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Rec.Autos.Simulators Archive

Re: ICR2--a plan.

5 posts by 4 people · 15 Jul 2000 - 17 Jul 2000 07:20 UTC

TRUSRS85 15 Jul 2000#255385
Quoted text (19 lines)> > Here is my idea for getting a modern version of CART Racing. >I recently found the gldoom site and tested the old demo with >opengl graphics. The game ran fast and clean, and while it >certainly wasn't up to par with Quake III it was a big improvement >over the old flat Doom. > WHY CAN'T THIS BE DONE WITH ICR2?????? >What would it take?? > I know we'd have to get Havas/Sierra to release the code >copyrights like ID did for Doom, but heck. The >money-grubbing blood-suckers should figure by now >anyone and everyone who was going to buy a cd >has done so already. > Is there anyone who...If I convince Havas/Sierra to >cough up the rights, could convert flat old ICR2 into >an opengl version that us 3dfx/Nvidia/ATI users >could run in all it's FSAA glory????? > >
DROOOOOOOOL !!!!!!
Dave Henrie 15 Jul 2000 00:17 UTC#255471
Here is my idea for getting a modern version of CART Racing. I recently found the gldoom site and tested the old demo with opengl graphics. The game ran fast and clean, and while it certainly wasn't up to par with Quake III it was a big improvement over the old flat Doom. WHY CAN'T THIS BE DONE WITH ICR2?????? What would it take?? I know we'd have to get Havas/Sierra to release the code copyrights like ID did for Doom, but heck. The money-grubbing blood-suckers should figure by now anyone and everyone who was going to buy a cd has done so already. Is there anyone who...If I convince Havas/Sierra to cough up the rights, could convert flat old ICR2 into an opengl version that us 3dfx/Nvidia/ATI users could run in all it's FSAA glory????? -- dave henrie Team Backmarker #55b Dodge Stratus Super Touring Car TPTCC
Jason Monds 17 Jul 2000#254809
Grant Reeve wrote the GPL Direct3D patch.. Way to go Grant! :-) Although, I don't use the patch one day I might have to. Jason. "Olav K. Malmin" wrote:
Quoted text (16 lines)> " > > Is there anyone who...If I convince Havas/Sierra to > > cough up the rights, could convert flat old ICR2 into > > an opengl version that us 3dfx/Nvidia/ATI users > > could run in all it's FSAA glory????? > > A very good idea, but I think you may dream on about Sierra/Papy > releasing any code. How about convincing the great individual (sorry, > don't remember the name right now) who wrote the DirectX patch for > GPL to start playing IRC2 again... > > :) > > -- > Olav K. Malmin > remove spam when replying
-- Jason Monds http://www.proracingclub.com - Pro Racing Club! (N3, GPL) http://members.home.net/stuff.mondsj/csp - Car Sim Project (Please remove 'no extra spork' when replying)
Olav K. Malmin 17 Jul 2000 07:20 UTC#254929
"Dave Henrie" <[email hidden]> writes:
Quoted text (16 lines)> Here is my idea for getting a modern version of CART Racing. > I recently found the gldoom site and tested the old demo with > opengl graphics. The game ran fast and clean, and while it > certainly wasn't up to par with Quake III it was a big improvement > over the old flat Doom. > WHY CAN'T THIS BE DONE WITH ICR2?????? > What would it take?? > I know we'd have to get Havas/Sierra to release the code > copyrights like ID did for Doom, but heck. The > money-grubbing blood-suckers should figure by now > anyone and everyone who was going to buy a cd > has done so already. > Is there anyone who...If I convince Havas/Sierra to > cough up the rights, could convert flat old ICR2 into > an opengl version that us 3dfx/Nvidia/ATI users > could run in all it's FSAA glory?????
A very good idea, but I think you may dream on about Sierra/Papy releasing any code. How about convincing the great individual (sorry, don't remember the name right now) who wrote the DirectX patch for GPL to start playing IRC2 again... :) -- Olav K. Malmin remove spam when replying

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