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Rec.Autos.Simulators Archive

GP3 impression

5 posts by 4 people · 21 Jul 2000 22:48 UTC - 23 Jul 2000 00:31 UTC

Tim McArthur 21 Jul 2000 22:48 UTC#253222
Though only a few minutes spent on track (most spent in menus) I have mixed feelings. Sounds: Very familiar, and very GP2 but with some changes such as downshift noises and the tire noise during a wet race is intense. Damage: Still very relaxed. Ive launched other cars into the air and took no damage myself. Mashed front corners into walls and not even a camber adjustment let alone the loss of a wheel. Basically the same as GP2. Graphics: Much improved over GP2. I have a P3-800 with a V3-3000 and runs smooth at 1024 res. 1280 it chunks a tad in some areas, but I could probably get away with it. Some textures, track texture mainly, are a tad off. Really gray... kinda makes you dizzy. Setup Options: Same as GP2, with one addition (at least I dont remember it in GP2) of the differential. Gameplay: Same basic gameplay. Fast and furious. Im really impressed with the weather effects that seem to change over time either on or off track. Havent been on track long enough to tell for sure, but the weather report that the game gives you before eash session shows the chance of rain 30 minutes down the road, 1 hour, and so on. I really got the hint when I was full speed down the front straight at Monza in the rain, and a few corners later the sun was out and the track was dry. This is what GP2 *should* have been, but Im not upset with GP3. It should be a lot of fun still with some great additions over GP2. It is a lot like the transition from N2 to N3 as it is easily seen that MUCH of the GP1/GP2 code is still in GP3. I dont sense a complete "re-do" of the game engine or the car physics. If I had to pick a better game between GPL and GP2... GPL would be it. GP2 just has too many "relaxed" parts to it (physics, damage, etc). One thing I would like to test is the multiplayer side of GP3. If this isnt MUCH improved over GP2's poor MP code, then I will be pretty upset. It offers TCP connections, but says for a LAN not online. I doubt they will support Internet multi, but I would imagine a couple (4 or less) with good connections should be able to get a good race going with the AI. Anyone want to test the TCP game later tonight, toss me an email.
Tim McArthur 22 Jul 2000 09:43 UTC#253017
Something worth mentioning and Im sure most will be very happy with this. While I was doing some laps at Spa in the rain, the weather began to clear about 30 mintues in. Once the clouds moved out (yup you watch them disapate), the track began to dry and I was forced to pit for different types of tires and adjustments to the setup. After many more laps, I began to see the "groove" starting to dry out so I slapped some DRY tires on and the lap times got even better (of course). The thing that amazed me about the whole deal was that the track as a whole did not dry at once, only the "groove". Then, not just the normal groove that you would imagine it to be, but as I began to change my lines, those new grooves began to dry. That I am impressed with. Ive seen a lot of people bashing GP3... and yes I would have liked to see a completely new product as well, but Im actually very excited and happy to see GP3 even in this form. Personally I still have GP2 on my system and play it regularly, so having a graphicaly enhanced version og GP2 is great. Then add on the weather, some sound improvements and SOME multiplayer support (more on this below), makes it a worth while product. Revolutionary? No. Multiplayer: Another person and I tried to connect using TCP over the net... didnt work. Basically, unless you want to play modem to modem, there is no way (yet) to do any online play. The only hope is the LAN multiplayer is "capable" of a full field of human opponents. Even the readme.txt states that a 22 person game is possible, but it will require some big computers on a very good LAN (something I happen to have *smile*). The only problem I have with that... I cant seem to ever even get 4-5 people together for LAN races, let alone 22. Setup: Another great addition, at least for me, is the pop-up text that explains the mechanics of each setup component. Though not a lot, it is helpful when trying to figure out exactly what your adjustments are going to do on the track. For all you guys that are righteous enough not to download the warez version... You will be happy when it hits the shelf. The more you see some of the things added over GP2, the more you appreciate GP3. Of course, almost all of these things are very well tucked away behind the GP2 look-alike product. Another good thing about GP3... it is already edit-able. I imagine that many of the GP2 utilities will easily be able to work, or be made to work, for GP3. So the relaxed damage wont be around long Im sure. And for the people that say the spins are canned... na, they feel very realisitic to me... and Ive done a lot of spinning in life and in sims... Im just that bad a driver :-) I hear a lot of you saying July 28th as the release... from what I understand that is the release date for Europe and August 22-23 is the release for US. So, all us US people are going to have to wait a bit more eh? Lastly... Driving in the rain @ Spa in a modern day F1 car is a blast. After a couple hours of it, I am able to keep the car under control fairly well... even to the point of intentional 4-wheel drifting thru the turns. Throttle control is a little easier to deal with then GPL, but the car is much harder to catch once it breaks free and you dont get as much of the feel or warning that the car is breaking lose.
Toni Lassila 22 Jul 2000 13:21 UTC#252971
On Sat, 22 Jul 2000 07:58:49 -0500, rrevved <[email hidden]> wrote: >>Floating Cars in the mirrors and ahead of you at certain times, they >>only float about 1-2 feet above the track but it doesnt look right. >If this is true, then this is unforgivable. Two feet does sound a little steep to be acceptable, are they pod racers or what?-)
Andre Warringa 22 Jul 2000 15:28 UTC#252975
On Sat, 22 Jul 2000 07:58:49 -0500, rrevved <[email hidden]> wrote: >On Sat, 22 Jul 2000 12:30:42 GMT, [email hidden] wrote: > >>Floating Cars in the mirrors and ahead of you at certain times, they >>only float about 1-2 feet above the track but it doesnt look right. > >If this is true, then this is unforgivable. I'm affraid it's very true Rrevved. I just drove a while switching the cam views, and with the outside camviews, even my own car is floating above the ground. It looked REALLY stupid. Andre
Serial # 19781010 23 Jul 2000 00:31 UTC#252956
On Fri, 21 Jul 2000 22:48:26 GMT, "Tim McArthur" <[email hidden]> wrote: I must say I will agree with most you have said about the Wearz version of GP3, I have downloaded it too so I could see if it was worth getting my pre-order of GP3 and while its fun to drive I think there will be a quite a few things that will kill the game with most people in here once they get the full retail version. No 3 way axis support for most wheels that use anything other than Joy A X&Y, or Joy B X&Y there is no support for RZ axis or any other axis I can see.. Support only for Buttons 1-4 on Joy A+B (buttons didnt support my paddels on my MS wheel, I had to map SPACE & SHIFT). Floating Cars in the mirrors and ahead of you at certain times, they only float about 1-2 feet above the track but it doesnt look right. Outdated Graphics compared to most new sims out in the last 3 years GPL looks way better than this, the graphics are very pixilated at 1024x768 and it really shows up bad in the external onboard car views, it does run smooth though once your out of the start traffic. Of course the graphics may get enhanced by 3rd party developers. There are others for me like the bad calibration of my USB wheel in GP3 but it may not be like that for everyone. Anyway based on the wearz version im canceling my pre-order untill i see the post here from users of the full retail version. And yes I will delete the wearz version I have as im not intrested in playing it like it is. Hotdog

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