--------------------------------------------------------------------------
------
http://www.gamecenter.com/N64/Reviews/Indyracing/?st.gc.fd.nt.i
Indy Racing 2000
Rating: 1 2 3 4 5 6 7 8 9 10 best
--------------------------------------------------------------------------
------
The good: 20 licensed IRL drivers; good selection of gameplay options.
The bad: Muddy, washed-out graphics; horrific pinball physics; poor collision
detection; terrible AI; extremely banal and annoying race commentary.
The bottom line: A poor title with dated graphics and questionable "gameplay"
that call to mind first-generation N64 titles.
Multiplayer: Up to two players can race against each other.
ESRB rating: E (Everyone)
--------------------------------------------------------------------------
------
CNET Gamecenter Review
By Andy Mahood
(7/14/00)
When Indianapolis Speedway owner Tony George broke ranks with CART
(Championship Auto Racing Teams) in 1996 to form his own Indy Racing League, he
started one of the biggest jokes in North American motor sports. Populated by a
mix of semi-retired and no-name drivers and suffering from constantly dwindling
attendance and TV ratings, the IRL has managed to survive solely on the
strength of its Indy 500 Memorial Day classic at Tony G's family-owned
facility. Infogrames and Paradigm have just released their own IRL-based N64
game entitled Indy Racing 2000, and I've got to think that they're in on the
joke because I can't believe that anyone would turn out such a steaming pile of
doggy-doo with a straight face.
Screen Shots
Click the captions for more game shots!
-Burning rubber
-Must pass him
-His mom...
-Number 20
-I'm in 19th place!
Driver, Tracks, and Automobiles
A conventional racing title at first glance, Indy Racing 2000 ships with the
usual complement of gameplay modes and car/driver selections. Twenty licensed
drivers from the IRL ranks are represented, including luminaries such as Scott
Goodyear, Eddie Cheever, and Greg Ray, as well as nine authentic oval tracks.
Players can choose to run a tweakable IRL machine in Single Race or
Championship mode or alternatively work their way up through the Midget,
Sprint, and Formula Car ranks in the game's Gold Cup Career mode. A pair of
multiplayer options (Versus or Gold Cup mode) for two players is also included.
Unfortunately most of this is of little consequence because Indy Racing 2000 is
so painful to play that ultimately only the most masochistic of gamers will
have the patience to exercise all of these options.
Graphic Poverty
It's almost as if Paradigm put the title together with suggestions from a book
about racing game construction called Don't Do This. The first thing that jumps
out at you is the game's bland graphics. They're dark, muddy, and so totally
devoid of detail that you will be hard pressed to keep your car off the wall
when it suddenly looms into view against the game's colorless, pixelated
background scenery. The frame rate can also get choppy at times, which is
surprising considering the first-generation N64 graphics that are in use here.
The game blows yet another tire with its atrocious audio commentary. A crew
chief/spotter throws a never-ending diatribe of useless information your way
(for instance "go for the draft" when you're already sliding backwards against
the wall). The game's announcer commentary is so full of banal phrases like
"Boy, can he drive!" that you will want to seek him out and kill him just a few
minutes into the game. Thankfully, both can be turned off at the Options menu.
continued
page 1 | 2
Hell on Wheels
Indy Racing 2000's poor audio-visual presentation could have been offset
somewhat with a decent driving model and some savvy AI, but unfortunately
Paradigm appears to have saved the worst for last here. The vehicle physics in
the game are reminiscent of a ball rolling around the outer rim of a roulette
wheel. There is no discernible sense of grip or road feel, the cars rotate
around on a central axis like a cheap compass, and spinouts are purely
arbitrary. In fact, just about the only way to get yourself into trouble is to
come into contact with the outer wall or one of the interminable AI
"roadblocks." The former will cut your forward speed in half (the walls appear
to be made out of Velcro), whereas a brush with any of the AI vehicles will
bring your car to a near stop. The game's weak collision detection also permits
you to run your exposed wheels right through those of any other car on the
track. Finally, the AI drivers are completely oblivious to your presence and
appear to be fixated on pitching their cars into improbable 90-degree slides
every few hundred yards (down the straightaway no less) or just getting in your
way as much as possible.
The word aggravating doesn't even begin to describe how bad these morons can be
or how decidedly unpleasant the whole Indy Racing 2000 pinball driving ordeal
is. The fact that there is no apparent difference between the on-track dynamics
of a Sprint Car or an IRL machine (or that there are no proper dirt tracks on
which to run the former) only serves to punctuate the ludicrousness of the
whole experience.
Blown Engine
If you're a die-hard racing fan and an N64 owner, then you really owe it to
yourself to stay as far away from this game as possible. The IRL is already the
laughingstock of the racing game community, and an abysmal video game treatment
like Indy Racing 2000 will almost certainly add to this dubious reputation.
Indy Racing 2000 N64 review sparks IRL versus CART argument
A GameCenter review of the N64 game Indy Racing 2000 by Andy Mahood, which included jabs at the IRL, was posted. Jay J and others objected to the reviewer's attitude, while CART supporters defended him, and the exchange turned into a partisan IRL-versus-CART argument. A side discussion imagined a career mode in which players move between teams and series.
Automated summary.
TRUSRS85 <[email hidden]> wrote in article
<[email hidden]>...
> detection; terrible AI; extremely banal and annoying race commentary.
> The bottom line: A poor title with dated graphics and questionable"gameplay"
Well with these two items it sounds pretty realistic to me. All we need is
Salzaar in a tirade and its perfect.
Dave
ROFLMAO! Absolutely beautiful! Good one man, good one. :)
--
-Brett
http://www.geocities.com/cartstop
Goodbye Greg Moore 1975-1999
"I will see you at the front, and wish me luck..." - Greg Moore
Goodbye Adam Petty 1980-2000
"It's all about racing on the track." - Adam Petty
Goodbye Kenny Irwin
Congratulations to Juan Montoya, 2000 Indy 500 Champ!
"While the Indianapolis 500 victory is an impressive achievement
one must remember that this is not the race it once was. The opposition
was really not up to much in the overall, global scheme of things. The
Indy racing League field, whether Tony George and his people like it or
not,
are not good enough to make it in CART-level competition..." -The Mole (F1
Racing Magazine)
TRUSRS85 <[email hidden]> wrote in article
<[email hidden]>...
>
--------------------------------------------------------------------------
> ------
> http://www.gamecenter.com/N64/Reviews/Indyracing/?st.gc.fd.nt.i
>
> Indy Racing 2000
> Rating: 1 2 3 4 5 6 7 8 9 10 best
>
--------------------------------------------------------------------------
> ------
> The good: 20 licensed IRL drivers; good selection of gameplay options.
> The bad: Muddy, washed-out graphics; horrific pinball physics; poor
collision
> detection; terrible AI; extremely banal and annoying race commentary.
> The bottom line: A poor title with dated graphics and questionable
"gameplay"
> that call to mind first-generation N64 titles.
> Multiplayer: Up to two players can race against each other.
> ESRB rating: E (Everyone)
>
>
--------------------------------------------------------------------------
> ------
> CNET Gamecenter Review
> By Andy Mahood
> (7/14/00)
>
> When Indianapolis Speedway owner Tony George broke ranks with CART
> (Championship Auto Racing Teams) in 1996 to form his own Indy Racing
League, he
> started one of the biggest jokes in North American motor sports.
Populated by a
> mix of semi-retired and no-name drivers and suffering from constantly
dwindling
> attendance and TV ratings, the IRL has managed to survive solely on the
> strength of its Indy 500 Memorial Day classic at Tony G's family-owned
> facility. Infogrames and Paradigm have just released their own IRL-based
N64
> game entitled Indy Racing 2000, and I've got to think that they're in on
the
> joke because I can't believe that anyone would turn out such a steaming
pile of
> doggy-doo with a straight face.
>
> Screen Shots
> Click the captions for more game shots!
> -Burning rubber
> -Must pass him
> -His mom...
> -Number 20
> -I'm in 19th place!
>
>
>
>
>
> Driver, Tracks, and Automobiles
> A conventional racing title at first glance, Indy Racing 2000 ships with
the
> usual complement of gameplay modes and car/driver selections. Twenty
licensed
> drivers from the IRL ranks are represented, including luminaries such as
Scott
> Goodyear, Eddie Cheever, and Greg Ray, as well as nine authentic oval
tracks.
> Players can choose to run a tweakable IRL machine in Single Race or
> Championship mode or alternatively work their way up through the Midget,
> Sprint, and Formula Car ranks in the game's Gold Cup Career mode. A pair
of
> multiplayer options (Versus or Gold Cup mode) for two players is also
included.
> Unfortunately most of this is of little consequence because Indy Racing
2000 is
> so painful to play that ultimately only the most masochistic of gamers
will
> have the patience to exercise all of these options.
>
> Graphic Poverty
> It's almost as if Paradigm put the title together with suggestions from a
book
> about racing game construction called Don't Do This. The first thing that
jumps
> out at you is the game's bland graphics. They're dark, muddy, and so
totally
> devoid of detail that you will be hard pressed to keep your car off the
wall
> when it suddenly looms into view against the game's colorless, pixelated
> background scenery. The frame rate can also get choppy at times, which is
> surprising considering the first-generation N64 graphics that are in use
here.
>
> The game blows yet another tire with its atrocious audio commentary. A
crew
> chief/spotter throws a never-ending diatribe of useless information your
way
> (for instance "go for the draft" when you're already sliding backwards
against
> the wall). The game's announcer commentary is so full of banal phrases
like
> "Boy, can he drive!" that you will want to seek him out and kill him just
a few
> minutes into the game. Thankfully, both can be turned off at the Options
menu.
>
> continued
> page 1 | 2
>
>
> Hell on Wheels
> Indy Racing 2000's poor audio-visual presentation could have been offset
> somewhat with a decent driving model and some savvy AI, but unfortunately
> Paradigm appears to have saved the worst for last here. The vehicle
physics in
> the game are reminiscent of a ball rolling around the outer rim of a
roulette
> wheel. There is no discernible sense of grip or road feel, the cars
rotate
> around on a central axis like a cheap compass, and spinouts are purely
> arbitrary. In fact, just about the only way to get yourself into trouble
is to
> come into contact with the outer wall or one of the interminable AI
> "roadblocks." The former will cut your forward speed in half (the walls
appear
> to be made out of Velcro), whereas a brush with any of the AI vehicles
will
> bring your car to a near stop. The game's weak collision detection also
permits
> you to run your exposed wheels right through those of any other car on
the
> track. Finally, the AI drivers are completely oblivious to your presence
and
> appear to be fixated on pitching their cars into improbable 90-degree
slides
> every few hundred yards (down the straightaway no less) or just getting
in your
> way as much as possible.
>
>
>
>
>
>
> The word aggravating doesn't even begin to describe how bad these morons
can be
> or how decidedly unpleasant the whole Indy Racing 2000 pinball driving
ordeal
> is. The fact that there is no apparent difference between the on-track
dynamics
> of a Sprint Car or an IRL machine (or that there are no proper dirt
tracks on
> which to run the former) only serves to punctuate the ludicrousness of
the
> whole experience.
>
> Blown Engine
> If you're a die-hard racing fan and an N64 owner, then you really owe it
to
> yourself to stay as far away from this game as possible. The IRL is
already the
> laughingstock of the racing game community, and an abysmal video game
treatment
> like Indy Racing 2000 will almost certainly add to this dubious
reputation.
>
>
>
It's simple, he gets paid, people read, you don't enter equation. If
you're upset that he bashes the IRL (which is the reason I'm happy), then
don't read his "hack" comments. At least he tells it like it is, not
becoming some sort of media whore like 'lil Al.
--
-Brett
http://www.geocities.com/cartstop
Goodbye Greg Moore 1975-1999
"I will see you at the front, and wish me luck..." - Greg Moore
Goodbye Adam Petty 1980-2000
"It's all about racing on the track." - Adam Petty
Goodbye Kenny Irwin
Congratulations to Juan Montoya, 2000 Indy 500 Champ!
"While the Indianapolis 500 victory is an impressive achievement
one must remember that this is not the race it once was. The opposition
was really not up to much in the overall, global scheme of things. The
Indy racing League field, whether Tony George and his people like it or
not,
are not good enough to make it in CART-level competition..." -The Mole (F1
Racing Magazine)
[email hidden] wrote in article <8kritv$cgg$[email hidden]>...
> Well-said, Jay -- Mahood just attained "hack" status in my book. Any
> respect I had for the man just went in the toilet. I don't care if he
> does acknowledge the inherent goodness in GPL -- the kind of tripe he
> threw around in that review was totally uncalled for. He's a racer
> himself, so you think he would have some modicum of respect for the
> guys in the IRL for what they do. Obviously he doesn't, though, and,
> and apparently he doesn't mind risking his own credibility to spout off
> about it.
>
> >:-[
>
> Then again, maybe he wrote the IRL review immediately after he did
> his "drinking and simming" article for PC Gamer. Still, there's no
> excuse for B.S. of that calibur. Mahood would do good to take lessons
> from Randy Magruder.
>
> On the subjedt of the IRL, I didn't get to see the Atlanta race today --
> busy with a hot freelance job and a short deadline, but I heard the
> outcome (no spoilers from me!), and I have the race on tape for later
> viewing.
>
> -- JB (Founding member of the IRL Crew, and charter member of the Anti-
> Andy Mahood Society)
>
> In article <mXac5.10756$[email hidden]>,
> "Jay J" <[email hidden]> wrote:
> > The screen shots of this game look VERY much like the 3 year old ABC
> Sports
> > Indy Racing game, including the sprint car feeder series!
> >
> > I wonder if they upgraded the drivers names and car paint jobs, then
> ported
> > that old game over to the N64 and put it back on the shelf for
> sale?!?!?!?
> >
> > As for the review, frankly I was disappointed in the Writer. Andy
> Mahood
> > writes the flying/driving column for PC gamer and also does reviews
> for
> > CNET's "Gamecenter.com" He usually does a good job of giving an honest
> > review of each game, but he spent as much time making derogotory
> comments
> > about the Indy Racing Northern Light Series as he did describing this
> > Nintendo Console/Arcade game!
> >
> > I don't doubt that this game might stink, but taking cheep shots at a
> racing
> > series that he obviously doesn't like turned me off, in fact I wonder
> if his
> > editor knows he was using a game review to publish his own personal
> opinions
> > of an auto racing series??? Granted the IRL may not draw crowds like
> NASCAR
> > or F1, but... The racing they put on has been great! Loads of fun to
> watch
> > the open-wheelers go 2 and even 3 wide at just about every event they
> put
> > on!
> >
> > It's the best kept secret in Motorsports if ya ask me!
> >
> > Anyway, back to the review, like I said it sure as heck looks like
> they
> > ported that old ABC Sports game over to this console offering to make
> a few
> > bucks! Thankfully we won't have to put up with this crud on the PC!
> >
> > JJ
> >
> > "Dave Henrie" <[email hidden]> wrote in message
> > news:oo7c5.15860$[email hidden]...
> > > Keep in mind there will be no PC version of this title. N64 only.
> > > dave henrie
> > >
> > >
> >
> >
>
>
> Sent via Deja.com http://www.deja.com/
> Before you buy.
>
I take it your distaste for the IRL arises from the fact that you are
an expert at open-wheel oval racing, which thus qualifies you to
proclaim that the racing in the IRL is sub-par? If that is truly the
case, then please tell me, in great detail, what it's like to race
wheel-to-wheel on a high-banked oval at over 200 mph for a sustained
period of time -- that's what Little Al (who is merely "some sort of
media whore," and NOT a real racer in your book, apparently) does on a
regular basis.
Even most of the teams, drivers, and owners in CART don't share your
views of the IRL, so that should tell you something. Then again, it
appears that you already know everything, so maybe they're wrong, too.
-- JB
In article <01beb58f$865327e0$779e8ad1@default>,
"Brett" <[email hidden]> wrote:
> It's simple, he gets paid, people read, you don't enter equation. If
> you're upset that he bashes the IRL (which is the reason I'm happy),then
opposition
> was really not up to much in the overall, global scheme of things.The
> Indy racing League field, whether Tony George and his people like itor
> not,
> are not good enough to make it in CART-level competition..." -TheMole (F1
> Racing Magazine)
>
> [email hidden] wrote in article <8kritv$cgg$[email hidden]>...
> > Well-said, Jay -- Mahood just attained "hack" status in my book.Any
> > respect I had for the man just went in the toilet. I don't care ifhe
> > does acknowledge the inherent goodness in GPL -- the kind of tripehe
> > threw around in that review was totally uncalled for. He's a racer
> > himself, so you think he would have some modicum of respect for the
> > guys in the IRL for what they do. Obviously he doesn't, though,and,
> > and apparently he doesn't mind risking his own credibility to spoutoff
lessons
> > from Randy Magruder.
> >
> > On the subjedt of the IRL, I didn't get to see the Atlanta racetoday --
> > busy with a hot freelance job and a short deadline, but I heard the
> > outcome (no spoilers from me!), and I have the race on tape forlater
> > viewing.
> >
> > -- JB (Founding member of the IRL Crew, and charter member of theAnti-
> > Andy Mahood Society)
> >
> > In article <mXac5.10756$tI4.858508@bgtnsc05-news.ops.worldnet.att.net>,
> > "Jay J" <[email hidden]> wrote:
> > > The screen shots of this game look VERY much like the 3 year oldABC
> > Sports
> > > Indy Racing game, including the sprint car feeder series!
> > >
> > > I wonder if they upgraded the drivers names and car paint jobs,then
reviews
> > for
> > > CNET's "Gamecenter.com" He usually does a good job of giving anhonest
> > > review of each game, but he spent as much time making derogotory
> > comments
> > > about the Indy Racing Northern Light Series as he did describingthis
> > > Nintendo Console/Arcade game!
> > >
> > > I don't doubt that this game might stink, but taking cheep shotsat a
> > racing
> > > series that he obviously doesn't like turned me off, in fact Iwonder
> > if his
> > > editor knows he was using a game review to publish his ownpersonal
> > opinions
> > > of an auto racing series??? Granted the IRL may not draw crowdslike
> > NASCAR
> > > or F1, but... The racing they put on has been great! Loads of funto
> > watch
> > > the open-wheelers go 2 and even 3 wide at just about every eventthey
make
> > a few
> > > bucks! Thankfully we won't have to put up with this crud on thePC!
> > >
> > > JJ
> > >
> > > "Dave Henrie" <[email hidden]> wrote in message
> > > news:oo7c5.15860$[email hidden]...
> > > > Keep in mind there will be no PC version of this title. N64only.
Sent via Deja.com http://www.deja.com/
Before you buy.
Quoted text (14 lines)
> don't read his "hack" comments. At least he tells it like it is, not > becoming some sort of media whore like 'lil Al. > > -- > -Brett > http://www.geocities.com/cartstop > Goodbye Greg Moore 1975-1999 > "I will see you at the front, and wish me luck..." - Greg Moore > Goodbye Adam Petty 1980-2000 > "It's all about racing on the track." - Adam Petty > Goodbye Kenny Irwin > Congratulations to Juan Montoya, 2000 Indy 500 Champ! > "While the Indianapolis 500 victory is an impressive achievement > one must remember that this is not the race it once was. TheQuoted text (7 lines)
> > about it. > > > > >:-[ > > > > Then again, maybe he wrote the IRL review immediately after he did > > his "drinking and simming" article for PC Gamer. Still, there's no > > excuse for B.S. of that calibur. Mahood would do good to takeQuoted text (7 lines)
> > ported > > > that old game over to the N64 and put it back on the shelf for > > sale?!?!?!? > > > > > > As for the review, frankly I was disappointed in the Writer. Andy > > Mahood > > > writes the flying/driving column for PC gamer and also doesQuoted text (8 lines)
> > put > > > on! > > > > > > It's the best kept secret in Motorsports if ya ask me! > > > > > > Anyway, back to the review, like I said it sure as heck looks like > > they > > > ported that old ABC Sports game over to this console offering toQuoted text (11 lines)
> > > > dave henrie > > > > > > > > > > > > > > > > > > > > Sent via Deja.com http://www.deja.com/ > > Before you buy. > > >Good one, indeed.
Having been recently diagnosed with the typing equivalent
typing equivalent of Tourette Syndrome, I cannot be held CANDY-ASS
responsible for the occasional outbursts that may pop-up CART
in some posts. My sincere apologies to all in advance. FANBOY
>;-)
-- JB
In article <01beb58f$1d23f880$779e8ad1@default>,
"Brett" <[email hidden]> wrote:
opposition
> was really not up to much in the overall, global scheme of things.The
> Indy racing League field, whether Tony George and his people like itor
> not,
> are not good enough to make it in CART-level competition..." -TheMole (F1
> Racing Magazine)
>
> TRUSRS85 <[email hidden]> wrote in article
> <[email hidden]>...
> >
> --------------------------------------------------------------------------
----
> > ------
> > The good: 20 licensed IRL drivers; good selection of gameplayoptions.
> > The bad: Muddy, washed-out graphics; horrific pinball physics; poor
> collision
> > detection; terrible AI; extremely banal and annoying racecommentary.
----
constantly
> dwindling
> > attendance and TV ratings, the IRL has managed to survive solely onthe
> > strength of its Indy 500 Memorial Day classic at Tony G's family-owned
> > facility. Infogrames and Paradigm have just released their own IRL-based
> N64
> > game entitled Indy Racing 2000, and I've got to think that they'rein on
> the
> > joke because I can't believe that anyone would turn out such asteaming
with
> the
> > usual complement of gameplay modes and car/driver selections. Twenty
> licensed
> > drivers from the IRL ranks are represented, including luminariessuch as
> Scott
> > Goodyear, Eddie Cheever, and Greg Ray, as well as nine authenticoval
> tracks.
> > Players can choose to run a tweakable IRL machine in Single Race or
> > Championship mode or alternatively work their way up through theMidget,
> > Sprint, and Formula Car ranks in the game's Gold Cup Career mode. Apair
> of
> > multiplayer options (Versus or Gold Cup mode) for two players isalso
> included.
> > Unfortunately most of this is of little consequence because IndyRacing
> 2000 is
> > so painful to play that ultimately only the most masochistic ofgamers
> will
> > have the patience to exercise all of these options.
> >
> > Graphic Poverty
> > It's almost as if Paradigm put the title together with suggestionsfrom a
> book
> > about racing game construction called Don't Do This. The firstthing that
> jumps
> > out at you is the game's bland graphics. They're dark, muddy, and so
> totally
> > devoid of detail that you will be hard pressed to keep your car offthe
> wall
> > when it suddenly looms into view against the game's colorless,pixelated
> > background scenery. The frame rate can also get choppy at times,which is
> > surprising considering the first-generation N64 graphics that arein use
> here.
> >
> > The game blows yet another tire with its atrocious audiocommentary. A
> crew
> > chief/spotter throws a never-ending diatribe of useless informationyour
> way
> > (for instance "go for the draft" when you're already slidingbackwards
> against
> > the wall). The game's announcer commentary is so full of banalphrases
> like
> > "Boy, can he drive!" that you will want to seek him out and killhim just
> a few
> > minutes into the game. Thankfully, both can be turned off at theOptions
offset
> > somewhat with a decent driving model and some savvy AI, butunfortunately
purely
> > arbitrary. In fact, just about the only way to get yourself intotrouble
> is to
> > come into contact with the outer wall or one of the interminable AI
> > "roadblocks." The former will cut your forward speed in half (thewalls
> appear
> > to be made out of Velcro), whereas a brush with any of the AIvehicles
> will
> > bring your car to a near stop. The game's weak collision detectionalso
> permits
> > you to run your exposed wheels right through those of any other caron
> the
> > track. Finally, the AI drivers are completely oblivious to yourpresence
> and
> > appear to be fixated on pitching their cars into improbable 90-degree
> slides
> > every few hundred yards (down the straightaway no less) or justgetting
morons
> can be
> > or how decidedly unpleasant the whole Indy Racing 2000 pinballdriving
> ordeal
> > is. The fact that there is no apparent difference between the on-track
> dynamics
> > of a Sprint Car or an IRL machine (or that there are no proper dirt
> tracks on
> > which to run the former) only serves to punctuate the ludicrousnessof
> the
> > whole experience.
> >
> > Blown Engine
> > If you're a die-hard racing fan and an N64 owner, then you reallyowe it
> to
> > yourself to stay as far away from this game as possible. The IRL is
> already the
> > laughingstock of the racing game community, and an abysmal videogame
Sent via Deja.com http://www.deja.com/
Before you buy.
Quoted text (13 lines)
> ROFLMAO! Absolutely beautiful! Good one man, good one. :) > > -- > -Brett > http://www.geocities.com/cartstop > Goodbye Greg Moore 1975-1999 > "I will see you at the front, and wish me luck..." - Greg Moore > Goodbye Adam Petty 1980-2000 > "It's all about racing on the track." - Adam Petty > Goodbye Kenny Irwin > Congratulations to Juan Montoya, 2000 Indy 500 Champ! > "While the Indianapolis 500 victory is an impressive achievement > one must remember that this is not the race it once was. TheQuoted text (7 lines)
> > ------ > > http://www.gamecenter.com/N64/Reviews/Indyracing/?st.gc.fd.nt.i > > > > Indy Racing 2000 > > Rating: 1 2 3 4 5 6 7 8 9 10 best > > > ----------------------------------------------------------------------Quoted text (8 lines)
> > The bottom line: A poor title with dated graphics and questionable > "gameplay" > > that call to mind first-generation N64 titles. > > Multiplayer: Up to two players can race against each other. > > ESRB rating: E (Everyone) > > > > > ----------------------------------------------------------------------Quoted text (11 lines)
> > ------ > > CNET Gamecenter Review > > By Andy Mahood > > (7/14/00) > > > > When Indianapolis Speedway owner Tony George broke ranks with CART > > (Championship Auto Racing Teams) in 1996 to form his own Indy Racing > League, he > > started one of the biggest jokes in North American motor sports. > Populated by a > > mix of semi-retired and no-name drivers and suffering fromQuoted text (17 lines)
> pile of > > doggy-doo with a straight face. > > > > Screen Shots > > Click the captions for more game shots! > > -Burning rubber > > -Must pass him > > -His mom... > > -Number 20 > > -I'm in 19th place! > > > > > > > > > > > > Driver, Tracks, and Automobiles > > A conventional racing title at first glance, Indy Racing 2000 shipsQuoted text (8 lines)
> menu. > > > > continued > > page 1 | 2 > > > > > > Hell on Wheels > > Indy Racing 2000's poor audio-visual presentation could have beenQuoted text (7 lines)
> > Paradigm appears to have saved the worst for last here. The vehicle > physics in > > the game are reminiscent of a ball rolling around the outer rim of a > roulette > > wheel. There is no discernible sense of grip or road feel, the cars > rotate > > around on a central axis like a cheap compass, and spinouts areQuoted text (9 lines)
> in your > > way as much as possible. > > > > > > > > > > > > > > The word aggravating doesn't even begin to describe how bad theseQuoted text (7 lines)
> treatment > > like Indy Racing 2000 will almost certainly add to this dubious > reputation. > > > > > > >In article <gbmc5.17490$[email hidden]>,
"Dave Henrie" <[email hidden]> wrote:
> If you want to beat your Tourette type syndrome, just get DiannaRoss to
> help, she can get a Tour cancelled faster than anyone...:)
> good post btw! :)
Thanks Dave -- good to know that even if we can't always agree, we can
often at least laugh together!
;-)
-- JB
> (from a CART FANBOY his-self)
> dave henrie
> <[email hidden]> wrote in message news:8ksnf8$40c$[email hidden]...
it
----
----
> > ----
> > > > ------
> > > > The good: 20 licensed IRL drivers; good selection of gameplay
> > options.
> > > > The bad: Muddy, washed-out graphics; horrific pinball physics;poor
> > > collision
> > > > detection; terrible AI; extremely banal and annoying race
> > commentary.
> > > > The bottom line: A poor title with dated graphics andquestionable
----
CART
> > > > (Championship Auto Racing Teams) in 1996 to form his own IndyRacing
solely on
> > the
> > > > strength of its Indy 500 Memorial Day classic at Tony G'sfamily-
> > owned
> > > > facility. Infogrames and Paradigm have just released their ownIRL-
> > based
> > > N64
> > > > game entitled Indy Racing 2000, and I've got to think thatthey're
ships
> > with
> > > the
> > > > usual complement of gameplay modes and car/driver selections.Twenty
Race or
> > > > Championship mode or alternatively work their way up through the
> > Midget,
> > > > Sprint, and Formula Car ranks in the game's Gold Cup Careermode. A
suggestions
> > from a
> > > book
> > > > about racing game construction called Don't Do This. The first
> > thing that
> > > jumps
> > > > out at you is the game's bland graphics. They're dark, muddy,and so
> > > totally
> > > > devoid of detail that you will be hard pressed to keep your caroff
are
information
been
> > offset
> > > > somewhat with a decent driving model and some savvy AI, but
> > unfortunately
> > > > Paradigm appears to have saved the worst for last here. Thevehicle
> > > physics in
> > > > the game are reminiscent of a ball rolling around the outer rimof a
> > > roulette
> > > > wheel. There is no discernible sense of grip or road feel, thecars
interminable AI
> > > > "roadblocks." The former will cut your forward speed in half(the
> > walls
> > > appear
> > > > to be made out of Velcro), whereas a brush with any of the AI
> > vehicles
> > > will
> > > > bring your car to a near stop. The game's weak collisiondetection
> > also
> > > permits
> > > > you to run your exposed wheels right through those of any othercar
these
> > morons
> > > can be
> > > > or how decidedly unpleasant the whole Indy Racing 2000 pinball
> > driving
> > > ordeal
> > > > is. The fact that there is no apparent difference between theon-
> > track
> > > dynamics
> > > > of a Sprint Car or an IRL machine (or that there are no properdirt
> > > tracks on
> > > > which to run the former) only serves to punctuate theludicrousness
> > of
> > > the
> > > > whole experience.
> > > >
> > > > Blown Engine
> > > > If you're a die-hard racing fan and an N64 owner, then youreally
> > owe it
> > > to
> > > > yourself to stay as far away from this game as possible. TheIRL is
Sent via Deja.com http://www.deja.com/
Before you buy.
Quoted text (30 lines)
> > Good one, indeed. > > > > Having been recently diagnosed with the typing equivalent > > typing equivalent of Tourette Syndrome, I cannot be held CANDY-ASS > > responsible for the occasional outbursts that may pop-up CART > > in some posts. My sincere apologies to all in advance. FANBOY > > > > >;-) > > > > -- JB > > > > In article <01beb58f$1d23f880$779e8ad1@default>, > > "Brett" <[email hidden]> wrote: > > > ROFLMAO! Absolutely beautiful! Good one man, good one. :) > > > > > > -- > > > -Brett > > > http://www.geocities.com/cartstop > > > Goodbye Greg Moore 1975-1999 > > > "I will see you at the front, and wish me luck..." - Greg Moore > > > Goodbye Adam Petty 1980-2000 > > > "It's all about racing on the track." - Adam Petty > > > Goodbye Kenny Irwin > > > Congratulations to Juan Montoya, 2000 Indy 500 Champ! > > > "While the Indianapolis 500 victory is an impressive achievement > > > one must remember that this is not the race it once was. The > > opposition > > > was really not up to much in the overall, global scheme of things. > > The > > > Indy racing League field, whether Tony George and his people likeQuoted text (10 lines)
> > or > > > not, > > > are not good enough to make it in CART-level competition..." -The > > Mole (F1 > > > Racing Magazine) > > > > > > TRUSRS85 <[email hidden]> wrote in article > > > <[email hidden]>... > > > > > > > ------------------------------------------------------------------Quoted text (8 lines)
> > ---- > > > > ------ > > > > http://www.gamecenter.com/N64/Reviews/Indyracing/?st.gc.fd.nt.i > > > > > > > > Indy Racing 2000 > > > > Rating: 1 2 3 4 5 6 7 8 9 10 best > > > > > > > ------------------------------------------------------------------Quoted text (7 lines)
> > > "gameplay" > > > > that call to mind first-generation N64 titles. > > > > Multiplayer: Up to two players can race against each other. > > > > ESRB rating: E (Everyone) > > > > > > > > > > > ------------------------------------------------------------------Quoted text (7 lines)
> > ---- > > > > ------ > > > > CNET Gamecenter Review > > > > By Andy Mahood > > > > (7/14/00) > > > > > > > > When Indianapolis Speedway owner Tony George broke ranks withQuoted text (7 lines)
> > > League, he > > > > started one of the biggest jokes in North American motor sports. > > > Populated by a > > > > mix of semi-retired and no-name drivers and suffering from > > constantly > > > dwindling > > > > attendance and TV ratings, the IRL has managed to surviveQuoted text (21 lines)
> > in on > > > the > > > > joke because I can't believe that anyone would turn out such a > > steaming > > > pile of > > > > doggy-doo with a straight face. > > > > > > > > Screen Shots > > > > Click the captions for more game shots! > > > > -Burning rubber > > > > -Must pass him > > > > -His mom... > > > > -Number 20 > > > > -I'm in 19th place! > > > > > > > > > > > > > > > > > > > > > > > > Driver, Tracks, and Automobiles > > > > A conventional racing title at first glance, Indy Racing 2000Quoted text (8 lines)
> > > licensed > > > > drivers from the IRL ranks are represented, including luminaries > > such as > > > Scott > > > > Goodyear, Eddie Cheever, and Greg Ray, as well as nine authentic > > oval > > > tracks. > > > > Players can choose to run a tweakable IRL machine in SingleQuoted text (15 lines)
> > pair > > > of > > > > multiplayer options (Versus or Gold Cup mode) for two players is > > also > > > included. > > > > Unfortunately most of this is of little consequence because Indy > > Racing > > > 2000 is > > > > so painful to play that ultimately only the most masochistic of > > gamers > > > will > > > > have the patience to exercise all of these options. > > > > > > > > Graphic Poverty > > > > It's almost as if Paradigm put the title together withQuoted text (7 lines)
> > the > > > wall > > > > when it suddenly looms into view against the game's colorless, > > pixelated > > > > background scenery. The frame rate can also get choppy at times, > > which is > > > > surprising considering the first-generation N64 graphics thatQuoted text (7 lines)
> > in use > > > here. > > > > > > > > The game blows yet another tire with its atrocious audio > > commentary. A > > > crew > > > > chief/spotter throws a never-ending diatribe of uselessQuoted text (21 lines)
> > your > > > way > > > > (for instance "go for the draft" when you're already sliding > > backwards > > > against > > > > the wall). The game's announcer commentary is so full of banal > > phrases > > > like > > > > "Boy, can he drive!" that you will want to seek him out and kill > > him just > > > a few > > > > minutes into the game. Thankfully, both can be turned off at the > > Options > > > menu. > > > > > > > > continued > > > > page 1 | 2 > > > > > > > > > > > > Hell on Wheels > > > > Indy Racing 2000's poor audio-visual presentation could haveQuoted text (7 lines)
> > > rotate > > > > around on a central axis like a cheap compass, and spinouts are > > purely > > > > arbitrary. In fact, just about the only way to get yourself into > > trouble > > > is to > > > > come into contact with the outer wall or one of theQuoted text (19 lines)
> > on > > > the > > > > track. Finally, the AI drivers are completely oblivious to your > > presence > > > and > > > > appear to be fixated on pitching their cars into improbable 90- > > degree > > > slides > > > > every few hundred yards (down the straightaway no less) or just > > getting > > > in your > > > > way as much as possible. > > > > > > > > > > > > > > > > > > > > > > > > > > > > The word aggravating doesn't even begin to describe how badQuoted text (16 lines)
> > > already the > > > > laughingstock of the racing game community, and an abysmal video > > game > > > treatment > > > > like Indy Racing 2000 will almost certainly add to this dubious > > > reputation. > > > > > > > > > > > > > > > > > > > > > Sent via Deja.com http://www.deja.com/ > > Before you buy. > >Well-said, Jay -- Mahood just attained "hack" status in my book. Any
respect I had for the man just went in the toilet. I don't care if he
does acknowledge the inherent goodness in GPL -- the kind of tripe he
threw around in that review was totally uncalled for. He's a racer
himself, so you think he would have some modicum of respect for the
guys in the IRL for what they do. Obviously he doesn't, though, and,
and apparently he doesn't mind risking his own credibility to spout off
about it.
>:-[
Then again, maybe he wrote the IRL review immediately after he did
his "drinking and simming" article for PC Gamer. Still, there's no
excuse for B.S. of that calibur. Mahood would do good to take lessons
from Randy Magruder.
On the subjedt of the IRL, I didn't get to see the Atlanta race today --
busy with a hot freelance job and a short deadline, but I heard the
outcome (no spoilers from me!), and I have the race on tape for later
viewing.
-- JB (Founding member of the IRL Crew, and charter member of the Anti-
Andy Mahood Society)
In article <mXac5.10756$[email hidden]>,
"Jay J" <[email hidden]> wrote:
> The screen shots of this game look VERY much like the 3 year old ABCSports
> Indy Racing game, including the sprint car feeder series!
>
> I wonder if they upgraded the drivers names and car paint jobs, thenported
> that old game over to the N64 and put it back on the shelf forsale?!?!?!?
>
> As for the review, frankly I was disappointed in the Writer. AndyMahood
> writes the flying/driving column for PC gamer and also does reviewsfor
> CNET's "Gamecenter.com" He usually does a good job of giving an honest
> review of each game, but he spent as much time making derogotorycomments
> about the Indy Racing Northern Light Series as he did describing this
> Nintendo Console/Arcade game!
>
> I don't doubt that this game might stink, but taking cheep shots at aracing
> series that he obviously doesn't like turned me off, in fact I wonderif his
> editor knows he was using a game review to publish his own personalopinions
> of an auto racing series??? Granted the IRL may not draw crowds likeNASCAR
> or F1, but... The racing they put on has been great! Loads of fun towatch
> the open-wheelers go 2 and even 3 wide at just about every event theyput
> on!
>
> It's the best kept secret in Motorsports if ya ask me!
>
> Anyway, back to the review, like I said it sure as heck looks likethey
> ported that old ABC Sports game over to this console offering to makea few
Sent via Deja.com http://www.deja.com/
Before you buy.
Quoted text (12 lines)
> bucks! Thankfully we won't have to put up with this crud on the PC! > > JJ > > "Dave Henrie" <[email hidden]> wrote in message > news:oo7c5.15860$[email hidden]... > > Keep in mind there will be no PC version of this title. N64 only. > > dave henrie > > > > > >On 15 Jul 2000 21:23:03 GMT, [email hidden] (TRUSRS85) wrote:
>Players can choose to run a tweakable IRL machine in Single Race or
>Championship mode or alternatively work their way up through the Midget,
>Sprint, and Formula Car ranks in the game's Gold Cup Career mode. A pair of
You know, I always though that something like this would be very neat
to have in a game. I'd like to see a game where you can work your way
up various racing series and/or within a series. For instance, in a
F1 game you can change teams between seasons based on how well you are
doing. Of course, this would be very hard, if not impossible to do
for a licensed game.
The other problem, if you have multiple series, you'll have to have
different gameplay and physics for each series. Considering the
amount people bitch and moan about game physics here for one game
(unless it's GPL of course), they are bound to have a field day on a
game with multiple cars.
So anyway, are there any games out there with something of a career
mode? So far I can think of:
Dirt Track Racing
SCGT
24 Hours of Lemans
Keep in mind there will be no PC version of this title. N64 only.
dave henrie
The screen shots of this game look VERY much like the 3 year old ABC Sports
Indy Racing game, including the sprint car feeder series!
I wonder if they upgraded the drivers names and car paint jobs, then ported
that old game over to the N64 and put it back on the shelf for sale?!?!?!?
As for the review, frankly I was disappointed in the Writer. Andy Mahood
writes the flying/driving column for PC gamer and also does reviews for
CNET's "Gamecenter.com" He usually does a good job of giving an honest
review of each game, but he spent as much time making derogotory comments
about the Indy Racing Northern Light Series as he did describing this
Nintendo Console/Arcade game!
I don't doubt that this game might stink, but taking cheep shots at a racing
series that he obviously doesn't like turned me off, in fact I wonder if his
editor knows he was using a game review to publish his own personal opinions
of an auto racing series??? Granted the IRL may not draw crowds like NASCAR
or F1, but... The racing they put on has been great! Loads of fun to watch
the open-wheelers go 2 and even 3 wide at just about every event they put
on!
It's the best kept secret in Motorsports if ya ask me!
Anyway, back to the review, like I said it sure as heck looks like they
ported that old ABC Sports game over to this console offering to make a few
bucks! Thankfully we won't have to put up with this crud on the PC!
JJ
"Dave Henrie" <[email hidden]> wrote in message
news:oo7c5.15860$[email hidden]...
> Keep in mind there will be no PC version of this title. N64 only.
> dave henrie
>
>
the n64 version sucks,,
the sprints even race on road coures??
Jay J wrote in message ...
racing
>series that he obviously doesn't like turned me off, in fact I wonder ifhis
>editor knows he was using a game review to publish his own personalopinions
>of an auto racing series??? Granted the IRL may not draw crowds likeNASCAR
few
Quoted text (14 lines)
>The screen shots of this game look VERY much like the 3 year old ABC Sports >Indy Racing game, including the sprint car feeder series! > >I wonder if they upgraded the drivers names and car paint jobs, then ported >that old game over to the N64 and put it back on the shelf for sale?!?!?!? > >As for the review, frankly I was disappointed in the Writer. Andy Mahood >writes the flying/driving column for PC gamer and also does reviews for >CNET's "Gamecenter.com" He usually does a good job of giving an honest >review of each game, but he spent as much time making derogotory comments >about the Indy Racing Northern Light Series as he did describing this >Nintendo Console/Arcade game! > >I don't doubt that this game might stink, but taking cheep shots at aQuoted text (8 lines)
>or F1, but... The racing they put on has been great! Loads of fun to watch >the open-wheelers go 2 and even 3 wide at just about every event they put >on! > >It's the best kept secret in Motorsports if ya ask me! > >Anyway, back to the review, like I said it sure as heck looks like they >ported that old ABC Sports game over to this console offering to make aQuoted text (13 lines)
>bucks! Thankfully we won't have to put up with this crud on the PC! > >JJ > > >"Dave Henrie" <[email hidden]> wrote in message >news:oo7c5.15860$[email hidden]... >> Keep in mind there will be no PC version of this title. N64 only. >> dave henrie >> >> > >"Jay J" <[email hidden]> wrote
> As for the review, frankly I was disappointed in the Writer. Andy Mahood
> writes the flying/driving column for PC gamer and also does reviews for
> CNET's "Gamecenter.com" He usually does a good job of giving an honest
> review of each game, but he spent as much time making derogotory comments
> about the Indy Racing Northern Light Series as he did describing this
> Nintendo Console/Arcade game!
Well that's indeed an honest review if he did that :-P
--
-- Fran�ois M�nard <ymenard>
-- May the Downforce be with you...
-- http://www.WeRace.net
-- People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world.
ymenard, I hope the "smiley" at the end of your post is an indication that
your only kidding about your comment? I've seen too many well written, well
thought out posts on this forum to lump you in with "that sort of crowd".
JJ
"ymenard" <[email hidden]> wrote in message
news:Kqdc5.113350$[email hidden]...
> "Jay J" <[email hidden]> wrote
> > As for the review, frankly I was disappointed in the Writer. Andy Mahood
> > writes the flying/driving column for PC gamer and also does reviews for
> > CNET's "Gamecenter.com" He usually does a good job of giving an honest
> > review of each game, but he spent as much time making derogotorycomments
realise
> how hard it is to put up with all the idiots in the world.
>
>
>
Quoted text (12 lines)
> > about the Indy Racing Northern Light Series as he did describing this > > Nintendo Console/Arcade game! > > Well that's indeed an honest review if he did that :-P > > > > -- > -- Fran�ois M�nard <ymenard> > -- May the Downforce be with you... > -- http://www.WeRace.net > -- People think it must be fun to be a super genius, but they don'tBrett, I'm not upset that Andy Mahood obviously doesn't like the Northern
Lights Indy Racing League, nor that he felt that the upcoming Indy Racing
2000 for the Nintendo 64 is a lousy game.
What I take offense to is his abuse of "power" as a journalist, and obvious
cheep shot that he took against something he personally doesn't care for in
a video game review!
Just imagine if Mr. Mahood wrote a review about hmmm lets say NASCAR Racing
3 and spent almost as much time bashing NASCAR as he did reviewing the
quality of the game! He did exactly that in his review of Indy Racing 2000!
What if Andy Mahood wrote that all NASCAR fans, drivers, car owners, series
officials, founders, etc... Are nothing more than a bunch of redneck, beer
drinking, cigarette smoking, cowboy hat wearing bubba's who live in trailer
parks, drive old broken down pickup trucks, are missing teeth, beat their
wives, children, dogs, have low IQ's, etc, etc, etc..
I mean give me a break, if your gonna write a review about a video game,
then write the f**king review and be unbiased and impartial about it, don't
spend your time trying to tell the public what you think about the series
the game was based on!!!!!
Yes, JBodin, I'm definitely with ya on this one, in fact I took the time to
write the editors of CNET to complain about Mr Mahood's review in which is
abused his "power" as a game reviewer to spout off his obvious dislike for
the Northern Lights Indy Racing League in a game review.
If he want's to editorialize, then get a job for the Indianapolis Star &
News newspaper and take pointers from Robin Miller, but don't do it in a
video game review for God's sake!!!!
JJ
"Brett" <[email hidden]> wrote in message
news:01beb58f$865327e0$779e8ad1@default...
Quoted text (105 lines)
> It's simple, he gets paid, people read, you don't enter equation. If > you're upset that he bashes the IRL (which is the reason I'm happy), then > don't read his "hack" comments. At least he tells it like it is, not > becoming some sort of media whore like 'lil Al. > > -- > -Brett > http://www.geocities.com/cartstop > Goodbye Greg Moore 1975-1999 > "I will see you at the front, and wish me luck..." - Greg Moore > Goodbye Adam Petty 1980-2000 > "It's all about racing on the track." - Adam Petty > Goodbye Kenny Irwin > Congratulations to Juan Montoya, 2000 Indy 500 Champ! > "While the Indianapolis 500 victory is an impressive achievement > one must remember that this is not the race it once was. The opposition > was really not up to much in the overall, global scheme of things. The > Indy racing League field, whether Tony George and his people like it or > not, > are not good enough to make it in CART-level competition..." -The Mole (F1 > Racing Magazine) > > [email hidden] wrote in article <8kritv$cgg$[email hidden]>... > > Well-said, Jay -- Mahood just attained "hack" status in my book. Any > > respect I had for the man just went in the toilet. I don't care if he > > does acknowledge the inherent goodness in GPL -- the kind of tripe he > > threw around in that review was totally uncalled for. He's a racer > > himself, so you think he would have some modicum of respect for the > > guys in the IRL for what they do. Obviously he doesn't, though, and, > > and apparently he doesn't mind risking his own credibility to spout off > > about it. > > > > >:-[ > > > > Then again, maybe he wrote the IRL review immediately after he did > > his "drinking and simming" article for PC Gamer. Still, there's no > > excuse for B.S. of that calibur. Mahood would do good to take lessons > > from Randy Magruder. > > > > On the subjedt of the IRL, I didn't get to see the Atlanta race today -- > > busy with a hot freelance job and a short deadline, but I heard the > > outcome (no spoilers from me!), and I have the race on tape for later > > viewing. > > > > -- JB (Founding member of the IRL Crew, and charter member of the Anti- > > Andy Mahood Society) > > > > In article <mXac5.10756$[email hidden]>, > > "Jay J" <[email hidden]> wrote: > > > The screen shots of this game look VERY much like the 3 year old ABC > > Sports > > > Indy Racing game, including the sprint car feeder series! > > > > > > I wonder if they upgraded the drivers names and car paint jobs, then > > ported > > > that old game over to the N64 and put it back on the shelf for > > sale?!?!?!? > > > > > > As for the review, frankly I was disappointed in the Writer. Andy > > Mahood > > > writes the flying/driving column for PC gamer and also does reviews > > for > > > CNET's "Gamecenter.com" He usually does a good job of giving an honest > > > review of each game, but he spent as much time making derogotory > > comments > > > about the Indy Racing Northern Light Series as he did describing this > > > Nintendo Console/Arcade game! > > > > > > I don't doubt that this game might stink, but taking cheep shots at a > > racing > > > series that he obviously doesn't like turned me off, in fact I wonder > > if his > > > editor knows he was using a game review to publish his own personal > > opinions > > > of an auto racing series??? Granted the IRL may not draw crowds like > > NASCAR > > > or F1, but... The racing they put on has been great! Loads of fun to > > watch > > > the open-wheelers go 2 and even 3 wide at just about every event they > > put > > > on! > > > > > > It's the best kept secret in Motorsports if ya ask me! > > > > > > Anyway, back to the review, like I said it sure as heck looks like > > they > > > ported that old ABC Sports game over to this console offering to make > > a few > > > bucks! Thankfully we won't have to put up with this crud on the PC! > > > > > > JJ > > > > > > "Dave Henrie" <[email hidden]> wrote in message > > > news:oo7c5.15860$[email hidden]... > > > > Keep in mind there will be no PC version of this title. N64 only. > > > > dave henrie > > > > > > > > > > > > > > > > > > > > Sent via Deja.com http://www.deja.com/ > > Before you buy. > >"Jay J" <[email hidden]> wrote
> ymenard, I hope the "smiley" at the end of your post is an indication that
> your only kidding about your comment?
Well d'uh...
Geeze what do you want more? A Smiley to indicate that the previous smiley
is a real smiley? ;-)
--
-- Fran�ois M�nard <ymenard>
-- May the Downforce be with you...
-- http://www.WeRace.net
-- People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world.
If you want to beat your Tourette type syndrome, just get Dianna Ross to
help, she can get a Tour cancelled faster than anyone...:)
good post btw! :)
(from a CART FANBOY his-self)
dave henrie
<[email hidden]> wrote in message news:8ksnf8$40c$[email hidden]...
Quoted text (257 lines)
> Good one, indeed. > > Having been recently diagnosed with the typing equivalent > typing equivalent of Tourette Syndrome, I cannot be held CANDY-ASS > responsible for the occasional outbursts that may pop-up CART > in some posts. My sincere apologies to all in advance. FANBOY > > >;-) > > -- JB > > In article <01beb58f$1d23f880$779e8ad1@default>, > "Brett" <[email hidden]> wrote: > > ROFLMAO! Absolutely beautiful! Good one man, good one. :) > > > > -- > > -Brett > > http://www.geocities.com/cartstop > > Goodbye Greg Moore 1975-1999 > > "I will see you at the front, and wish me luck..." - Greg Moore > > Goodbye Adam Petty 1980-2000 > > "It's all about racing on the track." - Adam Petty > > Goodbye Kenny Irwin > > Congratulations to Juan Montoya, 2000 Indy 500 Champ! > > "While the Indianapolis 500 victory is an impressive achievement > > one must remember that this is not the race it once was. The > opposition > > was really not up to much in the overall, global scheme of things. > The > > Indy racing League field, whether Tony George and his people like it > or > > not, > > are not good enough to make it in CART-level competition..." -The > Mole (F1 > > Racing Magazine) > > > > TRUSRS85 <[email hidden]> wrote in article > > <[email hidden]>... > > > > > ---------------------------------------------------------------------- > ---- > > > ------ > > > http://www.gamecenter.com/N64/Reviews/Indyracing/?st.gc.fd.nt.i > > > > > > Indy Racing 2000 > > > Rating: 1 2 3 4 5 6 7 8 9 10 best > > > > > ---------------------------------------------------------------------- > ---- > > > ------ > > > The good: 20 licensed IRL drivers; good selection of gameplay > options. > > > The bad: Muddy, washed-out graphics; horrific pinball physics; poor > > collision > > > detection; terrible AI; extremely banal and annoying race > commentary. > > > The bottom line: A poor title with dated graphics and questionable > > "gameplay" > > > that call to mind first-generation N64 titles. > > > Multiplayer: Up to two players can race against each other. > > > ESRB rating: E (Everyone) > > > > > > > > ---------------------------------------------------------------------- > ---- > > > ------ > > > CNET Gamecenter Review > > > By Andy Mahood > > > (7/14/00) > > > > > > When Indianapolis Speedway owner Tony George broke ranks with CART > > > (Championship Auto Racing Teams) in 1996 to form his own Indy Racing > > League, he > > > started one of the biggest jokes in North American motor sports. > > Populated by a > > > mix of semi-retired and no-name drivers and suffering from > constantly > > dwindling > > > attendance and TV ratings, the IRL has managed to survive solely on > the > > > strength of its Indy 500 Memorial Day classic at Tony G's family- > owned > > > facility. Infogrames and Paradigm have just released their own IRL- > based > > N64 > > > game entitled Indy Racing 2000, and I've got to think that they're > in on > > the > > > joke because I can't believe that anyone would turn out such a > steaming > > pile of > > > doggy-doo with a straight face. > > > > > > Screen Shots > > > Click the captions for more game shots! > > > -Burning rubber > > > -Must pass him > > > -His mom... > > > -Number 20 > > > -I'm in 19th place! > > > > > > > > > > > > > > > > > > Driver, Tracks, and Automobiles > > > A conventional racing title at first glance, Indy Racing 2000 ships > with > > the > > > usual complement of gameplay modes and car/driver selections. Twenty > > licensed > > > drivers from the IRL ranks are represented, including luminaries > such as > > Scott > > > Goodyear, Eddie Cheever, and Greg Ray, as well as nine authentic > oval > > tracks. > > > Players can choose to run a tweakable IRL machine in Single Race or > > > Championship mode or alternatively work their way up through the > Midget, > > > Sprint, and Formula Car ranks in the game's Gold Cup Career mode. A > pair > > of > > > multiplayer options (Versus or Gold Cup mode) for two players is > also > > included. > > > Unfortunately most of this is of little consequence because Indy > Racing > > 2000 is > > > so painful to play that ultimately only the most masochistic of > gamers > > will > > > have the patience to exercise all of these options. > > > > > > Graphic Poverty > > > It's almost as if Paradigm put the title together with suggestions > from a > > book > > > about racing game construction called Don't Do This. The first > thing that > > jumps > > > out at you is the game's bland graphics. They're dark, muddy, and so > > totally > > > devoid of detail that you will be hard pressed to keep your car off > the > > wall > > > when it suddenly looms into view against the game's colorless, > pixelated > > > background scenery. The frame rate can also get choppy at times, > which is > > > surprising considering the first-generation N64 graphics that are > in use > > here. > > > > > > The game blows yet another tire with its atrocious audio > commentary. A > > crew > > > chief/spotter throws a never-ending diatribe of useless information > your > > way > > > (for instance "go for the draft" when you're already sliding > backwards > > against > > > the wall). The game's announcer commentary is so full of banal > phrases > > like > > > "Boy, can he drive!" that you will want to seek him out and kill > him just > > a few > > > minutes into the game. Thankfully, both can be turned off at the > Options > > menu. > > > > > > continued > > > page 1 | 2 > > > > > > > > > Hell on Wheels > > > Indy Racing 2000's poor audio-visual presentation could have been > offset > > > somewhat with a decent driving model and some savvy AI, but > unfortunately > > > Paradigm appears to have saved the worst for last here. The vehicle > > physics in > > > the game are reminiscent of a ball rolling around the outer rim of a > > roulette > > > wheel. There is no discernible sense of grip or road feel, the cars > > rotate > > > around on a central axis like a cheap compass, and spinouts are > purely > > > arbitrary. In fact, just about the only way to get yourself into > trouble > > is to > > > come into contact with the outer wall or one of the interminable AI > > > "roadblocks." The former will cut your forward speed in half (the > walls > > appear > > > to be made out of Velcro), whereas a brush with any of the AI > vehicles > > will > > > bring your car to a near stop. The game's weak collision detection > also > > permits > > > you to run your exposed wheels right through those of any other car > on > > the > > > track. Finally, the AI drivers are completely oblivious to your > presence > > and > > > appear to be fixated on pitching their cars into improbable 90- > degree > > slides > > > every few hundred yards (down the straightaway no less) or just > getting > > in your > > > way as much as possible. > > > > > > > > > > > > > > > > > > > > > The word aggravating doesn't even begin to describe how bad these > morons > > can be > > > or how decidedly unpleasant the whole Indy Racing 2000 pinball > driving > > ordeal > > > is. The fact that there is no apparent difference between the on- > track > > dynamics > > > of a Sprint Car or an IRL machine (or that there are no proper dirt > > tracks on > > > which to run the former) only serves to punctuate the ludicrousness > of > > the > > > whole experience. > > > > > > Blown Engine > > > If you're a die-hard racing fan and an N64 owner, then you really > owe it > > to > > > yourself to stay as far away from this game as possible. The IRL is > > already the > > > laughingstock of the racing game community, and an abysmal video > game > > treatment > > > like Indy Racing 2000 will almost certainly add to this dubious > > reputation. > > > > > > > > > > > > > > Sent via Deja.com http://www.deja.com/ > Before you buy.On Mon, 17 Jul 2000 21:30:45 GMT, SKurj <[email hidden]> wrote:
Oop. You're right, bad choice of words.
Quoted text (12 lines)
> > >[email hidden] wrote: >> The other problem, if you have multiple series, you'll have to have >> different gameplay and physics for each series. Considering the >> amount people bitch and moan about game physics here for one game >> (unless it's GPL of course), they are bound to have a field day on a >> game with multiple cars. > >Eeeer no change in physics... just like GPL, u just model different power, >grip, and also cover different downforce and weight..(Oop. Forgot to change the header. I doubt that people would have
read it the first time as it was in the middle of an IRL flamewar.)
On 15 Jul 2000 21:23:03 GMT, [email hidden] (TRUSRS85) wrote:
>Players can choose to run a tweakable IRL machine in Single Race or
>Championship mode or alternatively work their way up through the Midget,
>Sprint, and Formula Car ranks in the game's Gold Cup Career mode. A pair of
You know, I always though that something like this would be very neat
to have in a game. I'd like to see a game where you can work your way
up various racing series and/or within a series. For instance, in a
F1 game you can change teams between seasons based on how well you are
doing. Of course, this would be very hard, if not impossible to do
for a licensed game.
The other problem, if you have multiple series, you'll have to have
different gameplay and physics for each series. Considering the
amount people bitch and moan about game physics here for one game
(unless it's GPL of course), they are bound to have a field day on a
game with multiple cars.
So anyway, are there any games out there with something of a career
mode? So far I can think of:
Dirt Track Racing
SCGT
24 Hours of Lemans
Of course, those are all released within the past couple years. Any
others?
[email hidden] wrote:
Eeeer no change in physics... just like GPL, u just model different power,
grip, and also cover different downforce and weight..
Martyn_D
Quoted text (21 lines)
> (Oop. Forgot to change the header. I doubt that people would have > read it the first time as it was in the middle of an IRL flamewar.) > > On 15 Jul 2000 21:23:03 GMT, [email hidden] (TRUSRS85) wrote: > > >Players can choose to run a tweakable IRL machine in Single Race or > >Championship mode or alternatively work their way up through the Midget, > >Sprint, and Formula Car ranks in the game's Gold Cup Career mode. A pair of > > You know, I always though that something like this would be very neat > to have in a game. I'd like to see a game where you can work your way > up various racing series and/or within a series. For instance, in a > F1 game you can change teams between seasons based on how well you are > doing. Of course, this would be very hard, if not impossible to do > for a licensed game. > > The other problem, if you have multiple series, you'll have to have > different gameplay and physics for each series. Considering the > amount people bitch and moan about game physics here for one game > (unless it's GPL of course), they are bound to have a field day on a > game with multiple cars.They made one as an external program to run with Monaco GPRS2, I recall. You
had to tell the prog your lap times, finish, how often/if you crashed, etc,
and it worked it all out. Of course, you could cheat and tell it you won
every race, but where would be the fun in that?
Only a guess, but perhaps the Unofficial still has it.
www.the-unofficial.com
--
Colin Harris
Colin Harris in N3/VROC
ICQ 25485061
Remove "your knickers" to reply
>
> So anyway, are there any games out there with something of a career
> mode? So far I can think of:
>
> Dirt Track Racing
> SCGT
> 24 Hours of Lemans
>
> Of course, those are all released within the past couple years. Any
> others?
>


































