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Rec.Autos.Simulators Archive

What Id give for a SODA2

6 posts by 6 people · 07 Feb 2005 18:28 UTC - 08 Feb 2005 04:06 UTC

Mitch_A 07 Feb 2005 18:28 UTC#25560
Just sittin here (hurt my fn back yesterday) watching the off road race on Speed and it made me think back to SODA from Papy. That was really a great Sim that they just dropped the ball with. I had a Rendition V1000 and it played great but that left out the Voodoos which came on strong at the same time. The track design aspect was GREAT and that I know of nothing else has ever touched that part. For all Papy's great titles though they sure did miss the mark a bunch of times regarding guessing the new hardware standards ;) Imagine a Soda 2 with the RFactor engine, hmmm hmmm goood ;) Mitch -- Remove "nospam." to reply. SuSE 9.2 Pro KDE 3.3.2a
Plowboy 07 Feb 2005 19:10 UTC↳ reply to Mitch_A#25562
Yeah it was an awesome game if you had the rendition card, which I still have in the box with the cd of soda... now it would be CORR or something right? "Mitch_A" <[email hidden]> wrote in message news:GrONd.1849$[email hidden]...
Quoted text (18 lines)> Just sittin here (hurt my fn back yesterday) watching the off road race on > Speed and it made me think back to SODA from Papy. That was really a > great > Sim that they just dropped the ball with. I had a Rendition V1000 and it > played great but that left out the Voodoos which came on strong at the > same > time. The track design aspect was GREAT and that I know of nothing else > has ever touched that part. > > For all Papy's great titles though they sure did miss the mark a bunch of > times regarding guessing the new hardware standards ;) > > Imagine a Soda 2 with the RFactor engine, hmmm hmmm goood ;) > > Mitch > -- > Remove "nospam." to reply. > SuSE 9.2 Pro KDE 3.3.2a
MadDAWG 07 Feb 2005 20:08 UTC↳ reply to Mitch_A#25564
The best part is with the CPU speeds today it wouldn't take a month of Sundays to calculate the AI for a custom track. MadDAWG
ymenard 07 Feb 2005 21:48 UTC↳ reply to MadDAWG#25568
>"MadDAWG" <[email hidden]> wrote > The best part is with the CPU speeds today it wouldn't take a month of > Sundays to calculate the AI for a custom track. I'm still racing SODA. Trust me, it even takes a long time today to calculate the AI <G> -- -- Fran�ois M�nard <ymenard> -- This announcement is brought to you by the Shimago-Dominguez Corporation - helping America into the New World...
Destroy 08 Feb 2005 04:06 UTC↳ reply to Mitch_A#25581
Check out Cross Racing Championship. Closest thing to SODA there is. I'm really liking this game a lot. Very fun track with good handling and physics if you set it up right. It's decent as a sim but not as good as say RBR. www.crc-game.com Mitch_A wrote:
Quoted text (13 lines)> Just sittin here (hurt my fn back yesterday) watching the off road race on > Speed and it made me think back to SODA from Papy. That was really a great > Sim that they just dropped the ball with. I had a Rendition V1000 and it > played great but that left out the Voodoos which came on strong at the same > time. The track design aspect was GREAT and that I know of nothing else > has ever touched that part. > > For all Papy's great titles though they sure did miss the mark a bunch of > times regarding guessing the new hardware standards ;) > > Imagine a Soda 2 with the RFactor engine, hmmm hmmm goood ;) > > Mitch

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