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Road Course Aliens in iRacing Rookie Solstice

11 posts by 7 people · 18 Sep 2008 14:43 UTC - 23 Sep 2008 17:46 UTC

Ed Medlin 18 Sep 2008 14:43 UTC#2560
I was doing a qualifying session in the Rookie Solstice at LRP and was having a tough time even getting my times down into the 1:06s. I decided to jump into the top qualifier's car to see how he was getting high 1:02s and he was actually "drifting" the car all the way around. In a real-life situation his tires would be completely gone after one lap I am sure, to say nothing about other mechanical issues. In T1-T3 he was always completely sideways with his rear tires always smoking like hell. I am not saying he wasn't good, in fact, he was very good at what he was doing. I hope that the physics of that particular car are looked at a little more and that mechanical and tire failures are changed to a more realistic level. I haven't done a lot of road racing in iRacing yet and had decided this week to do more so I could get into another car other than the Solstice. I guess I have to get out "Need for Speed" and practice my drifting techniques.........:-). Ed Medlin
"Ed Medlin" <ed@ edmedlin.com> wrote in message news:FLtAk.451$[email hidden]...
Quoted text (15 lines)> I was doing a qualifying session in the Rookie Solstice at LRP and was > having a tough time even getting my times down into the 1:06s. I decided > to jump into the top qualifier's car to see how he was getting high 1:02s > and he was actually "drifting" the car all the way around. In a real-life > situation his tires would be completely gone after one lap I am sure, to > say nothing about other mechanical issues. In T1-T3 he was always > completely sideways with his rear tires always smoking like hell. I am not > saying he wasn't good, in fact, he was very good at what he was doing. I > hope that the physics of that particular car are looked at a little more > and that mechanical and tire failures are changed to a more realistic > level. I haven't done a lot of road racing in iRacing yet and had decided > this week to do more so I could get into another car other than the > Solstice. I guess I have to get out "Need for Speed" and practice my > drifting techniques.........:-). >
This is why I've stopped racing Iracing. Once they get all the internal damage sorted out, I'll be back.
vigi 18 Sep 2008 17:40 UTC↳ reply to Ed Medlin#2563
On Thu, 18 Sep 2008 09:43:32 -0500, "Ed Medlin" <ed@ edmedlin.com> wrote: > I was doing a qualifying session in the Rookie Solstice at LRP and was >having a tough time even getting my times down into the 1:06s. I decided to >jump into the top qualifier's car to see how he was getting high 1:02s and >he was actually "drifting" the car all the way around. Watching other cars online doesn't give you a true picture about how they're driving. You should watch videos that people have captured and posted on Youtube, blip.tv etc instead.
"Ed Medlin" <ed@ edmedlin.com> wrote:
Quoted text (7 lines)> I was doing a qualifying session in the Rookie Solstice at LRP > and was > having a tough time even getting my times down into the 1:06s. I > decided to jump into the top qualifier's car to see how he was > getting high 1:02s and he was actually "drifting" the car all the > way around. In a real-life situation his tires would be completely > gone after one lap I am sure,
Seems to me there should be some other reason than tire wear if power sliding is to be prohibited. If power sliding leads to faster times, I would invent high-tech tires that last a long time. > to say nothing about other mechanical issues. I guess you mean like engine wear, given current technology. > In T1-T3 he was always completely sideways with his rear tires > always smoking like hell. I am not saying he wasn't good, in fact, > he was very good at what he was doing. I'd say he is good at pushing the envelope in situation reality. Computers don't perfectly simulate reality, but computers are excellent at adjudication. I totally enjoy not having to manually enforce rules. > I hope that the physics of that particular car are looked at a > little more and that mechanical and tire failures are changed to a > more realistic level. Or you could get a better car with some good tires. Maybe your opponent has an outstanding pit crew. > I haven't done a lot of road racing in iRacing yet and had decided > this week to do more so I could get into another car other than > the Solstice. Have you tried pushing the envelope in that car? > I guess I have to get out "Need for Speed" and practice my > drifting techniques.........:-). If I'm not mistaken, you might be able to achieve the same effect in Race 07 simply by reducing tire traction. Seems I had the pleasure of power sliding after doing so. -- The first big front wheel rollerblades. http://www.flickr.com/photos/27532210@N04/2565924423/ Google Groups is destroying the USENET archive.
> > I haven't done a lot of road racing in iRacing yet and had decided > > this week to do more so I could get into another car other than > > the Solstice. > > Have you tried pushing the envelope in that car? I think almost nobody has tried to push the Solstice. Real World Footage: http://www.youtube.com/watch?v=6g8TW9alkaE in-sim drifting: http://www.youtube.com/watch?v=yvVr81n3LT4 http://www.youtube.com/watch?v=WvkFfug-nc4 In reply to the initial poster, you do realise these races are EXTREMELY short? It would certainly wear them heavily and if any of those 'aliens' locked a tyre it would probably pop, but I am willing to bet you that they are extremely precise and the only wear going on those tyres is during the drift - which would be less wearing than a lockup.
> I was doing a qualifying session in the Rookie Solstice at LRP and was having a tough time even getting my times > down into the 1:06s. I decided to jump into the top qualifier's car to see how he was getting high 1:02s and he was > actually "drifting" the car all the way around. A possible issue here is was that driver really drifting, or is the apparent visual and audio feedback that appears to be drifing iRacing's method for providing feedback that the tires are at the limit? In GPL, the cars appeared to be drifting, but that was because of the large working slip angles of the tires used by those cars. Note that slip angle at the rear tires is the yaw angle of the car, and it was around 10 degrees or so for those cars.
Ed Medlin 19 Sep 2008 12:52 UTC↳ reply to vigi#2577
"vigi" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (12 lines)> On Thu, 18 Sep 2008 09:43:32 -0500, "Ed Medlin" <ed@ edmedlin.com> > wrote: > >> I was doing a qualifying session in the Rookie Solstice at LRP and was >>having a tough time even getting my times down into the 1:06s. I decided >>to >>jump into the top qualifier's car to see how he was getting high 1:02s and >>he was actually "drifting" the car all the way around. > > Watching other cars online doesn't give you a true picture about how > they're driving. You should watch videos that people have captured and > posted on Youtube, blip.tv etc instead.
I got into his cockpit view and watched from a chase view and that is really enough to know how he was driving the line. Ed
"Tim Wheatley" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (21 lines)>> > I haven't done a lot of road racing in iRacing yet and had decided >> > this week to do more so I could get into another car other than >> > the Solstice. >> >> Have you tried pushing the envelope in that car? > > I think almost nobody has tried to push the Solstice. > > Real World Footage: > http://www.youtube.com/watch?v=6g8TW9alkaE > > in-sim drifting: > http://www.youtube.com/watch?v=yvVr81n3LT4 > http://www.youtube.com/watch?v=WvkFfug-nc4 > > In reply to the initial poster, you do realise these races are > EXTREMELY short? It would certainly wear them heavily and if any of > those 'aliens' locked a tyre it would probably pop, but I am willing > to bet you that they are extremely precise and the only wear going on > those tyres is during the drift - which would be less wearing than a > lockup.
During the actual race it would not be possible to do 20 laps at LRP like that with iRacing's tire wear model. I was talking about qualifying, which only took him about 3 laps to get down in the 1:02s. In Tim's 2nd "In-sim" video I see a closer version of what he was doing, but at LRP this guy was in a constant drift, barely off the rev limiter, from T1 all the way until the straight. In the last 3 turns, he took a more conventional line. The only thing I was trying to say is that I have seen a LOT of races from LRP in a lot of different classes and have never seen anyone drive turns 1-3 like that.......or anywhere near like that......:-). He was able to keep much more forward momentum than I would think possible with all the loss of rear traction. I guess it is just a quirk of the Rookie Solstice because I don't see much of that in the Advanced Solstice. I just need more laps........:-). Ed
vigi 19 Sep 2008 17:11 UTC↳ reply to Ed Medlin#2580
On Fri, 19 Sep 2008 07:52:00 -0500, "Ed Medlin" <ed@ edmedlin.com> wrote: >I got into his cockpit view and watched from a chase view and that is really >enough to know how he was driving the line. Maybe the general line (although not even that very accurately) but the cars always seem to drift more than they really do when watching others online.
Ed Medlin 20 Sep 2008 12:47 UTC↳ reply to vigi#2588
"vigi" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (10 lines)> On Fri, 19 Sep 2008 07:52:00 -0500, "Ed Medlin" <ed@ edmedlin.com> > wrote: > >>I got into his cockpit view and watched from a chase view and that is >>really >>enough to know how he was driving the line. > > Maybe the general line (although not even that very accurately) but > the cars always seem to drift more than they really do when watching > others online.
I guess so. Like I said, I am just in need of some more laps........:-) I still have fun with it. The races usually get split up so that I am racing folks more in my skill range. The qualifying sessions can be a bit overwhelming though...... Ed
not only that but the "NET CODE" for lack of a better term, makes the cars around you to tend to look slideways, where when you are the driver, it didn't feel or look nearly as slideways.... "jeffareid" <[email hidden]> wrote in message news:HVzAk.11826$[email hidden]...
Quoted text (18 lines)>> I was doing a qualifying session in the Rookie Solstice at LRP and was >> having a tough time even getting my times down into the 1:06s. I decided >> to jump into the top qualifier's car to see how he was getting high 1:02s >> and he was actually "drifting" the car all the way around. > > A possible issue here is was that driver really drifting, or is the > apparent > visual and audio feedback that appears to be drifing iRacing's method for > providing feedback that the tires are at the limit? > > In GPL, the cars appeared to be drifting, but that was because of the > large > working slip angles of the tires used by those cars. Note that slip angle > at the rear tires is the yaw angle of the car, and it was around 10 > degrees > or so for those cars. > >

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