On 22 Jul 2000 14:10:55 GMT, [email hidden] (GD) wrote:
>Do you find that the setup options you have already are not enough?
>Yes, I know that in the ideal simulator, all the suspension setup
>options in real life would also be modelled, but if you dont currently
>use all the options available [in level 2 setup] then why the hell
>would you want even more?
Why should I ever say "enough"? They options are the same as in GP2
and I was expecting an improvement. Tire handling is such a crucial
part of modern F1, it's hard to get over that they left it out.
>Aww.. c'mon.. the dotten line is for your sister.
>No *real* simulator driver uses the dotted line for more than one or
>two laps anyway.
My sister doesn't drive. :-)
But my point is, I don't want the artificial line because it makes it
too easy. Instead I want to see a naturally laid line, just like you
see on a real track. Plus plenty of "rubber" in the braking zones,
again like on a real track.
Blaze
Wishlist for Grand Prix 4 after GP3 leak
Posters listed features they had hoped for in GP3 and now wanted in GP4, such as tyre temperature modelling, a visible racing line, full replays, internet play, pace cars and radio chatter. Others complained about the 1998 season data and the 25 fps physics rate. Uwe Schuerkamp noted that car failures seemed to be predetermined at the start of a race.
Automated summary.
On Sat, 22 Jul 2000 08:14:10 +0100, "Kieran Larkin"
<[email hidden]> wrote:
>Is there no racing line in gp3??
There is some sort of racing line texture, but it's a) barely visible,
b) doesn't match the real "ideal" line (the dotted one) and c) no
visible braking zones, i.e. no dark spots/areas of virtual rubber
before the corners (or at least not really pronounced).
Blaze
On Sat, 22 Jul 2000 06:17:33 GMT, "mike" <[email hidden]> wrote:
>How about a replay feature? No replays!
Yeah, still only the same 20 seconds instant replay. :-(
>Player racing views......cockpit.. that's it...
Well that should be enough, shouldn't it? We're talking
about a sim, right? :-)
A little adjustment option would have been nice (try the
view angle thingie in the graphics option, I prefer the full
145%, even though the tires look a little weird).
But you _can_ drive from the outside view, just like in GP2.
Speaking of the outside views, it would be nice to have free
pan and zoom, not just the pretty limited options like (again)
in GP2.
>Frame rate, and overall driving experiance are VERY good, FF is excellent as
>well, AI is far above average compared to the other F1 sims out today, but
>still not perfect.....it could have been so much more with a little more
>time........
A little more time, I dunno. If 4 years were not enough for
fundamental changes, 6 more months would probably not
have made a difference.
Blaze
Didn't someone make this wishlist four years ago? Stop waiting, it
doesn't appear to be coming. It amazes me that people are willing to
accept the NASCAR3 scenario all over again. We deserve better than
that for our $40-50, don't you think? I worship GPL, but haven't
bought a sim since. There is something to be said for KEEPING UP with
competition...other developers are not even doing that...and GPL IS 2
YEARS OLD NOW! I'm waiting for the hardcore reviews of GP3 before
getting within 5 feet of it. Looks like my money will be going to N4
(if Papy can deliver again) and WSC. ::(
In article <[email hidden]>,
Jan Loebzien <[email hidden]> wrote:
Sent via Deja.com http://www.deja.com/
Before you buy.
Quoted text (21 lines)
> Considering the development time and assuming I had not seen > any preview, article or r.a.s post about GP3, would it have been > overly unrealistic to expect these things? > > - radio chatter > - visually moving suspension > - full course yellow, pace cars > - true stop and go penalties > - free driving in the installation lap > - improved setup otions and measurement such as camber, > tire pressure and temperature > - engine/gearbox temperature, overreving > - different cars (shape) with different performance for the player > - ideal line made of virtual rubber on the track instead of the dotted > one > - simply better looking graphics > > Feel free to add. :-) > > Blaze >On Sat, 22 Jul 2000 08:12:22 GMT, Mrv <[email hidden]> wrote:
>Jeff is still living in 1995.
Who is "Jeff" anyway? :-)
On Sat, 22 Jul 2000 09:22:21 +0200, "Martin 'donL' Kronhofmann"
<[email hidden]> wrote:
>- driving via lan or internet, just like GPL
There _is_ TCP so Internet is possible, just not for "analog modems"
as the readme says. :-)
Blaze
Considering the development time and assuming I had not seen
any preview, article or r.a.s post about GP3, would it have been
overly unrealistic to expect these things?
- radio chatter
- visually moving suspension
- full course yellow, pace cars
- true stop and go penalties
- free driving in the installation lap
- improved setup otions and measurement such as camber,
tire pressure and temperature
- engine/gearbox temperature, overreving
- different cars (shape) with different performance for the player
- ideal line made of virtual rubber on the track instead of the dotted
one
- simply better looking graphics
Feel free to add. :-)
Blaze
Is there no racing line in gp3?? that is even in f1 2000, and GPL how can
they leave it out. it is in there in real life? ahhhhhh this is VERY bad?
--
Kieran
www.pcracing.co.uk for GP3 and WSC
mike <[email hidden]> wrote in message
news:10be5.47918$[email hidden]...
> How about tracks and drivers newer than the 1998 season!!! Uh come on,
half
> the drivers no longer run on the same teams! I could see 1999, but 98?
No
> Indy Track, no Malaysia?? Makes me think this is GP2 with Direct 3D, FF,
> and a 1998 season patch added....
>
> How about a replay feature? No replays!
>
> Player racing views......cockpit.. that's it...
>
> Curb rebound physics are very suspect... When's the last time you saw a
car
> go with half the wheels on the grass, and the other half on the curb, and
> hug the corner on the limit.......
>
> Frame rate, and overall driving experiance are VERY good, FF is excellent
as
> well, AI is far above average compared to the other F1 sims out today, but
> still not perfect.....it could have been so much more with a little more
> time........
>
>
> "Jan Loebzien" <[email hidden]> wrote in message
> news:[email hidden]...
> > Considering the development time and assuming I had not seen
> > any preview, article or r.a.s post about GP3, would it have been
> > overly unrealistic to expect these things?
> >
> > - radio chatter
> > - visually moving suspension
> > - full course yellow, pace cars
> > - true stop and go penalties
> > - free driving in the installation lap
> > - improved setup otions and measurement such as camber,
> > tire pressure and temperature
> > - engine/gearbox temperature, overreving
> > - different cars (shape) with different performance for the player
> > - ideal line made of virtual rubber on the track instead of the dotted
> > one
> > - simply better looking graphics
> >
> > Feel free to add. :-)
> >
> >
> > Blaze
>
>
How about tracks and drivers newer than the 1998 season!!! Uh come on, half
the drivers no longer run on the same teams! I could see 1999, but 98? No
Indy Track, no Malaysia?? Makes me think this is GP2 with Direct 3D, FF,
and a 1998 season patch added....
How about a replay feature? No replays!
Player racing views......cockpit.. that's it...
Curb rebound physics are very suspect... When's the last time you saw a car
go with half the wheels on the grass, and the other half on the curb, and
hug the corner on the limit.......
Frame rate, and overall driving experiance are VERY good, FF is excellent as
well, AI is far above average compared to the other F1 sims out today, but
still not perfect.....it could have been so much more with a little more
time........
"Jan Loebzien" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (21 lines)
> Considering the development time and assuming I had not seen > any preview, article or r.a.s post about GP3, would it have been > overly unrealistic to expect these things? > > - radio chatter > - visually moving suspension > - full course yellow, pace cars > - true stop and go penalties > - free driving in the installation lap > - improved setup otions and measurement such as camber, > tire pressure and temperature > - engine/gearbox temperature, overreving > - different cars (shape) with different performance for the player > - ideal line made of virtual rubber on the track instead of the dotted > one > - simply better looking graphics > > Feel free to add. :-) > > > Blaze"Jan Loebzien" wants to see in GP3 (but has to wait for GP4;)):
dotted one
> - simply better looking graphics
- driving via lan or internet, just like GPL
- different cars should have different 'abilities', just like GPL
- make GPL2 not GP4 ;))
so long
donL
Quoted text (10 lines)
> - radio chatter > - visually moving suspension > - full course yellow, pace cars > - true stop and go penalties > - free driving in the installation lap > - improved setup otions and measurement such as camber, > tire pressure and temperature > - engine/gearbox temperature, overreving > - different cars (shape) with different performance for the player > - ideal line made of virtual rubber on the track instead of theHow about some Graphics updated for 2000 and 2001. Jeff is still living
in 1995.
Jan Loebzien wrote:
Quoted text (20 lines)
> Considering the development time and assuming I had not seen > any preview, article or r.a.s post about GP3, would it have been > overly unrealistic to expect these things? > > - radio chatter > - visually moving suspension > - full course yellow, pace cars > - true stop and go penalties > - free driving in the installation lap > - improved setup otions and measurement such as camber, > tire pressure and temperature > - engine/gearbox temperature, overreving > - different cars (shape) with different performance for the player > - ideal line made of virtual rubber on the track instead of the dotted > one > - simply better looking graphics > > Feel free to add. :-) > > Blaze>Jeff is still living in 1995.
Who is "Jeff" anyway? :-)
FFB excellent??? What settings and wheel are you using?
Marc.
"mike" <[email hidden]> wrote in message
news:10be5.47918$[email hidden]...
> How about tracks and drivers newer than the 1998 season!!! Uh come on,half
> the drivers no longer run on the same teams! I could see 1999, but 98?No
car
> go with half the wheels on the grass, and the other half on the curb, and
> hug the corner on the limit.......
>
> Frame rate, and overall driving experiance are VERY good, FF is excellentas
Quoted text (8 lines)
> Indy Track, no Malaysia?? Makes me think this is GP2 with Direct 3D, FF, > and a 1998 season patch added.... > > How about a replay feature? No replays! > > Player racing views......cockpit.. that's it... > > Curb rebound physics are very suspect... When's the last time you saw aQuoted text (30 lines)
> well, AI is far above average compared to the other F1 sims out today, but > still not perfect.....it could have been so much more with a little more > time........ > > > "Jan Loebzien" <[email hidden]> wrote in message > news:[email hidden]... > > Considering the development time and assuming I had not seen > > any preview, article or r.a.s post about GP3, would it have been > > overly unrealistic to expect these things? > > > > - radio chatter > > - visually moving suspension > > - full course yellow, pace cars > > - true stop and go penalties > > - free driving in the installation lap > > - improved setup otions and measurement such as camber, > > tire pressure and temperature > > - engine/gearbox temperature, overreving > > - different cars (shape) with different performance for the player > > - ideal line made of virtual rubber on the track instead of the dotted > > one > > - simply better looking graphics > > > > Feel free to add. :-) > > > > > > Blaze > >Various dudes have written:
>> Considering the development time and assuming I had not seen
>> any preview, article or r.a.s post about GP3, would it have been
>> overly unrealistic to expect these things?
>>
>> - improved setup otions and measurement such as camber,
>> tire pressure and temperature
Do you find that the setup options you have already are not enough?
Yes, I know that in the ideal simulator, all the suspension setup
options in real life would also be modelled, but if you dont currently
use all the options available [in level 2 setup] then why the hell
would you want even more?
>> - ideal line made of virtual rubber on the track instead of the dotted
>> one
Aww.. c'mon.. the dotten line is for your sister.
No *real* simulator driver uses the dotted line for more than one or
two laps anyway.
You actually want the dotted line to be clearly visible for the
average beginner/punter/arcade game player.
- different cars should have different 'abilities',
Not really. The current crop of cars are quite close... only a few
seconds per lap, of which horsepower is a large percentage which is
already modelled.
Now different *drivers* having different abilities... Yes!
>How about some Graphics updated for 2000 and 2001. Jeff is still
>living in 1995.
I dont think anyone reading this newsgroup has any reason at all
to fret over that, since reworked car sets [and tracks of course] will
almost certainly be available on many sites quite quickly.
cheers...
He is the 2.5 version of Geoff. I have decided to change his name.
Jan Loebzien wrote:
> On Sat, 22 Jul 2000 08:12:22 GMT, Mrv <[email hidden]> wrote:
>
> >Jeff is still living in 1995.
>
> Who is "Jeff" anyway? :-)
On Sat, 22 Jul 2000 17:09:14 +0200, Jan Loebzien <[email hidden]> wrote:
>>Jeff is still living in 1995.
>Who is "Jeff" anyway? :-)
He's the guy who broke into Geoff Crammonds chamber, hijacked him and is holding
him for ransom in exchange for the real GP3 everybody was waiting.
All the things Microprose have said they will add to GP4 are relatively
peripheral things, like pit-radio comms, pace-car, formation lap (etc). I
think their time would be better spent going back to the physics code and
getting it running faster than 25 fps.
In article <[email hidden]>, Jan Loebzien
<[email hidden]> writes:
>But you _can_ drive from the outside view, just like in GP2.
There was an outside view in GP2? I honestly didn't know that. I never even
LOOKED for it...
Eldred
--
Tiger Stadium R.I.P. 1912-1999
Homepage - http://www.umich.edu/~epickett
GPL hcp. +70.45
Never argue with an idiot. He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.
Simon Brown <[email hidden]> schrieb in im Newsbeitrag:
qqke5.8997$[email hidden]...
> All the things Microprose have said they will add to GP4 are relatively
> peripheral things, like pit-radio comms, pace-car, formation lap (etc). I
> think their time would be better spent going back to the physics code and
> getting it running faster than 25 fps.
who cares if it is 30 or 25 fps - as long as it's stable 25 fps is very
smooth
There a big different between 25 fps and 40 fps.
There a big different between 25 fps and 40 fps.
On Mon, 24 Jul 2000 21:08:02 +0200,
[email hidden] (Uwe Schuerkamp) wrote:
>- non-predetermined car failures (both AI and player car)
Dunno, I think that's in. I already had a puncture and a transmission
problem. I've seen the same for AI cars.
With the setup option you're not pre-determining which failures
_will_ happen, but which _can_ happen. There is still a random
factor on when/where or whether they will happen at all.
Blaze
"Toni Lassila" <[email hidden]> wrote in message
news:[email hidden]...
> On Sat, 22 Jul 2000 17:09:14 +0200, Jan Loebzien <[email hidden]>wrote:
> >>Jeff is still living in 1995.
> >Who is "Jeff" anyway? :-)
>
> He's the guy who broke into Geoff Crammonds chamber, hijacked him and isholding
> him for ransom in exchange for the real GP3 everybody was waiting.
Nice one . . . ;-)
On Sat, 22 Jul 2000 06:09:30 +0200, Jan Loebzien <[email hidden]> wrote:
>Feel free to add. :-)- non-predetermined car failures (both AI and player car)
>
>
>Blaze
Uwe
--
Uwe Schuerkamp //////////////////////////// http://www.schuerkamp.de/
Herford, Germany \\\\\\\\\\\\\\\\\\\\\\\\\\ (52.0N/8.5E)
Ever wondered what's wrong with the world? http://bnetwork.com/
PGP Fingerprint: 2E 13 20 22 9A 3F 63 7F 67 6F E9 B1 A8 36 A4 61
On Tue, 25 Jul 2000 09:15:19 GMT, [email hidden] (Jo Helsen)
wrote:
>What he means is: if you start this same race again (from the same
>saved game), will the failure happen in exactly the same spot? That
>was the case in GP2.
Ahh I see. Dunno, have to check it out. Spot meant to position on the
track or time, or both?
Blaze
On Mon, 24 Jul 2000 22:49:14 +0200, Jan Loebzien <[email hidden]>
wrote:
What he means is: if you start this same race again (from the same
saved game), will the failure happen in exactly the same spot? That
was the case in GP2.
JoH
Quoted text (11 lines)
>On Mon, 24 Jul 2000 21:08:02 +0200, >[email hidden] (Uwe Schuerkamp) wrote: > >>- non-predetermined car failures (both AI and player car) > >Dunno, I think that's in. I already had a puncture and a transmission >problem. I've seen the same for AI cars. > >With the setup option you're not pre-determining which failures >_will_ happen, but which _can_ happen. There is still a random >factor on when/where or whether they will happen at all.In article <[email hidden]>
Jan Loebzien <[email hidden]> wrote:
I think he means to cheat, like we used to do in Quake.
Save-run-save-run-reload-run again-save-etc :)
Dennis.
Quoted text (9 lines)
> On Tue, 25 Jul 2000 09:15:19 GMT, [email hidden] (Jo Helsen) > wrote: > >>What he means is: if you start this same race again (from the same >>saved game), will the failure happen in exactly the same spot? That >>was the case in GP2. > > Ahh I see. Dunno, have to check it out. Spot meant to position on the > track or time, or both?On Tue, 25 Jul 2000 13:48:52 +0200, Jan Loebzien <[email hidden]>
wrote:
Probably the same lap at least?
Joh
Quoted text (9 lines)
>On Tue, 25 Jul 2000 09:15:19 GMT, [email hidden] (Jo Helsen) >wrote: > >>What he means is: if you start this same race again (from the same >>saved game), will the failure happen in exactly the same spot? That >>was the case in GP2. > >Ahh I see. Dunno, have to check it out. Spot meant to position on the >track or time, or both?In article <[email hidden]>,
Jo Helsen <[email hidden]> wrote:
>Probably the same lap at least?
>
>Joh
In exactly the same spot. I do not mean to cheat, but this
little "feature" casts a very dark shadow on the internal
simulation engine IMHO.
cheers,
uwe
--
Uwe Schuerkamp, QuBiz ////////////// Phone: +49 5241 80 10 66
Carl-Bertelsmann-Str. 161 I \\\\\\\\\\ uwe.schuerkamp at qubiz.com
33311 Guetersloh \\\\\\\\\\\\\\\\\\\\\\\ http://www.schuerkamp.de/
PGP Fingerprint: 2E 13 20 22 9A 3F 63 7F 67 6F E9 B1 A8 36 A4 61


































