fiorano test track). If NFSPU is : any indication, that would be a beautiful game, indeed! Hmm... I'm still jealous of GT2 though because of the variety of vehicles and real tracks. I don't like the NFS:PU silly "rally stages" and the way that street circuits can be driven pretty fast by "bouncing off the walls". I simply don't think that any of the tracks in NFS will do justice to the GT1 (should I ever get one). Some of the tracks a GT1 surely shouldn't be racing on - like the dirty/sand roads with hills - not ideal GT1 territory I'd have thought. Good game but it could have been a lot better with some small additions. -- Richard G. Clegg Only the mind is waving Networks and Non-Linear Dynamics Group Dept. of Mathematics, Uni. of York UPDATED WWW: http://manor.york.ac.uk/
<[email hidden]> wrote in message news:8kfdut$mqv$[email hidden]... > different cars, but this is a good starting point. With these > settings, the 550 Spyder is every bit as fun as GPL, in my opinion. I agree heartily. I keep drifting (pardon the pun) back to the 550. With appropriate setup tweaks, I have beaten a friend online in a stock 944 Turbo (but it's interesting to watch the replay and see the difference in driving style!). Stephen
That is to say, I have beaten a friend who was driving a 944 Turbo. I was in the 550 Spyder. I take all the little victories that life gives me. S. Stephen Ferguson <[email hidden]> wrote in message news:396c18c1$[email hidden]...
Quoted text (7 lines)> > <[email hidden]> wrote in message news:8kfdut$mqv$[email hidden]... > > different cars, but this is a good starting point. With these > > settings, the 550 Spyder is every bit as fun as GPL, in my opinion. > > I agree heartily. I keep drifting (pardon the pun) back to the 550. With > appropriate setup tweaks, I have beaten a friend online in a stock 944
Turbo > (but it's interesting to watch the replay and see the difference indriving > style!). > > Stephen > > >
Alex Kihurani 13 Jul 2000 02:59 UTC#255894
Remember, NFS, Ferrari unleashed was an extremely cruel April Fools joke by EA!!!!!!!!!!! Thanks, Alex Luis Soto <[email hidden]> wrote in message news:[email hidden]... > Don't worry folks, I'm not giving out any race results! > > I understand NFSPU is supposed to be more of an arcade game than a bonafide > sim, and I does provide a nice break from GPL, but I feel that the AI in > Porsche Unleashed leaves something to be desired (I feel like I'm driving > in a demolition derby!) Is there a patch/hack available to address this? > > Other than that, it's a nice, good-looking game, no GPL-beater IMHO (and I > personally don't see 2 years of progress graphics-wise from GPL to this,but > anyhow..). The Porsches seem REALLY tail happy (I suppose they are inreal > life?), but once you get used to this they handel reasonably enough, andare
Quoted text (7 lines)> quite entertaining. I don't mind the arcade-ish nature of some of the > tracks, but the AI really gets on my nerves. > > All in all, I hope Electronic Arts remembers the Tifosi and releases a > Ferrari version of this game someday, perhaps with an "Evoluzione" mode > (imagine wheeling a 250 GTO or a 360 Modena Challenge car through an > embellished, imaginary Autostrada, or the Fiorano test track). If NFSPU
is
Quoted text (7 lines)> any indication, that would be a beautiful game, indeed! > > ...Need for Speed: Prancing Horse (?) > > L.S. > >

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